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  3. Dwarf Weekend News #10 - Upcoming Major Update

Dwarf Weekend News #10 - Upcoming Major Update

Hello fellow Dwarf grinders out there. I know it has been a good awhile, but rest assured we're always working on the game at a nice pace! Our next major update is Skill & Prestige; however, this update is much more than just that. Let's dive in, shall we?!

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Skill & Prestige

After my last teaser there has been quite a lot done. The skills user interface is finished, but we are still waiting for some icons to be made.

[h2]Skill Tree[/h2]






The last icons in the end screenshot are still being created so they'll be updated soon enough.

With this new Skill & Prestige system you'll be able to build Dwarves how you want with slight benefits from the trees themselves. 1 skill point is 10,000 experience. Spending a skill point removes experience from a Dwarf. Each time you spend a skill point it increases the cost by 1 for other skills in that tree.

As for prestige: After fully unlocking all the skills within a skill tree that Dwarf will be eligible for unlocking the prestige skill. A Dwarf will be able to prestige at level 10k and increases by 10k levels each time you prestige that specific Dwarf. Each Prestige increases experience gain by 25%.

Major Changes

As we're getting closer and closer to The Surface on the roadmap, I wanted to switch up the road map and switch The Surface with game polishing first. But, I have not forgotten about the importance of The Surface.

[h2]The Surface[/h2]
You can now start climbing to The Surface. Only climbing to The Surface is being implemented at this time. The artwork has to be made for it; however, you will have time to work on The Climb grind beforehand. Don't forget that enemies drop wood which you'll need for the climb!

What was added?
Floor 1 is the climb floor. You will see a Wood icon with the cost text below the icon. Clicking this will prompt you with the requirements to start climbing.



[h2]Visual updates[/h2]
Some new visuals have been added to make the game less boring to the naked eye. I'll let you see that when we release as a surprise! I want to make Dwarves Mining Idle a bit more visually appealing VFX-wise. Nothing super intensive but enough to make you go, "Woah..."

[h2]Dwarf and AI Updates/Rework[/h2]
Dwarves behavior and animations are at a rough scale at the moment. After releasing Dwarves Mining Idle in early access there were changes to Dwarf AI at the beginning. That being said, we need to change them again for the better.

[h3]Dwarf Animations[/h3]
The way animations work is too much like a spider-web. Animations won't over-play when Dwarves need to work, nor will they play before a Dwarf starts moving (e.g. If you set Dwarf to combat they'll hit the air before moving, they won't anymore). This has been a long time coming after initially fixing the animations incorrectly playing frame by frame.

[h3]Dwarf Behavior[/h3]
I've noticed some users not finding out how to change Dwarf behaviors as a new player. I want to change that. Behaviors has been taken out of "View Stats" and put within the Dwarves Window. The idea is to assign your wanted behaviors to a Dwarf. For example, if I assign Mining first and Combat second; if there's nothing else to mine the Dwarf will then change their behavior to Combat. Top is highest priority whilst bottom is lowest priority. This will make it so your Dwarves are ALWAYS active depending on the behaviors you give them.







[h3]Dwarf Looting Update[/h3]
The way the Dwarves were finding loot was a bit rough and didn't help due to distance. Now, Dwarves that are looting will actually loot the closest items to them.

[h3]Enemy Rework[/h3]
Enemy armor and health aren't properly setup. How so? Dwarves can practically one-shot enemies. In this update we'll be addressing that.

[h2]Optimizations[/h2]
This update will include some internal optimizations. Though, you might not notice any major issues with performance, we're digging deep to make sure everything is okay! Within this major update, optimizations have been made and everything is working nicely!

There's some more updates but I think we've gone over enough! I want to try and release the update this upcoming Friday, but it isn't final. Still a bit more to do since it's a big major update!


Thanks for reading and I hope you have a great week! Again, please join our Discord if you have any questions or want to be apart of our community.

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