October Update
[p]Hey Dreamers! Adrian here![/p][p]In August, we released a new in-production build for our high tier Kickstarter backers, with promise of a new build of the game available for all backers in the coming weeks. We're excited to announce that a build for all backers is now available. If you've backed the game at any level on kickstarter, you should have received an email or see a separate update for a link to that build, along with a survey for feedback/bug reports.[/p][p]Apart from our latest build, we have an exciting announcement plus an update from our last convention showing![/p][h3]We're Going (Back) to Super MAGfest![/h3][p]After a year hiatus, we're excited to announce that we're coming back to Super MAGfest in 2026![/p][p]It's always a huge honor to be invited to the MAGfest Indie Video Game Showcase, and we can't wait to show attendees the progress the game will have made in the next three months before the show. So if you want to check out Little Nemo and the Nightmare Fiends while getting to chat with us, and also get to see a whole bunch of other amazing indie games, concerts, and more, and you can make it to National Harbor, MD on January 8th-11th, get your badge at the Super MAGfest website![/p][h3]Little Nemo @ Cleveland Gaming Classic![/h3][p]In September, we also got to show the game to attendees of Cleveland Gaming Classic, Ohio's largest gaming event. The showcase takes place every September in Cleveland, and has started to pick up a really great following over the past few years. As usual, we had a booth at the event and were able to see a lot of folks come out and try the latest build (which is the same one that backers just received.) The game ran great and received a super-warm response from the crowd! [/p][p]
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[/p][p]We were also honored to accept the award for best sound design at the show![/p][p][/p][p]![]()
[/p][p]Thanks to everyone we saw at the show who played the game and hung out with us over the weekend, we really appreciate it![/p][p][/p][h3]Level Introductions[/h3][p]While we have been focused primarily on system-level features and bug fixes for our public builds, Chris and Max have been working on level introductions for each of our game's four worlds. Check out the current progress on the first 2 levels![/p][p]![]()
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[/p][p]We've had the idea for these title introductions for a long time now, and getting to see them actualized for the first time is really exciting![/p][h3]Conclusion[/h3][p]That's it for now! We look forward to the feedback from our KS Backers, and to sharing more progress in the coming months as we get the game ready for our return to MAGfest in 2026! As always, be sure to wishlist the game on Steam if you haven't yet, and happy dreaming![/p][p]Until next time, Dreamers![/p][p]~ Adrian[/p][p][/p]