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New Stars News

Frontier v2.0.0-beta

A new update has been launched.

[h2]Experimental Multiplayer Support:[/h2]
  • Has been in the works since July 2022.
  • Should work, but is unstable.
  • Tested to work between two Steam accounts, but not tested between different regions.
  • Loading multiplayer save functionality was added, but not thoroughly tested.
  • Multiplayer games may not start with huge or impractical maps.


Throughout development, New Stars has been largely been focused on a singleplayer experience for simplicity, and multiplayer playtesting wasn't really playtested due to development contraints etc., but I am adding it because I believe it should now work to an okay standard - no guarantees though.

[h2]New map size "Impractical" - 1000 stars:[/h2]
  • As the name suggests, this map size is chaotically large.
  • Won't work with multiplayer (packets are too big).
  • Suggested by Grendain.


There were other improvements, such as the main menu theme being different, and some bug fixes, but I forgot the rest.

1.10.0 "Frontier"

Map presets have been added, along with general improvements.

[h2]Added[/h2]
  • Map presets -> Save map settings, in the main menu, in a similar way to empire presets.


[h2]Improved[/h2]
  • Pause menu -> Map settings text -> now displays all map settings rather than a few.
  • Empire icon -> Added subtle shadow to icons for more visual depth.
  • UI -> Button -> More buttons now have a click SFX in main menu (delete button).


[h2]Changed[/h2]
  • Map seed -> Seed now supports being saved as text instead of just numerical.
  • Starbase -> Damage dealt for each level changed from `16`, `32`, `48` to `16`, `24`, `32`.


[h2]Fixed[/h2]
  • Ship builder -> Combat mode -> Ships only shoot once after engaging combat mode.
  • Galaxy -> Visual spawns inside ubiquity.
  • Main menu -> UI -> SFX not balanced for some selector inputs.


[h2]Removed[/h2]
  • Music -> total tracks reduced from 68 to 50.


https://wiki.newstarsgame.com/Update_1.10

1.9.0 [10.08.2024]

Update improving empire customization and stability.

[h2]Added[/h2]
  • Add: Create Game -> Saveable and loadable empire presets.

[h2]Improved[/h2]
  • Create Game -> Empire -> Wider range of popular standardized colours, and doubled amount of colours to choose from 32 to 64.
  • Ubiquity -> Starbases -> Replace old turret prefabs with new turrets.
  • Create Game -> Allow empire presets a chance to spawn in (if enabled by player).

[h2]Fixed[/h2]
  • Fix: Create Game -> Map size setting not initially synced with actual value (i.e. appeared as 'duel' when map size was actually 'small').
  • Fix: Create Game -> Clicking 'Main' to exit origin selection and 'Play' randomizes the empire being customized, resulting in lost customization.
  • Fix: Fleet panel -> Esc key cancels fleet orders, when it used to close panel.
  • Fix: Create Game -> After starting game, galaxy visual sometimes does not match customized visual type.

[h2]Changed[/h2]
  • Hyperlanes -> Base hyperlane density from 0.4 to 0.5.

[h2]Removed[/h2]
  • Remove: Create Game -> Map -> Cached/saved values -> Conflicts with network synced value leading to unexpected map generations.


newstarsgame.com/changelog

New Stars DevLog #24 | Empire Presets, New Wiki, and more...

It's been a while since the last dev log. Here are some recent developments for New Stars, with emphasis on empire customization.

[h2]Empire Presets[/h2]
Many games have a feature where you can save customizations. New Stars now has this!



Six new default empire presets have also been added. Also, empire presets have a 5% chance to spawn in the galaxy, unless you toggle their ability to spawn by clicking the alien icon.



The six default presets cannot be deleted since they have plot armour, and may also be changed later. In addition to improving empire customization, some bugs have been fixed that caused empire customizations to be lost when navigating the main menu.

[h2]New Stars Wiki[/h2]
I am excited to announce the an official wiki has been launched at wiki.newstarsgame.com. Players have suggested this before, and its implementation is underway.


This is a work in progress, and content is gradually being added. Note that 100% uptime cannot be guaranteed, since it is locally hosted, and as of writing, the server has a restart schedule of every 12 hours. You can check uptime graphs at newstars.statuspage.io.

[h3]Changelog[/h3]
The changelog has been moved to wiki.newstarsgame.com/changelog, where new update changes will be listed.



[h2]New Worlds[/h2]
The 'New Worlds' demo is complete and is available on newstarsgame.com/new_worlds.


Note: New Worlds is not a separate game, but a simple demo/prototype of a new colony system. I am not likely to integrate this colony building system to the game since there is already too much to do, although it has been around for 4 months now and has been released since the last post.

[h2]Other Changes[/h2]
Other changes include galaxy visual improvements, optimizations and bug fixes.

[h3]Galaxy Visual Improvements[/h3]
Customize the galaxy visual from main menu.



[h3]Adaptive Hyperlane Colours[/h3]
Hyperlanes better match with galaxy colours. This only changes the blue and gold galaxy hyperlane colours.



[hr][/hr]
[h3]Stay tuned for more updates...[/h3]
Feel free to comment your suggestions below.

🪵 View the Changelog: newstarsgame.com/changelog.
📖 Read the Wiki: wiki.newstarsgame.com.
⭐ Wishlist New Stars to support development.

This page is intended to be a development preview, which may not reflect the final state of the game.

1.8.2 "Gateway" [31.07.24]

[h2]Fixed[/h2]
  • Fix: Combat -> Min range on turrets often freezes battles indefinitely [ships automatically moving towards targets results in no shots being fired].
  • Fix: Combat -> All projectiles are not visible in combat (outside ship builder).
  • Fix: Saving system -> Saving sometimes corrupts for the yearly auto save (race condition).

[h2]Improve[/h2]
  • Combat -> When a turret exceeds min range, its damage is halved, instead of 0.

[h2]Note[/h2]
  • Laser turrets visuals don't currently work, but all other turret projectiles should now appear as expected.


https://wiki.newstarsgame.com/Update_1.8.X#1.8.2