Atomic Owl Version 2.0 is coming!
[h2]Hey Goblins![/h2][p][/p][p]We have been toiling silently on a huge update to Atomic Owl! We found out pretty soon after release in July that we had to update our project to Unity 6, which caused a handful of animation issues, sequencing problems, and yada yada. It...was a pain.[/p][p]Long story short...we did it and now we now have a potential candidate for Atomic Owl’s V2.0 release.[/p][p][/p][h3]So, what’s in this release? [/h3][p]Well, we wanted to address some repeating issues that we noticed players and reviewers weren't fans of on launch.
1. No Roguelite Mode that addresses the core concern from the game’s reviews regarding the game’s roguelite structure.
2. Huge UX and Background visibility improvements.
3. Voice acting volume slider.
4. Pitfall improvements.
5. NPC UX visibility improvements.
+ Bug fixes galore![/p][p][/p][p]We are wrapping up all of the above fixes and submitting the 2.0 build, this Friday, October 31st. [/p][p]The Planned release date for the V2.0 release of the game to drop on Steam sometime in November.[/p][p][/p][h3]Happy Halloween, guys! [/h3][p]In spooky sincerity, [/p][p]Your friends at Monster Theater.[/p]
1. No Roguelite Mode that addresses the core concern from the game’s reviews regarding the game’s roguelite structure.
2. Huge UX and Background visibility improvements.
3. Voice acting volume slider.
4. Pitfall improvements.
5. NPC UX visibility improvements.
+ Bug fixes galore![/p][p][/p][p]We are wrapping up all of the above fixes and submitting the 2.0 build, this Friday, October 31st. [/p][p]The Planned release date for the V2.0 release of the game to drop on Steam sometime in November.[/p][p][/p][h3]Happy Halloween, guys! [/h3][p]In spooky sincerity, [/p][p]Your friends at Monster Theater.[/p]