
Greetings Survivors of REMORE,
These are the Feedback and Answers that were presented during our Tech Demo Feedback Live Stream.
Thank you everyone for participating and for all your amazing inquiries.
[h3]Q. The blacksmith's growth curve needs to be adjusted.[/h3]
A. We felt that the part where you have to [Disassemble] first to get the recipe was not a good experience, so we created a new concept called 'Restoration' and modified it so that you can immediately craft weapons when the blacksmith is unlocked. Additionally, since a recipe is immediately added to the blacksmith when a new weapon is acquired, we have modified it to provide greater freedom to create the weapon you want.
[h3]Q. Need more detailed information about Boss gimmick.[/h3]
A. The Boss on the Tech Demo was originally for internal test only. We decided last minute to include her in the Tech Demo to see how this new boss would be perceived. We have made adjustments to her gimmick after the Tech Demo. On the upcoming version, improvements have been made to make it easier to understand through buff descriptions, etc.
[h3]Q. Need rebalancing of tools. [/h3]
A. For now, since there are limitations on inventory during an expedition, we are looking at it as a means to deal with high difficulty combat due to unexpected variables. After observing it a bit further, we concluded that there is room to adjust the limit on the number of items held in the inventory if necessary.
[h3]Q. Character rebalancing is needed (especially Inquisitor).[/h3]
A. The Inquisitor has been completely transformed into a semi-tank and counter-dealer who performs [Weapon Guard] with a two-handed mace in the upcoming version change. The internal evaluation is that he has become quite fun, and he has been given unique abilities, including the ability to “Taunt” enemies. Please take a look when the upcoming version drops!
[h3]Q. The ambush was forced that the game lost its original feel (Early Access). [/h3]
A. For each map, we've separated the level design into various categories: maps where it's efficient to hold out while lighting up the 'Guiding Pillar', maps where it's efficient to reduce the number of enemies through ambush, maps where it's efficient to engage directly and use area skills, and maps where strong single attacks are efficient due to many enemies such as Blubber. We plan to further refine the balancing in the upcoming version. If you still feel more balancing is needed after the upcoming version change, please let us know!
[h3]Q. Disassembling multiple items in 1 click is needed.[/h3]
A. We decided to revamp the Blacksmith after the Tech Demo, please look forward to it during the upcoming version change!
[h3]Q. Sometimes enemy respawns even though pillar is bright.[/h3]
A. As a reward for the newly added [Restoration] feature, the ability to permanently prevent respawns by lighting up a large guiding pillar will be added to Memolith in the upcoming version update.
[h3]Q. I can't go forward because Harlot's attack charmed every character, this needs to be fixed.[/h3]
A. The charm effect can be removed by throwing a pebble at an ally! However, if the enemy throws a charm bottle 'as soon as the door opens while it's the user's turn', this is a bug, so if you can kindly send us a video or save file of this happening, we will check it out. Separately, in the upcoming version, if possible, we will try to modify it so that pebble can be placed on maps where the charm effect can be applied.
[h3]Q. Some self-buff skills that earns the “effect next turn” needs to be reworked.[/h3]
A. Almost all memory skills have been renewed for the upcoming version update, and we agree that the 'next turn effect' part is not very advantageous due to the nature of the current game. We would appreciate it if you could give us feedback on the newly revamped skills when the version update drops!
[h3]Q. Portrait does not match the game.[/h3]
A. As the overall narrative of the game has changed, we are also preparing a renewed version of the portrait images to match. We will return with a more refined look.
[h3]Q. Need more quest so users can select and focus on something.[/h3]
A. It's a design based on freedom of play, where you can either go straight to Boss if you want (higher difficulty), or you can collect every type of weapon and Memolith on every map if you want, leaving it up to the player to decide which way to play.
[h3]Q. Need some kind of notice so you can check where the exit of the map.[/h3]
A. For the time being, you can check the general direction of the route through the map and the green highlighted exit areas. Currently it is difficult to prioritize functions that provide more convenience in the upcoming version due to time limits. However, if more people feel inconvenient by it, we will consider a long-term improvement direction in the future.
[h3]Q. The roles of right-click and left-click are confusing.[/h3]
A. This part is a problem that has been caused by the long game development period and the inconvenient lack of a unified tone when creating each UI. Unifying it requires a considerable amount of time and money, so we have put it on the back burner when it comes to improving the game's completeness for “right now.” However, we will think about a way to organize it before the official full release.
[h3]Q. Need to use more keyboard buttons during battle. Like 'w' as switching weapon. (No information on game)[/h3]
A. We sympathize with the inconveniences that have been frequently raised even within the dev team. However, given the current inventory structure, assigning a separate quick slot or hotkey is not a simple matter, so we will consider whether there is a more convenient method at the time of the official release.
[h3]Q. There is a bug which makes your inventory 197 and can't use items from the bag.[/h3]
A. Found out it's a bug and we fixed it. Sorry for your inconvenience.
[h3]Q. Unique characteristic is gone that don't have to use other characters rather than first 3.[/h3]
A. Including the major renewal of the Inquisitor, the characteristic of all characters has been enhanced in the upcoming version. Please check on the upcoming version update and leave us feedback!
We hope you enjoy our New REMORE Tech Demo Feedback Live Stream!
We will be back with more updates on our new content on our next live stream event!
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Thank you,
REMORE