Introducing… “Power to the People” : an age of freedom
[p]Hello builders,[/p][p][/p][p]Today, we’d like to take you on a deep dive into the upcoming “Power to the People” update focusing on the improvements and changes that will transform your experience in Memoriapolis.[/p][p][/p][p]Some features are leaving, others are being completely reworked to better fit the game. We’re sharing as much as we can here, but as always: if you have questions, drop them in the comments, we’re reading![/p][p]Dedicated articles on Age Objectives & Wonders and Factions are coming very soon. For now, let’s take a look at what’s changing in this update.[/p][p] [/p][h3]TOWARDS AN AGE OF FREEDOM[/h3]
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From now on, you’ll be able to turn districts into warehouses to increase the reserve of the stored resource.[/p][p]How does it work? A district without a faction can be transformed into a warehouse in exchange for gold. You decide what to store, and can even upgrade your reserves.
But keep in mind: warehouses come with higher risks of incidents… and once transformed, these districts will never host a faction again. A choice you’ll need to think twice about![/p][p]
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[/p][p]And to make your cities feel even more alive, new animations are coming:[/p]
[/p][p][/p][h3]FOR THOSE WHO READ TO THE END...[/h3][p]A few additional small (and big) changes to spice up your games:[/p]
We'll be back soon with more details on Age Objectives & Wonders, and Factions.[/p][p]See you soon,[/p][p][/p][p]–[/p][p]Memoriapolis Team[/p]
- [p]One House to Rule Them All[/p]
- [p]Build at Your Own Pace[/p]
- [p]More Flexible Construction [/p]
- [p]When Sketches Become Knowledge[/p]
- [p]More spaces for stones![/p]
From now on, you’ll be able to turn districts into warehouses to increase the reserve of the stored resource.[/p][p]How does it work? A district without a faction can be transformed into a warehouse in exchange for gold. You decide what to store, and can even upgrade your reserves.
But keep in mind: warehouses come with higher risks of incidents… and once transformed, these districts will never host a faction again. A choice you’ll need to think twice about![/p][p]
- [p]One Faction, One Building[/p]
- [p]A Cascade of Buildings[/p]
- [p]The End of Barricaded Districts[/p]
- [p]Green lands: the balanced choice you already know,[/p]
- [p]Snowy mountains: for experienced players,[/p]
- [p]Arid plains: easier access to resources, with rocky zones, meadows, forests, beaches, and even swamps. The perfect spot to start fresh… or test new strategies.[/p]
- [p]Birds flying above your city,[/p]
- [p]Cranes at work in the quarries,[/p]
- [p]Farms with orchards and windmills,[/p]
- [p]Boats sailing on the rivers,[/p]
- [p]Flags dancing in the wind,[/p]
- [p]Roads winding through the fields,[/p]
- [p]Parks and gardens to brighten your city.[/p]
- [p]The tutorial has been replaced by age objectives.[/p]
- [p]Memory points and building degradation have been removed during age change; the transition from one era to the next will now be smoother.[/p]
- [p]Cultural characters are a consumable resource. You can obtain them by upgrading your Dynastic House, or by negotiating with the Factions (yes, another good reason to maintain your relationships!)[/p]
- [p]District destruction is possible under certain conditions,[/p]
- [p]Ruins now only appear from the Renaissance onwards (that's a little more logical!)[/p]
- [p]Codex overhaul with the integration of videos, and the addition of pop-ups to better guide you,[/p]
- [p]Modification of the Satisfaction earning system,[/p]
- [p]End of current events to make way for an emergent narrative, driven by random events. Patience, it's coming![/p]
- [p]And of course... Steam achievements to unlock. Because we know you've been waiting for them.[/p]
We'll be back soon with more details on Age Objectives & Wonders, and Factions.[/p][p]See you soon,[/p][p][/p][p]–[/p][p]Memoriapolis Team[/p]