1. Project Planet - Earth vs Humanity
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  3. Update 0.10 is live!

Update 0.10 is live!

We just released update 0.10.1, addressing a large list of issues and points of feedback from Steam Next Fest and our Discord community!

This update fixes the issue where abilities wouldn't always work when used, increases turn timers of the AI to make it easier to follow what's going on, and fixes an issue where the game wouldn't always end when the population hit 0, among many other things.

For a full list, check the change log below:

Changes:
  • Increased AI decision timers by 3s and another 0.5s for each additional AI in the game (after one). This should make it easier to follow what’s going on for new players, especially when playing singleplayer.
  • Decreased impact of Population effects by ~5%.
  • When players bid the same amount in a Crisis where Humanity spent enough resources, the ability will now go to the player with the most Power instead of the player who was fastest to answer.
  • Reduced Force cost of cheapest Trigger Incidents (-2 Ecosystems/Pollution) for Planet Earth from 2 to 1.
  • Adjusted certain Trigger Incident values that made these options too unappealing.
  • Reduced the impact of Earth’s "Heart Failure" option in Virus Stage 4 from -6 to -4 Population, to reduce the extreme Population decline at the end of the stage.
  • Earth decisions that cost 0 Force will now also show the Force cost behind the titles.
  • Added disaster-specific background images to the web environment.


Bug fixes:
  • Fixed an issue where abilities would not always activate when used on the same target more than once.
  • Fixed an issue where the Population would count down to 0 and then suddenly jump back to a previous value, not ending the game.
  • Fixed an issue where the game would not end if the Population hit 0 during the Stage Results Screen.
  • Fixed an issue where Notifications and the Live Feed would not show up in future games when players returned to lobby at a specific time.
  • Fixed an issue that caused texture settings to always be set to Low by default.
  • Fixed an issue where the wrong tag would be displayed on certain abilities.
  • Fixed an issue where Population decline from Ecosystems & Pollution was swapped in the score screen.
  • Fixed an issue where two options in the Industry abilities would have the swapped score effects.
  • Fixed an issue where players that were disconnected when the Crisis started could not spend any points.
  • Fixed an issue where the icon representing score being spent on the Crisis was blue (points gained) instead of red (points lost).
  • Fixed a visual issue with the Research Completed banner on mobile.
  • Fixed an issue where the Industry would not always get a question in Virus stage 1.
  • Fixed an issue where the wrong news item would show in Virus stage 2.
  • Fixed an incorrect Live Feed message in Virus stage 3.