[h2]The Christmas Update is now live in Damned 2.[/h2][p][/p][p]
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[/p][p]This update focuses on two main goals. First, a complete rework of Mary, shifting her gameplay away from invisibility and toward constant pressure, unpredictability, and map control. Second, the start of the Christmas Event, bringing limited-time rewards and new objectives across all maps.[/p][p][/p][h2]Christmas Event[/h2][p]The Christmas Event is available for a limited time and is designed to encourage exploration and interaction across the maps.[/p]
- [p]Added 3 new flashlight skins and 1 animated banner to unlock.[/p]
- [p]Gifts have been added to all maps.[/p]
- [p]Each map contains one unique special gift required to complete the event tasks.[/p]
- [p]Gifts can be seen by both survivors and the monster.[/p]
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[/p][p][/p][h2]Mary Remake[/h2][p]Mary has been completely redesigned to create a more active and strategic hunter. Instead of relying on invisibility, she now focuses on presence, pressure, and unpredictability throughout the match.[/p][p][/p][h3]Core Changes[/h3][p]These changes redefine how Mary moves through the map and manages her resources.[/p]
- [p]Removed Mary’s invisible form.[/p]
- [p]Mary can now possess objects and use dolls while in Haunt form.[/p]
- [p]Mary loses Haunt energy at the same rate she gains berserk energy.[/p]
- [p]When Haunt energy reaches zero, Mary randomly teleports every 50 seconds, then refills her energy.[/p]
- [p]Random teleport does not select the current room, elevators, or survivors’ starting rooms.[/p]
[h3]Abilities[/h3][p]Mary’s abilities were adjusted to reward positioning, timing, and decision-making rather than constant aggression.[/p][p]
Mind Trace[/p]
- [p]Cooldown reduced from 90 to 45 seconds.[/p]
- [p]Teleports Mary to a random room when no survivors are inside a Cursed Doll’s vision.[/p]
- [p]Can be used while on cooldown by consuming berserk energy.[/p]
[p]
Mind Reach[/p]
- [p]Pull cooldown increased from 4 to 6 seconds.[/p]
[p]
Blink[/p]
- [p]Cooldown increased from 4 to 18 seconds.[/p]
- [p]Mary can now phase through locked doors while visible.[/p]
- [p]Added a new visual effect when phasing through doors.[/p]
[p]
Cursed Dolls[/p]
- [p]Drop distance increased from 300 to 400.[/p]
[h3]Additional Changes[/h3][p]To reinforce her identity as a map-controlling threat, Mary also received the following adjustments.[/p]
- [p]Mary can now interact with doors from afar using her mind.[/p]
- [p]Berserk energy gain over time while haunting has been reduced by 60%.[/p][p][/p]
[h2]Simplified Mary[/h2][p]The simplified version of Mary was adjusted to better communicate her core mechanics while remaining accessible.[/p]
- [p]Gains more berserk energy when close to survivors.[/p]
- [p]Gains less berserk energy when extremely close to survivors.[/p]
- [p]Passive berserk energy gain increased from 180 to 220.[/p]
- [p]No longer slides while berserk.[/p]
- [p]Can use Mind Trace.[/p]
[p][/p][h2]Simplified Lurker[/h2][p]Lurker’s simplified version was tuned to feel more aggressive and consistent during hunts.[/p]
- [p]Invisible movement speed increased from 660 to 700.[/p]
- [p]Hunt duration increased to 40 seconds.[/p]
- [p]Time to reach full energy reduced from 145 to 120.[/p]
- [p]Energy loss when transforming increased from 6 to 10.[/p]
[p][/p][h2]General Balance[/h2][p]Several systemic changes were made to improve consistency, readability, and player control during encounters.[/p]
- [p]Added a new game option: No Door Knockback.[/p]
- [p]Survivors are no longer pushed when monsters force doors open.[/p]
- [p]Monsters now move doors with the same strength as survivors at Normal Strength.[/p]
- [p]At Strong Strength, monsters move doors faster.[/p]
- [p]Monster AI difficulty no longer affects door-moving speed.[/p]
- [p]Monster AI can now see flashlight light through glass.[/p]
[p][/p][h2]AI Improvements[/h2][p]AI behavior was adjusted to better reflect player expectations and improve overall fairness.[/p]
- [p]Door push strength now scales with monster strength, only being slower at Faint strength.[/p]
- [p]Monster AI can now hear objects being hit or broken.[/p]
[h2]UI[/h2][p]A small quality-of-life improvement was added to communication.[/p]
- [p]Added a button to switch teams directly in the in-game chat.[/p]
[h2]Fixes[/h2][p]This update also includes multiple fixes and consistency improvements across the game.[/p]
- [p]Fixed monsters being unable to interact with some lids.[/p]
- [p]Fixed physics objects highlighting while being held.[/p]
- [p]Fixed Blight jumping through walls.[/p]
- [p]Fixed incorrect key display in Game Help on Low.[/p]
- [p]Fixed monster AI attacking after the match ended.[/p]
- [p]Fixed heart becoming invisible for the monster when returning from invisibility.[/p]
- [p]Fixed minor tutorial issues.[/p]
- [p]Fixed collision problems.[/p]
- [p]Improved consistency of the number of objects that can be possessed by the monster.[/p]
- [p]Added some extra bugs.[/p]
[p][/p][h2]What’s Next[/h2][p]With Mary’s rework complete, our focus now shifts to what comes next for Damned 2. We are currently working on a full rework of Blight, while also bringing back
Fallen, a monster originally introduced in Damned 1, redesigned and reimagined to fit Damned 2’s gameplay and systems. More details will be shared as development progresses.[/p][p][/p][p]Thank you for playing and for continuing to share your feedback with us.[/p][p]From the two of us at 9heads Games, we wish you a great holiday season.[/p][p][/p][h3]
“Mary” Christmas.[/h3]