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Zet Zillions News

PTR Patch 1.6.1

Hey everyone


Before we move our Public Test Realm patch to the main build we have some additional fixes and content inclusion to test out first. Check the notes below:

  • Added Reginaldo Battle
  • Fixed issue with descriptions from "per population" effects receiving bonus from invigorate and strength
  • Challenge mode balancing
  • Challenge mode level now checks if boss was defeated
  • Fixed issue with main menu animations
  • Size fix for chaos mode information on Result Run UI
  • Updated some font sizes for better readability
  • Fixed issue with Blindness causing enemies to not disappear after death
  • Frag-a-Bang does not require a target to be played
  • Show the correct number for max traits inside Zillionspedia
  • Fixed issue for trash settler's stagger
  • Review Pooton battle - balancing
  • Review Stagger missions - balancing
  • Fixed Dropship and Tortoise Bomber configuration from Gaia's altar - Recipe was fixed
  • Fixed Coelho stagger animation after damages



For anyone looking to join please refer to the following instructions:

Before you move to this branch, you should copy your current save file to your desktop so that you can use it later on IF you run into any catastrophic bugs in the test.

Simply copy this folder somewhere safe and you can place it back in the same location later on:

C:\Users\(your windows username)\AppData\LocalLow\OTA IMON\Zet Zillions


How to Access The PTR Branch:

Code: PublicTestPass777

Right click on Zet Zillions in your Steam library
Choose Properties
Choose Betas
Enter the above Code and press Check Code
Choose the accept button
Confirm that your library build updates and your game now says Zet Zillions [Public_Test_Realm]



That's it for now folks.

We'll announce the date for the build to move to the main game branch early next week.

Thanks for all of your support and feedback.

RF/OI

Chaos Mode Is Here (Well the Beta is)

Hello everyone,

Are you ready for CHAOS???



First of all, thank you so much for the supportive comments, upvoting and general feedback from our last update. We have a small but very bustling community here and I can't overstate how much that feedback resonates with us and keeps us motivated.


We're very happy that we managed to deliver on a specific requests such as initial controller support, controls for Steamdeck support and a difficulty curve adjustments to make the game more enjoyable and accessible. We are still working on these features more to make them the best they can be so thank you for your continued feedback.


We're still working through our list of nice-to-haves as well as some other critical features. We are however. a little blocked by our team size, and access to various support channels such as QA which we had prior to our launch.


Taking a queue from our peer developers, we are going to try and solve this problem, but we need your help to do it.


What we propose is a separate test branch, we're calling the Public Test Realm. (I'll refer to it as PTR from here, a little nod to our MMO days)


This PTR can be accessed by anyone who owns a copy of the game. You are effectively moving over to a pre-release patch which we're still working on, testing ourselves and trying to ensure it's stability before we put it into the default branch of the game which everyone plays on.

We will of course ensure a certain level of QA is done before we update this branch. However, other than an initial smoke test of booting, key features, and a respectable enough playthrough, the build should absolutely be considered to have bugs and experience tweaks that might not be perfectly tuned, yet.


This is where your feedback and support would be greatly appreciated.

Before you move to this branch, you should copy your current save file to your desktop so that you can use it later on IF you run into any catstrophic bugs in the test.

Simply copy this folder somewhere safe and you can place it back in the same location later on:

C:\Users\(your windows username)\AppData\LocalLow\OTA IMON\Zet Zillions

We can talk more about it in this Steam thread. For now I'll move on to telling you how to access it.

How to Access:

Code: PublicTestPass777

  1. Right click on Zet Zillions in your Steam library
  2. Choose Properties
  3. Choose Betas
  4. Enter the above Code and press Check Code
  5. Choose the accept button
  6. Confirm that your library build updates and your game now says Zet Zillions [Public_Test_Realm]



The notes for this build are the following. The first two will be of particular interest to a number of our players.


  • Added Challenge Mode [BETA VERSION]
  • Player can now select previous chapters to replay story
  • Fixed issue with Captain Trash
  • Added Nix Phase One to Zillionspedia
  • Added Coelho to Zillionspedia
  • Added Pedroka to Zillionspedia
  • Fixed issue music from credits
  • Added Main Menu new transitions
  • Enemies shield size and position review
  • Fixed some escape animation from enemies
  • Fixed Void Buzard animation
  • Added new music to credits after chapter 7
  • Fixed issue that causes some cards to lose its arts when player change act
  • Added reward ui to some map events options to show correctly player's reward
  • Fixed Frail effect description
  • Fixed duplicated tooltips
  • Review Accumulate Resources Missions
  • Fixed day to start thanatos protocol
  • Unload card buff
  • Raw Fury card buff
  • Trash Engineer card buff
  • Junk Turret card buff
  • Mr. Claw card buff



Regarding the Challenge mode. For now, this is a draft version of what SHOULD feel like a sort of daily run, or lunchtime run mode. We want it to be a lot of fun, easy to access, a challenge curve that can be adjusted, and eventually a reward system, that will give you cards and boons which will be available in the regular campaign runs of ZZ as well as this mode.

In short, you pick a series of debuffs to help increase the Chaos Metre making the game measurably harder, pursue victory even with these difficulty mods in place, and get a killer reward if you're successful. We're still designing the rewards so this is a beta for now but we would LOVE to hear what you think of it.

More info on all of that soon.


For now I'm going to wrap it up here as this is a very long post.

I just want to say thank you thank you thank you for the positive reviews we've been receiving lately. We went from a 74% position to 90% over the past two months slowly but surely. We're so happy to see this sentiment improve and to bring ZZ to the level that everyone wants to see it achieve.
If you have any issues please let us know and we'll get back to you as soon as we can.


RF/OTA IMON

Nix Arc Update - Patch 1.5

Hello Hello Hello,

We've been a little quiet lately but we're happy to crawl out of our development cave and furnish you all with an update to Zet Zillions.


The specifics of this patch are as follows:

  • Nix Story arc conclusion
  • Additional Chapters
  • Tweaks to Deck unlocking
  • New Bosses
  • New Enemies
  • Steamdeck Support
  • Controller Support (Xbox controller confirmed for now)
  • And other quality of life balances


We're also posting a new video on our Steam page which we captured last week with Ota, Gemma and I. In that video we refer to a feature called Challenge Mode and we discuss it a little bit. We also mention that it may or may not be ready for this patch. As it is, it's not quite ready and therefore hasn't been included yet. However you can look forward to hearing more about that new mode in the coming weeks.

For now we hope you enjoy this update to the base game and please keep us in your hearts when it comes to deciding on leaving a positive review or not. Every little helps in that area for the games visibility as we are hoping to clamber up to 90% from our current 87%.

Thank you again for your trust, patience and support of our little indie game.
OTA IMON/RAW FURY

BIG content update coming in 1 week!

Yeah yeah, we said it was gonna be today but... you know how things are, sometimes Foam Gun gets confused with time and space stuff.

[previewyoutube][/previewyoutube]

SO! We are working on a big, sweet, surprising content update that will be released on July 19th, 10AM PT / 7PM CET / 6PM BST. We already teased some things but there will be much more, including quality of life improvements. Keep your eyes peeled and prepare for the arrival of Nix!



https://store.steampowered.com/app/2229560

Zet Zillions is 15% off during the Summer Sale! Prepare for the arrival of Nix!!

The Steam Summer Sale is here with tons of juicy discounts! Zet Zillions is getting its biggest discount til date, 15% off.

And we want to leverage the opportunity to announce our next BIG content update, on July 11th:

  • The Nix Story arc: The TRUE ENDING of Zet Zillions!
  • 3 New Bosses
  • 3 New Chapters
  • A new enemy type: the Voidlings




Who is Nix? Are you ready to find the conclusion of the story? We can't wait for you to discover it!

https://store.steampowered.com/app/2229560/