[p]Mellow season's greetings to all of you amazing Crafters![/p][p]Winter sale is upon us and thus is also an opportunity for a historic low sale price for CraftCraft at a
swell -25% off![/p][p]It is finally time for us to release what we have been working so hard on the past 3 months - a true continuation of our vision of CraftCraft. We have
added as much content into the post-game Endless Mode as there is in the Story Mode roughly doubling the amount of special quests, complete with
~40 unique, hand-tailored quests featuring both new characters and returning folks alike, with fully voiced dialogue, of course. There are also
4 new Aesthetic tags for you to discover and use in the Endless Mode -
Light Magic, Dark Magic, Fire Magic, and Water Magic. These magic tags are part of our efforts to expand our crafting experience into more mystical territory and are a first step into our enchanting plans.[/p][p][/p][p]We've poured a lot of love into these new quests, quite literally! There's also
new *romance* sequences, the first of which you can access if you load one of your older savegames at the end of the Story Mode and in the returning character quests in the Endless Mode. So you can keep seeing your favourite people a little while longer ^_^[/p][p][/p][p]In addition, all of the randomly generated character quests in the Endless Mode are also now
fully voiced according to their own distinct personality.[/p][p][/p][p]If you're coming back to Windspell from a longer hiatus - worry not, we've got you covered. If you start a new Endless Mode run,
you have a short interview process to go through the most meaningful choices you can make in the Story Mode, gearing up your character for all the different interactions we have with those choices right now, and for future updates, too. [/p][p][/p][p]And to top it all off we've added a whole bunch of
quality of life, polish and bugfix improvements to the game, hopefully making it all a much smoother and pleasant experience for y'all.[/p][p][/p][p]Some of the fixes:[/p]
- [p]Improved stability, hopefully eliminating any crashes that may happen when switching between the menu and main game or loading a game[/p]
- [p]Improved synchronicity of the crafting tracks for the rhythm game[/p]
- [p]Fixed savegame labelling and made them sorted by date[/p]
- [p]Improved experience with the Stock sheet so that it's not in the way as much anymore[/p]
- [p]Improved blueprint assembly logic so that it's more consistent[/p]
- [p]Improved gluing logic so that it's more consistent[/p]
- [p]Tavern interactions/dialogues should now also trigger more consistently[/p]
- [p]Improved stability with drawers[/p]
- [p]Fixed various text alignment and layout issues[/p]
- [p]Fixed numerous typos and made text more consistent with the accompanying voiceover[/p]
- [p]Improved Endless Mode randomly generated quests' difficulty scaling[/p]
- [p]Improved stability and consistency of the Spyglass lens (if you have any issues with these please let me know!)[/p]
- [p]Improved audio volume level consistency throughout the entire game[/p]
- [p]Fixed logic errors in some of the dialogues with some dialogue choices, hopefully making character responeses more consistent[/p]
[p]Finally, I want to extend a
big-big thank you to you all, our players, for being patient with us and supporting us with making the game better and better every day. And of course, my unending gratitude goes out to our team who make all of this possible.[/p][p]And that's it for now! We will have much more to share once we are in the new year, but for now, happy holidays and I hope you enjoy all of our updates![/p][p][/p][p]Much love, and happy crafting![/p][p]-Oak @ Placeholder Gameworks[/p]