[Dev Note] The Jester : Devilish Trickster

Hello, Survivors!
In today’s Dev Note we’d like to introduce another new playable character you’ll be meeting in Act 2 — The Jester, Nathaniel.

[h3]A Man Trying to Build a Better World through Laughter[/h3]
Little is really known about Nathaniel. Only a rumor: in the Outer Districts of REMORE, there was once a talented Jester who performed for high officials and the powerful. He wasn’t afraid to point out their flaws and wrongdoings, mocking them openly while subtly hinting at a better path for REMORE — a delicate “tightrope walk.” Though secretly irritated, the authorities often let it slide, charmed by his clever wit.
But Nathaniel’s daring acts weren’t just for show or thrill-seeking. He understood that the suffering of REMORE’s people stemmed from a broken system, and that those same elites who had built it were the only ones who could fix it. Through his own methods, he tried to open their eyes and urge them toward reform.
His efforts, however, were far from enough to counter the city’s deep-rooted corruption. The powerful either failed to grasp his intent or simply had no desire to make things better. Over time, Nathaniel grew weary, lost his drive, and eventually succumbed to resignation. All that remained was his biting mockery of a REMORE that refused to change — and bitter frustration at himself for failing to change it.
Then came the great explosion of the Memolith. The Dark Shroud swallowed REMORE, and monsters flooded the land. Perhaps, in that chaos, Nathaniel allowed himself a faint smile at seeing the corrupt structure finally crumble. Still burdened by his twisted heart, he wandered through the Inner Districts — until he finally crossed paths with the Survivors on their journey to reclaim the Light of the Memolith.

[h3]The Great Showman[/h3]
Before the explosion of the Memolith, The Jester lived a life far removed from combat. But now, in a world where survival demands doing whatever is necessary, he possesses a wide range of skills that allow him to shine. The Jester’s main stat is Agility, the same as Shadow Sister Mienne, giving him a major advantage in hit-and-run tactics. Thanks to his nimble movements from his days as a performer, he can leap over enemies or obstacles to strike from behind, dodge attacks with ease, and pull off the kind of “annoyingly clever” maneuvers players will enjoy.
The clown’s signature basic skill, “Leap”, lets him jump over enemies and obstacles and move to a designated location. Though it might seem simple at first glance, this skill becomes a powerful tool for dealing with the various enemy mechanics introduced in Act 2. He can, for example, use objects to dive into the heart of enemy lines and wipe them out in one strike, or quickly take down enemies that provide buffs to others before they can act.
At the same time, the Jester relishes in winding up all within earshot. His unique trait, “Fibonacci”, grants stealth when his TP reaches 2, 3, 5, or 8. It’s a challenging trait that will test a player’s skill, but if used correctly, it can grant up to four stealth activations in a single turn, making it incredibly useful for ambushes and survival. The Jester’s one man show is bound to delight his allies…and potentially frustrate those in his way!

[h3]Easy, right? Or is this a bit too much to handle?[/h3]
For a Jester, the most important thing is to remain composed no matter how the audience reacts. Even with enemies bearing down on him, Nathaniel moves with calm confidence — almost annoyingly so — letting him evade attacks effortlessly while delivering deadly blows in return.
Through his unique skill, “Simple Dodge,” he can evade attacks by moving to an adjacent space each time he’s attacked. A fully powered critical strike or a one-time desperate assault? No problem — he can dodge them with ease. Of course, the skill has limits: stack counts and cooldowns prevent him from dodging infinitely.
Still, the tactical value is immense. When tasked with critical missions and diving into the heart of enemy lines with skills like “Leap,” even getting detected doesn’t spell disaster — he gains the chance to buy a little time. There’s a strange thrill in seeing enemies taunted and toyed with as Nathaniel slips and dodges around them.

But The Jester’s most deadly weapon isn’t his remarkable stealth or nimble movements — it’s literally his “killer jokes.”
His unique skill, “Mockery,” provokes a target, increasing their critical hit chance by 30% for the turn while reducing their accuracy by 5%. If that were all, it would be little more than a high-risk taunt. But the real twist is that the target doesn’t have to be an enemy — it can be an ally.
By cleverly combining it with skills like “Simple Dodge,” the clown can absorb an ally’s attack and turn it into a powerful buff, boosting their critical chance by 30%. Both friend and foe dance to his whims, and before anyone realizes it, the battlefield itself seems to be laughing along with him.

[h3]The Common Rule of Sports and Jokes: Know Your Limits[/h3]
Nathaniel’s free-spirited thinking and easygoing nature can bring a bit of relief to the harsh journey through Remore — but unfortunately, there are moments when his wit goes too far. The devilish tongue that never stops teasing, even at allies’ mistakes, can inevitably stir up trouble.
The clown’s unique trait, “Sarcasm,” provokes any ally whose attack misses while near him. While you can manage this by keeping Nathaniel away from the main group, using him like a separate unit, or combining with skills like “Simple Dodge” to avoid friendly collisions, his sense of humor will have to be carefully managed.

How did you like today’s introduction to Nathaniel, The Jester? A talented rascal, sometimes causing trouble, and all the more charming because of it — we hope you’re looking forward to meeting this lively, unpredictable trickster in-game!
Thank you, Survivors!
REMORE