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[Dev Note] Corruption in the Pleasure District #2



Hey there, Survivors!

In the last Dev Note, we talked about the Pleasure District after the Memolith explosion—and gave a small teaser of Olivia, too.

Today, we’re diving into the rest of your journey through the Pleasure District, which will lead you straight to Olivia who appears as the first giant boss in REMORE.


[h3]The Olive Branch: Olivia’s Grand Bathhouse[/h3]
The Olive Branch is a massive bathhouse connected to Olivia’s quarters. Fitting for someone who rules over the Pleasure District with its grand scale. Back before the explosion, this place was actually used as a real bathhouse—so busy that its own waterwheel was built just to pump water in.

In front of the bathhouse was a bustling plaza where all kinds of bath goods and accessories for attendants were sold. It was a lively, luxurious space—until everything changed.

After the Memolith explosion, the Olive Branch became a shelter for survivors. That once-busy plaza turned into a final line of defense. But the darkness kept creeping in. Eventually, Crimson Lily Mist began to spread through the area, and the creatures took over. With so many survivors gathered there, it naturally became a target for even more creatures.

Now, the branches that stretch across the whole Pleasure District pass right through this bathhouse—leading you straight to Olivia’s chamber.



[h3]Olivia: The Most Alluring Bloom in the Depths of the Pleasure District[/h3]
At the very heart of the Pleasure District lies Olivia’s quarters—where you’ll come face-to-face with her final form: a towering, monstrous flower in full, deadly bloom. Once the ruler of the entire district, her influence still lingers, with her branches sprawling across every corner of the area.

Don’t let your guard down—her petals may be mesmerizing, but they’re deadly. Olivia is unlike any enemy you will have faced in REMORE so far, with her gigantic size and devastating attacks that will truly put your survival skills to the test.



Phases & Action Counters: The Fight Against Olivia Introduces New Mechanics
The boss battle with Olivia brings two brand-new mechanics to REMORE: Phases and Action Counters. As Olivia’s HP drops, she’ll shift through multiple phases, each introducing new attack types and escalating threats for your team.

Each time one of your allies uses a skill during a phase, it will consume a portion of Olivia’s Action Counter. When that counter hits zero, she’ll unleash a powerful, phase-specific ability that targets your entire team—an attack that often defies the turn-based structure you’ve come to rely on.

You’ll be able to explore the full scope of her phases and skills in-game (no spoilers here!), but let’s take a look at one of her more interesting patterns:


[h3]New Guests: Break Out the Drinks![/h3]
Throughout the fight with Olivia, waves of creatures will continue to appear. These enemies will not only chip away at your team's HP, but also disrupt your ability to focus attacks on Olivia herself. But don’t go all-in on them either—if you waste too many skills on these creatures, you’ll burn through the Action Counter too quickly.

And when that happens Olivia unleashes a devastating area-of-effect attack that hits both friend and foe alike. What’s worse, when the dust settles, new creatures— “New Guests”—will arrive on the battlefield, escalating the fight even further.

We won’t spoil all the tricks to beating her, but here’s one key principle:
Take down as many enemies as possible using as few skills as possible.

Don’t miss the visual cues for Olivia’s upcoming attacks—they’ll be your only warning! Remember: half-measures will only lead to more summoned enemies… and ultimately, defeat.



[h3]Sweep: Lethal Elegance[/h3]
To welcome guests properly, one must always keep a clean home, right?

Olivia’s “Sweep” is a large-scale skill that sweeps across nearly the entire boss stage. Her attack moves from one end of the field to the other, hitting everything in its path. While it doesn’t deal massive damage in a single hit, repeated exposure can easily lead to your team being quite literally swept away.

To avoid being caught in the sweep, you’ll need to take cover behind the “Sprouting Branches” Olivia summons on the stage. That means you’ll need to anticipate the pattern—identify the direction the skill will start from and locate the branches ahead of time to stay safe.



[h3]Exploitation and Hospitality: Sometimes It’s Better to Bend Than Break[/h3]
The stage where the Olivia boss battle takes place is shrouded in Crimson Lily Mist, and many of the creatures that appear on this stage use Charm to their advantage. While it’s a good strategy to use stones scattered around the area to help your allies snap out of it, in certain situations, using Charm to your advantage might actually be more beneficial.

Characters designated as “Exploitation Targets” by Olivia will have their health absorbed, while those under the charm status will have their health restored. Additionally, characters marked as “Hospitality Targets” will not only heal if they are charmed but also gain a significant attack power buff.



The battle against Olivia is designed to provide you with an overwhelming experience. Our Dev team is working hard to ensure that future boss battles are even more polished and refined. We hope you're looking forward to the full-scale battle with Olivia!

Thank you, Survivors!
REMORE

[Dev Note] Corruption in the Pleasure District #1



Hey there, Survivors!

In our last dev note, we talked about what the Pleasure District was like before the explosion of the Memolith—how it came to be, and how Olivia, its central figure, established a system to run it. All of that takes place in the past, relative to when the game begins, and as you play, you’ll uncover more of that story through various in-game elements.

Today, we’re shifting gears to talk about what happened after the disaster. In other words, we’re diving into the present state of the Pleasure District as you’ll encounter it during gameplay. Previously, we shared detailed backstories of each stage. This time, we’re taking a step back to look at how a wave of corruption swept over the entire district!


[h3]The Corrupted: Humans Consumed by Darkness[/h3]
When the pillars that once radiated the Memolith’s light went dark after the explosion, the fallout hit nearly everyone in REMORE. Among those affected are people who haven’t fully turned into monsters but are no longer truly human either—these half-lost souls are known as the Corrupted. They’re hostile to survivors, twisted by darkness, but not yet completely gone...

The Corrupted were just ordinary folk going about their days in the Pleasure District. Some were entertaining clients, others were muscle hired to protect or handle tough tasks, and some were the impoverished doing whatever odd jobs they could find. Since they still retain their human forms, they continue to use the skills and abilities they had in their previous lives. And because their memories and minds are only partially lost, they still have a sense of self-preservation.

For example, if a nearby Rotter takes heavy damage, you might see a Harlot panic and flee, terrified that the one who used to protect her is now vulnerable.

Since these Corrupted haven’t fully transformed, they’re actually hostile toward true creatures. That means you could find yourself in a chaotic three-way fight between survivors, corrupted, and creatures. Depending on your choices, you might even be able to pit the corrupted and the creatures against each other, wiping both groups out in the process.



[h3]Creatures of the Pleasure District: Beasts Born from Pure Desire[/h3]
Of course, not everyone stopped at being simply corrupted. Some were completely consumed by the darkness—twisted beyond recognition into full-blown creatures. As you explore the Pleasure District, you’ll come across plenty of these abominations. Among them are two particularly unique enemy types you’ll only encounter in this area: Petals and Lechers.

Petals are what happens when Harlots are fully overtaken and transformed. Their bodies are adorned with deep red blossoms, resembling the district’s signature crimson lilies. Like their former selves, Petals use charm and seduction to threaten survivors. While they’re not especially tough in terms of raw defense, they can inflict charm status, turning allies against themselves and leading to devastating outcomes if not careful.

That said, their charm can be turned against them and clever survivors might even find ways to get enemies to fight each other.



Lechers are what became of the clients who once visited the Pleasure District—now fully consumed by darkness. These were usually people of high social standing, and their visits to the district were something they had to keep hidden due to the moral and religious shame involved. That’s why they used to cover their faces with red veils when they came.

Now twisted into creatures, these Lechers still wear those veils, frozen in the same act of hiding their shame. They’ve become so enchanted by the illusions of the Pleasure District that when you encounter them, they’re already under the effects of charm—still lost in a dream they never left.



[h3]Following the Spreading Branches…[/h3]
As you fight your way through the Pleasure District, you’ll start noticing strange, unusual branches crawling along the walls and floors. In a place once bursting with crimson lilies, these branches seem to embody the lingering desires that once fueled the district. If you trace them deeper and deeper, they’ll lead you into the heart of the Pleasure District.

The creatures grow more numerous. The darkness thickens. The mist of crimson lilies grows heavy. But if you keep pushing forward—cutting through it all—you’ll eventually come face to face with something unimaginable: a towering darkness. Olivia.



Today, we took a closer look at the twisted remnants you'll face within what remains of the Pleasure District, and the stories buried deep within.

Next time, we’ll introduce a brand-new, never-before-seen threat: the boss fight against Olivia herself!
As always thanks for reading, Survivors!
REMORE

[Event] The Handbook's Crossword Puzzle Winner Announcement!



A Word from the Development Dungeon,

The Handbook’s Crossword Puzzle Contest is officially over!

We received many submissions to the Puzzles and had a blast reading them!
We hope you enjoyed figuring out the answers from the secret clues!

And now without further ado, the Winner for our The Handbook’s Crossword Puzzle Contest is...

[Winner]​​
L...

[Answers]​​

[Grand Prize]​
Submit a name that will appear in-game for one of our NPCs!

[Note]
  1. The content involved in the winning works are derivative works of the players and does not represent the actual plot and settings in the game.​

  2. The reward will be implemented sometime after the Event Ends and before the Official Launch. We ask for your patience and understanding on this matter.​

Congratulations to Winner of the Competition! ​

Once again, a huge thank you to everyone who participated! ​

Thank you,​
REMORE​

[Dev Note] Olivia : (Dis)Order in the Pleasure District



Hey there, Survivors.
Picking up from last week, today we’re diving deeper into the Pleasure District—specifically, one of its key figures: Olivia.



[h3]From a Clever Kid to the Boss of the Pleasure District[/h3]
Olivia was born into a pretty well-off merchant family, and even as a kid, she stood out as being sharp. Things were going well until new import laws came to Remore, and her family had to move outside the city. At the time, she had no idea she was walking straight into a nightmare.

That nightmare came on the Day of the Crimson Lily—a massacre that wiped out not only her family, but everyone who moved out there. Olivia barely made it out alive.

While some people were crushed by the tragedy—overwhelmed with grief or rage—Olivia stayed calm. In the aftermath, she took it upon herself to bring some kind of order to the chaos across the river. That’s when the Pleasure District began to take shape.

Being just across the water from the city meant it was far enough to escape the harsh control of the Order of the Sun, but still close enough to access easily. Over time, the area became a go-to spot for people chasing pleasures they couldn’t have under the Church’s watchful eye.

Olivia started small—selling drinks—but eventually expanded into everything from bodily pleasures to drugs. Her power grew fast. With the money and “services” she offered, even the higher-ups (including folks from the Order of the Sun) started turning a blind eye. The Pleasure District became almost untouchable, and Olivia locked in her position as the one in charge.



[h3]Division: Olivia’s Own Brand of Order[/h3]
Even with the Pleasure District’s unusual beginnings and the extreme trauma of the Day of the Crimson Lily, the fact that Olivia ended up taking control was still pretty remarkable. In REMORE, which has a medieval setting, it’s not exactly common for a woman—without brute strength or a religious cause backing her—to end up running an entire district.

That’s why Olivia created her own kind of “order” in the Pleasure District—one built on discrimination against those who were not loyal to her alone. And she used it cleverly to keep her power.

Her system was simple: if you were loyal, you gained a lot. If you went against her, you would be crushed—no exceptions. People didn’t follow her because they liked her. They followed her because being on her side meant survival and profit, and being her enemy meant getting destroyed. Over time, this clear divide—between those in favor and those not—became the rule of the land. And just like that, Olivia didn’t just run the district—she was order itself.

Thanks to this political savvy, Olivia built a system that kept the Pleasure District running and generating income. She separated areas into zones—places for entertaining guests and others for producing goods like drugs. Even within production, there was structure: physical laborers and skilled workers were treated differently, and rewards were based on results.

Yes, it brought stability but in a darker sense, it created a brutally efficient system built on strict loyalty.



So, Olivia’s system of loyalty ruling over the Pleasure District wasn’t entirely a bad thing for the people living there. After the Day of the Crimson Lily, those who stayed behind and tried to go along with the Order of the Sun ended up without any economic footing. Most of them eventually slipped into poverty and became part of the slums.

But the Pleasure District? As long as you played by the rules, it became a place where you could keep a stable livelihood. People who followed Olivia’s order could count on her for real support when things got tough.

For those who had lost everything—family, homes, safety—and were just trying to survive, maybe Olivia’s so-called “discriminatory” system felt less like oppression… and more like a fence that kept the chaos out. A twisted kind of shelter.


[h3]Proof that Olivia has a Heart[/h3]
Even though Olivia’s hold over the Pleasure District is built on a harsh system, she still has her “human” side—specifically, her deep longing for the family she lost on the Day of the Crimson Lily. Despite being the ruthless leader who crushes anyone who opposes her, Olivia still mourns the family she lost. Whenever a new bridge was built in the district, she’d name it after her family, and she’d always keep white lilies and pray in memory of them.

In a way, the care she shows to those who depend on her in the Pleasure District might be her way of expressing that same love for family. She looks out for the women working for her, and if anyone—no matter how high-ranking—disrespects them, she’ll take swift and brutal action. For Olivia, the people in the Pleasure District are like family. She even secretly helps those who build their own homes and families in the district, providing them with support when needed.



Olivia is a complex figure who can’t be simply called evil—or good, for that matter. She led the Pleasure District with stability until the explosion of the Memolith, and because of that, some people are grateful to her, while others hold grudges. Then, with the great disaster, both the Pleasure District and Olivia face a turning point. The district’s twisted order takes an even more horrific form, tightening its grip on the area and its people. Olivia, caught in the chaos, tries to maintain control—but the outcome is tragic.

Next week, I’ll be introducing the tragic changes the Pleasure District goes through after the Memolith explosion. Thanks for reading!
REMORE

[Dev Note] Light; The Path We Build Together



Hey there, Survivors!
It’s been a while since the Tech Demo, but we’re back with a new Dev Note!
In the meantime, we’ve been working on a ton of new stories we can’t wait to share with you.

Today, we’re diving into the Pleasure District—one of the key areas you might remember from the Tech Demo. We’ll be taking a closer look at its deeper setting and background. Even before REMORE was swallowed by the Dark Shroud, the district was already steeped in corruption.
Let’s take a look at the deep-rooted darkness that’s been festering there.



[h3]Import Goods Control Act: The Origins of the Pleasure District[/h3]
REMORE is a city built around the Memolith. Within its walls, people once lived peaceful lives, basking in the light of Memolith and the blessings of the Path of Light that carried its radiance throughout the city.

And naturally, wherever there’s a system that benefits people, there are those who control it. The Church of the Sun was a religious group that oversaw the Memolith and the Path of Light system. They maintained the Path and, in return, collected a kind of “Light Tax” from the people. To prevent the Memolith from falling into corruption, they also created strict laws — “Divine Laws”— that were used to control the populace. In reality, these laws brought suffering and oppression to the citizens of REMORE.

One such law was the Import Goods Control Act, which required inspections on all items brought in from outside the city. Officially, it was meant to protect citizens from “harmful goods,” but in practice, it was just a way to impose extortionate inspection fees and squeeze the merchants dry. Those with connections to the government managed to stay afloat, but independent traders were either forced to join the merchant alliance or leave the city altogether.

Driven out by this law, many crossed the river and began building new homes outside the city walls. Since they were beyond the reach of the Path of Light, they claimed they were free from the Light Tax and Divine Laws. Their numbers grew—and for a while, everything settled down.

But that brief happiness… soon turned into a horrifying tragedy.


[h3]The Day of the Crimson Lily: The Birth of the Slums and the Pleasure District[/h3]
To the Church of the Sun, the existence of a group that had broken away from the “Blessing” of the Path of Light and rejected their sacred laws was intolerable. And on top of that, these outsiders were cutting into profits from the Light Tax and the Import Goods Control Act.
That, of course, was unacceptable.

So, the Church made a declaration: even those who had left the city were still subject to REMORE’s laws. With that, they officially labeled the breakaways as criminals.

With the legal justification in place, all that was left was punishment. The Church of the Sun launched a surprise military crackdown. It was brutal. The riverside settlement—the home the outcasts had built—was devastated beyond repair. On that day, the blood of the fallen stained the lilies red. People would later remember it as “The Day of the Crimson Lily.”

From then on, the survivors had few options left.

Some chose to submit to the Church’s power. They stayed in the ruined settlement and rebuilt under the Church’s watch, establishing what is now known as the Slums. They opened up the Path of Light and even built a church, falling back in line with the Church’s laws.

But others still refused to give in. They moved again—this time to a place the Path of Light hadn’t yet reached. There, they built a wall to separate themselves from the Slums and began carving out a new life. Through smuggling, vice, and backroom bribes to the Church, they managed to survive and maintain control over their own space.

And that was the beginning of what would become the Pleasure District.



[h3]Crimson Lilies and the Graveyard of Nameless Headstones[/h3]
After the “Day of the Crimson Lily,” something strange began to grow. No one knows exactly where it came from— whether it sprouted naturally after the tragedy or was brought in from the outside—but in the aftermath of that horrific day, a crimson flower started appearing, as if stained by the blood of the fallen. People began calling it the Crimson Lily.

The name “Day of the Crimson Lily” itself was also a subtle way to refer to the massacre without directly confronting the Church of the Sun’s brutality.

The Crimson Lily turned out to be a potent plant, inducing hallucinations and intense pleasure. Before long, it became the signature product of the Pleasure District. For a place that thrived on illegal dealings, this lily was a goldmine. Even people inside the city walls—far from the Church’s reach in the quasi-lawless Pleasure District—would seek it out for a taste of its forbidden ecstasy.

Ironically, the very flower said to be dyed with the blood of victims became the lifeline for the survivors—feeding their bellies and fueling the district’s underground economy.



Meanwhile, those who died on the Day of the Crimson Lily were labeled as “Heretics” for refusing to follow the Church’s laws. Even holding proper funerals for them was forbidden. So, the survivors took matters into their own hands—burying their family and neighbors in a clearing near the forest. To protect them from further persecution, they left behind only blank headstones, with no names or markings.

As time passed, more and more of the dead from the Pleasure District were laid to rest in that same place. Eventually, it became known as the Graveyard of Nameless Headstones.

People would leave white lilies at the graves—not Crimson Lilies—hoping that those buried there could be freed from the tragic past of the district. Even after the explosion of the Memolith, the white lilies still remain, quietly blooming in that graveyard to this day.

That’s it for today’s look into the sad history behind the creation of the Pleasure District, long before the explosion of the Memolith. We’ll be back next time with more lore to share.

Thanks again for reading, Survivors!
REMORE