Update 13.0: Skip Cutscenes + Attack Reworks + Balancing + Enhancements
[p]Update 13.0 : Skip Cutscenes + Attack Reworks + Balancing + Enhancements (September 18 2025)[/p][p][/p][p]For the third day in a row, here’s another major update. This one is packed with tons of balancing changes inspired by feedback from awesome players on the Game Discord! Almost every attack has been reworked, and many items have been adjusted.
One of the main goals of this update is to ensure that every stat feels meaningful:[/p]
(Here are the changelogs from the two big updates published in the past two days in case you missed them:)[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink] [/p][p]Changelog of today's 13.0 Update: (September 18 2025)[/p]
[/p][p]If you’re enjoying the game and want to support my passionate work as a tiny solodev without a big publisher,
please consider leaving a positive review on Steam ✨
even a one word review would helps a lot!
If you’d like to provide feedback on the game, please join our Discord and post it there. It’s the process we’ve been using with the community to deliver 100+ updates based on players feedback since the first private beta. DISCORD
[/p][p][dynamiclink][/dynamiclink]Enjoy![/p]
One of the main goals of this update is to ensure that every stat feels meaningful:[/p]
- [p]For example, Cooldown, Range, and Speed now play a bigger role, creating a much more engaging combat feel and giving a stronger sense of progression during each run. These changes should also improve the game’s overall difficulty balance.[/p]
- [p]HP regeneration has been made a bit harder to obtain as it seemed too easy to reach high HP/sec in recent versions. (It should make Potion Heal, Life Steal, Armor and Dodge more interesting to pick again)[/p]
(Here are the changelogs from the two big updates published in the past two days in case you missed them:)[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink] [/p][p]Changelog of today's 13.0 Update: (September 18 2025)[/p]
- [p]NEW QOL FEATURE: Skip Cutscenes option[/p]
- [p]QOL: When you buy an item you already have equipped, its icon is moved to the start of your inventory.[/p]
- [p]QOL: Stat Upgrades you buy when you level up aren’t displayed in the inventory anymore (it makes the UI looks much better and the inventory much more readable)[/p]
- [p]Overdisk Attack Rework: now attract nearby enemies towards its center and does damage per tick[/p]
- [p]Lazerdin Attack Rework: the lazer now bounce of wall based on the Bounce Stat[/p]
- [p]Changed the balancing of almost every Attack in the game[/p]
- [p]Reduced the Default Range of many attacks[/p]
- [p]Increased the Default Cooldown duration of many attacks (lower attack speed by default)[/p]
- [p]Slightly reduced the default Speed of the Player[/p]
- [p]Rogue Enemies are now a bit slower to compensate[/p]
- [p]Cheater Item/Mr Glitch: the effect that allow unique items & limited items at full stack to be found again was happening too rarely, the chance to find a unique item for the second time is still a bit lower than usual but much higher than it was before[/p]
- [p]Cloud Attack: reduced the range of the chain lightning[/p]
- [p]Sheepify Wand: removed the Life Steal[/p]
- [p]Wand: scale with Amount[/p]
- [p]Lightning Dagger: Lightning Chain now triggers maximum 1 time per attack[/p]
- [p]Totem: projectiles now pierce 1 time[/p]
- [p]Reduced the volume of the Golden Soul SFX[/p]
- [p]HP Regen Level Up Upgrades: 2/3/4/5 => 1/2/3/4[/p]
- [p]HP Regen Stat: is now capped to 50 [/p]
- [p]Holy Hit Item: now has 30% chance to heal on Critical Hit, and this effect has a limit of 2 HP retrieved per sec, that prevent it to trigger too often because it was too overpowered[/p]
- [p]Regen Amulet Item: Limited to 3 => Limited to 2[/p]
- [p]Cookie => Limited to 5[/p]
- [p]Many Eyes => Limited to 2[/p]
- [p]Vicious => Limited to 6[/p]
- [p]Glass Heart: white item => green item[/p]
- [p]Heart Earrings: green item => white item[/p]
- [p]Pierced Skull: now -1 Damage Arcane and -1 Damage Elem[/p]
- [p]Many other minor balancing changes on Items[/p]
- [p]Minotaur Character: +30% Speed and +1 Str Damage/3% Speed => +25% Speed and +1 Str Damage/4% Speed[/p]
- [p]Minotaur Character: now has a -30 Range Malus[/p]
- [p]Nosferastik Character: HP Regen Modifications are now decreased by 50%[/p]
- [p]Monoculus Character: +100% Damage and -30% Cooldown => +80% Damage and -20% Cooldown[/p]
- [p]Some other general minor balancing changes[/p][p] [/p]
- [p]Rebalanced some waves in some difficulties that became too hard in 13.0[/p]
- [p]Elite Enemies now have more HP[/p]
- [p]TNT Block dropped by Explosive Enemy and Nighmare Boss now slowly moves towards you[/p]
- [p]Minion Synergy (2) => +8% Player Speed[/p]
- [p]Skull Planter Item => removed the +3% Enemy HP[/p]
- [p]Mutation Item: removed the -1 Heal from Potion [/p]
- [p]Hood Item: 2% Dodge => 4% Dodge[/p]
- [p]Double Shadow Item: 2% Dodge => 4% Dodge[/p]
- [p]Changed balancing of some Attackls (Goldenator, Lazerdin, Shotgun, Ballista)[/p]
- [p]Pickaxe: sweep animation was too fast[/p]
- [p]Dash Skill: slightly reduced the dash duration and speed[/p]
- [p]Lots of other minor changes [/p]
- [p]Improved some translations[/p]
- [p]Tons of minor balancing tweaks to try to adjust the difficulty as it became too hard as an indirect consequences of other important balancing tweaks in 13.0[/p]
- [p](this patch note is not exhaustive)[/p]
- [p]Increased the default Player Speed (reduction from 13.0 was too drastic)[/p]
- [p]Items providing range now give more and less item debuff this stat[/p]
- [p]Plants Attack are now more powerful[/p]
- [p]Most Skill are now more powerful[/p]
- [p]Increased the Damage of many attack that were nerfed a bit too much in 13.0[/p]
- [p]Overdisk: Now only attracts enemies towards its center with its complete rework from 13.0 (before it also did that for ally entities)[/p]
- [p]Overdisk: 100% Dex Damage => 60% Arcane Damage + 60% Dex Damage[/p]
- [p]Removed Pickup Range Stat Upgrades from the Level Up Upgrades to avoid too much dilution of the available choices when you Level Up[/p]
- [p]Sell Value Stat Mechanic Rework: sell value of your attacks and items not picked in chest is now a bit higher, and there is a dynamic system that prevent this to be exploited in extreme situations[/p]
- [p]Sell Value now has a description in its tooltip from the Stat List, also it is now clear it also affects the sell value of the Item you don’t pick in chests[/p]
- [p]Negociator Item: white item => green item[/p]
- [p]Crossbow Cooldown: 0.7s => 1.1s[/p]
- [p]Magnet Blast: +20% Pickup Range => +50% Pickup Range[/p]
- [p]Lizard Tongue: +10% Pickup Range => +20% Pickup Range[/p]
- [p]Leeching Worm: -2 HP Max => -1 HP Max[/p]
- [p]Skull Planter: white item => green item[/p]
- [p]Stone Block: blue item => green item[/p]
- [p]Straw Hat: 2% Soul Harvest => 3% Soul Harvest[/p]
- [p]Juggler: Limited to 2 => to 3[/p]
- [p]Tons of minor change to the balancing of some items and attacks[/p]
- [p]Bugfix: Soul Portal: during the subtle period when you can still pickup souls even if they’re slurped by the portal, the player could sometimes benefits from the “x2 souls” that should only happen for next wave[/p]
- [p]Bugfix: Whip Attack + fast Attack Orbit Speed had a subtle attack hitbox accuracy issue[/p]
- [p]Bugfix: Monoculus Character + Heart Earrings Item + Amputation Item: gave -2 HP Max instead of doing nothing[/p]
[/p][p]If you’re enjoying the game and want to support my passionate work as a tiny solodev without a big publisher,
please consider leaving a positive review on Steam ✨
even a one word review would helps a lot!
If you’d like to provide feedback on the game, please join our Discord and post it there. It’s the process we’ve been using with the community to deliver 100+ updates based on players feedback since the first private beta. DISCORD
[/p][p][dynamiclink][/dynamiclink]Enjoy![/p]