1. Vangaro Tactics
  2. News

Vangaro Tactics News

Demo Update v0.1.2

Hi officers!
This is Daniel, the dev behind Vangaro Tactics.
I'm happy to share the changes and fixes I've added in the Demo Update v0.1.2.

[h2]Animated Battle Report[/h2]
Added a proper Win/Game Over screen with animations and sounds.
It's intended to look like a "vintage document" put together after each battle. Came up with this paper document with some tape, where there's badges attached and then each commander has a custom stamp.



[h2]Transport Trucks[/h2]
- Added a new level to introduce Mining and Transport Trucks in isolation. This is to ensure players understand those mechanics before moving forward with the Stealth Missions.

- When hovering over a Transport Truck the UI now displays the "Cargo" icon and doesn't preview the damage like it would with an enemy.



[h2]Bugs[/h2]
Fixed and issue that hopefully avoids many bugs:
The Action Menu (Attack, Wait, etc) wasn't synced properly so if the player clicked too fast it could "click" the button before it was ready. It would cause that when choosing to Attack or Transport it would end up waiting instead, losing that unit's turn.

[h2]Extra[/h2]
  • New mouse icon
  • Improved the writing and fixed some errors in the dialogs
  • Added explosions and particle effects when Combat Animations are disabled (example in the gif above). By default it only shows the animations during the player turn, but can be changed in the Options Menu.
  • Added a proper "Thanks for Playing" screen at the end of the demo


Thanks for reading!
You can try the Demo if you haven't already; Please share your feedback (there's a form inside).

Play the demo during TurnBasedThursdayFest!

Welcome back officers!

I'm happy to announce Vangaro Tactics will be participating in TurnBasedThursday Fest, an online event for turn-based games running from April 4-8th.

A public demo will be available, please try it and fill the feedback survey :)

Graphics and UI overhaul Devlog

Hi, I'm Daniel, the game's developer.

I've uploaded a new devlog about the massive UI overhaul I did to Vangaro Tactics in preparation for the Steam page and reveal trailer. You can see the design process and evolution of many elements: the animated mining and capturing, the new commander avatars, faction logos and more.

Check it out if you want see some behind the scenes and development progress:

[previewyoutube][/previewyoutube]

Participating in Turn-Based Carnival!

Hi,
Vangaro Tactics is participating in the Turn-Based Carnival, the event for turn-based games running on Steam from November 14th to 21st.


Take a look at the featured games in different development stages; there will be sales, demos and upcoming games.

To be clear, there will be no Vangaro Tactics demo during the event. Now that the game has been revealed with the trailer and steam page, I can get myself to work on the demo. I'll announce it when it's ready.

Thanks for reading,
Daniel

Vangaro Tactics Reveal

Hi,
I'm Daniel, the solo developer behind Vangaro Tactics.
After years working on the game I'm happy to properly announce it to the public.

Trailer

[previewyoutube][/previewyoutube]

Main Characters

Here's the full lineup of unique commanders from the four factions tangled in the Vangaro War


[h2]Factions[/h2]


Thanks for your attention,
Daniel

https://store.steampowered.com/app/2221530/Vangaro_Tactics/