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Dwarf Weekend News #3

Welcome back to Dwarves Mining Idle! Enjoying yourselves? Well we hope so! Yet another weekend update, giving everyone more and more information about what we're cooking up.

Information

Please join our Discord to give feedback, suggestions and bug reports. We're all open to community giving us more! The community so far has helped A LOT and the game is changing based on community feedback/suggestions.

The next update will include the new dig mechanic and more Quality of Life changes. Most of these updates will include more quality of life so the game will have a fresh new look for people to enjoy without flaw. I want everything to be fluid, user-friendly and more!

I have asked if everyone has felt if the game seemed slow. Yes, it is an Idler and I hope everybody is aware of that; meaning, it's going to be a grind. BUT, the grind gets better as you progress so hang in there and keep playing! I don't want everyone to instantly grind for everything within an hour, that's not how I want it to work -- otherwise, most will say it's too easy. I'm going to look into early game, but I feel as if it's pretty solid right now.

There's also some suggestions about adding early perk upgrades for the Floor tab in the Dwarven Book since it seems a bit dry in between farther progression. I want to add more in between all the grind to make some things better in terms of utilizing materials, points, etc. I do have one idea for unused Floor Points:

Work-In-Progress



    [h2]Dwarf Benching[/h2]
  • Requirements: 2 floor resets, 1k Dirt, 1k Stone and 50 Copper Ore.
  • Mechanic: Bench a Dwarf for a floor. After benching a Dwarf you can choose what you want to boost on the floor (e.g. Combat, Mining, etc). This will require 1 floor point every 4 hours.
  • Info: Still working on this idea, but it's something in the works.


Upcoming


  • New Alert system look. Currently it's wonky and looks awful.
  • Zoom out feature. This was a community suggestion.
  • Destroying placeables. This was a suggestion, but also an already idea to implement.
  • I will also be looking into spawning areas in a 'dark' immersive way seeing most people suggested this -- we'll see how it impacts performance down the road if implemented.
  • Dig mechanic so you're able to farm water and lava. The little blue and red icons you see, yeah that's water and lava items.
  • Looting animations.
  • Placeables Quality of Life because they are very basic right now and need to show more valuable information. This will include destroying placeables and Dwarf selection to be more obvious (for example, telling the difference between dwarves in a workbench, etc).
  • Dwarven Book overhaul. Currently it's okay for now, but I want to make it more user-friendly. I'm also going to fix some things with how the perk cost scaling doesn't update the input value once the scale goes up.
  • Pump and Pipes update. Dig mechanic is the default way until you can unlock a better way, and Pump and Pipes update will be the 'better' way to farm water and lava. This might be in a later update depending on the time I have to implement this.
  • More Store buy options. Right now there's 3 basic things to purchase.
  • Add the different cosmetics. However, I'm thinking of adding special abilities to these to make some cosmetics and some special upgrades. It's a work-in-progress at the moment.
  • Fixing Floors & Areas content not updating to the floor once you close the window and open it back up.


This update will come around in a week or two. I want to gather more information and work on everything at once. So far, no huge bug reports on the Major QoL update and I'm happy!

Thanks, and happy mining!