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Damned 2 Update – The Blood Oracle

[h2]Hello Everyone![/h2][p][/p][p]We are happy to announce that our first content update for Damned 2 is now live! [/p][p][/p][p]This update brings one of the biggest new mechanics so far: the Blood Oracle. Survivors can now sacrifice the Heart at the Blood Altar to summon the Blood Whisper, a spectral guide that points to the next missing item. It’s a way to help when progress stalls, while still keeping the tension high because the monster can see the Heart and hears your voice chat while you’re carrying it.
[/p][h2]
New Feature: Blood Oracle
[/h2][h3]Blood Altar[/h3][p][/p]
  • [p]Assists survivors in finding lost items by summoning the Blood Whisper.[/p]
  • [p]Survivors must locate the Sacrificial Heart and place it on the altar.[/p]
  • [p]Monsters cannot see or collide with the altar.[/p][p][/p]
[h3]The Sacrificial Heart[/h3][p][/p]
  • [p]Spawns in one of the already opened rooms a few minutes into a match.[/p]
  • [p]The altar can reveal the Heart’s location or show the timer for the next spawn.[/p]
  • [p]When active, the Heart emits a global directional heartbeat and moves around the map.[/p]
  • [p]If carried, the monster can see the Heart and hear the carrier’s VOIP, and the AI becomes aware of the holder.[/p]
  • [p]If not picked up within 3 minutes, the Heart respawns in another room.[/p][p][/p]
[h3]The Blood Whisper[/h3]
  • [p]Slowly guides survivors to the next key or puzzle item.[/p]
  • [p]Will not appear if survivors already hold an unused key or if there are unsolved puzzles, though the altar will still point to what’s missing.[/p]
  • [p]Disappears once the guided item is collected; then a new Heart spawns.[/p][p][/p]
[h3]Available Difficulty Modes[/h3]
  • [p]Beginner – First Heart at 4 minutes; new Heart spawns 1 minute after the last item is collected.[/p]
  • [p]Normal – First Heart at 5 minutes; new Heart spawns 3 minutes later.[/p]
  • [p]Limited – First Heart at 7 minutes; new Hearts spawn 5 minutes later. Limited to 2 total.[/p]
  • [p]No Altar – Removes all altars from the map.[/p]
[p][/p][h2]Banners[/h2][p]4 New banners for you to collect. [/p]
  • [p]The Heart: Use the Blood Oracle 4 times.[/p][p][/p]
  • [p]Blood Altar: Use the Blood Oracle 13 times in a match with the Normal Preset against a monster.[/p][p][/p]
  • [p]Blood God: With 4 survivors, win using the Impossible Preset against Mary AI on Rose Crimson, and activate the Blood Altar 2 times during the match.[/p][p][/p]
  • [p]Host of the Damned: Complete 20 games in a public lobby.[/p][p][/p][p][/p]
[h2]Gameplay[/h2]
  • [p]Survivor lives now persist across the match. Players who reconnect return with the same lives they had before disconnecting.[/p]
  • [p]Players who rejoin with zero lives cannot select a survivor that is still alive.[/p]
  • [p]Players joining mid-game cannot take a dead survivor slot if a living one is available.[/p][p][/p]
[h2]Maps[/h2]
  • [p]Added Blood Altars to all maps (one guaranteed in the main corridor/room; others may appear randomly).[/p]
  • [p]Adjusted collision to prevent objects from getting stuck.[/p]
  • [p]Added more puzzles across maps to reduce chances of puzzle shortages.[/p][p][/p]
[h2]UI[/h2]
  • [p]Survivors can now see the remaining lives of other survivors.[/p]
  • [p]Improved voice chat feedback.[/p][p][/p]
[h2]Fixes[/h2]
  • [p]Escape door light now updates correctly for late-joining players.[/p]
  • [p]Possible fix for Blight not attacking when too close.[/p]
  • [p]Fixed client updates after leaving the profile menu.[/p]
  • [p]Fixed inconsistent breakable object pieces.[/p]
  • [p]Possible fix for breakable objects not auto-picking up.[/p]
  • [p]Removed buzzing sounds from lights that shouldn’t have them.[/p]
  • [p]Fixed a potential soft lock at Clandestine Hospital due to an incorrect spawn.[/p]
  • [p]Fixed disappearing mouse when tutorial + chat were open.[/p]
  • [p]Possible fix for puzzle letters not appearing on the ground.[/p]
  • [p]Fixed valve rotation lock when survivors added valves too quickly.[/p]
  • [p]Fixed some puzzles floating.[/p]
  • [p]Fixed inventory items not clearing when a player left the game.[/p]
  • [p]Fixed small issue with Blight’s energy bar UI.[/p]
  • [p]Possible fix for profile window showing the wrong player.[/p]
  • [p]Fixed a potential soft lock with the Oracle’s Gemstone puzzle at the Missing Warehouse.[/p]
[p][/p][h2]What’s Next[/h2][p]We’re already working on the next steps for Damned 2:[/p][p][/p]
  • [p]Game tutorial for new Damned players.[/p]
  • [p]Blight rework, making its gameplay more unique.[/p]
  • [p]New puzzles to expand match variety.[/p]
  • [p]New maps to explore and survive.[/p]
  • [p]New Monster – a well-known character from Damned 1 will soon return to haunt your dreams.[/p]
[p][/p][p]We’re excited to see how you use this new mechanic, and as always, keep sending us your feedback![/p]

New update later this week: the Blood Oracle

[p]Hello Everyone !

New update dropping later this week: the Blood Oracle. Survivors can now sacrifice the Heart at the altar to summon the Blood Whisper, which points toward the next missing item. It’s a way to help players when things stall, but still keep the tension high — since the monster can sense and hear those who carry the Heart.

[/p][previewyoutube][/previewyoutube][p]

On top of that, we’ve added the altar to all maps, introduced four new banners, and fixed a bunch of issues (including some nasty soft locks and object bugs a few of you reported).

Full patch notes coming soon!

[/p]

Damned Hotfix 13

Fixed Lily auto-select.

Damned 2 Hotfix 12

Disabled console UI for good.

Damned 2 Hotfix 11

  • Optimized the highlight system networking communication.
  • Fixed Blight AI showing line trace debug when jumping.
  • Fixed prism not being deleted when the laser puzzle was solved.
  • Fixed UI sound stopping when adding an AI monster.
  • Fixed the mouse cursor showing at the start of a loading screen.
  • Fixed survivor camera getting stuck when rotating a prism, and another survivor picks it up.
  • Fixed the debug screen opening for players.
  • Fixed the friend request button being clickable for players who are already friends.
  • Fixed debug text appearing when a player changes or loads the volume of another player.
  • Fixed survivor interrupting other survivors when interacting with a rotator.
  • Fixed client displaying the name of a pointed object indefinitely.
  • Fixed AI UI card information.
  • Fixed version number.
  • Possible fix for prism dropping.
  • Possible fix for mouse disappearing when clicking the lobby background.
  • Possible fix for some banners not loading correctly.