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[Dev Note] Stage Narrative : Herbarium



Hello, Survivors!

In last week's Dev Note,
[Stage Narrative: Checkpoint], we introduced the Stage Narrative as one of the methods we’re using to deliver our game’s narrative.

Previously, we mentioned that our Development Team is designing individual stages so that each stage can serve as the smallest unit of the gameplay experience. These stages are interconnected, weaving together to form a complex story.

Let’s take the “Checkpoint” example from last week. The layout of the checkpoint is based on the concept of a military and administrative zone meant to control access. To pass through the checkpoint gate, players must navigate this intricate terrain. Through this experience, players face the challenge of overcoming both the unfavorable landscape and the humanoid enemies and monsters blocking their path to the Pleasure District.

What makes the narrative of the Checkpoint even richer is its connection to the neighboring stages with their own unique settings. The Checkpoint, situated on a main road, serves as the gateway to the Pleasure District. However, the disaster in Remore that struck both the inside and outside of the Pleasure District simultaneously has plunged the checkpoint into chaos, where humanoid enemies and monsters are locked in a tense standoff. It has become a hellish battleground, with no way forward or back.



[h3]Rising Expectations, Growing Tension[/h3]
Today, we’d like to introduce the Herbarium, a stage deep within the Pleasure District, where the darkness of the REMORE lays thick.

Our goal was to create an experience where stages are seamlessly connected in real-time, with the changes from one stage influencing the next. For example, if you encounter humanoid enemies in the previous stage, you might find their remaining allies, abandoned weapons, or even their corpses in the next stage.

The Checkpoint stage doesn’t strongly reflect the atmosphere of the Pleasure District itself. Instead, it hints that something “terrible” has happened inside, as those who once lived there fled into the outside world, escaping the darkness. Once players pass through the checkpoint and enter the district, they will fully witness what the Pleasure District has become. The stage design was crafted to build this sense of anticipation and tension.

The original Pleasure District was a place of surreal, dangerous beauty, adorned with vivid red fabric. It was home to hosts preparing to greet guests, impoverished individuals barely surviving by exploiting or being exploited, and the Herbarium, a site where hallucinogenic fantasies were cultivated for those unsatisfied with reality.



For those lost in indulgence, the darkness seeped in silently, deeply, and fatally. Those in the deepest parts of the Pleasure District have transformed into monsters, while those spared from direct exposure to the darkness fled in utter terror. Now, this place has become a battleground for the desperate few who couldn’t even reach the checkpoint, fighting their final stand.

The district's once-deadly beauty is now entwined with streaks of corruption, turning everything into chaos. These dark streaks, woven into the essence of the stage, grow thicker and more menacing as you venture deeper into the district, foreshadowing an ominous fate ahead.



[h3]The Herbarium: Where Indulgence Lingers and Consumes[/h3]
Following the dark streaks with unwavering steps, you eventually encounter crimson buds blooming atop them. These flowers, once symbols of the Pleasure District’s excess and indulgence, now bloom anew from the tainted, blackened stems—a grotesque and unsettling sight.

As you stand before this garden of blooming flowers, the truth dawns on you. This is the Herbarium, where the red flowers of indulgence were cultivated. And just as they always have, these flowers will ensnare humans, captivating them and turning them into prisoners of their allure.



The exact mechanism behind the creation of these monsters, or the true origin of their corruption, remains a mystery. All that is clear is the overwhelming threat before you must be overcome, and the source of the corruption must be found and eradicated.

The Herbarium introduced today is just one of the many intriguing stories within the Pleasure District. Among these is the introduction of a new enemy, the Petal. Both strategically and narratively, a variety of elements are in place to challenge you in how to confront them.



We’re eager to introduce the many other areas that will follow the Pleasure District. We can’t wait to show them off!

Thank you once again, Survivors!!
REMORE

[Dev Note] Stage Narrative : Checkpoint



Hello, Survivors!

As briefly introduced in a previous Dev Note, "Completion of World View, to the Next Step!," our team is putting a lot of work into building the world of Remore and the narrative of the apocalypse that has struck it.

A strong, well-crafted world enhances immersion and enjoyment of that space. By creating a believable world in Remore, we hope to ensure that the content would feel real to the survivors within and not just game “devices.” This also opens up ways for players to understand the world intuitively.

Currently, we're exploring different ways to share this world with you. Traditional media like novels, comics, or videos often use a linear narrative to unfold the story and the setting.

However, games are interactive, so simply delivering the story passively isn’t the best solution. When players can actively engage with the game, they become more naturally immersed in its world, making the narrative more dynamic and inviting.


[h3]Stage Narrative: Content Beyond Being a Simple Stage[/h3]
Today, we’re introducing a stage concept narrative, which is one of the “active” narrative approaches we’re going for.

Many elements go into building a stage. Starting with the terrain design, we can show the atmosphere and concept of the stage. The placement of obstacles and other objects doesn’t just serve functional purposes; it also acts as a narrative device. Even enemy placements can show what might have happened in this stage!



If a single stage can convey so much, then multiple interconnected stages can offer an even wider range of narrative experience. Transitioning from one stage to the next can intensify or ease the tension. For example, encountering a darker atmosphere and more enemies will heighten tension, giving a sense of moving toward the heart of danger. Conversely, meeting and joining up with civilian survivors can bring relief and a sense of companionship.



Today, we’d like to introduce the “Checkpoint” stage, giving you a preview of the narrative we’re currently developing and showing how the stage narrative is structured.


[h3]Checkpoint: Neither Forward nor Back[/h3]
The checkpoint sits between a main road and the Pleasure District. Originally, it served as the “Gateway” for those entering the district, surrounded by barricades. In peaceful times, it was a frustrating but necessary checkpoint for those eager to experience the decadence of the Pleasure District.

As a place designed to control entry, the checkpoint has facilities for the stationed guards, including equipment, areas for meals and rest, and spaces for conducting inspections.



Then, disaster struck Remore. The darkness, which turned all living beings into creatures, spread both inside and outside the district. The surviving residents fled to the checkpoint, seeing it as an “exit,” but they hadn’t imagined that the creatures had already spread to the outside.

Thus, the checkpoint became a “prison” for the survivors of the district. The guards who once defended it were slaughtered by the creatures, leaving the survivors to fend for themselves, attacking anything that approaches to ensure their survival.



For players, the checkpoint is the gateway to enter into the Pleasure District. Amid the chaos of both human and creature enemies, they’ll need to pass through unscathed. It also serves as a starting point for players to directly experience the concept of the district that lays before them.

To enhance understanding of the checkpoint's unique setting and the apocalyptic situation, we’re considering quests and other narrative devices. We’ll share more details about these as our development journey continues.

Next week, we’ll introduce another stage with even more exciting stories.

Thank you once again, Survivors!
REMORE

[Event] Discord Riddle Challenge Winner Announcement!



Greetings New Survivors,

The No Survivors Left Behind! Discord Riddle Challenge is over!

We received many correct AND unique answers to the Riddles and had a blast reading them! We hope you enjoyed putting your thinking caps on to tackle these mysteries of the universe!

Unfortunately, its now its time to say farewell to our fun... But we’re excited to present our first Discord Riddle Challenge winner!

[Event Winner]​
risespeeddemon (8/10)

[Grand Prize]​
Enter a Name for The Jester’s Name Catalogue - Nathanael


[Note]
1. The content involved in the winning works are derivative works of the players and does not represent the actual plot and settings in the game.​

2. The reward will be implemented sometime after the Event Ends and before the Official Launch. We ask for your patience and understanding on this matter.​

Congratulations to Winner of the Competition!

Once again, a huge thank you to everyone who participated!

Thank you,
REMORE

[Dev Note] The Nameless Jester



Hello again, Survivors!

To go along with our Official Discord Riddle Event we announced earlier, we’d like to introduce the story of the charming yet mischievous character, The Jester, who has joined our band of Survivors.

Each character who has to navigate the world of Remore, has their own story that motivates them to survive and keep moving forward. Beyond the basic concepts mentioned in previous Dev Notes, we’re working on creating stronger, more engaging narratives to amplify each character’s personality and storyline.

The story of The Jester will give a little insight into the tragedy of Remore and add more meaning to the character’s Skills and Traits. Each character’s story is crafted to help you understand why and how they develop their unique attitudes, behaviors, strengths, and weaknesses. And today’s look into The Jester’s story will show a fragment of the “Tragedy” of Remore and what fragile humans might experience when facing such a calamity.



[h3]Defiance Against Sorrow: Mockery[/h3]
The Jester character is all about striving for an over-the-top “Cheerfulness.” Even in the tragic world of Remore, The Jester focuses on “laughter,” treating everyone else as the butt of his jokes.

As you play, The Jester's attitude might come across as “Annoying” or as someone who “isn’t taking the situation seriously.” This is exactly the unique personality we wanted for this character in a medieval apocalypse setting. And it’s also a role we feel only The Jester, among the 8 survivors, can fulfill.



Our Jester isn’t a clever comedian skilled in witty jokes. In fact, his words in tragic situations are often unhelpful or harmful. His timing is tragic, continuously making inappropriate jokes while our Survivors teeter on the edge of death.

His indiscriminate mockery is certainly a “Flaw” in gameplay terms, making him a challenging character. But narratively, this has a deeper meaning. His relentless, unpleasant monologues reflect how humanity changes in response to the massive shifts in the world of Remore.


[h3]Unstoppable Laughter...[/h3]
The Jester’s jokes aren’t meant to bring joy or happiness; they’re closer to a mockery of the current world. Even before Remore’s tragedy fully unfolded, The Jester was someone who made others laugh not by bringing joy but through ridicule.

Yet in the tragedy-stricken Remore, The Jester didn’t hide. Instead, he throws himself into the midst of the enemy, gambling his own life for survival.



What exactly was The Jester thinking, that he would act so boldly? Was he simply showing off his unique abilities, believing he could do what no one else could? Or was it all just a way to mock everyone else, flaunting his power? Or perhaps… has he already given up, surrendering to these trials the world throws at him?

The answer depends on your interest and gameplay. The Jester has always, and still does, hide his true emotions behind his white makeup, living through this tragedy with the thought that all he needs to do is make one person the subject of his cruel jokes to bring joy to everyone else. His genuine emotions, thoughts, and judgments behind that mask will slowly be revealed to the survivors, as they journey through Remore.

That’s just a small introduction to the narrative of this tormented Survivor. Join our Official Discord Riddle Event and help shape the story of the laughing, crying Jester!

We’re preparing engaging stories for all the characters in Remore, so that you, the Survivors, can fully immerse yourself in the world. We hope you look forward to it!

As always, thank you dear Survivors!!
REMORE

[Event Ended] No Survivors Left Behind! Riddle Challenge!



Greetings Survivors!

We want to begin by saying a big thank you to all our Discord members, both new and original.
Your continued support is what keeps us motivated to seek the light out of our development dungeon!

Now that our member base has increased in our official Discord, we want to announce our first No Survivors Left Behind! Discord Riddle Challenge.

Solve the Riddles that will be posted on our Discord channel, #events, during the event period for a chance to submit a name for the new character, The Jester!



That’s right! Win a chance to submit a name that will appear in-game when you recruit, The Jester. Check Rules for more details.

This event is eligible for all Discord members. The Winner will be picked Lottery Style from a pool of participants with the most amount of right Answers to the Riddles.

Good luck Survivors and put those tactical loving brains into overdrive!

Stay tuned for more Discord related events in the future!

[Event Period]
Oct 29 ~ Nov 12 (PT)​

[Winner Announcement]
Nov 22

[Event Details]
Solve the Riddles that will be posted in our official Discord.
Post your answer to the Riddle during the event.
Member with the most correct answers to the Riddles will be selected to name a New Character!

[How to Participate Event]
1. During Event period, check our Discord for the posted Riddles.

2. Post your answer to the Riddle on our Discord channel.

3. When event period ends, Winner of the event will be chosen.

[Rules]
1. Must be an Official REMORE: INFESTED KINDOM Discord Member.

2. Must post answer to the Riddle on our Discord Channel.

3. Must post answer to the Riddle during our Event Period.

4. To minimize the spread and use of incorrect answers, solutions to the Riddle will not be revealed until end of the event.

5. Winner of the event may submit a name to be in the pool of randomize names The Jester uses when recruited.

6. Names must be Medieval European to match with the narrative theme of the game.

7. In the event there are more than one Discord member with the most correct answers to the Riddles, the Winner will be chosen Lottery Style from the pool of eligible winners.

8. Those who participated in the event must be on the channel until the winner announcement.
• If you leave the channel before the winner announcement, you will be excluded from the event.

9. Submitted names cannot contain inappropriate or hateful language.

10. Submitted names can be rejected at anytime by Development Staff.

11. Riddles will be posted at 6:00PM PDT.

Thank you,
REMORE