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Dwarves Mining Idle News

Dwarf Weekend News #11 - 1.0 Release

Hello Dwarf emperors! Hope everybody is doing well and grinding hard! Today, I'm going to go over what we're doing and what to expect. Dwarves Mining Idle was pretty much set on a path to be at 1.0 release by the end of the year; however, we've met expectations quicker than anticipated. With The Surface being worked on, we're working on more features too!

For interaction with Litty Game developers and our community please join our Discord. We're open to constructive criticism, feedback and suggestions for our games and we find it very important to hear our community out!

1.0 Release

    [h2]The Surface[/h2]
    Now, we're pretty slim on capital. I don't want to end up "half-making" The Surface. All of that grinding just to climb to lack of content and less content. We're going to be using some assets that will allow us to continue this update as planned, but it might not be as we wrote it out to be. Artists are very expensive. That being said, we're going to be working more on the concept to try and utilize more in-game resources so you feel like, for example, any ingots are worth being created.
    [h2]Our plans for The Surface (WIP)[/h2]
  • Trees, sky, different backgrounds to make it seem like you aren't in a cave anymore. This will be a transition from underneath leading to the top.
  • New Enemies above ground only.
  • New Dwarf Behavior: Explore
  • The Surface Trader (must explore and find the trader).
  • New Ore: Mithril. This can only be spawned when lightning hits the ground. Mithril is very valuable.
  • The Surface will have a limited amount of Areas.



    [h2]Offline Progression[/h2]
    Credits was a temporary solution, but not a good one. We'll still keep it in the game, but there is offline progression in the works. Offline Progression is pretty important when it comes to idlers, and we surely know this!
    Dwarves must have a behavior and if they're mining the Floor would need to have Auto Reset toggled.
  • Gain Area, Entity and Floor points while offline.
  • Gain Materials while offline.
  • Placeables such as Furnace, Crusher, etc will under-go some work with offline progression.



    [h2]Material Conversion[/h2]
    Trader Mechanic: This will be a work in progress but we want utilization of your resources towards end-game. You will be able to convert materials into other materials based on a Tier System. This Tier system will see the quality of what you're trying to convert and base its Tier on the Tier of the material you want those materials to convert to.



    [h2]New Placeable: Stamper[/h2]
    Stampers will be used to create coins. Coins will be used for the Trader.
  • 4 Gold Ingots to create 1 Gold Coin.
  • 2 Copper Ingots to create 1 Copper Coin.



    [h2]Fusion Machine Recipes and Mechanics[/h2]
    Fusion Machine creates Hardened Dust that allows you to boost fuel in placeables (Furnace, Crusher, Fusion, etc). It's currently implemented but the item cannot be used just yet. However, we're working on it!



    [h2]More Achievements[/h2]
    Yes, there will be more achievements! We were going to release some more last Major Update but I ended up waiting until this upcoming major update. That way we can get all the necessary achievements implemented.



    [h2]There's More![/h2]
    These are some of the things we're working on. We have more ideas, don't worry!


What's Next?

After our 1.0 release we're always open for new suggestions from our community. Please take the time to join our Discord and suggest away! That being said, we will be taking a break (not from bug fixes, but new content) from Dwarves Mining Idle to focus more on our other projects. When we have more time and ideas for Dwarves Mining Idle, we surely will update it after our 1.0 release.

Our Games

https://store.steampowered.com/app/2220570/Dwarves_Mining_Idle/

https://store.steampowered.com/app/2731830/Real_Coin_Pusher/

Hotfix v0.5.11

Patch Notes

    [h2]Fixes[/h2]
  • Fixed not being able to start The Surface climb when you meet the requirements.


https://store.steampowered.com/app/2220570/Dwarves_Mining_Idle/

Small Update v0.5.10

Patch Notes
Small Update v0.5.10

    [h2]UI[/h2]
  • Dwarven Book will now highlight floor text you have selected and turn it green if it's selected. By default "F1" (Floor 1) will be selected.
  • Added an Alert message that tells you, you don't have enough materials for any perks.

    [h2]Perks[/h2]
  • Perks that require floor resets will no longer have a required area. Required area is set to 1, the default floor.

    [h2]Fixes[/h2]
  • Fixed wrong Material count in Dwarven Book. Names were conflicting with each other and it kept showing the incorrect material count for certain materials.


https://store.steampowered.com/app/2220570/Dwarves_Mining_Idle/

Small Update v0.5.02

Patch Notes


[h2]If you experience any type of bug, remember, you can:[/h2]
  1. Join our Discord.
  2. Go to our Bug Report forum



    [h2]Enemies[/h2]
  • Enemies will now spawn on all floors instead of a random floor. It didn't make much sense to limit enemy spawning to random floors since it would take forever to farm via combat. If you have multiple floors, it will take a few seconds for all the floors to be iterated through for enemies to spawn on. This is to prevent any major performance issues instead of spawning enemies all at once.



    [h2]Workbench[/h2]
  • You can now choose any ore in a workbench to upgrade your Dwarf. Each ore is in a tier. Dirt being the lowest and Uranium being the highest within the tier.



https://store.steampowered.com/app/2220570/Dwarves_Mining_Idle/

Small Update v0.5.01

Patch Notes
  • Fixed an internal issue with ladder climb to The Surface.
  • Changed wood drop chance of Slimes from 15% to 50%.


https://store.steampowered.com/app/2220570/Dwarves_Mining_Idle/