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Update 1.09 - release notes

Hi everyone!

It's been a busy couple of weeks!

So busy in fact, that this already marks version 1.09 of Cash Cow DX without having taken the time to share all that's been done since launch.

Thank you for sharing your thoughts and feedback on the game, and for the many great suggestions! All of these have lead to quite a few changes...

Let's dive right in.

Stage 1 - Looping's
Removed the player auto-jump mechanic after completing a looping, to avoid cheap deaths and give the player more control. Also, the spikes after the central loop were moved further out.

Stage 2 - Trampolines
Initially, the trampolines worked like lifts, similarly to how they operate in the arcade classic Mappy. It turns out this mechanic has not aged well, and it was quickly replaced with a more modern and intuitive behavior.

Stage 2 - Pipes
Modified the warp-pipe placement for more leeway.

Stage 4 - Minecarts
Reset all minecart positions on player death to avoid soft-lock situations.

Bonus Stages
Revised all barrel timings to make scoring EXTRA more accessible in the given time.

Balancing
It turns out that some of you got so good, you could play forever in Marathon mode. :)
All speed locks have been removed, which should lead to a demise at some point.

Bits and bobs
- added mid-air player control during drops from ledges
- fixed broken Milk Shake achievement
- fixed global scoreboard rank not displaying
- fixed occasional crash when loading a new stage
- fixed conveyors not pausing when entering a boss fight
- added animated visual cues to mineshafts where it's safe to drop
- adapted the conveyor belt design to match each platform
- added a score combo display to the HUD
- addressed a bunch of minor quirks and niggles

Happy gaming!
Have a great weekend!