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Fae Farm Update 2.1.0 Coming January 22

Happy New Year, Fae Folk!

We ended 2023 with the release of our Coasts of Croakia expansion and Update 2.0 on December 14, and a QnA with our lovely community on December 21.
[previewyoutube]livestream[/previewyoutube]
For those who didn’t get a chance to watch the stream, we’re here to share our plans for the first part of 2024, starting with the imminent Update 2.1:

[h2]Update 2.1 coming January 22[/h2]

Next Monday, January 22 at 9AM Pacific Time, we will release the free Update 2.1 on all platforms. This update contains a number of highly requested quality of life improvements, as well as other polish improvements and bug fixes.

In this update, and in response to player feedback, we have made significant improvements to the single-player Pause behavior in Fae Farm, and how it interacts with both the World Clock (the in-game day time), and other game features:



- Using Construction and Decoration modes, inside and outside your home, will now pause the World Clock. Crafting and Conversion screens will still tick down time otherwise they would not continue to process.

- Buff and Debuff timers will now pause any time the World Clock does (for example when in the Pause menu). No more wasted potions! If a potion gives a passive effect like a speed boost, it may remain active while the World Clock is paused.

- When the World Clock gets paused, Animals and Jumbles will complete their current animation and then pause, and players will not be able to die.

- The World Clock will no longer tick down while on a loading screen.

In addition, the following improvements have been made to Pause in multiplayer:



- At the end of a day in multiplayer, the day will no longer automatically start. Instead, it will start when the first player chooses to move on from the Market Results screen. A new section has also been added to this screen to message to other players that you are ready to go or need them to wait, for cases where players are not communicating outside the game.

- If all players in a multiplayer session are either in the Pause Menu, Construction Mode, Decoration Mode, or on the End of Day screen, the World Clock will be paused. We intend to add to these “pause cases” for multiplayer to fully match the expanded single-player triggers in a future update.

Also in 2.1, as requested, players can now reclaim flowers (including hybrids) into seeds, which allows them to be moved between flower beds or even to other farms. Make sure to Reclaim instead of picking the flowers, if you want to use this feature!



Additionally, the Stats Panel has been redesigned in 2.1, and now shows clear timers and full descriptions for any active buffs or debuffs (including any equipped Trinkets on your Critter Pets from Croakia!). Now it should be much clearer what effects are active on you at any time, and when they are due to expire.



We’ll release the full patch notes later this week, but 2.1 also includes a number of other fixes and improvements including but not limited to:

- New dialogue lines for Pearl, Rosalind, and Tamael
- An updated objective for Animal Care Job Quest 10, and a new tracker in the Almanac to show how many animals you have successfully bred with a given Charm
- A fix for the “Wave of Emotion” side quest not completing
…and much more!



As a note, we do continue to investigate a number of rare but reported issues including loss of progress for multiplayer clients and a small number of new crashes. Once we have good fixes for these, we’ll get them out to players as soon as possible, outside of our content patch cycles.

[h2]Update 2.2 and Expansion 2[/h2]

As shared in December’s live stream, we have begun work on a further free Update (2.2) to release in the Spring. While we are still in the design phase, we intend this update to address player feedback in two particular areas of the game: expansion of romance mechanics, and further player control of game time. We’ll share more on our plans here once we are further through development.

With the Coasts of Croakia expansion now released, the Fae team is also full steam ahead on early development of Expansion 2, planned for release before the end of June. We don’t want to share too much this early (although there’s a little tease in December’s stream!), but we’ll be talking more in the coming months about what you can expect from this expansion, which will be free for all Switch players, and included in the Deluxe Edition or available for separate purchase on Steam and the Epic Games store.

[h2]Thanks, and the future[/h2]

We want to share a huge thank you to everyone who has supported Fae Farm, obviously including everyone who has picked up the game, but also our wonderful community, and all the great content creators that checked us out. We're committed to supporting Fae Farm into the future - we’ve shared here plans for early-to-mid 2024, and we're already looking forward to what may happen beyond Expansion 2.

We also want to thank those who took the time to send in thoughtful feedback and great bug reports that have helped, and continue to help, us make the game better for everyone. Our official Discord continues to be the best place to raise any questions or issues, and keep up to date with development updates (as well as meeting other cool Fae Friends!).

Many thanks,
The Fae Farm Team

Happy Holidays!

Good day, farmers from all around the world!

We launched Fae Farm in September and your enthusiasm and support since then have been giving us the energy to work on new content and updates. As often, it's been a matter of balancing our excitement to develop new content for the game while working on the improvements we knew would make this experience even better. The recent updates represent how we intend to keep this vision for the months to come.

This is just the beginning: We'll start the new year with as much commitment and passion as ever and you can be sure there's already plenty more in the making. As a wrap-up ahead of the new year, you may want to watch our latest livestream:

[previewyoutube][/previewyoutube]

If you've not joined us yet, now is a great time to do so: Fae Farm is part of the Winter Sale on Steam and you can get either the Standard or the Deluxe edition for up to 30% off.



We hope you'll enjoy playing Fae Farm during this holiday season and that it keeps bringing you all the cozy vibes you may wish for. Happy holidays and we'll be eager to see you again in 2024!

2.0.1 Patch Notes

Hi Fae Folk, just a heads up that we've pushed a hotfix build out to all PC users:

  • Fixed a issue where players with both the Cozy Cabin Variety Pack and the Coasts of Croakia content saw a blank Almanac and could not craft the new Coasts of Croakia cosmetic items.

Discover the new Coasts of Croakia DLC

The first DLC of Fae Farm, Coasts of Croakia, is releasing today! We're so excited to finally open the doors of this whole new realm and let you meet its adorable denizens. If you've not joined us in Fae Farm yet, this new DLC is included in the Deluxe Edition of Fae Farm (currently 30% off on Steam).

[previewyoutube][/previewyoutube]

Archi-pal-igo Park, the setting for Coasts of Croakia, is a magical place set on tropical rocky islands populated by wondrous adorable critters. With a new upgradable tool, the Conch, you can learn a variety of critter languages. Communicating with critters lets you befriend them and get them to tag along on your journey. Beyond the cuteness overload, pet critters grant you a dozen different types of buffs to equip.

Fae Farm: Coasts of Croakia is neatly intertwined with the main storyline, so players can start a new adventure and discover how this content and its new gameplay features weave into the main narrative. Alternatively, players who have completed the main story can easily jump right into the Coasts of Croakia content update and experience it as a standalone adventure.

In parallel to this new content and as part of the same update, several important improvements have been brought to the main game, including new and unique dialogs to existing vendor NPCs, the ability to store more items in house storage, more intuitive interactions with farm animals and several bug fixes. These improvements are detailed in the patch notes here.

UPDATE: Fae Farm 2.0.0 Patch Notes

Attention all Fae Friends, our latest update is here! Not only will you get a chance to discover the new realm off the Coasts of Croakia, we also want to make sure that your entire Fae Farm experience is as smooth as possible, so we’re sending out a general update for all Fae Friends on December 14 at 10AM PST /  5 PM UTC. Please read more for full details on what you can expect from our newest patch.

COASTS OF CROAKIA

The first DLC for Fae Farm, “Coasts of Croakia” is now available!
For those with the Deluxe Edition on PC, this content will automatically be enabled. For owners of the Standard Edition on PC, you can view more details and purchase this content from the new “Add-On Content” option on the main menu, or directly through steam here.

GAMEPLAY
  • The tool selector has been updated, and can now be tabbed through as before, or opened into a wheel instead for easier selection.
    - A short explanation popup will show when you first leave your house after the update.
    - This new wheel is accessed by holding either R or L on Switch, either RB or LB on PC controller, and is assigned to Q by default on keyboard (and can be rebound).
  • Your active tool will now persist when entering a new dungeon floor.
  • The time taken to craft items at the garden bench has been reduced by two-thirds.
  • Using the Vortex spell to harvest items will now respect Lucky Roll and Bounteous Fertilizer buffs.
  • Fixed a case where the wand could be unequipped if you swung it to attack while standing on or near a door switch in the Saltwater Mines.
  • Fixed a stuck state that could occur if you fell off the map and were overcome by miasma at the same time in the Floating Ruins.
  • Fixed respawned door orbs not being usable in the Floating Ruins.


PROGRESSION AND QUESTS
  • Experience earned from fishing has been significantly increased across the board.
  • The final seed unlock has been moved from Farming level 20 to level 19.
  • Fertilizers and seeds that unlock based on Farming level now show in the Progression screen.
  • The watering can is now instantly refilled when upgraded, for magical convenience.
  • Improved a case where you could get temporarily blocked on one particular floor layout of the Scorched Caverns if you did not have the Orichalcum Shovel.
  • Improved and clarified text in a number of Job Quests to make the objectives clearer.
  • Fixed romance and friendship quests asking you to "Show" items when it meant to "Give" them.
  • Fixed a repeated objective in the Finding the Wisp Mother main quest.
  • Fixed a bug where using the tutorial skip option would not add the base tools to your Almanac.


WORLD AND CHARACTERS
  • A new wayshrine has been added at Stay-A-While Bay. It can be unlocked using the newly-added Emerald Seal.
  • All vendor NPCs now have new and unique dialogue, rather than using the same shared pool of lines.
  • Fixed a bug that blocked some fall-specific NPC dialogue lines from playing.
  • All critters can now blink!
  • Improved the hint camera when approaching the Fae Gate to better frame it.
  • Fish should now be much less likely to swim through scenery.
  • Fixed some lamps in the world not lighting when it got dark.
  • Improved texture detail of some paths.
  • Fixed a graphical issue with fruit trees during the growth stage.
  • Fixed a graphical error that could occur when using tool special abilities behind trees.
  • Fixed and improved a number of other minor environment art issues.
  • Fixed eyebrows intersecting the square eye style.


ITEMS
  • The number of items that can be kept in House Storage has been significantly increased.
  • Faux Wood flooring can now be crafted at the Lumber Station.
  • You can now walk under Pergolas.
  • Removed the Study Wallpaper from Emily's Eccentric Extras shop (remains available at the House of Healing shop, where it was intended) and removed the Ribbit Wallpaper from the Notions of Potions shop (it is a job quest reward).
  • The Sporewood Curly Q Fence is now correctly made from Sporewood, not Flutterwood.
  • Fixed some items showing incorrect icons in the Almanac while they were undiscovered.
  • Fixed dropped Animal Charms displaying as the wrong item.
  • Fixed a number of items appearing under the wrong section of the End of Day summary screen.


ANIMAL CARE
  • Animal care interactions have been revised to be more intuitive:
    - With controller, the closest animal in the direction you are facing will be focused to interact with.
    - With mouse, you focus an animal to interact with by hovering the cursor over the specific animal.
    - If multiple animals are very close, ones with outstanding daily interactions are prioritized for focus.
    - An added visual indicator will show the animal you are focused on.
  • A number of other improvements and fixes have been made to avoid input conflicts between multiple animals, or between animals and stations on your farm grid.


MULTIPLAYER
  • Fixed a case where clients automatically received the Crystal Staff on joining a session where the host had unlocked it.
  • Fixed a bug where clients in a multiplayer session could see the wrong tool tier icon in the celebration moment after upgrading.
  • Fixed some cozy items still showing as their default colors for multiplayer clients after the host dyed them.
  • Fixed shade clouds popping in when closer than intended when playing as a multiplayer client.


INTERFACE
  • An option has been added to the main menu to view and purchase available add-on content. The Phoenix Labs Friends screen has been moved to a button input, listed at the bottom of the screen.
  • Improved feedback on trying to purchase a fishing rod or watering can upgrade that you already have.
  • Fixed a bug where the new season popup could get stuck on screen.
  • Fixed some places in UI where potions showed the base duration, and not the duration including any Potion Making level boosts you have.
  • Fixed the alphabetical sort in the Storage screen being in reverse order.
  • Fixed the wrong type of feed showing in the barn hint when you had none available.
  • Fixed a case where the dungeon UI could incorrectly state a door was open or closed.
  • Fixed a bug where the default tool was shown in the tool UI when you launch the game, rather than the upgraded tool you have.
  • Fixed a bug where some input prompts could stop displaying at the bottom of the screen during a play session, for example to Show Read Mail or Reset Relationship.
  • Fixed a stuck state that could occur if you quickly dismissed some settings menus on a fresh installation of the game.
  • Fixed a bug where certain wayshrines could not be selected when playing in Chinese, Korean, or Japanese.
  • Added a missing Select button prompt in the Edit Outfit screen.


MISCELLANEOUS
  • Improved handling of profanity filtering in player-set names.
  • Made updates to the base game credits, and added the credits for Coasts of Croakia.
  • Fixed an exploit where quitting and reloading could grant you the rewards from a shipping contract multiple times.
  • Fixed sound effects from the Rainbow Frog still playing after collecting it.
  • Fixed a number of typos and other text errors in English and localized languages.
  • Rebinding has been added for controllers on PC.Support for Nvidia's DLSS has been added and can be enabled in the Settings > Graphics menu on PC when using supported graphics cards.Improved behavior for confirming Graphics Setting changes, including adding a countdown and automatic revert.Quit options have been consolidated into one button the pause menu on PC - selecting “...to Title” or “...to Desktop” now happens in the confirmation popup.Reduced shadow pop-in on PC.


Thank You
We want to give a great big thank you all to the amazing people who submitted bug reports and are able to help us pinpoint these issues. If you spot any issues, please update us through our main support page.

We’ll see you in-game!

Sincerely,

The Fae Farm Team