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MEMORIA POLIS News

Change the architecture of your cities!

[h2]Building a single large city in Memoriapolis[/h2]

Hello Builders,

We've read your feedback: some feel that you end up building several small cities instead of one large one. That's probably true when you're new to the game, but rest assured: it's perfectly possible to create a single city from start to finish!

You just need to change your habits a little:
  • Plan your development.
  • Use mixed-use buildings and the Master Builder's Office.
  • Remember: not destroying doesn't mean not improving!

[h2]Mixed-use buildings[/h2]
When you construct a building, it influences the neighborhoods around it. Some buildings can evolve from one age to the next, and also affect neighboring neighborhoods.

Example:
I build a temple during Antiquity.
Religious neighborhoods form around it.


In the Middle Ages, I unblock the church and transform my temple into a basilica.
As a result, all the surrounding neighborhoods automatically adapt to the new medieval style.


[h2]The Master Builder's Office[/h2]
Unlocked in the Middle Ages, this building is essential for managing your town!
Click on its icon (on the left of the screen), then select a district: you'll be able to modify its planning rules and density.


For a few coins, you can modernize your city's appearance without razing it to the ground!



In addition, these modifications (type of construction and density) will have an impact on the number of inhabitants your town can receive. But beware: if this neighborhood is attractive, this is where your new residents will want to live!

"The Collection"

[h2]A fifth age and a grandiose Exhibition: “The Collection”![/h2]

Hello Builders,

You thought Memoriapolis was played out over four ages? Think again! There's a fifth age to shake things up: the Age of the Industrial Revolution. And with it, an ultimate ambition: to create “The Collection” to sublimate your city!

[h2]The Esplanade: a strategic decision-making center[/h2]
A quick reminder: the Esplanade is where residents express their views on the development of your city. Four groups regularly take the floor, each with its own demands:
  • The Syndicate: watches over your resources and wants to keep your reserves well-stocked.
  • The Alliance: their obsession? The happiness of its citizens.
  • The Coalition: keeps a close eye on the quantity and quality of cultural buildings.
  • The League: defending factions and their thirst for power.

Every 300 cycles, these groups evaluate your management and reward you according to your results. At stake: special gold and silver coins that will be essential to the realization of your Collection.

Silver coins, better known as the Builders' Medal, are earned by achieving intermediate goals.

Gold coins, better known as the Architects' Medal, are awarded at the final Esplanade Gathering at the end of each age.

[h2]"The Collection": A Celebration of Your City[/h2]
In this fifth and final age, you'll have all the time you need to build a unique space: a themed promenade highlighting the history and architecture of your city.
You'll start by choosing a House of your dynasty (necessarily level 5) to serve as a starting point. Then, you can decide to expand your collection by adding:
  • An adjacent neighborhood (cost in silver coins)
  • A nearby cultural building (cost in gold coins)

Each choice transforms these elements into veritable showcases of the new century. The system works in a similar way to the construction of the game's ramparts.

[h2]A Score to Determine the “Great Architect”[/h2]
“The Collection” won't be just a set! Its final score will depend on several criteria:
  • The layout of the chosen neighborhoods
  • The height and type of buildings that make it up
  • Their distance from the center of your Collection

So, who will get the grandest Collection and make Memoriapolis history?

Memoriapolis - Launch Trailer

Hello builders,

You thought there were 4 Ages? Think again. Memoriapolis spans 5 historical eras—from Antiquity all the way to the Industrial Revolution, each more challenging and rewarding than the last.

Get ready to shape your city’s legacy when the game launches April 30 on Steam!

🎥 Watch the trailer now, share it with your fellow builders, and tell us what you think — we can’t wait to read your reactions!

[previewyoutube][/previewyoutube]

From one age to another

Hello Builders,

Many games, particularly 4X games (Civilization, Humankind, etc.), use age change as an evolutionary engine and gameplay thread. Often, the threat of an opponent forces the player to follow this rhythm, or risk seeing his civilization disappear. This leaves the player with little choice in the face of the inexorable passage of time.

Strangely enough, city-builders generally focus on a single era, without exploring the impact that historical, technological and political evolutions might have on the structure of cities.

With this in mind, we made the passage of time a central element of Memoriapolis.
In this game, you'll have to constantly question what you're preserving and why. Every change in a building from one era to the next will have an impact on your city, and you'll need to choose the right moment to change age.

Each age lasts a certain number of cycles (the game's time units), after which the transition to the next age takes place automatically. As in 4X, you can't stop time, but here it doesn't punish you: if you don't start the transition to the Middle Ages before the end of the cycles, the game will take you there without penalty.

However, if you manage to change age early, unused cycles will be carried over to the next age, giving you a strategic advantage.

Some buildings have the ability to evolve from one age to the next and, for some, for three ages! Your choices can have a crucial impact on the course of your game.

When it comes to changing age, you have two major decisions to make:
  • Manage your memory points.
  • Choose the direction of your dynasty.

[h2]Memory points[/h2]
As you progress, you accumulate memory points. The number of points depends on the number and type of cultural buildings constructed, as well as the influence of the factions present in your city.
These points are used for two essential actions:
  • Maintain buildings between ages
  • Reopen closed districts

All buildings deteriorate over time. Unless they're managed by a faction or located within the perimeter of a wonder, you'll need to spend memory points to restore them.
If you choose not to maintain them at the time, you can always repair them later with construction resources.



But beware: a building that has been abandoned for two consecutive ages becomes an irreparable ruin. That said, ruins can sometimes be useful...

The previous age was a turbulent one, and some parts of your town have closed down. You can then spend memory points to reopen them.

[h2]The continuity of your dynasty[/h2]
Your dynasty extends from age to age, and you must choose a new destiny for each new age.
There is one destiny for each culture in the game, and each one brings its own set of bonuses and helps you define your strategy for the next age. This choice also gives you a “Cultural Character” to help you achieve your goals. These destinies are :
  • (Strategist) Military
  • (Priest) Religion
  • (Merchant) Trade
  • (Philosopher) Education
  • (Craftsman) Production
  • (Politician) Politics

Would you prefer to pursue your vocation as a merchant and strengthen the associated bonuses? Or turn to a military career and gain new strategic advantages?



In this example, I have to choose my final destiny for the Age of Enlightenment.
The history reminds me that my family began with a priest in antiquity, a philosopher in the Middle Ages and a politician in the Renaissance.

It's up to you to decide which strategy will best suit your city and its future.

Memoriapolis - Gameplay Trailer

Your reign begins April 30th.
Will your city stand the test of time?

From the ruins of Antiquity to the wonders of the Enlightenment, build your dinasty in Memoriapolis!

Manage factions, make crucial political choices, and build iconic Wonders as you shape your legacy.

[previewyoutube]https://www.youtube.com/watch?v=aFBDHOOkCyY[/previewyoutube]

Only the greatest rulers will make it!