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Imperial Ambitions News

Preview the new Campaign Music, "Past Centuries"!

Emil Posner has created his masterpiece, "Past Centuries" for Imperial Ambitions.

I cannot share the full version, but those who signed up for the beta can listen to it in the campaign.

[previewyoutube][/previewyoutube]

Patch 0.1.5.417 is here!

[h2]Gameplay Changes[/h2]
  • Now unfed units and agents get "Hungry" trait. If they are still not fed after 3 turns, they will have the "Starving" trait. These traits will have impact on the dicipline and cause disbandment. (To be completed)
  • Units and agents lacking their luxury items will go melancholic ("Melancholy" trait). When left unsatisfied, they will grow "Depressed" after 5 turns. These traits will have impact on the dicipline and cause units refuse commands. (To be completed)

[h2]Visual changes[/h2]
  • Now sandy beach tiles are added besides the cliffs. The European coastline in the main campaign map is updated using geological survey data. Thanks to all scientists worked in the project for their contribution.
    Source: https://emodnet.ec.europa.eu/en/new-emodnet-geology-map-coastal-type-increased-coverage-2004-pan-european-shoreline-migration-map
  • The main menu background is changed with animated caravel pixelart.

[h2]UI Changes[/h2]
  • Selecting a town will highlight the region of influence of the selected town.

[h2]New Music Track[/h2]
  • "Past Centuries Meditation" by Emil Posner adds to the ambience of campaign map.

New Unit Artwork and Traits System is up!

[h2]Patch notes[/h2]

    [h3]
  • New UI panel to visualize regiment along with their stats and traits.
  • New UI panel to visualize town citizens along with traits.
  • New Traits: 10 religion and wealth related traits are now available.[/h3]

[h3]Wishlist and Join hundreds of testers Now![/h3]

Let's talk about the Map in IA.

[previewyoutube][/previewyoutube]
  • 0:18 Map layout
  • 0:30 Procedural vs Historical map
  • 0:54 Colonization Mode
  • 1:19 Topology (base) layer
  • 1:35 Rivers and Roads
  • 1:50 Surface features
  • 2:08 Resources
  • 2:30 Borders and FoW

Tags and Abilities Base Update

---Patch notes---
  • New Action Abilities and Tags
    A new system for special abilities is now implemented. The units and agents will get a huge variety tags, from "Barbarian" to "Geologist", some enabling different abilities and some has passive buffs!
  • New Tags: Geologist, Engineer, Sharpshooter, Veteran, Gangster, Criminal, Builder, Merchant
  • Prospecting ability: your explorers with geologist ability can discover minerals in the area.
  • New shore animations