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REMORE: INFESTED KINGDOM News

Final 72 Hours of our Kickstarter Campaign is upon us.



In this Kickstarter Update, we want to share some information regarding the Stretch Goals, Rewards and First Survivors' Demo!

In the event that we surpass our campaign's expectations, we would like to add more amazing content to our final version. Passing our Stretch goals will allow us to implement many interesting ideas we had planned but had to place on hold due to limited resources.



For our pledgers and backers, we would like to start off by saying thank you from the bottom of our hearts. Your continued support is how REMORE: INFESTED KINGDOM made it this far. For that reason, we tried our best to ensure that our pledgers and backers received the best rewards for each tier. Most importantly, we wanted our backers to have access to our exclusive First Survivors' Demo!



The First Survivors' Demo is our first time allowing our supporters to try out our REMORE: INFESTED KINGDOM and we are super excited to see the feedback on the game.​
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  • The First Survivors' Demo will contain 2 Maps (Stages) and the Tutorial stage. ​
  • The demo will contain 3 playable characters.​
  • 27 Total Weapons will be available. 24 Main and 3 Sub.​


​We look forward to bringing our followers the best version of REMORE: INFESTED KINGDOM we possibly can and can't wait to share more of our little world with you!

Thank you,
REMORE Staff

[Dev Note] An unknown threat, the Infested



Over the past few weeks in our Dev Notes, we’ve introduced the Weapons, Characters and Tools found in Remore. These three elements are what make up the Battle and Combat Strategy, but what exactly are the Survivors battling?

Today we’re going to look at the threat at the center of our story, the creatures that came to Remore, the Infested.



At the outset of development, the main concept of Remore: Infested Kingdom was “Medieval Zombie Apocalypse.” From this starting point we wanted to move beyond the typical image of a shuffling corpse and instead try something fresh and unique, so we developed the concept of human insect hybrids.

The Infested encountered at the beginning of the game somewhat resemble humans in form but are highly aggressive; however, as time goes on through the process of “Emergence” the creatures begin to change and become more twisted in appearance and with stranger and more ferocious abilities.



The Knawer has the simplest behavior out of the Infested variants; however, they can easily swarm the survivors in number and become a massive threat. Although somewhat human in appearance, their insect-like mandibles and changed skin betray their transformation.

This is the most basic enemy type we designed during the first “zombie” based game design part of development. In the image, we see a large number of Knawers. Each by itself is not overly threatening, but they can hinder the progress or retreat of the survivors, thereby increasing the value of tactics based around wide area attacks and establishing escape routes.



The Skulker is a very agile and aggressive Infested. These four-legged creatures have acute senses so can spot and rush a survivor from afar. Unlike the Knawer, the Skulker poses a great threat to a single target due to their deadly attacks and defense.

The focus while designing the Skulker was on the game’s main feature, the “visibility/awareness” system. The Skulkers' cries when spotting survivors from afar can attract a large group of Infested to the battlefield, and in response we designed ways to combat this like blinding enemies or distracting them with stones.



The Blister has a visceral appearance and is bloated with liquid which oozes from its flesh. The liquid which has built up in the creature’s intestines is volatile and highly acidic and will explode with the slightest collision causing great damage to anything nearby.

In close combat situations the presence of a Blister requires a whole new tactic. In addition to the simple approach of making sure it explodes away from Survivors, the Blister can also be used to their advantage by inflicting the damage on nearby Infested.

Today, we had a glimpse at some of Enemy Types and the thought that went into their design. Of course, this is only a taste as we don’t want to spoil the surprise of the other horrors you will face!

As you progress through the game, you’ll learn all about the Infested, why they attack humans and the processes of their change! We hope you'll have fun learning these things for yourself.

In the next Dev Note we’ll take a look at another threat to the Survivors of Remore, the Cultists.

Thank you

Hauntingly beautiful BGM that will play while the Pests are eating you alive...



The music of REMORE: INFESTED KINGDOM will fill you with a sense of dread or ignite your desire to live.
Check out these small samples of the musical piece that your Survivors will die to...

Main Theme
https://on.soundcloud.com/PjMcs


Battle Theme
https://on.soundcloud.com/dgHS1


Map 1 Theme
https://on.soundcloud.com/HkWz8


Hideout
https://on.soundcloud.com/2f2M9


Outdoor Battle Theme
https://on.soundcloud.com/r4SJh


Whether you are looking into a dark abandon Church or trying to get your bleeding self out of the dungeon, the music will place you in the mood no matter where you are! 

Thank you,
REMORE Staff

Come meet some of the unique characters you will see in Remore!



A vast range of unique characters await our Survivors as they journey deeper into Remore to bring peace to the lands.
Some will aid you; some will try to turn you into an Infested. And the rest... they just want to eat you...



Only a small tease of the many unique characters you will meet in Remore. Don’t keep them awaiting too long.
They wait patiently for your arrival...

Thank you,
REMORE Staff

[Dev Note] Tools - Strategic Options



Thrown into the medieval apocalypse, the Survivors are ready to endure any hardship and adversity with well-prepared weapons and skillful allies. However, there will be desperate times when even these won't be enough to ensure survival.

In today’s Dev Note, we’re going to introduce something which will expand the player’s strategic options, Tools.



The combat system in REMORE : INFESTED KINGDOM is a grid and turn based system in which players face off against enemies in formation.



Players must navigate these battles in a formational tug of war against the enemy in order to survive the conflict and complete the mission. We really felt the need for items that would allow the player to control the variables of the fight and build strategies in its aftermath, so we created Tools as an added means to manipulate the battlefield.

Tools were designed not only to “set up” the battlefield ahead of combat, but also designed to control how and when the battle begins by confusing the enemies’ sight and hearing to induce movement or even to preemptively block an enemy’s path.



In battle by using Tools, Character Abilities and Weapon Skills can be used with maximum efficiency, allowing enemies to be brought down quickly.



The Barricade is an effective Tool used widely by both the militia of Remore and regular warriors, designed to buy time by blocking an enemy's path to either escape or to get into an advantageous position.



Even a crudely made Hook can be very useful if used right. It can pull and rescue an ally from the clutches of an enemy or even drag an enemy towards its user causing them to collide with an object.



The seemingly insignificant Pebbles can create noise in the desolate streets to attract an enemy's attention. Enemies will move to investigate the source of the sound, buying the player time to act when faced with a large group of enemies.

That’s today's quick look at the Tools, how we developed them and some of their many uses. When combined with the Character Abilities and Weapon Skills, the player will have a lot of choice when it comes to choosing a strategy when dealing with enemies.

Next time, we’ll take a look at the threat that brought this apocalypse to Remore, the enemy that needs to be fought, the Infested.

Thank you,
REMORE Staff