Development Update 2
[h3]Hey, how have you all been?[/h3]
I’ve been busy as hell.
Just a quick development update.
Turns out I have been finding less time to gamedev than I had originally hoped to, gonna be moving next month, started a new job, been going through a lot of changes recently so with that in mind, here’s the plan:
The 1.1. update is still coming.
BUT - a few issues, A) there have been a few reports of data corrupting, most commonly after the Cranium Congregation fight with players not getting the double jump and the save corrupting.
That needs to be looked at asap, I already have a workaround for it in a form of a Save File Backup System. That is already implemented and it was supposed to be a part of the 1.1. update.
B) I only started integrating GitHub as a part of the internal roadmap for me as a game developer while developing the 1.1. update so I can’t rollback my files and update the game with just the Save File Backup System unfortunately since the initial commit is with stuff already in progress.
So what I’ll do is segment the updated into a few smaller chunks with a BIG update to finish it off.
Big things like new areas, minigames, NG+ and so on will be in the 1.1. still but some smaller stuff that is already developed like the new consumable, equipment upgrades, tool enhancements to skip minigames etc. will stay in for the smaller upcoming update.
So basically TL;DR is:
right now I’ll isolate bigger things still mid-development like NG+ and keep the smaller ,already developed, stuff like equipment upgrades in while attempting to fix the file corruption problem. That will be released as update 1.0.4. very soon.
After that I’ll have a version to rollback-to if a similar situation arises and the development on 1.1. can continue.
Anyway here is a tiny peek at upcoming content:

Feel free to ask any questions and as always, any and all feedback is appreciated!
Sorry for the long wait for new content and Thank You for reading all that and your patience!
Appreciate you all,
DozenByte
I’ve been busy as hell.
Just a quick development update.
Turns out I have been finding less time to gamedev than I had originally hoped to, gonna be moving next month, started a new job, been going through a lot of changes recently so with that in mind, here’s the plan:
The 1.1. update is still coming.
BUT - a few issues, A) there have been a few reports of data corrupting, most commonly after the Cranium Congregation fight with players not getting the double jump and the save corrupting.
That needs to be looked at asap, I already have a workaround for it in a form of a Save File Backup System. That is already implemented and it was supposed to be a part of the 1.1. update.
B) I only started integrating GitHub as a part of the internal roadmap for me as a game developer while developing the 1.1. update so I can’t rollback my files and update the game with just the Save File Backup System unfortunately since the initial commit is with stuff already in progress.
So what I’ll do is segment the updated into a few smaller chunks with a BIG update to finish it off.
Big things like new areas, minigames, NG+ and so on will be in the 1.1. still but some smaller stuff that is already developed like the new consumable, equipment upgrades, tool enhancements to skip minigames etc. will stay in for the smaller upcoming update.
So basically TL;DR is:
right now I’ll isolate bigger things still mid-development like NG+ and keep the smaller ,already developed, stuff like equipment upgrades in while attempting to fix the file corruption problem. That will be released as update 1.0.4. very soon.
After that I’ll have a version to rollback-to if a similar situation arises and the development on 1.1. can continue.
Anyway here is a tiny peek at upcoming content:

Feel free to ask any questions and as always, any and all feedback is appreciated!
Sorry for the long wait for new content and Thank You for reading all that and your patience!
Appreciate you all,
DozenByte