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New Stars News

1.6.3 'META' [07.03.2024]

Animated combat fixes.

[h2]Fixed[/h2]
  • Fix: Fleet -> After battles, fleets sometimes enter FTL in the middle of systems.
    • When a fleet enters a battle, the order that was paused assumes the last position before the battle started, therefore ships appear to teleport out of nowhere, when resuming order, after battle ended.
  • Fix: Seamless VFX -> Meteor VFX spawns while viewing system or ship builder.
  • Fix: Ubiquity -> Animated Combat -> Projectile VFX is not scaled correctly.

[h2]Tweaked[/h2]
  • Tweak: Combat System -> Increase pace of battles (damage effectiveness increased).
  • Tweak: Animated Combat -> Remove ship movement speed reduction during battles.


View changes from previous updates: newstarsgame.com/changelog.

1.6.2 'META' [29.02.2024]

Patch for inevitable combat bugs that were created from the pathfinding rework star system rescaling.

[h2]Improved[/h2]
  • Improve: Ship Builder -> Toggling should re-open Ubiquity if Ubiquity was open.
  • Improve: Animated Combat -> Restore old burnout material that is less ugly.

[h2]Fixed[/h2]
  • Fix: Interaction Manager -> Diplomacy Panel -> Clicking away does not close.
  • Fix: Ubiquity -> Solace turret ambience is sometimes heard during battle.
  • Fix: Animated Combat -> Explosion VFX not visible when ship is destroyed.


View changes from previous updates: newstarsgame.com/changelog.

1.6.1 'META' [26.02.2024]

1.6.1 'META' [26.02.2024]
Patch of crashing bug, and Ubiquity bug fixes.

[h2]Fixed[/h2]
  • Fix: Starbase Panel -> Opening panel crashes game.
  • Fix: Ubiquity -> Initial Load -> Ship colours are incorrect on initial load.
  • Fix: Ubiquity -> Ship trails do not appear the first time a star system is being viewed.


View changes from previous updates: newstarsgame.com/changelog.

[hr][/hr]
Includes changes from v1.6.0:

1.6.0-prerelease 'META' [23.02.2024]
AI is now mostly multithreaded.

[h2]Optimized[/h2]
  • Optimize: AI -> Colony and military calculations now use parallel processing.

[h2]Tweaked[/h2]
  • Tweak: Cooperative Militarist -> Join Wars -> Can invite to wars when the recipient has an open attitude with the enemy, instead of cautious.


View changes from previous updates: newstarsgame.com/changelog.

1.5.1 'META' [13.02.2024]

Bug fixes and optimizations.

[h2]Fixed[/h2]
  • Fix: Resource Manager -> Occupation cost shows without occupying starbases.
  • Fix: Battle -> Retreat -> Sometimes retreats to systems with enemies in, meaning the battle continues.
  • Fix: Load Save -> Does not update resource count.
  • Fix: Agendas -> Opinion modification does result in correct values.


[h2]Optimized[/h2]
  • Optimize: AI agendas and AI opinion calculations now use parallel processing.


View changes from previous updates: newstarsgame.com/changelog.

1.5.0 'META' [09.02.2024]

1.5.0 'META' [09.02.2024]
Over 2 weeks in the making. Reduction in monthly lag spikes with parallel optimization for AI, and saving.

[h2]Optimized[/h2]
  • Optimize: Saving System -> Parallel optimization for saving, eliminating lag spikes from saving/auto-saving.
  • Optimize: AI -> Parallel optimization for AI starbase, and diplomacy handling.
    • Diplomacy handling was the laggiest part of the AI.
    • Foundation added for further AI optimization.
    • There should now be a noticeable reduction in monthly lag spikes.
  • Optimize: Events -> Some non-critical events are no longer received, especially when the player is not involved, preventing lag.
    • Updates affected include: relations changed, colony orders, starbase orders, and fleet orders.

[h2]Improved[/h2]
  • Improve: Tooltip -> Right-click to toggle pin tooltips in place.

[h2]Fixed[/h2]
  • Fix: Animated Combat -> Ship movement was too slow when moving towards the target.
  • Fix: Animated Combat -> Temporary workaround to allow random turrets to fire visually to fix turrets not appearing to fire when expected.
  • Fix: Ubiquity -> Ships spawn out of bounds, on saves before `v1.3.0`.


[h2]Changed[/h2]
  • Change: Colony -> Now uses ID of colony number, not parent system ID in saves.

[h2]Tweaked[/h2]
  • Tweak: Galaxy -> Increase galaxy visuals scale for duel map size.
  • Tweak: Camera -> Increase movement speed in ubiquity system by `1.5x`.
  • Tweak: Main Menu -> Scroll sensitivity of create empire/map increased.

[h2]Balanced[/h2]
  • Balance: Tech -> Repeatable starbase capacity techs now give `+2` instead of `+1` designation slots.
  • Balance: Occupation Cost -> Reduced base cost of occupation from `1` to `.5` per occupied starbase.

[h2]Behind the Scenes[/h2]
Addition of e2e tests to improve stability.
[h2]Note[/h2]
Save files before v1.3.0 (12th January 2024) previously have loaded fleets out of bounds, due to star system rescaling, but are now repositioned within the boundary.

View changes from previous updates: newstarsgame.com/changelog.