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Halls of Torment News

HoT Fix | Ranged Enemy Attacks

[h2]Hello everyone![/h2]

Thank you all for the reports.
After rolling back the version earlier today, we finally found the issues cause projectiles of enemies causing trouble. A short but detailed bug fix list:

  • Fixing one shot kills caused by Wyrms on Ember Grounds
  • Fixing projectiles of enemies would not spawn
  • Fixing projectiles of enemies would not deal damage
  • Fixing projectiles of enemy explosion effects would not trigger
  • Arcane Rift no longer dealing tick damage with base damage increases


Cheers,
- Chasing Carrots

HoT Update | 2024-03-13 | Fixed

Experimental Release: 2024-03-11
Main Release: 2024-03-13 (Fixed)

--- UPDATE

Thanks for your patience! :3
All urgent problems have been fixed.

-----

Greetings Adventurers

It’s time for another ritual to summon new features, content, and bug fixes. First of all we’d like to thank the Godot community for finding a fix for the dreaded audio problems that users with low-latency interfaces experienced.

But besides that, we have also some new hexes on the table: Lord hexes, to be precise. You probably already have encountered one for the Lord of Pain in the Haunted Caverns. Now we’ve added one in each level for, one for each Lord. Happy hunting!

Please note, this patch will be released on the experimental branch first and will go live on Tuesday the 12th March 2024. If you wish to receive the patch early, please join the beta branch “Experimental”


[h2]Patch Notes[/h2]
  • Fixed an issue that could lead to crashes whenever bullets or effects were duplicated.
  • Fixed a crash caused by the “Adaptation”-Trait of Spectral Fists when “Cunning Technique” was picked afterwards.
  • Fix: Spawn rate in Chambers of Dissonance would not increase with Agony.
  • Added custom key bindings for “Auto Aim” and “Pause” in the settings.

[h3]Lords[/h3]
  • Added hexes for all Lords
  • Lords have new and improved sounds
  • The Lords have reinforcements

[h3]Ability Upgrades[/h3]
  • Arcane Rifts upgrade: added three new upgrades that change the element of the rifts. Only one upgrade can be chosen.
  • Added “Arcane Rifts Specialist”-Quest
  • Kugelblitz upgrade “Final Discharge” has been added. Kugelblitz finishes in a strong explosion.
  • “Kugelblitz Specialist”-Quest has been added.
  • Flamestrike can now be transformed into “Froststrike” with a new ability upgrade.
  • New quest “Flamestrike”-Specialist has been added.

[h3]Bug Fixes[/h3]
  • Dragon’s Breath, Refined Flame: The value changes for Attack Speed and Burn Damage have been fixed.
  • Fix: Champions in Chambers of Dissonance could still get the “Fast Walker” modifier.
  • Fixed Trait: “Fusion” (Meteor Strikes) -> Rel. -> Abs. Crit Bonus
  • Fixed Trait: “Accuracy X” (Transfixion) -> Description
  • Fixed Trait: “Proficient Stance IV” (Sage) -> Damage Value
  • Fixed Trait: “Frost Affinity” -> Description
  • Fix: Warlock main attack -> Counts now as Summon for Multistrike & Attack Speed
  • Fixed Quest: Spirit Warrior Specialist -> no more tracking from other abilities
  • Fixed an issue that caused Base Attack Speed to affect attacks that are triggered by distance moved.
  • Fixed Sage description -> Movement Speed is actually 4.5m/s not 4.0m/s
  • Breakables will no longer add damage to the damage statistics.


Stay Fresh 🥕
Chasing Carrots

Halls of Torment the retro Diablo styled Vampire Survivors-like 'closing in on the finale'

Developer studio Chasing Carrots say they're "closing in on the finale" for the fantastic Halls of Torment, which blends a classic Diablo style with Vampire Survivors-like gameplay for a great mix.

Read the full article here: https://www.gamingonlinux.com/2024/02/halls-of-torment-the-retro-diablo-styled-vampire-survivors-like-closing-in-on-the-finale

HoT Fix | 2024-02-21

Hello Adventurers!

We are sorry for our Japanese players, we've accidentally patched a Japanese localization test into the game that made the text broken on Japanese systems. We've reverted this and fixed some other issues along with it!

  • Removing broken Japanese characters for Japanese players.
  • Spirit Warrior's shockwave now counts as dash damage.
  • Sage will now properly transform "Arcane Elements" into his main weapon.
  • Arcane Elements unlock now elemental affinities.
  • Fire patches and shadow patches weren't properly affected by opacity settings.
  • Spikes and thunder crown should now count as item damage.
  • Bosses in Haunted Caverns wouldn't face you when attacking. (they are a bit shy like some silly ghosts sometimes)


Update 16:50 CEST:
We re-uploaded the patch few hours later because of an issue regressing that made the screen flash.

Thanks for all the reports and keep fighting!
- Chasing Carrots

HoT Update | 2024-02-19 | Chambers of Dissonance

Greetings Adventurers

It’s time for the Chambers of Dissonance to open its gates. Face new dangers from the depths of the halls and meet new heroes. With this update we are closing in on the finale.

We’d like to thank everyone who helped us with their feedback on the experimental branch. It allowed us to eliminate most of the kinks for this update. Now is the time to make it available to all players. If you have completed quests on the experimental branch, the achievements should unlock on the next game start.


[h2]Here’s an overview of the incoming changes[/h2]
  • Performance improvements on all ends, general ones and for specific abilities and cases.
  • Fixed some sources of common crashes. As per usual we ask you to send us crash dumps after every new update to find new unknown sources for crashes. Thanks for your continuous reporting, even if we can’t reply to everyone!
  • Trait Variants View: When selecting traits with multiple variants you can now display the mutual exclusive traits in a separate view (right mouse click, or LB on the gamepad).


[h3]Chambers of Dissonance[/h3]
  • The next stage that can be unlocked by defeating the Twisted Construct in Frozen Depths.
  • Chambers of Dissonance quest board has been added.
  • The Chambers feature a complete roster of new unique monster types, including three new bosses and a final Lord boss.
  • The stage comes with its own new music track.
  • The difficulty should be manageable for most regular players. Players that have maxed out their builds won’t have any trouble unless maybe playing with Agony turned on. We’re also looking forward to your feedback on this and might apply some adjustments in the final update.


[h3]Landsknecht[/h3]
  • Can be unlocked in the Chambers of Dissonance.
  • Quest board for Landsknecht has been added.
  • Landsknecht-Mark has been added.
  • Projectile focused character wielding a powerful arquebus and magic grenades.
  • Magic grenades have a chance to be thrown every time when dealing damage with projectiles. Higher damage yields a significantly better chance.
  • Landsknecht has 3 variants for each Trait, but from the total of 9, 4 are exclusive for the Landsknecht.


[h3]Sage[/h3]
  • Can be unlocked in the Chambers of Dissonance.
  • Quest board for Landsknecht has been added.
  • Sage Mark has been added.
  • Character’s main weapon is the first ability you choose at the beginning of the run.
  • You start your run with a free ability selection.
  • Sage traits are focused on abilities in general.
  • The sage is quite knowledgeable and can always choose from the full set of abilities, even when picking up a scroll instead of a tome.


[h3]New Abilities[/h3]
  • Added Morning Star ability: a physical projectile/melee ability that gets a damage buff with force.
  • Morning Star comes with three upgrades and a full set of traits.
  • Morning Star is unlocked by completing Landsknecht quests.
  • Added Spectral Fists ability which is a directly attacking summon ability.
  • Spectral fists' special traits can influence other abilities or be strengthened by main weapon traits..
  • Spectral Fists are unlocked by completing Sage quests.


[h3]Ability Changes[/h3]
  • Frost Avalanche rebalancing.
  • Frost Avalanche got a new quest and ability upgrade.
  • Spirit Warriors rebalancing, scales now with summon count improvements.
  • Spirit Warriors’ Twin Warrior upgrade got replaced.
  • Spirit Warriors got a new ability upgrade + quest.
  • Hailstorm got a rebalancing: You need to drop the satellites from time to time so that the upgrades will keep doing their job.
  • Hailstorm got an upgrade including a new quest to set enemies on fire.
  • Kugelblitz received some changes to make it more useful, especially early on.


[h3]Other Changes[/h3]
  • Many smaller visual updates in effects and abilities.
  • Added Physical & Magic Damage blessings.
  • Multistrike III and Piercing Wind III traits have been added.
  • New late run min-max traits unlocked through the Sage that can be used when reaching level 70.
  • Frost effect damage has been reduced to a base of 80 while burn has been increased to 30.
  • New layout for the Frozen Depths quest board.
  • Total damage in endscreen has been changed to show the sum of all weapons, filtering out damage sources that have not been the player.
  • New quest icons. (some are still missing, but will be added for the update next week)
  • The HUD shows whether you have auto attack and/or auto aim enabled or not.
  • Trait and ability selection screens have a selection feedback effect. UI effects can be turned off in the settings.
  • Many smaller bug fixes



Stay Fresh 🥕
- Chasing Carrots