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Update 10.0: New Chara, Attack, Items, Achievements and many Enhancements

[p]Here is a pretty big update packed with new content and many improvements![/p][p][/p][p]Update 10.0 - NEW CONTENT + MANY ENHANCHEMENTS (10 September 2025)[/p][p]+1 Playable Character Boss, +1 Attacks, +3 Items, +2 Achievements + many Enhancements[/p][p][/p][p]NEW CONTENT:[/p]
  • [p]NEW CHARACTER: Magnebro (34th playable character available in the game) [/p]
  • [p]NEW ATTACK: Bar-Bar: Creates a projectile bar attached to you that deals contact damage (scales well with Amount, Size, Orbit Speed and/or Arcane Damage)[/p]
  • [p]NEW ITEM: Chest Express (unlocked by default, white item, you find a chest at the beginning of next wave)[/p]
  • [p]NEW ITEM: Glass Heart (unlocked by default, white item, Gives HP Max and Damage but starts next wave with less HP)[/p]
  • [p]NEW ITEM: Soul Burner (unlocked by default, white item, +1 to all Damage Types, -2% Soul Harvest)[/p]
  • [p]NEW ACHIEVEMENT: Win a run with Vilethorn on Difficulty 5: Unlocks Magnebro Character[/p]
  • [p]NEW ACHIEVEMENT: Win a run with Magnebro on Difficulty 1: Unlocks Bar-Bar Attack[/p]
  • [p]By popular request, all future 'Win a run with \[character] on Difficulty 5' achievements will now unlock retroactively if you've already completed them in earlier versions [/p]
  • [p](it means if you already win a run in D5 with Vilethorn in previous version, you should automatically get the achievement when lauching the game updated to version 10.0+ for the first time)[/p]
[p]ENHANCEMENTS:[/p]
  • [p]“Unique and Upgradable” Attacks buff/rework: the upgrades now costs only 50% of their price. It makes those attacks more economically viable, same for Behemoth character For example: if you find a Green “Impact” Skill and you already had a white tier Impact equipped (meaning buying the green upgrade will just upgrade your existing attack) it will cost 20 souls instead of 40.[/p]
  • [p]Behemoth Character: now also gives +1 Synergy Level for all your equipped synergies (example: even if you have only 1 Air Attack, it counts as 2)[/p]
  • [p]Soul Harvest Stat: at the end of the wave, there is now a texts that pop ups and tell how many souls were gained or lost via the Soul Harvest Stat[/p]
  • [p]Melee Weapons: rework all systems and the procedural animation logic to massively improve the game feel of sweeping weapons like Axes, Pickaxe and Golden Touch Hammer[/p]
  • [p]Overboy Character is now unlocked after unlocking 30 characters (previously it required unlocking all other characters first)[/p]
  • [p]Laser Eye: is now affected by Orbit Speed Stat[/p]
  • [p]Nihil Character: added Laser Eye as a Start Attack[/p]
  • [p]Air Synergy: (2) +10% Speed (even if for now this is a brand new family with only 1 upgradable attack, this synergy effect can still be obtained using different combination of effects, example: pandark character that obtains max synergy levels)[/p]
  • [p]Wizard Synergy: (3) +1 Arcane Damage => +2[/p]
  • [p]Cloud Attack: can’t knockback enemies anymore: this actually makes this attack more powerful because due to its specific pattern, it had a tendency to knockback enemies towards the player with a high frequency (damages were triggered super often)[/p]
  • [p]Pickaxe Attack: Destroyed after 3 Waves => Destroyed after 4 waves[/p]
  • [p]Heroic Noobs now drop more golden souls and regular souls[/p]
  • [p]Steamdeck-specific tweaks and improvements[/p]
  • [p]Bugfix: Wraithshot could bug when triggered while no enemies were alive[/p]
  • [p]Little minor fixes[/p]
  • [p]Lots of other minor enhancements and balancing changes[/p]
[p][/p][p]If you enjoy the new content and want to support the development of this game,
✨please consider leaving a positive review on Steam!

Enjoy[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]