1. Imperial Ambitions
  2. News

Imperial Ambitions News

Patch 0.7.23.1113

[p]==Patch notes==[/p][h3]Gameplay[/h3]
  • [p]Unclaimed tiles are added to a faction's control if at least 3 neighbouring tiles are under control of any faction. [/p]
  • [p]Only tiles connected via a road network are worked by towns. The survey map overlay may be used to view disconnected tiles (dropdown list at the bottom right of the minimap). Also selecting a geologist or engineer.[/p]
  • [p]Provocation ability: Manipulator now can provoke citizens for a temporary trait, On Edge. This trait exharbates the behaviour of Riot and Protest traits.[/p]
  • [p]Now plundering has a small chance of decreasing logistic level by destroying wagons or vessels assigned to a town.[/p]
[h3]UI[/h3]
  • [p]New key bindings for ledger tabs (E-P)[/p]
  • [p]Traits are now explained in further detail in the tool tip.[/p]
  • [p]Consequtive tooltips do not require waiting if switched within half a sec.[/p]
[h3]Fixes[/h3]
  • [p]Animation fixed: Quick page flips causing flickering is now fixed.[/p]
[p][/p][p][/p]

Patch 0.7.23.1109

[p]==patch notes==[/p][h3]Visuals[/h3]
  • [p]Tile shading is reworked, making shading more gradual from visible to hidden tiles.[/p]
  • [p]New VFX for fire volley, arrows, ball impact.[/p]
  • [p]New resolution options[/p]
[h3]Gameplay[/h3]
  • [p]Artillery are now added to the game.[/p]
[h3]UI[/h3]
  • [p]Key Binding: Esc Key can now be used to close the ledger, if the menu window is closed.[/p]
[h3]Fixes[/h3]
  • [p]Issues with menu settings are not being applied at the start of the game is fixed.[/p]
  • [p]Increased Saving and Loading speeds[/p]
  • [p]Several bug fixes are applied to remedy frequent reported exceptions.[/p][p][/p]

UI and balancing updates are now available to Playtest

[p]=patch 0.5.18.981=[/p][p][/p][p]Visuals[/p]
  • [p]UI: close and scooth buttons are now copied to top right of the Ledger.[/p]
  • [p]UI: Production view is now shown as grid.[/p]
  • [p]UI: Productions can now be sorted by availibility.[/p]
  • [p]UI: Available productions are now indicated by lighter background.[/p]
  • [p]UI: Town labels can now be optionally set to float/move relative to camera. Option is now available in the UI settings.[/p]
[p]Fixes:[/p]
  • [p]Tutorial from previous session is turned off if new game is loaded.[/p]
  • [p]Ten fold pathfinding patience for civilian/logistics, making logistics stretch larger[/p]
[p]Balances:[/p]
  • [p]More castiron is provided to playtest and invasion scenarios.[/p]
  • [p]Celtics and Landowners are now more resistant to invasions.[/p]
  • [p]Population growth is now much slower.[/p]
  • [p][/p]
[p][/p]

Patch 0.4.16.953 is online!

=Patch notes= (0.4.16.945+0.4.16.953)

Gameplay:
Units can be garrisoned in towns. They can be reorganised and assembled again in towns.
Shadow Master can start smuggling routes. They are identical to trade routes but requires criminals, cost more, and cannot be blocked by boycotts.
Trade routes can be pillaged by regiments containing shadow master and units
Scores show up correctly in Diplomacy tab.
Ottoman, Mamluk, Russia, Prussia, Poland-Lithuenia, Spain, Hungary, HRE and Portugal are also added to the game. Current AI model blocks creation of new units. Future update will fix AI.

Visual:
VFX: Smoky chimney
VFX: Birds flying when units enter forest tiles
VFX: civilians running away upon enslavement or massacring
VFX: fire upon enslavement, massacring or pillaging
Whale animations on sea tiles
Town buildings are set by the citizens and garrison


Bug fixes:
Fixed: Some settings were not persistent between scenes and sessions.
Fixed: The UI setting would not set in the main menu.
Fixed: Tutorials are improved. Trade tutorial is fixed.
Fixed: Merchants can now properly trade between capitals.
Fixed: Shadow Master can no longer import from capitals, but can still export to.
Fixed: Unit colors not varying is now fixed.

Save and Load system is now available in Playtest!

This patch focus on introducing a Save N Load system for Imperial Ambitions.
Now players can save their progress in the Playtest in-game menu. This feature will not work in the tutorial scenes!

[h3]Patch Notes[/h3]

=UI=
Load and Save options are now available in Playtest game menu.

The menu options are separated into three groups, UI, Graphics and Sound.

Updated UI design for window frames and HUD.