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[Dev Note] On the Royal Guard's watch, none shall be lost!



Hello Survivors,
Starting with the introduction of the Barbarian's revamp in last week's Developer Note [The Barbarian’s Rampage!], we have been looking forward to sharing more reworks of existing characters and the addition of new characters that we are currently preparing.

Today, as mentioned last week, we would like to talk about the transformation of the Knight Errant, known as "Willam," into the "Royal Guard."



[h3]Willam, the Knight Errant Faces Tragedy[/h3]
Willam, who has played the role of leader of the Remore survivors, was the central protagonist of the ongoing story and the first character survivors encounter upon stepping into the world of Remore. In a world struck by tragedy, he is the "Knight Errant" who fights against hordes of monsters and heretics with a determined will to survive despite losing his loved ones.

From a gameplay perspective, the Knight Errant was designed as a seasoned knight who has survived in the world of Remore. He wields a one-handed weapon and shield, adeptly performing roles ranging from fierce attacks to protecting allies, making him a reliable all-rounder.

The skill that symbolizes the Knight Errant, "Swift Save" is a distinctive ability that allows him to save allies affected by the "Caught" mechanic, a key combat system in the Early Access version, and face enemies instead. Additionally, his unique perk "Swap Positions" enables him to switch places not only with allies but also with enemies, opening up strategic possibilities for more diverse formation configurations.



[h3]A Stalwart Guardian at the Front Lines[/h3]
The versatility of the Knight Errant, able to excel in both offense and defense, was evident in his Perks.

When focusing on developing his defensive Perks, he can take on the role of a sturdy tank who easily withstands enemy attacks. Perks such as “Ready Counter,” which grants weapon action points when taking hits, and defensive boosts like “Concentrated Defense” and “Complete Defense,” which either increase defense when using the shield skill or even reduce incoming damage to 1, are designed to allow him to effortlessly endure enemy attacks.

Moreover, even with this defensive playstyle, our intention was for him to play the role of a sturdy tank who can retaliate more powerfully than the damage he receives, thanks to the “Reinforce Counterattack” Perk.



[h3]A Duelist Skilled in Sustained Combat[/h3]
Alternatively, there is a playstyle archetype that focuses more on the offensive capabilities of the Knight Errant. Perks such as “Continuous Combat,” which grants WP upon defeating an enemy, and “Focused,” which grants additional weapon action points and higher attack power for each enemy defeated during the current turn, are prime examples.

Furthermore, by utilizing “Concentrated Attack,” which enhances critical hit rate, players can choose an aggressive strategy that involves continuously attacking enemies with a one-handed weapon consuming fewer action points, similar to a duelist. This approach offers a different charm compared to other characters. Even when operating the Royal Guard in an offensive manner, our intention was to enable a stable damage dealer role capable of a "damage exchange" by using the “Reflexes” Perk, which grants evasion rate upon defeating an enemy.



Thus, the Knight Errant has thrived in the world of Remore during Early Access as an all-rounder character, excelling in both offense and defense.


[h3]The Transition from Knight Errant to Royal Guard[/h3]
As we proceed with character reworking, our primary focus has been on allowing more diverse strategies within the new game systems, along with carefully selecting and concentrating on specific concepts, as mentioned last week.

Narratively, Willam, the Knight Errant who wandered around the world, needed to step back from the center of the story and become more integrated into the game's narrative. From a gameplay perspective, we aimed to focus more on his role as a "Guardian," protecting allies, which required a new name and abilities that fit this concept.

The resolve that Willam held as the "Knight Errant" has been inherited and reborn under the new name "Royal Guard." This marked the beginning of our efforts to align his skills, perks, and overall utilization with the specific concept of the Royal Guard.
Strategically, Willam was designed from the Early Access stage with high strategic value in mind. The intention was for him to act as a game maker of the grid-based spatial tile puzzles through abilities like "Swift Save" or "Swap Position."

Furthermore, his fearless advancement into the midst of enemies to save allies by switching positions embodied the essence of a "Knight." Maintaining the core foundation of this ability, our goal was to appropriately adapt it to fit the current gameplay, ensuring it remains strategically viable.


[h3]Swap Positions: "Leave This to Me!"[/h3]
The Royal Guard's "Swap Position" skill inherits the Perk of the same name from Early Access. The significant difference is that, from the very beginning of playing the Royal Guard, you can swap positions with both enemies and allies.

The reason for this "upgrade" lies in the changes to the game system. With the removal of the "Caught" mechanic, simply changing positions with allies does not give the "Swap Position" skill much significance. However, the ability to swap positions with both allies and enemies synergizes excellently with the new "Surrounded" system.

We concluded that there was no need to restrict this engaging spatial tile puzzle experience to character growth. "Swap Positions," with its ability to disrupt enemy formations and create advantageous positions for allies, stands out as the most distinctive and emblematic skill of the Royal Guard.



[h3]Back to Back: "A Knight Grows Stronger Through Defense"[/h3]
Even if controlling battlefield positioning through "Swap Positions" has become a core skill of the Royal Guard, the traditional role of Willam, balancing offense and defense as an all-rounder, remains an appealing play archetype.

To integrate these two characteristics into a single concept, a new trait called "Back to Back" has been added, allowing the Royal Guard to gain bonuses tailored to controlling enemy formations like a seasoned warrior. Depending on whether the target of the position swap is an ally or an enemy, the renewed Royal Guard can obtain increased attack power or defense or deal higher surrounding or collision damage. This enhancement aims to further enhance the strategic potential, reflecting our intention to skillfully dominate the battlefield.



[h3]Protect Ally: None Shall Bleed Behind Me[/h3]
While it is clear in gameplay that the Royal Guard can robustly withstand enemy offensives through the “Swap Positions” skill and “Back-to-Back” trait, we determined that these alone did not satisfactorily fulfill the knightly premise of protecting allies. Thus, there was a need to design a new defensive mechanism.

We considered the moments when characters in the tank role experience the greatest satisfaction in gameplay. Consequently, in the turn-based strategy genre of Remore, we converged on the concept of "defending an ally who is about to be attacked at the right moment." And that "right moment" was just before the attack, during the enemy's turn.

The renewed Royal Guard now automatically activates the “Protect Ally” skill right before an adjacent ally is attacked, swapping places with the ally to take the hit.



[h3]Shackles of Responsibility: I Cannot Let Someone Die Again...[/h3]
The Early Access version begins with Willam's monologue after losing his wife. We believed that if the heavy burden in the knight’s heart—the desire to no longer lose his people—remained intact in the process of the Royal Guard’s transformation, it would make the character even more compelling.

Driven by an almost obsessive sense of responsibility, the Royal Guard will expend tactical action points to return to the side of his allies if a turn begins and he is too far away from them. For him, who is at his strongest when near his allies, being separated from them is more unbearable than his anger towards the enemies.



The Knight Errant has been reborn with more robust and strategic skills and traits, he serves as a stalwart guardian, capable of protecting allies even before enemies can attack. He can reliably rescue allies surrounded by enemies, or boldly enter the enemy's midst to form advantageous formations for his team, crushing foes with his bravery and strategic acumen.





What did you think of the new and improved Royal Guard introduced today? If you are already excited about the endless possibilities, feel free to raise your expectations even higher. With the Embers of Memory binding, the Royal Guard not only excels in the playstyle we’ve discussed but also encompasses even more diverse strategic potential.

Next week, we’ll introduce a new character specializing in controlling the enemy ranks, focused on tricky gameplay. We’ll share more exciting stories along with the news of this new character, so don’t miss next week’s Dev Note!

Thank you, Survivors!
REMORE

[Re-Broadcast] REMORE: INFESTED KINGDM Live Streams



Missed our previous Live Stream? We got you covered!
Our full Live Stream of our REMORE: INFESTED KINGDOM will be re-boardcasted for those that couldn't see it!
We got tips and details in the live stream on how to successfully navigate our game! Hope you enjoyed REMORE: INFESTED KINGDOM!



Direct link to the broadcast:
https://steamcommunity.com/broadcast/watch/76561199236239552


Thank you,
REMORE

[Ended] Our REMORE: INFESTED KINGDOM Sneak Peek Stream is Live Now!



Come join us on our Sneak Peek Live Stream that is happening right now!
Let’s play REMORE: INFESTED KINGDOM together!



Direct link to the broadcast:
https://steamcommunity.com/broadcast/watch/76561199236239552


Thank you,
REMORE

[Dev Note] The Barbarian's Rampage!!



Today, I'd like to introduce some changes to the characters you have already encountered in Remore!

In the last Dev Note, [Meet The New Faces], we introduced three New Characters and hinted that there would be significant changes to the three existing Characters that might already be familiar with.

The three New Characters—the Stealthy Assassin "Battle Sister" who ambushes enemies, the Agile "Jester" who dominates the battlefield with his freedom of movement, and the "Inquisitor" who faces enemies head-on with his pain debuffs and blunt weapons—demonstrate either the use of new mechanisms or the maximization of existing ones.

In this way, the Character design will provide each Character with skills and traits that maximize their unique concepts and personalities, and to clearly define their roles in gameplay.

Therefore, the three original Characters also needed to return to the battlefield with more defined concepts and interesting gimmicks to keep up with the New Characters. We are preparing a powerful and fun revamp based on new and exciting ideas.



Today, I would like to talk about the revamp of the fierce yet dependable warrior, the Barbarian!



[h3]From Outsider to Barbarian[/h3]
For those of you who have been with us since Early Access, the Outsider, Diurmuid, has been a fierce yet dependable warrior, wielding a two-handed axe to slay enemies at the frontline.

First, let's talk about how the "Outsider" became the "Barbarian." During Early Access, Diurmuid was a warrior from a different region with a unique fighting style compared to those in Remore. He introduced a unique combat method of luring enemies by throwing stones and exhibited a wild animalistic persona, enduring damage while dealing immense damage.

However, in the upcoming updates, we aim to enhance the consistency of the Remore universe, portraying Diurmuid’s abilities as intrinsic to a “Savage Warrior” rather than coming from “Outside” the Land of Remore. Therefore, instead of "Outsider," we decided to use the name "Barbarian" to better represent his violent and aggressive nature, capable of mowing down multiple enemies at once.

The original concept of the Outsider's gameplay was that of a berserker who exhausts his own health to unleash powerful attacks and execute enemies. We can think of this gameplay concept in two ways.

Firstly, there is the concept of consecutive executions. Due to the "Adrenaline" skill, the Outsider gained TP with each enemy defeated. He could then use those points to activate the "Second Wind" skill, allowing him to take down the next enemy. Perks related to guaranteed executions further supported this, enabling a gameplay style focused on continuous executions.

Secondly, there is the powerful offense that emerges when the character is fearless of taking damage. While other characters focus on blocking or evading enemy attacks and proceed cautiously, the Outsider becomes stronger with lower health due to the "Boiling Bloodlust" perk. This perk encouraged him to charge into the thick of the enemy and cut them down. Additionally, with the "Blood Brand" perk, which allows gaining attack opportunities at the cost of health, players could embrace a ruthless berserker playstyle, turning injuries into advantages.



The Outsider's gameplay concept has been positively received, so there is no reason to change its overall direction. However, considering our goal of enhancing the game's "strategic elements" and building a versatile gameplay concept through the "Ember Memory" system, it was necessary to split the existing gameplay concept into different aspects tied to memory bonding, while retaining the fundamental "Barbarian" foundation.

In this context, the Barbarian has been reborn, maintaining and strengthening the concept of an "aggressive warrior at the frontline." We have renewed the existing skills to align with this direction.


[h3]Adrenaline: Step Over Your Enemies[/h3]
"Adrenaline" remains the same in that it grants TP with each enemy defeated, allowing for more varied tactical choices when taking down enemies. The powerful roar is still intact. However, the TP gained can now be utilized in more diverse ways through the new combat systems such as "Surrounded" or "Ambush." By broadening the range of tactical options through aggressive play, the Barbarian has become a bit wiser as a warrior.



[h3]Heavy-Handed: The More Enemies, the Better[/h3]
"Heavy-Handed" has been improved to be more intuitive, allowing for higher damage when attacking multiple enemies at once. When combined with "Adrenaline" introduced earlier, you could gain an enormous amount of TP. Surrounded by enemies, the Barbarian will showcase a mighty axe swing with a bloodthirsty grin.



[h3]Second Wind: The Best Defense is a Good Offense[/h3]
"Second Wind" no longer consumes resources and can be used immediately (though it now has a cooldown). By using the "Second Wind" skill to recover weapon action points, the Barbarian can continue their relentless assault without giving the enemy a chance to take action. Experience the thrill of sweeping away enemies away with immense damage in a single turn.



[h3]Friendly Fire: Stop Standing Where I'm Swinging, Little One...[/h3]
Even a Barbarian in the heat of battle has their weaknesses. When they swing their axe with intense ferocity, weak allies are hardly noticed. Due to the "Friendly Fire" trait, the Barbarian's wide-range attacks can also damage allies.



[h3]Examples of Utilizing the new Barbarian[/h3]
The Barbarian has become a more terrifying figure, an aggressive melee warrior who can gain significant advantages within their turn through offensive play. While the new mechanics we've prepared will allow for countless strategies depending on allies and enemies, here are a few scenarios where the Barbarian can shine.

If you find yourself worried about being surrounded by numerous enemies, don’t hesitate to send the Barbarian forward. They can effortlessly sweep away the incoming hordes, gain tactical superiority, and prepare for the next attack.

With the support of other characters who can control the enemy's formation, the Barbarian's powerful "one-hit" attacks will be even more effective.



So, what do you think of the revamped Barbarian? What I introduced earlier is not all there is to the Barbarian. With various Ember Memories, the Barbarian can have countless different builds depending on your choices, ranging from the traditional ferocious killing machine to a cold, tactical strategist who gains the upper hand by taking down enemies.

Along with the Barbarian introduced today, there are various characters ready to join the survivors in the world of Remore. I will gradually introduce these new and returning Characters over the coming Dev Notes...

Next week, I will introduce the “Royal Guard”, previously known as "Willam," the protagonist of Early Access.

We will be back soon with more exciting news. Thank you!
REMORE

Get Ready Everyone for a Sneak Peek Live Stream from REMORE: INFESTED KINGDOM!



Come join us on our Sneak Peek Live Stream Day to get an exclusive 1st look at content from our newly renovated Remore!

Firstly, we want to thank everyone for your continued patience and support during our development phase and secondly, we decided it’s time to finally time to leak some juicy content with our Sneak Peak Live Stream!

As always, there is only one individual who puts their life on the line to capture some Top-Secret content from the dark development dungeon to share with the rest of the world and that rogue member is... Fanatic Bob.

May you and Fanatic Bob succeed in bringing the light to ignite the flames of Remore!

[h3]Live Steam Days[/h3]
July 16, 2024 (PT)

[h3]Start Time[/h3]
*6:00PM (PT)

Follow our social media for more updates and important dates on REMORE: INFESTED KINGDOM.

Thank you,
REMORE Staff