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Fae Farm 2.2.1 - Patch Notes



Attention all Fae Friends, new update available! We want to make sure that your Fae Farm experience is as smooth as possible, so we’ve sent out a general update today. Please read more for full details on what you can expect from our newest patch:

BUG FIXES
  • Fixed a case where characters you are not married to were using spouse dialogue.
  • Fixed a bug where swimming animations were misaligned if wearing the Spring Petal Dress.
  • Fixed a bug where the location hints for the Hedge and Flowering Bush were incorrectly swapped.
  • Added missing localization for some Stuff-on-Stuff and item strings added in the Spring Update.


Thank You

We want to give a great big thank you all to the amazing people who submitted bug reports and are able to help us pinpoint these issues. If you spot any issues, please update us through our main support page.

You can also join us on Twitter, Discord, Instagram and TikTok to share your experience with us in Azoria.
We’ll see you in-game!

Sincerely,

The Fae Farm Team

Fae Farm: the Spring Update is now available!

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Spring is upon us, Fae Friends, and it's bringing a fresh new update, brimming with new content, features and options to make Azoria an even cozier place to call home and to make your character even more unique. The Spring update brings changes to the time speed, decorating, and romancing features as well as a vast array of new character customizations and items. Find out more in the patch notes below:

Fae Farm 2.2.0 Patch Notes


[h3]NEW FEATURE: STUFF ON STUFF[/h3]



A new feature has been added to the game that allows players to, well, put Stuff on other Stuff - time to clutter up your homes! Specifically, you can now place any inventory item (i.e. things you can sell at the market, not other decor) on the following constructible decor: Barrel, Carved Large Table, Crate, Desk, Display Stand, Fae Cart, Fae Table, Fae Wood Container, Floor Pillow, Round Table, Sideboard, Small Bookshelf, Stack of Books, Stately Wooden Desk

In addition, 29 new small items found around our world have been turned into inventory items so they can be used with the Stuff on Stuff system (with no gameplay effects). These are all available to craft at the Decoration Table: Baguette, Big Bowl, Candelabra, Candles, Charcuterie Board, Cheese Wheel, Decorative Rose, Empty Plate, Envelope, Exquisite Cake, Fresh Pie, Fruit Bowl, Glass Vase, Globe, Magnifying Glass, Mortar and Pestle, Open Book, Pan, Pasta Maker, Potion Bottle, Rounded Vase, Stew Pot, Tall Bottle, Tea Mug, Wash Bowl, Watering Can, Wine Glass, Wooden Stein, Wrapped Gift

[h3]NEW FREE COSMETICS[/h3]



A number of new cosmetic items have been added to the game for all players:
- 1 brand-new outfit has been added - you can claim the Spring Petal Dress for your inventory directly from a mailbox letter that will arrive on your next full day after updating.
- 4 full-size world items (Floral Arch, Potted Bush, Flowering Bush, and Hedge) have been added as constructible items players can use, unlocked via new scrolls placed around the world.
- 5 brand-new sets of wings (the Phoenix Wings, Purple Dragonfly Wings, Pink Shimmering Wings, Dust Moth Wings, and Bioluminescent Wings) are now available from the Wisp Mother.
- In addition, the Marquis’ “Ethereal Wings” are also now available to players at the Wisp Mother.



A number of new customization options have also been added to the Character Creator, free and unlocked immediately for all players: 16 new “vibrant” colors for hair, facial features, face markings, and eyes, 16 new “non-human” skin tones, 1 new “stubble”-type hair style and 9 new eye styles

[h3]GAMEPLAY[/h3]



- A new “Double-Day Length” option has been added to the Gameplay tab of the Settings screen, based on player feedback. When active, the World Clock will move forward at half the normal speed, and a snail icon will appear in the clock section of the UI for reference. In multiplayer, this option affects all players in a world, and is only controllable by the host.

- Players can now have Job Quests from more than one NPC in progress at a time (still one per NPC).
- Achievement Quests (the last in a NPC’s Job Quest line) now show in the Quest Log, and are pinnable, for convenience.
- Cleo's adventuring schedule has been adjusted so she spends less time inaccessible to players.
- The previously-equipped tool will now be automatically re-equipped when entering and leaving water.
- Fixed a bug where flowers would lose their color genes after being reclaimed and replanted.
- Fixed a rare state reported by some players where their save would not load, with a "Failed to load into - the game" error message. Please note that those affected should now be able to load in, but will be floating in an empty map until the end of the day, after which they should recover safely in the proper map.
- Fixed an issue where opening full-screen interfaces via keyboard shortcuts would not pause the World Clock in multiplayer.
- Fixed the Miasma, Freeze, and Heat visual effects still continuing to cover the screen when the World Clock is paused.

[h3]CHARACTERS & RELATIONSHIPS[/h3]

A number of additions have been made to interacting with your spouse when married:
- When your spouse is at a part of their daily schedule when they are around the farm, sitting in the “cozy area” near your home will have them come and sit with you.
- Emoting to your spouse will have them respond back to you.
- An amount of new post-marriage dialog has been added to romanceable NPCs, some with new conditions on them such as weather or time of day.

In addition, we addressed a number of cases where some unique dialog (for both romanceable and other NPCs) would not appear as intended in game:
- Fixed a bug causing dialogue lines intended to appear when at a higher relationship level with an NPC from appearing.
- Fixed a bug that was causing NPC dialogue intended for when they are engaged in specific activities (for example: catching critters, painting, or singing) to not appear.
- Fixed an issue where NPC dialogue intended for rainy days were not active during thunderstorms.
- Fixed a case where players could get stuck unable to progress relationships, and unable to propose, after the last date in a chain. Players in this state should be automatically recovered.
- Fixed a case where completing a relationship quest when it is available at the same time as a date could block further relationship progress. Players in this state should be automatically recovered.
- Fixed an issue where "romance increase" icons could continue to appear, and gifts continue to be given, to NPCs that you were already at the "Getting Serious" stage with.
- Fixed a case where players would incorrectly receive the "married" letter early if saving and loading while the Wedding Planning quest is in progress.
- Fixed a case where players could quickly select to go on a date with two NPCs when close together, resulting in a broken state.

[h3]WORLD & ITEMS[/h3]

- Fixed an issue where the seal pedestal in one of the Saltwater Mines maps could be sunken into the ground.
- Fixed trees in the Fae Realm having snow on them when it is Winter in Azoria.
- Fixed minor visual artifacting in the mist coming from a dungeon's exterior door.
- Fixed an issue where the eyes on Woolyhorns could pop in and out when getting closer.
-Fixed a small graphical issue with the Blue Catfish while in water.

[h3]INTERFACE[/h3]

- Fixed buff symbols and descriptions not showing on items for sale at August, Vera and Balarandi's shops.
- Fixed a visual issue in Construction Mode where items could appear as placeable (blue) when off the farm grid, where they cannot be placed.
- Fixed a bug with mouse input in the Mailbox where trying to click and drag the scroll bar on a long message resulted in re-selecting the first letter in the Mailbox instead.
- [Coasts of Croakia DLC] Fixed a visual issue where unequipping trinkets could look like multiple were gained in toast messages.

[h3]MISCELLANEOUS[/h3]

- Added further protections against saving client data when it is in a bad state (and could result in creating a new character when next rejoining the world).
- Further improvements to handling of common inoffensive words in the profanity filter.
Fixed a number of typos and other text errors in English and localized languages.

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Whether you just reached the shores of Azoria or have been roaming its magical paths for a while, we hope you'll enjoy playing with the additions and changes from this patch. We're now fully dedicating our efforts towards our second major expansion scheduled to release in June, so stay tuned for more information about it. Many thanks to our incredible community, for your support, for your feedback and reports, helping us bringing Fae Farm to its best. Our official Discord continues to be the best place to raise any questions or issues, keep up to date with development updates and meeting other cool Fae Friends.

Many thanks,
The Fae Farm Team

Fae Farm is on sale, get ready to welcome Spring!



Fae Farm is on sale this week on Steam! Both the standard and deluxe editions are available for up to 33% off.

Remember, you can now try Fae Farm for free: The single player demo lets you play through the first chapters of the game, and your save can be imported directly into the full game, should you choose to purchase it.



Now is a better time than ever to start playing Fae farm, as we’ve been working on a fresh Spring update brimming with new content, features and options to make Azoria an even cozier place to call home and to make your character even more unique. The Spring update coming next week will bring changes to the time speed, decorating, and romancing features as well as new character customization options and new decor items. This free update will launch next Thursday, March 21 and we can’t wait to let you enjoy it.

Fae Farm Demo is now available on Steam!



You can now try Fae Farm for free on Steam! The single player demo lets you play through the first chapters of the game. The demo save can be imported directly into the full game, should you choose to purchase it.

The free demo of Fae Farm is now available here.

If you enjoy the demo, now is the best time to buy Fae Farm on sale this week! Both the standard and the deluxe editions are available for up to 33% off.

Fae Farm 2.1.0 Patch Notes - January 22

Attention all Fae Friends, new update incoming! We want to make sure that your Fae Farm experience is as smooth as possible, so we’re sending out a general update for all supported platforms on January 22 at 9AM PST /  4PM UTC. Please read more for full details on what you can expect from our newest patch.

[h2]COASTS OF CROAKIA - CRITTER BUDDIES & GAMEPLAY[/h2]

- Improved following behaviour for critter buddies when on moving lilypads.
- Improved the idle animation of following Snail-type buddies.Improved critter positioning behaviour when taming a new critter buddy.Fixed a bug where a critter buddy’s protective bubble in dungeons would be missing if they started following while in the dungeon itself.
- Fixed a bug where multiple critter buddies could be following the player at once if they were in the taming dialogue at the End of Day.
- Fixed a bug where the prompt to pet your active critter buddy would disappear if you chose to talk with them, then backed out.Fixed missing audio for Dragonfly-type buddies when following, and generally improved audio behaviour for flying critter buddies.
- Fixed an exploit that could be used to duplicate Trinkets.
- Swapped the catch experience and sale prices for Frobins and Borealis to match the intended design.

[h2]COASTS OF CROAKIA - PROGRESSION & QUESTS[/h2]

- Fixed cases where the “equip a Trinket” objective of the “Please Visit the Gift Shop” quest could automatically mark as complete, or not complete correctly when equipping higher-tier trinkets.
- Fixed a bug where Magic Job Quest 10 would count progress twice if you had a critter buddy following you.
- Fixed a case where the "Exit Through The Gift Shop" achievement could trigger without actually equipping a Trinket.

[h2]COASTS OF CROAKIA - WORLD & ITEMS[/h2]

- Made a number of environmental art and collision fixes on Archi-Pal-igo Park, and around Grenu in Stay-A-While Bay.
- Critter spawn adjustments on Archi-Pal-igo Park:
- Added more spawn locations for base-game critters in some quiet areas of Archi-Pal-igo Park.
- For the new critters added in Coasts of Croakia, made the “common” types spawn 10% more often, and the “rare” types spawn 10% less often.
- Increased the per-day spawn chance for Gwurms and Sunslugs specifically (the rare Worm-type critters).
- Reduced the conching difficulty, and increased the time critters stick around before disappearing, for some critters that were more difficult than intended (such as Willow Wisps and some Worm-type critters).
- The Coasts of Croakia items Yellow Leaf Print Rug, Lily Pad Rug, and Croakia Rug now correctly return Cotton Fabric on deconstruction.
- Fixed a bug where the dropped version of Coasts of Croakia critters could look distorted after loading back into a save.

[h2]COASTS OF CROAKIA - INTERFACE[/h2]

- Added "new item" indicators to Riffs and the Conches in the Almanac.
- Added a message that appears if unequipping a Trinket with a full inventory, to explain it has gone to the Storage Shed.
- Fixed an input issue with the Buddy Binder screen that could cause some functions (like jumping) to not always work after closing it.
- Fixed the wrong slot being highlighted by default when opening the Buddy Binder using a controller.
- Fixed a bug where equipping a mana-increasing Trinket did not update the stats interface.
- Fixed a bug where equipping a Trinket from a full inventory would leave the full indicator on your interface.
- Fixed a bug where quitting and reloading a save could remove the current critter buddy’s icon from the interface.

[h2]COASTS OF CROAKIA - MULTIPLAYER[/h2]

- Fixed clients’ critter buddies persisting in the session after their owner player leaves.
- Fixed a bug where a critter buddy’s protective bubble in dungeons was missing for multiplayer clients.
- Fixed an issue that could occur where Worm-type critters’ "roll away" flee animation did not play for multiplayer clients.
- Fixed a critter's name missing in the taming dialogue when playing as a multiplayer client.
- Fixed a bug where nametags for remote players on Archi-Pal-igo Park could show up when viewing the Scorched Caverns entrance.

[h2]COASTS OF CROAKIA - MISCELLANEOUS[/h2]

- Improved hand contact with the Conch during animation transitions and on certain body types.
- Fixed a minor visual seam that could be seen on Worm-type critters.

[h2]MAIN GAME - GAMEPLAY[/h2]

In response to player feedback, significant improvements have been made to the single-player Pause behaviour in Fae Farm, and how it interacts with both the World Clock (the in-game day time), and other game features:

- Using Construction and Decoration modes, inside and outside your home, will now pause the World Clock. Crafting and Conversion screens will still tick down time otherwise they would not continue to process.
- Buff and Debuff timers will now pause any time the World Clock does (for example when in the Pause menu). No more wasted potions! If a potion gives a passive effect like a speed boost, it may remain active while the World Clock is paused.
- When the World Clock gets paused, Animals and Jumbles will complete their current animation and then pause, and players will not be able to die.
- The World Clock will no longer tick down while on a loading screen.

In addition, the following improvements have been made to Pause in multiplayer:

- At the end of a day in multiplayer, the day will no longer automatically start. Instead, it will start when the first player chooses to move on from the Market Results screen. A new section has also been added to this screen to message to other players that you are ready to go or need them to wait, for cases where players are not communicating outside the game.
- If all players in a multiplayer session are either in the Pause Menu, Construction Mode, Decoration Mode, or on the End of Day screen, the World Clock will be paused. We intend to add to these “pause cases” for multiplayer to fully match the expanded single-player triggers in a future update.
Planted flowers (including hybrids) can now be reclaimed to seeds in Construction Mode, allowing them to be replanted elsewhere. The newly added seeds can also be sold: the base colours for 3 Florins, and the variant colours for 5 Florins.
- The Vortex Spell and Wind Potions can now affect fruit trees and berry bushes!
- Added a fade to animals' catch up teleport, so it looks less abrupt.
- Fixed an issue with Propagation Hives that could cause fruit trees to be spawned outside of the buildable area of the farm. Any of these existing rogue trees should be cleaned up at the start of the next game day.
- Fixed a case where animals may not eat on a given day, resulting in no generated material for that day (occurred if animals were not called out of the barn and the player did not enter it).
- Fixed a bug blocking use of the Conch, Staff, Critter Net, or Fishing Rod at the start of a new day, if they were equipped when the previous day ended.
- Swapped the catch experience and sale prices for Frobins and Borealis to match the intended design.

[h2]MAIN GAME - PROGRESSION & QUESTS[/h2]

- Animal Care Job Quest 10 has had its objective changed based on player feedback - it now requires only successfully breeding each charm-coloured animal (of any type) once. Base animals are no longer required. In addition, a “Successfully Bred: Yes/No” tracker has been added for each colour charm in the Almanac so you can track your progress.
- Fixed an issue blocking completion of the "Wave of Emotion" side quest.
- Fixed an edge case stuck state that could occur when choosing to skip Chapter 1 on a new save, then quitting out.
- Fixed an edge case state where players could get stuck in main quest progression and not unlock the first quest of a new chapter. Any players who are currently in this state will be recovered by the update and able to continue.
- Fixed a bug where progress on sprite bundle quests could be partially reset after saving, quitting, and loading back into the game.
- Fixed Animal Care Job Quests 3, 6 and 9 to now actually reset partial progress when starting a new day, as intended.
- Fixed friendship quests having a chance to request Coasts of Croakia items for players who did not own Coasts of Croakia.
- Fixed an issue where new areas could appear on the map early, when they were intended to appear on the next day.

[h2]MAIN GAME - WORLD & CHARACTERS[/h2]

- Added unique vendor dialogue to Pearl, Rosalind, and Tamael.
- Adjusted Iron Ore and Coal deposits to be more visually distinct.
- Added a prompt to the A-frame board in the market that lets you view the previous day's sales.
Improved Jumbles spawning in bad positions in the Floating Ruins.
- Adjusted the position of the Artisan Table, Beverage Station, Decorating Table, Food Prep Table, Gem Polisher, Lumber Station, Seal Crafting Station and Stone Forge to be better aligned with the construction grid.
- The cooking hearth now "wiggles" when it is in progress, like the other crafting stations.
- Fixed a corrupted texture displaying in the floor of the second animal barn.
- Fixed a case where spouses may not turn up to their own wedding due to a scheduling conflict.
- Fixed a bug causing Alaric to sit drinking tea on an invisible chair on thunderstorm evenings. Spooky.
- Fixed a bug where jumping around in an upgraded house could unintentionally show parts of other floors.
- Fixed sand in the Saltwater Mines being unintentionally affected by time of day lighting.
- Fixed an issue that could cause Octowheels to get stuck in the Saltwater Mines.
- Fixed a bug that could cause Blamps to be visible for a frame before their spawn animation played, in the Scorched Caverns.
- Fixed a bug where empty mushroom spots could be interacted with.
- Fixed the Fishing Rod's line and some other VFX not properly displaying over the hot spring near the Frozen Farm.
- Fixed a small area of the mountain where the blizzard effect did not consistently display.
- Fixed a number of crops that did not sway in the wind as intended.

[h2]MAIN GAME - ITEMS[/h2]

- Improved clipping that could occur with some unlockable outfits when using some player body types.
- Improved the detail on outfits when viewing them on the player in the Inventory.
- Changed text on the Market Earnings screen to better reflect that it is the previous day's earnings.
- Fixed Frog Tile Flooring not being available in the game. It's now available for purchase from Balarandi.
- Fixed a bug where the dropped versions of a number of frogs and sprites did not animate.
- Fixed the visual preview of the Animal Lure's area of effect not showing appearing when placing it.

Economy adjustments:
- To better enable decoration and creativity, many rugs and fences have had their crafting cost reduced from refined materials (like Beech Lumber or Cotton Fabric) to a lower amount of their unrefined form (like Beech Logs or Raw Cotton). Fancier designs will still require more materials than the basic designs. Please note that reclaiming already placed versions of the affected items will now give you back the new costs.
- Maple Moths now sell for 60 Florins (up from 30), and Queen Bees now sell for 40 Florins (down from 50).

[h2]MAIN GAME - INTERFACE[/h2]

- The Stats Info overlay (accessible with Z by default on keyboard, or pressing RS/R3 on a controller) has been significantly updated. It now includes clear countdowns and effect descriptions for all active buffs and debuffs (including those from Trinkets).
- Updated some text on the Coziness screen to give better in-game clarity on how the "main home" system works.
- Added an indicator to the HUD for the duration of the Faerie Fire spell.
- Added the ability to scroll the requirements panel for Job Quests.
- Expired contract earnings have been moved to the Other section of the Market Results screen.
- Fixed a bug where you could get stuck after choosing to exit the Customization Mirror without saving.
- Fixed an input issue causing some controls to not function as expected after placing a Grass Patch.
- Fixed the incorrect button being shown for the Equip function on the new Tool Wheel tutorial screen.
- Fixed a bug where loading screens would not fade in/out if you had chosen to skip Chapter 1 on a given save.
- Fixed a bug where the Crystal Staff image did not appear in the celebration moment after unlocking it.
- Fixed a bug where the last-hovered colour was used to dye house trims, rather than the selected one.

[h2]MAIN GAME - MULTIPLAYER[/h2]

- Fixed a case where deleting your own local saved data could cause your progress to be lost in another player's world.
- Fixed "backpack is full" messages not displaying for multiplayer clients.
- Fixed a soft lock that could occur if a client player was in the dye screen when the host left a multiplayer session.
- Fixed a bug that could cause tougher fish to not get tired as often as intended when a client in a multiplayer session.
- Fixed a loading loop that could occur if the host ended a multiplayer session while a client was joining, and the client stayed on the error screen for a short time before trying to proceed.
- Fixed a bug where a joining client could briefly be seen in an odd animation as they loaded into a multiplayer session.
- Fixed a bug where the wrong character portrait could appear for joining players in a multiplayer session.
- Fixed a bug where clients in a multiplayer session could not see the portrait for the host on the Map.
- Fixed an issue where expired Shipping Contract earnings did not appear on clients' Market Results screens.
- Fixed an issue where clients of a multiplayer session saw empty results on the Market Results screen when interacting with the billboard.
- Fixed clients of a multiplayer session not getting a notification when the host accepted a Shipping Contract.

[h2]MAIN GAME - MISCELLANEOUS[/h2]

- Improved handling of common names in the profanity filter.
- Fixed the credits not appearing correctly at the end of the story, following the 2.0.0 patch.
- Fixed a bug where the title screen music stopped playing after encountering an error joining a session.
- Fixed a number of typos and other text errors in English and localized languages.