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Damned 2 News

Thank You for Participating in the 4th Damned 2 Playtest!

The playtest has officially ended, and we want to extend a huge thank you to everyone who participated! Your time and dedication mean a lot to us.

A special thanks to those who took the time to write detailed feedback and suggestions. Your insights are invaluable and will help us make Damned 2 an even better experience.

Now, our work continues! We’ll be going through all the feedback, fixing bugs, improving areas that need polishing, and tweaking gameplay mechanics based on your input.

But that’s not all—this week, we’ll be revealing a new addition to the survivor team! Someone who will take the lead in those dark corridors, searching for light. Stay tuned!

Once again, thank you for being part of this journey with us! 👻

Truly,
Daniel & Henrique

Damned 2 Playtest Available Now!

Join the Damned 2 playtest from March 21 to March 24 and be among the first to try our latest updates! This test introduces two new maps, two new puzzles, and the first iteration of the UV light mechanic.

How to Join?
Simply visit the Damned 2 Steam store page and click "Request Access" during the playtest event. No waiting – you'll get instant access!

We encourage all players to share their feedback and suggestions on our Discord channel to help us improve the game. Jump in, survive, and let us know what you think!

Thank you for your support, and we can’t wait to hear what you think.

Damned 2 Update - 0.6.0000

Hello everyone!

A new update for Damned 2 is now live. This patch introduces the UV Light mode, which allows survivors to reveal hidden messages and destroy traps. A new puzzle, Oracle’s Gemstone, has been added along with two new maps, Clandestine Hospital and The Great Vault. Various gameplay improvements, balance changes, and bug fixes have also been implemented.

We are continuing to expand the UV Light mechanics and will be adding more interactions in future updates. Our focus will now shift to implementing the two remaining survivors and the new monster.

Thank you to everyone who participated in testing and reported bugs. Your feedback has been invaluable in improving the game. If this patch proves to be stable, we plan to hold a Steam Playtest this weekend.

Just a reminder: this update is currently available only to select Discord members with access to our internal build.

New Content
  • New Flashlight Mode: UV Light – Reveals hidden messages and destroys monsters' traps.
  • New Puzzle: Oracle's Gemstone
  • New Maps: Clandestine Hospital & The Great Vault
UV Light Changes
  • Fool’s Trap can now be destroyed with UV Light.
  • Cursed Dolls can now be destroyed with UV Light.
  • Added Flashlight option in Control Settings to customize toggling with the new UV mode.
Gameplay Improvements
  • Puzzle papers and Laser Connection power switch now highlight when a survivor is near and looking at them.
  • Lurker energy loss (Simple form): Increased from 0 → 6.
  • Max puzzles per match: Increased from 5 → 7.
  • Mary (Berserking): Added blood-red eye screen effect.
  • Battery & Sanity Pill spawns now adjust based on the number of survivors at the start of the game.
  • Turn Table music attenuation distance reduced to avoid disturbing the Radio Frequency puzzle.
  • Lurker (Invisible speed):Increased from 330 → 440.
  • Mary (Berserker speed): Decreased from 800 → 700.
  • Mary AI ground friction: Reduced from 8 → 1.5.
  • Added a message when a puzzle unlocks a keybox.
  • Map generation updated to guarantee a final puzzle.
  • Monster AI adjusted to ignore flashlight toggle noise from survivors.
Maps
  • Renamed some exit doors.
  • Missing Warehouse: Laser Connection moved to the middle of the clocks.
  • Rose Crimson: Added a secret door.
User Interface & Settings
  • Added Puzzle Selection Screen – Players can exclude puzzles from randomization.
  • Added Random Map Selection Window – Customize which maps are included in the Random Map option.
  • Added Photosensitive Correction in Gameplay Settings – This option will force flashing lights to stay On or Off.
  • Difficulty Selection UI Revamp: Now prompts when entering a lobby or clicking Difficulty to help new players customize settings.
  • Added Only Friends filter to Lobby Search.
  • Random Map Selection now appears at the top of the map list.
  • Added a Copy Seed button (Ctrl+V to paste).
  • Map Selection UI Overhaul: Displays more maps at once.
  • Renamed Game Options to "Difficulty" for clarity.
  • Added Gameplay tab in Settings (moved some video options here).
Audio Adjustments
  • Balanced Lurker's music and breathing sounds when hunting.
Bug Fixes
  • Fixed a Warehouse light that wasn’t interactable.
  • Fixed mouse cursor disappearing when pressing ESC while holding TAB.
  • Fixed TAB working while the ESC menu is open.
  • Fixed puzzles making noise at the start of the game.
  • Fixed ghost items appearing on top of puzzles.
  • Fixed small box lids getting stuck.
  • Fixed a 4th-floor room missing the Laser Connection End.
  • Fixed new puzzles not drawing at the correct distance.
  • Fixed Valve not highlighting when inserted into the Pressure Puzzle.
  • Fixed host starting with invalid items.
  • Fixed hearts graying out when changing localization.
  • Fixed multiple issues when playing with the same monster twice in a row.
  • Fixed some skill icons flashing red.
  • Fixed collision on hospital gurneys.
  • Fixed monsters getting too close to doors to open them properly.
  • Fixed Mary using skills immediately after transforming.
  • Adjusted voice chat attenuation distance for large maps.
  • Fixed collision issues blocking Possessed Objects' vision.
  • Fixed players getting downed inside the escape room.


Known Issues
Changing the game language resets the difficulty.

Damned 2 Update - 0.5.2006

Hi Everyone!

We're rolling out a new update today, addressing issues reported during the last playtest and introducing a brand-new puzzle! Let us know what you think.

Just a reminder: this update is currently available only to select Discord members with access to our internal build.

Our next focus is on player feedback and suggestions to enhance the experience for new players, refine difficulty balancing, and improve tutorials. During this time, we’re also working on releasing the next two survivors and a new monster. However, we can’t promise a release date for the monster just yet.

Changelog:

Content
  • Added new puzzle: Radio Frequency.
Gameplay
  • When a survivor is downed, a particle effect now marks the location to make it easier to find and revive them.
  • The survivor’s camera no longer follows their body after being downed, preventing issues where they could get stuck.
  • Prism Rotator now moves slower to improve precision.
  • AI-controlled monsters now open doors faster on Normal, Hard, and Damnation difficulties.
  • Some puzzle items are no longer droppable.
Sound
  • Reduced the volume of certain possessable objects.
Interface
  • The chat window now closes when pressing
  • *ESC** or clicking outside the text box.
  • Added in-game feedback when a survivor dies.
  • Player Leave Messages now displays the player name.
  • Added information indicating that Missing Warehouse does not have a Final Puzzle.
Fixes
  • Fixed an issue where the rotating part of the Prism Puzzle was invisible to survivors.
  • Likely fixed puzzle rotation not loading at the start of a game.
  • Fixed Luca’s ghost being able to see his inner meshes.
  • Fixed the "Not Full" filter in Lobby Search not showing any lobbies.
  • Fixed monster AI not starting correctly in Warehouse.
  • Fixed alarm clock sound not playing correctly.
  • Corrected Warehouse door name from "1th Door" to "1st Door".
  • Possible fix for metal door lights staying on after a game.
  • Fixed new survivors not leaving footprints.
  • Fixed a blank item appearing in a survivor’s inventory after a prism was destroyed.
  • Fixed Lurker’s music attenuation not working properly.
  • Fixed some puzzles interfering with AI pathfinding.
  • Adjusted AI pathfinding for certain room corners in Black Lake Facility.
  • Fixed a bug where players briefly appeared as Host when joining a game.
  • Possible fix for characters not being available when a player leaves the game.
  • Fixed floating items after being added to a puzzle.
  • Fixed "No Random Puzzles" still appearing in some presets.
  • Fixed monsters seeing items being added to puzzles.
  • Fixed invalid items appearing in player inventories.
  • Fixed a mannequin overlapping a shelf.
  • Fixed monsters colliding with certain puzzles.
  • Fixed server desync, where clients didn’t appear to move their cameras up and down.
  • Fixed an issue with the Laser Puzzle when a survivor connected mid-game.
  • Fixed monsters hearing ghosts.
  • Fixed voice chat not working when returning to the lobby.
  • Fixed monsters not hearing survivor death sounds.
  • Fixed the player count not updating correctly in-game.

Damned 2 Playtest is now live!

The Damned 2 playtest is now live and will run until Monday! This is your chance to experience everything we've developed so far, including three brand-new maps and puzzles filled with intense survival and hunting gameplay.

We’re eager to hear your thoughts, so please share your feedback on our Discord. Whether it’s creating YouTube videos, streaming your sessions, or inviting your friends to play, feel free to share your experience however you see fit.

Thank you for being part of our journey, and we can't wait to hear what you think!

— Daniel & Henrique