
Hello, Survivors.
In today’s Developer Note, we’re finally introducing the last of the Early Access trio, and the very first face you encounter on your journey through Remore—William the Royal Guard.
[h3]William: Beyond Loss and Oblivion[/h3]
In the Early Access version, William advances Remore’s story by fighting to survive the pain of having failed to protect a loved one. As he overcomes this loss, William gathers the survivors and leads them toward hope.
As the tragedy of Remore becomes more tangible—with the explosion of Memolith and the emergence of Dark Shroud—William faces a new kind of ordeal. The Dark Shroud corrodes memories of the past from those who dwell in Remore, weakening their will to live in the present. William, too, is caught in the Dark Shroud, losing his memories and sense of purpose as the story begins.

Guided by the light and joining up with other survivors, William gradually regains a sense of what he must do:
restore the Path of Light, rekindle Memolith, drive out the Dark Shroud, and reclaim REMORE. Through collecting fragments of Memolith and binding memories together, William slowly recovers his former self—once again becoming the purpose-driven Royal Guard.
[h3]A Knight Who Leads from the Front[/h3]
Following the update, William evolves from a defense-oriented character into a well-rounded combat expert. He now not only protects allies with his shield but also charges forward to break enemy formations and create a safe front line for his team.
The skill
“Shield Shove” enables such aggressive tactics. It consumes 1 WP to charge at enemies, pushing them back while also applying a new debuff—
Slow. Collision damage scales with the user’s
Fortitude stat, which is William’s primary attribute, making the attack highly effective. The Slow debuff reduces enemy movement by 2, allowing William to plunge into enemy lines without fear of retaliation.

[h3]Leadership of the Expedition[/h3]
In Early Access, William was kind of the central protagonist guiding the story. However, as more playable characters were added with unique narratives, his narrative weight slightly diminished. Even so, the concept of “Royal Guard” still strongly evokes the image of a field commander. This inspired us to give William a new skill that emphasizes his leadership role.
William’s exclusive skill,
“Commanding Shout”, obtained through Memory Binding, boosts ally morale while instilling fear in enemies. It increases the
TP of a wide range of allies, greatly enhancing the tactical capacity of your expedition. At the same time, it applies the Slow debuff to enemies, keeping them at bay and ensuring stable engagements.

[h3]A More Reliable Protector[/h3]
Meanwhile, William’s existing appeal as a “Guardian” remains intact and has been further refined through memory binding. His unique trait, “Sworn Duty,” allows him to swap places with a nearby ally just before they’re attacked, taking the hit in their stead. Whether it’s an ambush or a devastating blow from an unexpected source, William’s “super save” will shine most brightly in these moments.

If Edwin was symbolized by his crossbow, then
William is defined by his shield. With high Fortitude, defensive traits, and shield skills, William is built to endure relentless enemy attacks. Through Memory Binding, the utility of his shield reaches its peak.
His exclusive trait,
“Iron Wall Defense,” resets the usage count of shield skills at the end of each turn, allowing William to defend far more than other characters. Depending on the situation, he can switch between standard shields, bucklers, and great shields to deflect heavy blows or strike back with precision.
Another exclusive trait,
“Iron Will,” offers a chance to reset shield skill cooldowns based on William’s
Willpower level when a block occurs. As a steadfast guardian, William will protect his comrades with an iron wall—and never again lose someone dear.

[h3]Loss, Guilt, and Fear[/h3]
Even a reliable protector like William harbors fear. The pain of past failures lingers as a heavy shackle of responsibility. The dread of losing someone else drives him to irrational decisions, gnawing at his will.
His unique flaw, “Shackles of Responsibility,” embodies this fear. When an ally is attacked nearby, William instinctively moves toward them, breaking formation. If his TP is already depleted, his Willpower also decreases. While this allows him to intercept damage meant for allies, it forces a tactical cost: a crumbling formation and steadily dropping morale that must be carefully managed.

With the introduction of William the Royal Guard, we have now revealed all
five playable characters available in Remore’s large-scale update. What comes next? A
new Act, new characters, and
an even darker darkness await.
Thank you, Survivors!
REMORE