New REMORE Tech Demo – Patch Note Full Version

In preparation for New REMORE Tech Demo, we have listed the Patch Notes below!
[h2]Tech Demo - Patch Notes Full Version[/h2]
[h3] Expedition[/h3]
- The Stage Concept has been changed.
- The existing campaign concept has been removed, allowing Free Movement Mode between Stages.
- The Map can be opened during Expeditions.
- Map is divided into three parts depending on the scale of the Stage.
- You will discover new landmarks that acts as an entrance to the Catacombs on certain Stages.
- Map is divided into three parts depending on the scale of the Stage.
- Information Window can be opened during Expeditions.
- You can check current Expedition Member Information.
- Special Objects have been added to the stage.
- Guiding Pillar
- This new holy artifact exists in every Stage.
- The goal of the Expedition is to purify the Guiding Pillar as you venture deeper.
- When you start purifying the Guiding Pillar, all Enemies on the Stage will notice you and become aggressive.
- If the Survivor purifying the Guiding Pillar maintains the process for one turn, the Guiding Pillar will be successfully purified, and all Enemies will die thus ending the battle.
- After purifying a Guiding Pillar, your Will increases and your Field of Sight within the Stage increases.
- This new holy artifact exists in every Stage.
- Guiding Pillar
- Crimson Lily Mist
- A harmful fog that exists within specific Stages.
- Inside the Crimson Lily Mist, you will use HP instead of TP when moving.
- If your health reaches 0 within the Crimson Lily Mist, you will become Charmed instead of dying.
- A harmful fog that exists within specific Stages.
- Red Canopy
- A passable overhead railing that exists within specific Stages.
- Outside the Red Canopy, visibility within and beyond the Red Canopy is limited.
- You can only see beyond the Red Canopy when you step past it.
- A passable overhead railing that exists within specific Stages.

[h3] Battle System[/h3]
- If you spot an enemy or if an enemy spots you during Free Movement Mode, you will switch to Turn-based Mode and Combat will begin.
- The battle ends when all Enemies in the Stage are killed.
- The battle ends if the Guiding Pillar is purified.
- The battle ends when all Enemies in the Stage are killed.
- Attack Skills and Enemies now have their own Offensive and Defensive Attributes.
- Skills that are strong against certain Attributes deal more damage, while Skills that are weak against certain Attributes deal less damage.
- Slash
- Blunt
- Pierce
- Slash
- Skills that are strong against certain Attributes deal more damage, while Skills that are weak against certain Attributes deal less damage.
- The Battle System has been completely revamped.
- “Caught” has been removed.
- You can perform an “Ambush” attack when attacking from outside the enemy’s line of sight.
- You can “Surround” enemies whose sides are blocked by tiles and/or Friendly Survivors.
- You can use the “Pincer” attack against Surrounded enemies.
- “Caught” has been removed.
[h3]The Enemy[/h3]
- The Enemy Faction’s name has been changed.
- Human Enemy → The Devoured
- Infested → The Monstrous
- Human Enemy → The Devoured
- New units have been added to The Devoured faction.
- Phew
- Enemy unit with Medium HP.
- Upon death, there is a certain probability of dropping a Throwing Dagger.
- Enemy unit with Medium HP.
- Roger
- Enemy unit with High HP.
- Attacks by Pushing Away and Colliding with the opponent.
- Enemy unit with High HP.
- Hound
- Enemy unit with Low HP.
- Lucy
- Enemy unit with Low HP.
- Attacks the opponent by Charming them.
- If HP gets low or enemy Roger around you dies, runs away.
- Enemy unit with Low HP.
- Phew
- New units have been added to the Monstrous faction.
- Brute
- Enemy unit with High HP./list]
- Hawker
- Enemy unit with Medium HP.
- Attacks from a Range.
- Enemy unit with Medium HP.
- Leghead
- Enemy unit with Low HP.
- Blubber
- Enemy unit with very High HP.
- Attacks by Pushing Away and Colliding with the opponent.
- Enemy unit with very High HP.
- Enemy unit with High HP./list]
- Petal
- Enemy unit with High HP.
- When hit, unleashes an attack that Charms nearby units.
- Enemy unit with High HP.
- Lecher
- Enemy unit with very High HP.
- Attacks pull in and bind the opponent.
- Take increased damage in proportion to lost health.
- Enemy unit with very High HP.
- Blossom
- Enemy unit with High HP.
- When hit, unleashes an attack that Charms nearby units.
- Attacks pull in and bind the opponent.
- Enemy unit with High HP.
“Olivia” (Boss)
- The Boss that appears at the end of the Tech Demo.
- She has different phases based on her HP condition.
- Brute

[h3] Catacombs (Hideout)[/h3]
- The following content has been removed, and the associated NPCs have been removed accordingly.
- Food, Sleep removed
- Tool development/Craft removed
- Trader removed
- Scavenge removed
- Food, Sleep removed
- The following content has been added/reorganized, and related NPCs have been added accordingly.
- Organizing Expedition
- Available by interacting with Scribe Guiseppe.
- You can organize an Expedition with 3 playable Survivors who joined your party.
- Available by interacting with Scribe Guiseppe.
- Departure
- Can be used by interacting with the Scout NPC.
- You can move necessary Items to your Inventory before your departure.
- You can use any unlocked Catacombs entrances as your starting location when beginning your Expedition.
- Can be used by interacting with the Scout NPC.
- Memolith Binding
- Available by interacting with Lightkeeper Ellen.
- Collect “Memolith Fragments” during your Expeditions and obtain memories that can be bound to your Survivors when you return to the Catacombs.
- 2 Shared Memolith and 1 Dedicated Memolith can be bound to 1 Core Block.
- In the case of Shared Memoliths, they are not bound (even if bound) and can be shared by multiple Survivors.
- When you complete 3 Memoliths to a Core block, the memories are purified, and new Abilities are awakened.
- There is no separate cost for Memolith Binding.
- Available by interacting with Lightkeeper Ellen.
- Blacksmith
- Available by interacting with Blacksmith Fabrice.
- The Blacksmith disassembles Equipment to gain Experience Points.
- Equipment Disassembly is available from Lv. 1, and Equipment Crafting is available from Lv. 2.
- This feature replaces the existing “Weapon Modification” system.
- Equipment can be Crafted in Three Stages.
- When the production gauge exceeds 100, it is considered a “Great success”.
- When “Flash of Inspiration” is activated, you can craft more powerful Equipment.
- Weapon Rarity increases when “Great Success” and “Flash of Inspiration” are applied simultaneously.
- When the production gauge exceeds 100, it is considered a “Great success”.
- Available by interacting with Blacksmith Fabrice.
- Organizing Expedition

[h3] Survivors Status Information[/h3]
- The Survivor Status System has been revamped.
- Each Survivor has a Primary Attribute that contributes to their Attack Power.
- Strength: Melee Attack Power, Increase Damage to Targets in a Surrounded State
- Dexterity: Ranged Attack Power, Critical Hit Chance
- Fortitude: Reduced Damage Taken, Increase Collision Damage
- Speed: Ambush Attack Power, Reduced Critical Hit Chance when hit
- Strength: Melee Attack Power, Increase Damage to Targets in a Surrounded State
- The Level and Perk system has been removed.
- Character growth is replaced by the Memolith Binding system.
- Perks are replaced by the Trait System.
- The Defense system has been removed.
- You can equip Two Sets of Equipment.
- The equipped Equipment set can be freely switched during battle.
- You can no longer switch equipped gear from your inventory during battle.
- Will System has been added.
- Will increases and decreases depending on certain conditions during the Expedition.
- If the Will decreases beyond a certain level, the Survivor will experience Negative Status effects.
- Overcoming Will is possible under certain conditions during an Expedition, and a Positive Status effect occurs on the Survivor.
- Will is fully restored when you return to the Catacombs and the Expedition ends.
- Will increases and decreases depending on certain conditions during the Expedition.

[h3] Your Current Survivors[/h3]
- Existing Survivors have been renewed, and two New Survivors have been added.
Royal Guard Willam- Willam is a sturdy knight who uses “Fortitude” as his main ability.
- Use the ability to protect allies, or to gain an advantageous position by exchanging positions with allies or enemies.
Arbalist Edwin
- Edwin is a ranged attacker whose main ability is “Dexterity”.
- Use your ability to skillfully snipe enemies in a straight line from a safe position.
Barbarian Diurmuid
- Diurmuid is a close-range attacker whose main ability is “Strength”.
- Can inflict great damage to multiple enemies by launching a relentless assault.
Inquisitor Becket
- Becket is a close-range formation-busting fighter whose primary ability is “Fortitude”.
- Uses the ability to chain impact and pain damage to enemies on the front line.
Shadow Sister Mienne
- Mienne is a close-range assassin who uses “Speed” as her primary ability.
- Can hide in the shadows and ambush your enemies to deal with them with certainty.
- Willam is a sturdy knight who uses “Fortitude” as his main ability.

(The Jester, Mercenary, and Hunter introduced in the previous Dev Notes are scheduled to appear in the future!)
[h3] Item[/h3]
- Rechargeable Tools have been removed and replaced with Consumable Items.
- New Consumable Item “Torch” has been added.
- Torch is used to increase the Range of Sight for a set number of Turns.
- New Consumable Item “Coin” has been added.
- Coin is used to focus the Enemy's gaze on a desired location.
- New Consumable Item “Torch” has been added.

[h3] Title & UI[/h3]
- Difficulty and “Recurring Nightmare”, “Iron Will” mode has been removed.
- When you launch the Tech Demo, it will be set to a single difficulty setting, Normal Mode.
- The entire game UI and fonts have been revamped.
- In settings, you can adjust Game Speed.
- • When set to Fast Game Speed, the game speed increases when the player has no control.
Thank you, Survivors!
See you inside the dark unknown!
REMORE