1. 紡織者之詠Voice of Belldona
  2. News

紡織者之詠Voice of Belldona News

Beta 2.0 Update!

Voice of Belldona has received its first HUGE update for the demo version!


In this update, the cute and dangerous new character "Rinna" is officially added, with more than a hundred new cards, new blessing, tutorial, a completely revamped interface, new character interaction scenes, and various balancing and changes. With all that said, let's take a look at what has been brought to the game.

  • [h3]A new character, Rinna, with superior sword skills and the power of wrath.[/h3]


  • [h3]Challenge Mode that allows players to focus on intense and challenging battles and exploration during the gameplay.[/h3]


  • [h3]Revamped Interface[/h3]


  • [h3]Interact with Cheryl, a mysterious loli. Find out what she's up to before you start writing new battles.[/h3]


  • [h3]Various balancing changes have been made to make the gameplay experience more comfortable and fun.[/h3]



  • Rinsana.I.Minter.Yorkwem

    Finally, it's my chance to rise and shine. Let's see what I'm capable of.ːsteamhappyː

    A girl who is always as bright and optimistic as the sun, no matter what adversity she faces.
    Sometimes she is so optimistic that it feels so strange ....
    When in an argument, she will use her "fists" to reason with the other.

    In addition to his martial arts skills, which she has acquired through years of training, she has an ability that she rarely uses in front of others.
    An ability rarely used in front of the casuals under her adoptive father's tutelage - the "Carnage".
    Which makes the deadliest existence on the battlefield.


    Unlike Griza, who always needs the help of others to win fights, the heroine "Rinna", who temporarily becomes the property of the hero "Griza" in this game, has a tremendous capability of solo combat.

    As she combines the most devastating finishing moves with her blade waltz, the brutal violence in her bloodline also awakens, allowing her to gain even more power and summon a variety of blood creatures and weapons.


  • [h2]100+ New Cards[/h2]
    Rinna's cards have no armor acquisition, or ability to strengthen units other than her own.

    Instead, they have a fighting style that allows for flashy combos, various damage reduction, and the ability to inflict massive amounts of bleeding damage on the enemy while recovering from your own wounds as you bathe in the enemy's blood.


  • [h2]Combo / Finisher[/h2]

    Tutored by her father, the proverbial "Behemoth Slaughterer", Rinna not only has exceptional strength and techniques, but all of her attack moves have additional combo effects.

    When a card with a combo effect is played, an additional combo indicator appears above the character, and if the next sequence of combos is followed, an additional "Finisher" can be activated.

    Finishers are not only a powerful way to annihilate your enemies, but also a great way to turn the tide of battle if you combine them appropriately according to the current battle scenario.


  • [h2]Carnage[/h2]

    As Rinna bathes in the blood of her enemies and herself on the battlefield, the dangerous force hidden in her bloodstream is gradually being unleashed.

    When Rinna engages an enemy or when she herself is attacked by an enemy, the energy known as "Carnage" builds up.

    Some cards are able to utilize "Carnage" to channel additional power, and even shape ominous crimson weapons and creatures.


  • [h2]Sanity value[/h2]

    Whether it's decimating a victim with a barrage of eye-catching combos.

    Or uncontrollably release the amount of brutal violence hidden inside her, will be swayed by Rinna's sanity.

    And with the change of sanity, the style of fighting will also alter... It's up to you to decide which fighting style you want to adopt.



All new playmode!


  • [h2]Challenge Mode[/h2]
    After choosing to start a new game, players are free to choose between Story Mode and Challenge Mode to play the game the way they like.

    In Challenge Mode, most of the storyline will be skipped and dialog will be greatly condensed, allowing players to focus on fighting and exploring in Challenge Mode.

    Additional difficulty levels are scheduled to be added in future releases.

    *Story Mode is currently closed in order to reorganize the content to give players a more complete gameplay experience.


  • [h2]Tutorial/Guidance[/h2]
    Players can now select the Tutorial/Guidance Mode in the title, so players who don't understand the gameplay or character mechanics can always learn about them in the Tutorial/Guidance.


New Interfaces


  • [h2]Game Start[/h2]

    At the start of the game, players can now choose their character and start with a default deck.

    This allows players to see the style and composition of the deck more clearly.


  • [h2]Loading Screen[/h2]
    Reillustration of transitions and graphics of the loading screen.

    Loading screens are now randomized to display a variety of in-game artwork during transitions, instead of just a simple black screen.


  • [h2]Character Information[/h2]

    The bottom right corner of the screen now shows you how much "Crystal" you have left to use to enhance your troops, and an additional indicator has been added.

    By clicking on the bookmark on the book, the player can view all the character information and switch between the following at any time.

    Main Character Status
    Deck
    Blessings
    Friendlies
    Moves (Rinna Only)


  • [h2]Map[/h2]
    The re-drawn map scene makes players feel like they are actually in front of a map.

    In addition to using the button to switch viewpoints, there is also a new function to directly switch viewpoints by the left & right click.


Let's play with Cheryl

In the preparation area, there is a shy and introverted girl staying in a cabin.
The real identity of this girl, Cheryl, is still unknown.
But why don't you stop by and say hello to her?
It may have a significant impact on the plot in the near future.


Balance Changes


Along with the new characters, we've also made changes to some existing content.

  • Alliance Swordsman
    As one of the most frequently seen enemy in the game, many people think of him as a counter-attacking bastard who always stays in the front line and doesn't engage with the player, so we've revamped his skills and stats without modifying his basic mechanics.

    Now the Alliance Swordsman will no longer have counters and his initial skill strength has been reduced, but as the rounds progress, he will gradually grow into a fearsome fighter and tank.


  • Griza
    So far for this jack-of-all-trades versatile character, we've made adjustments to some of his cards, so let's take a look at the ones that have been tweaked.

    • Overnight
      Gain Weakness (1). Draw a card (2).

      Gain Weakness (1). Burn (1). Draw a card (2).

      Being a 0-cost draw 2, we don't intend to nerf his card draw ability but rather increase the risk of using him nearly as much.


    • layout
      Cannot be played. Eliminate :『Gain 2 Energy』.

      Cannot be played. Discard : 『Gain 2 Energy』.

      We've repositioned the Eliminate from Hand ability as Rinna's personal trait. Then made this card useful in more situations.


    • Flustered
      Cannot be played. Discard from hand: 『Draw a card (2)』.
      Cost : 0

      Draw a card (2). Discard from hand: 『Draw a card (2)』.
      Cost : 2

      We have increased the flexibility of this card so that players can now discard cards in addition to other cards to activate the effect.
      This allows this card to be used in more situations.


There are also a lot of details and updates that have not been introduced here, so if you're interested in the new character "Rinna" or the shy and introverted little girl "Cheryl", Try out the demo! Feel free to comment and let us know what you think.

試玩版更新0.28

修正了有時遊戲場景會重複讀取的錯誤

0.23版本更新

嗨,大家好,自上次更新又隔了一段時間《紡織者之詠Demo》0.26版本已經上線了,我們根據各位玩家們的反饋進行了卡片、迴音逝從、技能的變更,並修復了遊戲中的各種bug。

另外還有大家最關心的女主角『琳娜』 和 『修女(?)』,相關的資訊我們也都將在近期公開。



================================================================================

接著讓我們來看看《紡織者之詠Demo》這段時間修正了什麼BUG或做了那些調整吧。
優化事項
-現在一般費用不足的而無法打出手牌會變暗

-『狩獵』的效果從『下一次攻擊若敵方擁有標記該次攻擊傷害1.4倍』變更為『下一次攻擊行動若敵方擁有標記該次攻擊傷害1.4倍』
(例:一個有三次攻擊的行動原先需要三層狩獵才能每次有效果,現在只需要一層便涵蓋該次行動的所有攻擊)

BUG修正
-修復了初次遊完有可能會無法正常遊玩的錯誤

================================================================================

遊戲平衡/調整

卡片效果變更-
『爭鋒』
原效果:前位:『獲得1點費用』 一般攻擊(10X3) 消除所有非戰鬥牌 → 新效果:中位:『自身獲得狩獵(3)』 隨機攻擊(10X3)
我們注意到這張牌做為一張稀有牌,僅僅是作為低費的多段打擊(同時還有消耗手牌的負面效果)並不夠符合它的身分,因此我們取消了它的負面效果並使其在標記的附註下有更強的爆發。


『欲擒故縱』
原費用2 → 新費用1
這張牌的費用不太值得它的費用,我們減少了它的費用


『透支』
原效果:前位:『自身獲得力量(X)』 中位:『自身獲得求生(X)』 自身虛弱(1)  → 新效果:前位:『自身獲得力量(2X)』 中位:『自身獲得求生(2X)』
我們強化了這張牌的即時作用,並取消了它的負面效果

『醫學傳播者』
原名稱:醫學傳播者 → 新名稱:生者意志
原效果:選擇一張手牌消除\n獲得等同該手牌原始費用的費用和反射 →  新效果:護甲最少需要50才能打出 敵方全體攻擊(22)
作為一張傳說牌,簡直沒用的令人髮指,我們重新讓它作為生存的強力爆發


『手忙腳亂』
原效果:抽牌(1) 棄牌堆的前兩張消除 中位:『抽牌(1)』 →  新效果:無法打出 從手牌被捨棄:『抽牌(2)』
它的定位太過模糊,並且格雷薩已經有著足夠多的抽牌了,我們重新讓它作為『捨棄構築』的成員之一

『布局』
原效果:無法打出 從手牌被捨棄:『抽牌(2)』 被消除:『獲得三點費用』 → 無法打出 被消除:『獲得兩點費用』
格雷薩消除手牌的手段不多的情況下,我們將這張牌重新定位為『捨棄構築』的成員之一

『加深傷口』
一般攻擊(8) 若目標具有脆弱:抽牌(1) → 自由攻擊(8) 若目標具有脆弱給予目標:虛弱(1)
格雷薩已經有著足夠多的抽牌了,我們重新強化它作為戰鬥牌的要素

『祭典 』
原效果:自身獲得狩獵(3) → 新效果:自身獲得狩獵(2)
原費用1 → 新費用0
這張牌作為一張單純的BUFF,過於厚重的費用使它不夠靈活,我們讓它變得更為靈活並稍微削弱了它的效果

================================================================================
『艾米莉(弩手)』

艾米莉Lv.1
原被動:『身法』效果:回合結束時後移(1) → 新被動:『異端獵殺』攻擊永久附加『狩獵』

艾米莉Lv.2
原被動:『身法』效果:回合結束時後移(1) → 新被動:『異端獵殺』攻擊永久附加『狩獵』

艾米莉Lv.3
原被動:『後撤身法』效果:回合結束時後移(1)並獲得狩獵(1) → 新被動:『異端獵殺』攻擊永久附加『狩獵』

艾米莉Lv.4
原被動:『後撤身法』效果:回合結束時後移(1)並獲得狩獵(1) → 新被動:『異端絞殺』攻擊永久附加『狩獵』,並使目標『脆弱(1)』
現在艾米莉已經不再會自己往後退了(我們觀察到其實多數情況下不是一個好效果)
並且現在艾米莉的所有攻擊永久附加『狩獵』的效果,LV4的艾米莉現在所有攻擊也都將附加使敵人『脆弱』的效果(再也不會因為升滿以後反而沒有脆弱的效果了)
現在的艾米莉更加強力且穩定的輸出了

『阿貝(龍)』

阿貝Lv.1
原被動:免疫(1) → 新被動:標記(3)
原一般技能:自身獲得格檔(5)並獲得標記(1) → 新一般技能:自身獲得格檔(8) 自身獲得烈燄之軀(2)(受到攻擊時使攻擊者獲得等同層數的灼燒 )
原特殊技能發動機率:10 → 新特殊技能發動技能:20
原特殊技能:自身獲得格擋(7)並使我方全體獲得易燃物(1) → 新特殊技能:自身獲得格擋(14)並使我方全體獲得易燃物(3)

阿貝Lv.2
原被動:免疫(1) → 新被動:標記(3)
原一般技能:自身獲得格檔(6)並獲得標記(1) → 新一般技能:自身獲得格檔(9) 自身獲得烈燄之軀(2)(受到攻擊時使攻擊者獲得等同層數的灼燒)
原特殊技能發動機率:20 → 新特殊技能發動技能:30
原特殊技能:自身獲得格擋(7)並使我方全體獲得易燃物(1) → 新特殊技能:自身獲得格擋(14)並使我方全體獲得易燃物(3)

阿貝Lv.3
原被動:免疫(1) → 新被動:標記(3)
原一般技能:自身獲得格檔(7)並獲得標記(1) → 新一般技能:自身獲得格檔(10) 自身獲得烈燄之軀(3)(受到攻擊時使攻擊者獲得等同層數的灼燒 )
原特殊技能發動機率:20 → 新特殊技能發動技能:40
原特殊技能:自身獲得格擋(9)並使我方全體獲得易燃物(2) → 新特殊技能:自身獲得格擋(14)並使我方全體獲得易燃物(3)

阿貝Lv.4
原被動:免疫(1) → 新被動:目標顯露(永久擁有標記效果)
原一般技能:自身獲得格檔(8)並獲得標記(1) → 新一般技能:自身獲得格檔(12) 自身獲得烈燄之軀(3)(受到攻擊時使攻擊者獲得等同層數的灼燒 )
原特殊技能發動機率:20 → 新特殊技能發動技能:50
原特殊技能:自身獲得格擋(9)並使我方全體獲得易燃物(2) → 新特殊技能:自身獲得格擋(14)並使我方全體獲得易燃物(3)
原先的阿貝相較於盾男,幾乎沒有任何選擇的理由(更差的坦度及輸出、不穩定的自我鎖定)
現在的阿貝即使是白板也有著高達70%的減傷,並更加契合『灼燒構築』(反射灼燒、更多的攻擊附加灼燒)
升滿的阿貝甚至將永久擁有標記,讓玩家可以更輕鬆的布置戰局
現在除了盾男之外,阿貝也是一個玩家可以選擇的優秀坦克了


基理安『盾男』

基理安Lv.2
原特殊技能:自身獲得護甲(30)並獲得反射(6) → 新特殊技能:自身獲得護甲(24)並獲得反射(5)

基理安Lv.3
原特殊技能:自身獲得護甲(36)並獲得反射(9) → 新特殊技能:自身獲得護甲(32)並獲得反射(7)

基理安Lv.4
原一般技能:一般攻擊(16X2)並獲得護甲(38) → 一般攻擊(16X2)→自身獲得護甲(30)
原特殊技能:自身獲得護甲(44)並獲得反射(6)金屬化(6) → 新特殊技能:自身獲得護甲(36)並獲得反射(7)金屬化(6)
原先的基理安幾乎是一頭怪物,難以殺死且有著高的不可思議的反射傷害
我們大幅削弱了基理安的反射傷害,也稍微調低了它的坦度
但即使是這樣基理安仍然有著強大的戰場宰制力,我們會再繼續觀察基理安的情況

================================================================================

以上,祝各位周末愉快

0.22更新

-修正了在沒有存檔的情況下進入遊戲仍然會有「繼續遊戲」的問題
-修正了在沒有存檔的情況下繼續遊戲會導致遊戲無法運行(隨著上一點修復了)
-新增費用不足卡面會變暗的效果
-修正了部分卡片效果說明的詞條錯誤

0.21試玩版內容更新

嗨,大家辛苦了,今天又是令人期待的周末,讓我們來看看經過一個禮拜的《紡織者之詠試玩版》作了些什麼改動

.新手教學

先讓我們來看看,為什麼是新手教學?
很簡單,因為很多人都跟我們反應不知道遊戲的機制,甚至在不知道升級跟覺醒的情況下遊玩,因此我們大刀闊斧的翻新了整個新手教學
-優化新手教學,讓玩家知道踩『?』會發生什麼事
-優化新手教學,引導玩家升級/強化迴音逝從
-優化新手教學,引導玩家『燈塔』的作用
-優化新手教學,引導玩家知道在地圖進行地區切換時會進行物資消耗
-優化新手教學,引導玩家使其更清楚的知道什麼是每個角色的特殊機制(如格雷薩的『覺醒』)
-修正新手教學部分圖標顯示不完整的問題
-優化了新手教學的文案,使其更容易閱讀,不再一次顯示過多內容


-標題畫面新增了「從頭開始」的選項


有不少對劇情感興趣的玩家,對於沒辦法體驗到開頭的劇情感到可惜,我們因此新增「從頭開始」讓對劇情感興趣的玩家能更輕鬆地體驗內容。


.遊戲優化


除了新手教學外,還有惱人的卡頓優化已經正在進行中
-優化了戰鬥的讀取
-優化了對話的讀取
目前的優化尚不完整(不如說優化本就是一條無盡的道路),但奶茶(我們的工程師大大)已經就一些已知的點開始優化,不妨告訴我們是否有所改善。

.錯誤修正
除了新手教學和優化外,我們來看看還修正/新增了些什麼吧
-修正了地圖移動消耗提示顯示不正確
-修正了完成支線後會完成主線的問題(嘿對,就是你光頭商人)
-修正了戰鬥勝利石頭獎勵不正確的問題
-修正了卡片「幸運」使用多次後會有無法抽牌的問題
-修正了當卡片效果需要選擇牌堆時排版問題以及確認按鈕位置詭異的問題
-修正了卡片「洗牌」會有影分身(牌堆/棄牌堆各有一張)的問題
-修正了戰鬥中回到標題再重新戰鬥,戰鬥結束之後迴到大地圖鏡頭有可能會有位置錯誤的問題。
-修正了商店小費的費用累積不正確(正常來說就是它其實是要慢慢變貴的)
-修正了營地的消除卡片時牌組顯示不正確的問題
-修正了覺醒費用在戰鬥開始時有可能消失(雖然重新讀取就會恢復正常,但仍然是個惱人的問題)
-修正了部分卡片的類型
-修正了詐欺師初始覺醒是『戰鬥』而非『巧計』的問題(預設牌組不變)

當然除了優化和修正還有很多令人期待的內容我們也在加緊製作中,未來都會慢慢與大家見面
-修女(?)的角色立繪
-新的可玩角色
-新的支線


祝各位有個愉快的周末