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Halls of Torment News

HoT Beta Update | 2023-06-06



How to join the beta:
Right-click Halls of Torment -> Properties -> Betas
Here set the beta branch to "beta"

_____________________________

[h3]Hello brave heroes![/h3]

We have a new beta build for you. This patch will test some new QoL features, balancing, and the Mouse Only mode. The Patch notes can be found further below. You can opt-in into the beta but there might be some data loss when changing back to the previous version.

Please consider joining the Discord for proper feedback exchange.
https://discord.gg/chasingcarrots


_____________________________

[h2]Mouse Only Mode[/h2]
We added an experimental movement mode that uses only the mouse. This mode is not meant to be used with the keyboard and there are currently no further explanations in the game. This is a pure accessibility feature for people that can't use controller or keyboards properly and changes for this mode will focus on this group of people.
Mouse-Only can be activated from the main menu. There is an extra option to make that movement only works while holding left-click, per default clicking will be accepted as well.
  • You move my clicking (or holding) the left mouse button at the target position.
  • When in this mode you will always have auto-aim on, it can't be disabled.
  • Fire or aim overwrite is with right-click instead left-click.
  • Middle mouse button or thumb mouse buttons toggle auto-attack.

With this change we also added that auto-attack is not required for auto-aim.

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[h2]Change Log[/h2]
Target Release Period: This Week
More detailed information will follow with the main release.

[h3]Quality of Life[/h3]
  • Every character has now their own equipment set to be saved.
  • Additionally there are 4 shared load-out slots.
  • Damage statics can now be viewed from the pause menu.
  • Added item filters to the item stash.


[h3]Lord of Pain[/h3]
  • Death timer has been removed.
  • The Lord of Pain will now get stronger over time.
  • Lord of Pain HP have been reduced a bit.
  • Adding a mechanic to ease the Lord of Pain fight.


[h3]Warlock and Summons getting reworked[/h3]
  • Invocation Signet has been changed to Invoker's Grasp, Adding more buffs to summons.
  • Invoker's Grasp is a glove so it won't block a space for summon rings.
  • Summon movement has been improved, they should not be sliding as much anymore.
  • Warlock traits have been adjusted to better support summons.
  • Golems roll ability was reworked and is now circling the warlock.
  • Roll base damage and damage increase for roll duration have been increased.
  • Golems attack range has been increased.
  • Ability upgrades of the golem have now additional effects and increasing damage rather than just transform the element.
  • Astronomer's Orbs have been fixed to not revert spin duration anymore.
  • The effect of range changes has been increased.
  • Orbs mass trait move the orbs now more closely to the player.


[h3]Rebalancing[/h3]
  • Most electrify sources have their chances to apply the effect being reduced.
  • Burn stacks are no longer individually tracked but are stacked together. Adding a new burn stack extends all burn stacks.
  • Some adjustment in debuff rate, Transfixion and the Cleric have lower chances of applying those.
  • Astronomer's Orbs damage has been increased.
  • Arcane Splinter's range has been increase.
  • Ringblades throwing distance/speed has been reduced, mostly to avoid it destroying containers far off.
  • Some of the trade-off traits of the Lightning Strike have been weakened.
  • The Shockwave of Kugelblitz is not activating as often anymore.
  • Meteorstrike damage has been slightly reduced.
  • Meteorshower upgrade was reduced to 2, but the damage of each splinter was increase.
  • The Voltage line of the sorceress was bugged. Critical hits do now give electrify stacks.
  • Also the burn chance for lightning attacks does work now.
  • The channeling trait does no longer appear without anything it can affect it.


[h3]Other[/h3]
  • Fixing an issue with Xbox Elite Gamepads.
  • Fixed crashed on level up.
  • Added an option to toggle the pause on focus loss off.

HoT Dev Journal | 2023-06-02 | Outlook for June & July

[h2]Hello Adventurers![/h2]

The past week was quite adventurous for us. Thank you all for your great support!
We had only little time to focus on the next bigger additions to the game. But now that the most critical issues have been mostly handled, we can get back on track.

There have been requests for a road map, but we decided against posting one online. Instead we want to give you regular updates about the development progress, decisions, and upcoming content. The outlook we’re going to provide will be limited to a certain time frame. However, we want to be as transparent as possible about the development process, since we believe this is the only way to receive proper feedback.

We hope we can provide an update post every week. The first update will be a general outlook over the next two months. The weeks after that we want to go into further details of particular topics.

——————————

[h2]Short-Term[/h2]
Our plan is to release another update by next week. This update will address mostly currently active content of the game. We’ll expand on QoL features, balancing, and some other miscellaneous changes.

A list of planned items:
  • Reworking the Lord of Pain with a proper quest and removing his death timer.
  • Tweaking balancing of abilities. (Yes, we’ll make the Golem stronger 😉)
  • Adding more data in the pause menu.
  • Equipment loadouts in the item stash

The update will be first available on the beta branch early next week, but more about the beta branch further below.



[h2]Mid-Term[/h2]
In late June we want to update the game with some new content, but as the Early Access release was quite taxing, the progress hasn’t been as quick as we hoped. Also we need to catch up on a few items that are currently missing in the current stages.

The outline:
  • The Cupbearer (an NPC that can be rescued from the Viaduct and will add re-rolls)
  • Torment Rank Mode (will scale difficulty dynamically for additional rewards)
  • Re-balancing of several aspects. (items, effects, abilities, characters)
  • Champion enemies (monsters with additional modifiers)
  • Possibly some new items, abilities, traits, and blessings


[h2]Long-Term[/h2]
Sometime in July we want to bring the next bigger update. This will actually focus on an additional stage, mechanics, characters and abilities. This content might also be added earlier, but new stages take us a lot of time since each of them is quite unique and our goal is to deliver more diverse content.

  • Stage 4 (untitled)
  • At least 2 new characters
  • At least 2 new abilities
  • New quests & items
  • New element & effect
  • New game mode
  • New game feature

——————————


[h2]The Beta Branch[/h2]
We’ve already deployed the beta branch earlier this week. You can opt-in through the game properties. The beta branch will receive updates before the main game. It will contain many smaller adjustments through its phases without detailed announcements for each patch on Steam.
If you wish getting more involved we’d recommend you to join our Discord server: https://discord.com/invite/chasingcarrots



[h2]About Feedback[/h2]
Thank you all for your feedback. We try to read through everything, but processing feedback takes quite some time. Not only reading but also taking active actions. We’d wish we could answer and discuss everywhere, but then none of us would be actually working on the game!
Please keep it going and know that we are watching 👀 (in a non-creepy way)



Cheers and have a nice weekend!
- Chasing Carrots



PS: HoT is the perfect game that can be played while being stuck in login queues for games that are online only. 😏

Hot Fix - 2023-06-01

[h3]Hello Brave Souls![/h3]

The beta test of the last changes was concluded successfully, therefore we have an update for you.
This is hopefully the last HoT Fix we need before focusing on other things.
We'll share some details about the update plan tomorrow.

Thanks again to all that helped us battling the bugs. Reports and also your mails with the logs and .dmp files helped a lot! Please keep it on. As there were so many reports we'll not be able to answer you all individually :)

[h3]Stay Fresh!
- Chasing Carrots[/h3]


[h2]Patch Notes[/h2]
  • Fixing missing and resetting quests including double entries from the beta branch. (need to restart the game after initial launch to show missing unlocks)
  • Fixing many, but not all crashes and starting issues. If you keep getting crashes, please send us further crash dumps.
  • Fixing further gamepad input issues.
  • Fixing that items can get stuck at unreachable places. (including the well)
  • Fixing that you were given the choice of base abilities when already having 6 selected.
  • If qualifying for it, the Ability Scroll will now at least show one Ability Upgrade. (must be unlocked and have min. trait level 3 & 6)
  • Game pauses when losing focus.
  • Character weapons have now proper names in the statistics.
  • When leveling up or picking up items / abilities the character will get invulnerable for half a second.

HoT Beta Update | 2023-05-31 | Crashes, Starting Issues, Quests



How to join the beta:
Right-click Halls of Torment -> Properties -> Betas
Here set the beta branch to "beta"

_____________________________

[h3]Hello everyone![/h3]

Thanks for your corporation to find problems with the game.
We added an update to the beta branch. This update will address three issues, if you affected by either issue, we recommend you to read the paragraphs carefully.


[h2]Crashes[/h2]
All the crash dumps we got were very helpful in finding the point where it crashes and the good news is: that one is on us, so something that we can fix! But this requires some deeper changes. Anyone affected by this is prompted to switch to the beta branch and play again. We hope you won't run into more issues.
Please let us know in the comments below this news if the patch actually helped you (positive feedback is important, the same as negative is)

If you still keep getting crashes - Please send us following data:
- Crash Dumps -> %AppData%\HallsOfTorment\crashes
- Log Files -> %AppData%\HallsOfTorment\logs
- Save Files -> ..Steam\userdata\\2218750\remote

Send all files to [email protected]

%AppData% can be entered in windows in the address bar.
It should bring you here: C:\Users\\AppData\Roaming


[h2]Starting Problems[/h2]
We addressed one issue, but we are unsure if this will do anything. We need affected players that can't start the game at all to switch to the beta branch and test if that one works. If it works, please leave a comment below.
If it does not work, please do following for us.

- Open your task manager
- Switch to "Details"
- Right-click "Godot"
- Select "Create dump file"

This file might get a bit bigger, you can zip it and upload somewhere.
Please send us this file to our support: [email protected]


[h2]Quest Resets[/h2]
There are some quirks left and it might be some issue with the cloud save.

Please try following:
- Disable cloud saves from the properties
- Switch to the beta branch
- Start the beta branch game
- Check your quests on the quest board
- Restart Halls of Torment
- Make sure all unlocks (characters etc.) are there
- Close the game
- Enable cloud saves again

Following above's steps should ensure that most progress should be back and saved.
It may however be, that some quests in progress lost part of their progress.
This will also recover all quests where you got the achievements already.
Please let us know whether this works for you or not.


Thank you all for the support, lets squish those bugs together 💪
- Chasing Carrots

HoT Beta Update | 2023-05-31 | Crashes, Starting Issues, Quests



How to join the beta:
Right-click Halls of Torment -> Properties -> Betas
Here set the beta branch to "beta"

_____________________________

[h3]Hello everyone![/h3]

Thanks for your corporation to find problems with the game.
We added an update to the beta branch. This update will address three issues, if you affected by either issue, we recommend you to read the paragraphs carefully.

_____________________________

[h2]Crashes[/h2]

All the crash dumps we got were very helpful in finding the point where it crashes and the good news is: that one is on us, so something that we can fix! But this requires some deeper changes. Anyone affected by this is prompted to switch to the beta branch and play again. We hope you won't run into more issues.
Please let us know in the comments below this news if the patch actually helped you (positive feedback is important, the same as negative is)

If you still keep getting crashes - Please send us following data:
- Crash Dumps -> %AppData%\HallsOfTorment\crashes
- Log Files -> %AppData%\HallsOfTorment\logs
- Save Files -> ..Steam\userdata\\2218750\remote

Send all files to [email protected]

%AppData% can be entered in windows in the address bar.
It should bring you here: C:\Users\\AppData\Roaming

_____________________________

[h2]Starting Problems[/h2]

We addressed one issue, but we are unsure if this will do anything. We need affected players that can't start the game at all to switch to the beta branch and test if that one works. If it works, please leave a comment below.
If it does not work, please do following for us.

- Open your task manager
- Switch to "Details"
- Right-click "Godot"
- Select "Create dump file"

This file might get a bit bigger, you can zip it and upload somewhere.
Please send us this file to our support: [email protected]

_____________________________

[h2]Quest Resets[/h2]

There are some quirks left and it might be some issue with the cloud save.

Please try following:
- Disable cloud saves from the properties
- Switch to the beta branch
- Start the beta branch game
- Check your quests on the quest board
- Restart Halls of Torment
- Make sure all unlocks (characters etc.) are there
- Close the game
- Enable cloud saves again

Following above's steps should ensure that most progress should be back and saved.
It may however be, that some quests in progress lost part of their progress.
This will also recover all quests where you got the achievements already.
Please let us know whether this works for you or not.

_____________________________

Thank you all for the support, lets squish those bugs together 💪
[h3]- Chasing Carrots[/h3]