[Dev Note] A Knight’s Journey

In our previous post, we promised to share the process for incorporating feedback moving forward. However, due to the huge amount of suggestions and opinions we received, it’s taking longer than anticipated! We really value it all and don’t want to brush over anything lightly!
So, for the time being, we’d like to take a look at the changes made since the NEXT FEST version of the game.
First off, a revamp of the skills and perks of the protagonist, Willam the Knight Errant!

Willam, originally had the following basic techniques, in line with the image of being a "knight who defends allies":
- Shield Revenge: Counters when attacked during "Raised Shield" stance.
- Swift Save: Swaps places with an ally, enabling the rescue of a caught companion.
However, these passives required the use of a shield as a secondary weapon and only triggered when being "attacked." They weren’t used actively and didn't align well with the game's characteristic of "using the appropriate weapon in the right situation."
As a result, we decided to replace "Shield Revenge" with a new skill "Weapon Specialist."
- Weapon Specialist: Each time a weapon skill is used twice, gain 1 Weapon action Point (WP)

The new passive maintains the intended characteristic “specialized in one-handed weapons (consuming 1 WP)" while not forcing the use of a shield and leaves room for the use of two-handed weapons if the situation calls for it, thereby expanding the range of character use.
It also focuses on targeting enemies with various types of one-handed weapons, allowing for concentrated attacks on powerful enemies to neutralize them or weakening multiple enemies, thereby increasing tactical choice.
In addition to this, we have also redesigned the character's Perk Tree.

In the NEXT FEST demo, you got to experience William's perks like "Back to Back" where defense increased by 1 for each adjacent ally, and "Retaliation," where the damage of the next attack greatly increased when attacked.
Both these perks were designed around "Shield Revenge" so changes, with the new skill "Weapon Specialist" in mind, were necessary. However, we wanted to maintain the image of a "knight with solid defensive capabilities" and so decided to separate the "Iron Wall" and "Duel" perk trees.
- "Iron Wall" Tree: Includes effects such as WP increasing by 1 on the turn after being attacked, strengthening shield defense, and counterattack abilities, allowing for a similar playstyle to the original William design.
- "Duelist" Tree: Includes effects such as WP increasing by 1 on the next turn after defeating an enemy, and strengthening the “Swift Save” skill, enabling charging into enemy lines for a more aggressive playstyle.

Each Perk Tree has its own advantages and disadvantages, creating meaningful choices in play style and further enhancing the gameplay enjoyment of the character, Willam.
We’re really hopeful that players will find the new version of Willam a lot of fun to play and we’re excited for you to try him out!
Next time we’ll introduce the improvements we’ve made to Edwin, the support attack specialist!
See you again soon.
Thank you