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New REMORE Tech Demo – Patch Note Full Version



In preparation for New REMORE Tech Demo, we have listed the Patch Notes below!

[h2]Tech Demo - Patch Notes Full Version[/h2]

    [h3] Expedition[/h3]
    • The Stage Concept has been changed.
      • The existing campaign concept has been removed, allowing Free Movement Mode between Stages.
    • The Map can be opened during Expeditions.
      • Map is divided into three parts depending on the scale of the Stage.
      • You will discover new landmarks that acts as an entrance to the Catacombs on certain Stages.
    • Information Window can be opened during Expeditions.
      • You can check current Expedition Member Information.
    • Special Objects have been added to the stage.
      • Guiding Pillar
        • This new holy artifact exists in every Stage.
        • The goal of the Expedition is to purify the Guiding Pillar as you venture deeper.
        • When you start purifying the Guiding Pillar, all Enemies on the Stage will notice you and become aggressive.
        • If the Survivor purifying the Guiding Pillar maintains the process for one turn, the Guiding Pillar will be successfully purified, and all Enemies will die thus ending the battle.
        • After purifying a Guiding Pillar, your Will increases and your Field of Sight within the Stage increases.
    • Crimson Lily Mist
      • A harmful fog that exists within specific Stages.
      • Inside the Crimson Lily Mist, you will use HP instead of TP when moving.
      • If your health reaches 0 within the Crimson Lily Mist, you will become Charmed instead of dying.
    • Red Canopy
      • A passable overhead railing that exists within specific Stages.
      • Outside the Red Canopy, visibility within and beyond the Red Canopy is limited.
      • You can only see beyond the Red Canopy when you step past it.


    [h3] Battle System[/h3]
    • If you spot an enemy or if an enemy spots you during Free Movement Mode, you will switch to Turn-based Mode and Combat will begin.
      • The battle ends when all Enemies in the Stage are killed.
      • The battle ends if the Guiding Pillar is purified.
    • Attack Skills and Enemies now have their own Offensive and Defensive Attributes.
      • Skills that are strong against certain Attributes deal more damage, while Skills that are weak against certain Attributes deal less damage.
        • Slash
        • Blunt
        • Pierce
    • The Battle System has been completely revamped.
      • “Caught” has been removed.
      • You can perform an “Ambush” attack when attacking from outside the enemy’s line of sight.
      • You can “Surround” enemies whose sides are blocked by tiles and/or Friendly Survivors.
        • You can use the “Pincer” attack against Surrounded enemies.


    [h3]The Enemy[/h3]
    • The Enemy Faction’s name has been changed.
      • Human Enemy → The Devoured
      • Infested → The Monstrous
    • New units have been added to The Devoured faction.
      • Phew
        • Enemy unit with Medium HP.
        • Upon death, there is a certain probability of dropping a Throwing Dagger.
      • Roger
        • Enemy unit with High HP.
        • Attacks by Pushing Away and Colliding with the opponent.
      • Hound
        • Enemy unit with Low HP.
      • Lucy
        • Enemy unit with Low HP.
        • Attacks the opponent by Charming them.
        • If HP gets low or enemy Roger around you dies, runs away.
    • New units have been added to the Monstrous faction.
      • Brute
        • Enemy unit with High HP./list]
        • Hawker
          • Enemy unit with Medium HP.
          • Attacks from a Range.
        • Leghead
          • Enemy unit with Low HP.
        • Blubber
          • Enemy unit with very High HP.
          • Attacks by Pushing Away and Colliding with the opponent.
      • Petal
        • Enemy unit with High HP.
        • When hit, unleashes an attack that Charms nearby units.
      • Lecher
        • Enemy unit with very High HP.
        • Attacks pull in and bind the opponent.
        • Take increased damage in proportion to lost health.
      • Blossom
        • Enemy unit with High HP.
        • When hit, unleashes an attack that Charms nearby units.
        • Attacks pull in and bind the opponent.
      “Olivia” (Boss)
      • The Boss that appears at the end of the Tech Demo.
      • She has different phases based on her HP condition.


    [h3] Catacombs (Hideout)[/h3]
    • The following content has been removed, and the associated NPCs have been removed accordingly.
      • Food, Sleep removed
      • Tool development/Craft removed
      • Trader removed
      • Scavenge removed
    • The following content has been added/reorganized, and related NPCs have been added accordingly.
      • Organizing Expedition
        • Available by interacting with Scribe Guiseppe.
        • You can organize an Expedition with 3 playable Survivors who joined your party.
      • Departure
        • Can be used by interacting with the Scout NPC.
        • You can move necessary Items to your Inventory before your departure.
        • You can use any unlocked Catacombs entrances as your starting location when beginning your Expedition.
      • Memolith Binding
        • Available by interacting with Lightkeeper Ellen.
        • Collect “Memolith Fragments” during your Expeditions and obtain memories that can be bound to your Survivors when you return to the Catacombs.
        • 2 Shared Memolith and 1 Dedicated Memolith can be bound to 1 Core Block.
          • In the case of Shared Memoliths, they are not bound (even if bound) and can be shared by multiple Survivors.
        • When you complete 3 Memoliths to a Core block, the memories are purified, and new Abilities are awakened.
        • There is no separate cost for Memolith Binding.
      • Blacksmith
        • Available by interacting with Blacksmith Fabrice.
        • The Blacksmith disassembles Equipment to gain Experience Points.
        • Equipment Disassembly is available from Lv. 1, and Equipment Crafting is available from Lv. 2.
          • This feature replaces the existing “Weapon Modification” system.
        • Equipment can be Crafted in Three Stages.
          • When the production gauge exceeds 100, it is considered a “Great success”.
          • When “Flash of Inspiration” is activated, you can craft more powerful Equipment.
          • Weapon Rarity increases when “Great Success” and “Flash of Inspiration” are applied simultaneously.


    [h3] Survivors Status Information[/h3]
    • The Survivor Status System has been revamped.
    • Each Survivor has a Primary Attribute that contributes to their Attack Power.
      • Strength: Melee Attack Power, Increase Damage to Targets in a Surrounded State
      • Dexterity: Ranged Attack Power, Critical Hit Chance
      • Fortitude: Reduced Damage Taken, Increase Collision Damage
      • Speed: Ambush Attack Power, Reduced Critical Hit Chance when hit
    • The Level and Perk system has been removed.
    • Character growth is replaced by the Memolith Binding system.
    • Perks are replaced by the Trait System.
    • The Defense system has been removed.
    • You can equip Two Sets of Equipment.
    • The equipped Equipment set can be freely switched during battle.
      • You can no longer switch equipped gear from your inventory during battle.
    • Will System has been added.
      • Will increases and decreases depending on certain conditions during the Expedition.
      • If the Will decreases beyond a certain level, the Survivor will experience Negative Status effects.
      • Overcoming Will is possible under certain conditions during an Expedition, and a Positive Status effect occurs on the Survivor.
      • Will is fully restored when you return to the Catacombs and the Expedition ends.


    [h3] Your Current Survivors[/h3]
    • Existing Survivors have been renewed, and two New Survivors have been added.
      Royal Guard Willam
      • Willam is a sturdy knight who uses “Fortitude” as his main ability.
      • Use the ability to protect allies, or to gain an advantageous position by exchanging positions with allies or enemies.
      Arbalist Edwin
      • Edwin is a ranged attacker whose main ability is “Dexterity”.
      • Use your ability to skillfully snipe enemies in a straight line from a safe position.
      Barbarian Diurmuid
      • Diurmuid is a close-range attacker whose main ability is “Strength”.
      • Can inflict great damage to multiple enemies by launching a relentless assault.
      Inquisitor Becket
      • Becket is a close-range formation-busting fighter whose primary ability is “Fortitude”.
      • Uses the ability to chain impact and pain damage to enemies on the front line.
      Shadow Sister Mienne
      • Mienne is a close-range assassin who uses “Speed” as her primary ability.
      • Can hide in the shadows and ambush your enemies to deal with them with certainty.

    (The Jester, Mercenary, and Hunter introduced in the previous Dev Notes are scheduled to appear in the future!)

    [h3] Item[/h3]
    • Rechargeable Tools have been removed and replaced with Consumable Items.
      • New Consumable Item “Torch” has been added.
        • Torch is used to increase the Range of Sight for a set number of Turns.
      • New Consumable Item “Coin” has been added.
        • Coin is used to focus the Enemy's gaze on a desired location.


    [h3] Title & UI[/h3]
    • Difficulty and “Recurring Nightmare”, “Iron Will” mode has been removed.
      • When you launch the Tech Demo, it will be set to a single difficulty setting, Normal Mode.
    • The entire game UI and fonts have been revamped.
    • In settings, you can adjust Game Speed.
      • • When set to Fast Game Speed, the game speed increases when the player has no control.

    Thank you, Survivors!
    See you inside the dark unknown!
    REMORE

    [Re-Broadcast] REMORE: INFESTED KINGDM Tech Demo Live Streams



    Missed our previous Live Stream? We got you covered!
    Our full Live Stream of our REMORE: INFESTED KINGDOM will be re-boardcasted for those that couldn't see it!
    We got tips and details in the live stream on how to successfully navigate our game! Hope you enjoyed REMORE: INFESTED KINGDOM!



    Direct link to the broadcast:
    https://steamcommunity.com/broadcast/watch/76561199236239552


    Thank you,
    REMORE

    [Ended]Our New REMORE Tech Demo Handbook Live Stream is Happening Right Now!



    Come join us on our Tech Demo Handbook Live Stream to get crucial info before the event begins!
    Let’s play The New REMORE: INFESTED KINGDOM together!



    Direct link to the broadcast:
    https://steamcommunity.com/broadcast/watch/76561199236239552

    Thank you,
    REMORE

    A New REMORE Tech Demo Handbook Live Stream Reminder!



    Greetings Survivors!

    Since our “How To Not Die In The New REMORE” Handbook is a best seller; we decided to Live Stream it!
    A reminder to come hang out with us this Friday for New REMORE Tech Demo Handbook Live Stream where Fanatic Bob will go through and try to explain the craziness that’s in stored for you!

    You can learn the tips and tricks of the New REMORE directly from our staff! Hopefully the deaths will be a minimum!

    [Handbook Live Stream Period]
    March 20 @7PM PST

    Thank you,
    REMORE

    A New REMORE Tech Demo Playthrough Live Stream is just what we need!



    Greetings Survivors!

    The New REMORE is almost here, and we are excited too!
    A Tech Demo Playthrough Live Stream is just what we need!
    Join us next week on our New REMORE Tech Demo Playthrough Live Stream where Fanatic Bob will play the content with you together!

    You can learn the tips and tricks of the New REMORE directly from our staff!
    Hopefully the deaths will be a minimum!

    [Tech Demo Playthrough Live Stream Date]
    March 27 @6PM PST

    Thank you,
    REMORE