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Skills & Prestige Major Update v0.5.00

Skills & Prestige Major Update v0.5.00
Bugs, Feedback and Suggestions Reported/Given by Community on Discord. (Thank you!)

[h2]To instantly receive the update to download, you can:[/h2]
  • Click 'Steam' and press Go Offline and click Go Online again.
  • Restart Steam


[h2]If you experience any type of bug, remember, you can:[/h2]
  1. Join our Discord.
  2. Go to our Bug Report forum


Skills & Prestige Major Update v0.5.00


This is Dwarves Mining Idle's biggest major update that adds Skills and Prestige system, but also includes A LOT OF game changes and reworks. Please report any bugs you encounter!

[h2]Skill & Prestige[/h2]
The Skill system will allow the player to spend individual skill points for each Dwarf. A skill will either add a slight benefit to the said Dwarf or unlock something new. 1 skill point is 10,000 experience. Spending a perk point removes experience from a Dwarf. Each time you spend a skill point it increases the cost by 1 for other skills in that tree.


    [h2]Start Skill (Unlocks Skill System)[/h2]
  • Added Skill: Increases experience gain by 5% and removes the slight increase to Max Experience when upgrading Experience Gain Perk(s).

    [h2]Skill Tree 1[/h2]
  • Added Skill: Increases Movement Speed by 1%.
  • Added Skill: Increases Experience Gain by 3%.
  • Added Skill: Reduces Dig Timer by 5%.
  • Added Skill: Increase the amount of water and lava gained after digging by 2.
  • Added Skill: Decrease Pump's Timer by 25% when digging.

    [h2]Skill Tree 2[/h2]
  • Added Skill: Increases Mining Speed by 1%.
  • Added Skill: Increases Experience Gain by 3%.
  • Added Skill: Increases Mining Damage by 3%.
  • Added Skill: Grant nearby Dwarves 5% mining speed.
  • Added Skill: Chance for a random item to drop after mining a tile.

    [h2]Skill Tree 3[/h2]
  • Added Skill: Increases Combat Damage by 1%.
  • Added Skill: Increases Experience Gain by 3%.
  • Added Skill: Penetrate Enemy Armor by 2%.
  • Added Skill: Increases Movement Speed by 15% when Looting.
  • Added Skill: Increase the chance for special enemies to spawn by 15%.

    [h2]Prestige Skill (Unlocks Prestige)[/h2]
  • Added Skill: Unlocks Prestige. This Dwarf will be able to prestige at level 10k and increases by 10k levels over time. Each Prestige increases experience gain by 25%.









    [h2]The Surface[/h2]
    Started work on The Surface. This will basically be the introduction to trying to get up to The Surface.
  • This update is still a ways away but I wanted to get the initial start finished.
  • Added first ladder cost on Floor 1. Clicking the cost/tile will prompt you with information.
  • After purchasing your first ladder you will not be able to reset Floor 1. In replacement of that, I increased Max Floors from 20 to 21. Sorry if this becomes an inconvenience, but it's a lot of work to implement a reset that works with the ladders and The Surface.
  • Be sure to farm that wood! Remember, wood drops from enemies.





    [h2]Fancy Visuals[/h2]
  • I realized there's not any special effects or flashy stuff to keep the mind going crazy for more. I started adding a few noticeable visual effects during Dwarves behavior (mining, looting, etc).

    [h2]Alert System[/h2]
    Completely reworked alerts. I felt like it was too in the way and didn't look all that great. It's currently changed to be a bit more interactable and more obvious, but not as invasive.
  • The way it will work now is when an alert pops up, it will start to fade away. You can hover over the alert to stop it from fading if you wanted to see what it says. You can click the alert to dismiss it.
  • Added more Alerts that will show to inform you about certain things. For example, if you don't have enough Entity, Area or Floor points to upgrade a perk, it will tell you.





    [h2]Steam[/h2]
  • The game will no longer close when Steam servers go offline.

    [h2]Enemies & Combat[/h2]
  • Reworked Enemy Health and Enemy armor. Health and Armor will now scale to the average Dwarf damage and Dwarf level on that floor.
  • Health now multiplies based on Enemy type.
  • Slimes can now drop wood instead of only slime.

    [h2]Dwarf[/h2]
    Reworked Dwarf animation system. Each action will be completed or move on to the next action if there's nothing for the Dwarf to do at their current position. Before, Dwarves ran an animation multiple times before continuing their behavior.
  • Complete rework on how Dwarves continue their behavior in relation to their current animation. For example, when mining and they need to move forward to continue, they won't waste time doing so.
  • Completely reworked Dwarves. This is mainly due to optimizations and to make Dwarves better as a whole with less clutter for them to work with.
  • If a Dwarf has nothing to do it will run a behavior check every 5 seconds if you have any behaviors added. Dwarves will take a few seconds to change Behaviors if their behaviors have been updated.
  • Added Behavior button in Dwarves Window. This will be the main behavior window to change how your Dwarves work in order from highest priority to lowest priority.
  • Updated Experience and Max Experience. They now go off of a standard formula. The lower your Dwarf's level, the faster they'll level and the higher your Dwarf's level the slower they'll level (does not count exp gain boosts so you can essentially level faster with skills, artifacts, etc).
  • Removed Behavior box in Stats. Stats window was changed with only stats.
  • Removed Max Experience increase when purchasing Experience perks and when the Dwarf levels.











    [h2]UI[/h2]
  • After clicking an Information button the Information window will now set focus in front of all other opened windows.
  • Added Prestige level in Dwarf Stats.

    [h2]Performance[/h2]
    I noticed some spikes with performance, but mostly the spikes with scripting. I have reduced script usage significantly, even if it didn't look super noticeable. This will inevitably help resource usage.
  • Optimized Camera and tile renderering resource usage.
  • Optimized Audio Manager resource usage. This wasn't a big deal, but I ended up removing some redundancies.
  • Optimized Dwarf resource usage. I found out after a week of debugging that they were causing spikes when mining. As I mentioned, this isn't noticeable for you, but internally I can tell it was a long-term issue. It has all been resolved.

[h2]Fixes[/h2]
  • Fixed Main Menu high FPS causing increase in CPU.
  • Fixed Dwarf Dig Timer not hiding after floor Reset or Floor teleportation.
  • Fixed Wood not scaling properly when dropped by an enemy.
  • Fixed loot items not being picked up on game launch because it thinks a Dwarf is trying to pick up the said item, so it gets skipped.
  • Fixed Floor points not being deducted when upgrading floor related perks.
What's Next?

It's a long time coming and I was hoping to get it out by this update, but I'm wanting to finish the Guide. I don't want it to be too invasive. I'm looking at ways to show the guide (if not skipped) when unlocking something and it'll show a small guide process for it.

I also want to work on the Offline progression and create a statistics panel to show you how efficient things are and basically show numbers going up. The offline progression only gives you credits and it's a lazy way to go about it, but it's temporary until I can add materials and such. I haven't created a system like this and I want to at least try.

Addressing all of the above on What's Next is important before continuing to The Surface. I want all the previous content to be implemented fully and/or polished.

https://store.steampowered.com/app/2220570/Dwarves_Mining_Idle/

https://store.steampowered.com/app/2731830/Real_Coin_Pusher/

Dwarf Weekend News #10 - Upcoming Major Update

Hello fellow Dwarf grinders out there. I know it has been a good awhile, but rest assured we're always working on the game at a nice pace! Our next major update is Skill & Prestige; however, this update is much more than just that. Let's dive in, shall we?!

For interaction with Litty Game developers and our community please join our Discord. We're open to constructive criticism, feedback and suggestions for our games and we find it very important to hear our community out!

Skill & Prestige

After my last teaser there has been quite a lot done. The skills user interface is finished, but we are still waiting for some icons to be made.

[h2]Skill Tree[/h2]






The last icons in the end screenshot are still being created so they'll be updated soon enough.

With this new Skill & Prestige system you'll be able to build Dwarves how you want with slight benefits from the trees themselves. 1 skill point is 10,000 experience. Spending a skill point removes experience from a Dwarf. Each time you spend a skill point it increases the cost by 1 for other skills in that tree.

As for prestige: After fully unlocking all the skills within a skill tree that Dwarf will be eligible for unlocking the prestige skill. A Dwarf will be able to prestige at level 10k and increases by 10k levels each time you prestige that specific Dwarf. Each Prestige increases experience gain by 25%.

Major Changes

As we're getting closer and closer to The Surface on the roadmap, I wanted to switch up the road map and switch The Surface with game polishing first. But, I have not forgotten about the importance of The Surface.

[h2]The Surface[/h2]
You can now start climbing to The Surface. Only climbing to The Surface is being implemented at this time. The artwork has to be made for it; however, you will have time to work on The Climb grind beforehand. Don't forget that enemies drop wood which you'll need for the climb!

What was added?
Floor 1 is the climb floor. You will see a Wood icon with the cost text below the icon. Clicking this will prompt you with the requirements to start climbing.



[h2]Visual updates[/h2]
Some new visuals have been added to make the game less boring to the naked eye. I'll let you see that when we release as a surprise! I want to make Dwarves Mining Idle a bit more visually appealing VFX-wise. Nothing super intensive but enough to make you go, "Woah..."

[h2]Dwarf and AI Updates/Rework[/h2]
Dwarves behavior and animations are at a rough scale at the moment. After releasing Dwarves Mining Idle in early access there were changes to Dwarf AI at the beginning. That being said, we need to change them again for the better.

[h3]Dwarf Animations[/h3]
The way animations work is too much like a spider-web. Animations won't over-play when Dwarves need to work, nor will they play before a Dwarf starts moving (e.g. If you set Dwarf to combat they'll hit the air before moving, they won't anymore). This has been a long time coming after initially fixing the animations incorrectly playing frame by frame.

[h3]Dwarf Behavior[/h3]
I've noticed some users not finding out how to change Dwarf behaviors as a new player. I want to change that. Behaviors has been taken out of "View Stats" and put within the Dwarves Window. The idea is to assign your wanted behaviors to a Dwarf. For example, if I assign Mining first and Combat second; if there's nothing else to mine the Dwarf will then change their behavior to Combat. Top is highest priority whilst bottom is lowest priority. This will make it so your Dwarves are ALWAYS active depending on the behaviors you give them.







[h3]Dwarf Looting Update[/h3]
The way the Dwarves were finding loot was a bit rough and didn't help due to distance. Now, Dwarves that are looting will actually loot the closest items to them.

[h3]Enemy Rework[/h3]
Enemy armor and health aren't properly setup. How so? Dwarves can practically one-shot enemies. In this update we'll be addressing that.

[h2]Optimizations[/h2]
This update will include some internal optimizations. Though, you might not notice any major issues with performance, we're digging deep to make sure everything is okay! Within this major update, optimizations have been made and everything is working nicely!

There's some more updates but I think we've gone over enough! I want to try and release the update this upcoming Friday, but it isn't final. Still a bit more to do since it's a big major update!


Thanks for reading and I hope you have a great week! Again, please join our Discord if you have any questions or want to be apart of our community.

https://store.steampowered.com/app/2220570/Dwarves_Mining_Idle/

https://store.steampowered.com/app/2731830/Real_Coin_Pusher/

Hotfix v0.3.21

Patch Notes


[h2]General[/h2]
  • Adjusted Dwarf name to scale down faster when zooming out.

[h2]Fixes[/h2]
  • Fixed Xmas Seasonal Event not ending properly.
  • Fixed Dwarf Names not scaling to lower resolutions.



https://store.steampowered.com/app/2220570/Dwarves_Mining_Idle/

Dwarf Weekend News #9

Hello fellow Dwarf collectors! Hope you had a great New Year and holidays all around, along with a fantastic weekend! Today we'll be going over what to expect within the upcoming weeks and eventually down the road.

First off I'd like to apologize for the slowed down progress and that's due to one of our games releasing Monday (tomorrow). And we've also been very busy with more upcoming games so our plate has been full! If you're interested in our upcoming game scroll down to the bottom of this thread.

For interaction with Litty Game developers and our community please join our Discord. We're open to constructive criticism, feedback and suggestions for our games and we find it very important to hear our community out!

What's going on with Dwarves Mining Idle?

We're currently working on a Dwarf Perk & Prestige System. This will allow you to utilize the level and experience Dwarves gain throughout their working lives. It's currently at the written stage, but whilst we're creating the concept and artwork I can give you a sneak peek!

[h2]Dwarf Perk & Prestige System[/h2]
The perk system will allow the player to spend individual perk points for each Dwarf. A perk will either add a slight benefit to the said Dwarf or unlock something new. 1 perk point is 10,000 experience. Spending a perk point removes experience from a Dwarf. Each time you spend a perk point it increases the cost by 1 for other perks in that tree, essentially increasing the experience cost.

There will be a few perk trees (concept work-in-progress) and each perk bought with experience will benefit that Dwarf or Dwarves around the said Dwarf with the unlocked perk. It's basically allowing you to transform any Dwarf to how you want in terms of efficient farming!

Dwarf Prestige is unlocked down the line of a tree. It's the 5th perk of every tree.

[h3]What does Prestige do? [/h3]
A Dwarf will be able to prestige at level 10k and increases by 10k levels over time. Each Prestige increases experience gain by 25%.

As we're progressing through the concept we have a lot more to add to this, but that's a super secret for now!

Thanks for reading and I hope you have a great week! Again, please join our Discord if you have any questions or want to say hi to the community.

Please checkout our new game if you're interested!
https://store.steampowered.com/app/2731830/Real_Coin_Pusher/

https://store.steampowered.com/app/2220570/Dwarves_Mining_Idle/

Update v0.3.20

Sorry for the slower updates. I've been really busy working on some of our other projects so the Dwarves Mining Idle updates might be a bit slow for awhile.

In this update I started to disclose more information. Look for the Green informational(i) button on the top bar of a window. This is a button you can click to get more information about a window and more.

[h2]If you experience any type of bug, remember, you can:[/h2]
  1. Join our Discord.
  2. Go to our Bug Report forum


Patch Notes

    [h3]UI[/h3]
  • Added informational(i) for almost all Windows. This will help if you need more info about certain aspects of the game, and discloses diminishing returns, etc.
  • Removed all Health perks from Book Window.

    [h2]Dwarf[/h2]
  • Dwarves will now rest if their stamina isn't full when idle.
  • Dwarf names will now scale based on zoom.
  • Removed Dwarf Health. It was an unused feature that I didn't want to incorporate further into the game. I have plans in the future for better stuff!

    [h3]Fixes[/h3]
  • Fixed Bottler turning into a Furnace
  • Potential fix for enemies not teleporting to the first area after floor reset.



https://store.steampowered.com/app/2220570/Dwarves_Mining_Idle/