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Metavoidal News

Welcome to the stage, The Yellow Lab Gang


WELCOME TO THE STAGE, THE YELLOW LAB TEAM!

Join us on Friday for a stream where the team will be playing the game they made*. So bring your questions! Bring your ridicule of their questionable decisions in fighting tactics! Just as long as you bring yourself, it's sure to be a good time.

The stream is scheduled for [h2]Friday, 14th June @ 12PM CAT[/h2] for some interactable gameplay!

* We never said we're any good at it, just that we're the ones making it.


If you've missed the livestream, don't worry you can catch gameplay on our Steam page for the duration of the event.

Metavoidal is taking to the Steam Next Fest stage!


[h3]Howzit, Metalheads![/h3]

Our guitars are turned up to eleven, our metaphorical mosh pit is prepped, and we're ready to powerslide our way onto your screens. Be sure to stretch out those limbs, zip-up that hoodie, and crack those corruption-busting knuckles because It's time for Metavoidal to hit the Next Fest Stage!

We've been slowly cranking up the tempo of development over the past year trying to finish the game on time, and now we're finally unleashing the final* version of MV's demo onto the world this June.

[h3]This Ain't Your Grandma's Polka Metal[/h3]
The Steam Next Fest demo is an updated glimpse into the symphony of destruction that is Metavoidal, and we're excited to unleash it. So prepare to shred through creatures born from the very essence of metal itself, all while head-nodding (at the very least) along to the new songs in MV's original soundtrack.

[h2]Our time in the studio[/h2]

It's been a hot second since we've updated our Steam demo (February, to be exact). So, get stuck in, play to the beat of your own drum(mer) and see if you've got the chops(ticks) to take down a band member! There has been a fair few tweaks and additions made to the game in the last 3 months, so...

Here's what we've been up to :
  • Bestiary - Read all about the corrupted creatures you encounter in the cathedral
  • Tracks Library - A sort of discography that gets updated as you find more tracks!
  • New Lightning Album- It's sure to be an Electrifying experience
  • Technique Roulette - Start every run off on the right foot by randomly getting a 4th move to add to your technique list
  • Updated rooms - From the Sanctuary, to the forgotten hallowed halls of the basement, we've updated the layout to feel more homey, or at least given you enough space to stretch your legs
  • Difficulty Settings - MV now comes with an Easy Mode! :D
  • Multiple Bug Fixes - No more [redacted] during a run


We have some news that'll be coming your way in the next few months, but for now just sit back and enjoy the demo! :D

See you soon!

PS. Shout at us on any platform (Discord, Twitter, Instagram, Threads, etc) if you encounter any bugs or issues! We'll hop on it ASAP!

Playing next - Festivities on Stream!

I'll keep this short and sweet - During the week, as well as a little bit before & a little after, we will be streaming Metavoidal gameplay on our page. BUT for an hour a day, on 2 separate days, there will be a stream running that you can interact with!

It will probably be me (your friendly neighbourhood community manager) on Thursday the 13th, since the rest of the team are grinding hard to finish the game for a very special announcement coming up soon. But I'm planning on wrangling those cool cats into a little stream on the Friday.

I'll try to answer any and all questions (if you have them) but I'll mostly just be there to hang out, and I'd love for you to join us!

If you have any questions about Metavoidal, the way we make the game/music, or simply being a dev in South Africa, pop them through to me! I'll be your personal interviewer.

So join us [h2]Thursday, 13th June @ 11AM CAT[/h2] for some interactable gameplay!

A closer look at the Biome-diversity of Metavoidal

When looking to set up a cult focused around metal music, it's all about location, location, location! So, we're going to take a closer look at where our mysterious metal band have set-up camp.



Each level ends with a challenge room, and each biome culminates in a boss fight with a Band Member to really test your metal. In-between are mini bosses, extra rooms, and challenges to make sure you tap into the tempo of game. Here's the breakdown of the world of Metavoidal:

[h3]The Sanctuary (pre-run)[/h3]
Where fresh-off-the-tour-bus drummers start to prepare for their escape attempt. The sanctuary is a dimly-lit space that is safe enough from the corrupted to fine-tune your skills, and prepare for the chaos that lies ahead.


[h3]The Church/Catacombs (Biome 1)[/h3]
This is where you'll stretch your bass drum kicking legs. Here, you'll encounter the corrupted forces of metal for the first time, and find the rhythm of the game. Decorated with church pews, ancient-looking bookshelves and a shocking amount of fire hazards, The Church is where you find your footing.


[h3]The Sewers/Graveyard (Biome 2)[/h3]
Where shit hits the fan

Where you have to put that double-bass pedal to the metal! If every escape attempt was a song, then this is where the cool build-up would be. You'll find yourself among crumbling tombstones and forgotten crypts of musicians unknown, and you'll have to face-off against new and even more foreboding foes.

In the graveyard you'll come to realise that every beat of your drumstick could be your last...


[h3]The Bone Desert/**REDACTED** (Biome 3)[/h3]
Where you will start to taste freedom, but start to question if you're a good enough drummer to see this through. The Bone Desert is littered with past failures, and hides buried secrets under the sands of time. This is where you will face your greatest challenge, and possibly gain your greatest reward.


In time you'll become intimately knowledgeable of each pixel of these biomes as you attempt to give your poor drummer the freedom they deserve. But until then, you must excuse us for keeping some of the details up our hoodies' sleeves. We wouldn't want to spoil the surprise.

We're really excited to get this game into your hands! So mark your calendars for the Endless Replayability Fest in May to try out an updated demo.

Keep an eye out for more Metavoidal news in the next couple of months. Its debut might be closer than you think!

For general updates & to see the progress of the game, please follow our social media pages! You can find the links to all of them

See you at the next update,

Metavoidal is on-stage during the Chinese New Year Steam Event!

[h2]Xin nian hao, from the Yellow Lab team![/h2]

While we've opted to not participate in this February's Steam Next Fest, we're incredibly happy to announce that we will be celebrating the Chinese New Year with our friends at Astrolabe Games. Right here on Steam!



For the duration of the event, which runs from the 7th to the 14th of Feb, you can play the latest version of Metavoidal's Demo. Quite a lot has changed since we released it for the first time in December, so be sure to play it to see what we've been up to.

[h3]The quick highlights of what we've changed include:[/h3]
  • New enemy variations
  • A new meta currency system - finally you can use Exposure to buy things!
  • An updated tutorial
  • The highly requested video settings menu
  • Improved drummer technique system




In this version we've also included a player survey inside the main menu, if you feel up to helping us make the game experience better. Your feedback has been what's helped shape Metavoidal into what it is today, so your survey answers will go a long way in making MV the best it can be!

Let us know what you think, and as always don't forget to add MV to your wishlists!

We hope you enjoy your time in the game, and
Gong xi fa cai!

- Love, The YLG Team