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New Stars DevLog #20 - Mistakes Were Made, Scope of the Game, and more...

Early-Access - Mistakes Were Made

The early-access launch hasn't gone smoothly so far for a few reasons.

https://steamcommunity.com/games/2231270/announcements/detail/3871469509823929286

[h2]Miscommunication: State of the Game[/h2]
In the last post, I didn't make it clear enough that the game only had the bare minimum early-access standard, but used overly-technical terms and didn't go into enough details.

The original post draft was a lot more pessimistic. Here is an example of notes I had for the release post:
- "the game is absolutely not finished"
- "unfortunately, the game has a long way to go to be stable and polished"

This was written when it was taking many extra days to fix and balance each playmode.

I will say there were many issues after release that I have never seen in development such as device-specific GPU memory leaks, and device-specific memory leaks that are still not fully resolved. These require lots of time to fix, and delay features being added.

I personally think the game is often fun to play, at least when things don't break, although I was not 100% happy with the state of the game on release but the release date was decided for 2023. I will say the state of the game is better now than it ever has been.

[h2]Miscommunication: Intended Scope/Scale of the Game[/h2]
I didn't define a roadmap, because I don't know what the game will look like next year except from a lot more stable, which may have caused the current expectations not matching the scope of the game.

[h2]December 2022: When Times Were Simple[/h2]
I first intended to release in December 2022, or January 2023. However, I decided to expand every aspect of the game, for better or worse, before releasing.

This is what the game looked like over a year ago:


https://www.youtube.com/watch?v=hxy9r4FKq2w

[h2]2023: Overdevelopment[/h2]
When I decided to improve the game at the start of the year, by adding animated star systems, animated combat for the purpose of depth, decoration, and polishing, although it increased the scope of the game. I think that may have also disproportionately increased expectations and did double development time as such.

[h2]Future Roadmap[/h2]
There will be no hardcore development over a prolonged period of time. It won't happen because I have already done that for a year and it is unsustainable, and possibly a mistake in the first place.

I plan to develop the game until it is a lot more stable/polished, and then we will see from there what to do, with improvements based on player suggestions, balancing, and many bug fixes. The 'shallow' mechanics such as combat could definitely be improved upon, if that is what players desire the most. However, time and resources may be limited so features will have to be prioritized.

[h2]Some things are overdeveloped, some things are underdeveloped[/h2]
So even if workshop support, 1000 game events, localization, and multiplayer would hypothetically be added, the game would be still underdeveloped, as the other things players care about are ignored. I think this will change feature priorities.

My idea for the scope of the game is similar to Northgard and Civilization inspired mechanics, with Stellaris inspired visuals, without the overly-complicated mechanics. I think that has been achieved, although the foundation is not set in stone, and content and polishing can still be added over time such as game events, turrets, origins etc.

[h2]What Went Well[/h2]
Since I didn't start this project primarily for money, it is good that the release caused less attention than expected, but future development would have been harmed more if that happened, and focus would have been diverted away from bug fixes and improving the game.

[h2]2023 Plan[/h2]
There has been 6 patch updates with many bug fixes since early-access release, and there is more to come. I may consider at least one or two features/improvement this year, but we will see.

[h2]New Pricing[/h2]
As a result of all this I plan to reduce the price of the base game further by from $20.99 to $19.99.

This will be effective after 26th of December, after the 10% launch discount has ended, so the players who buy before the discounted price still get a better deal.

[hr][/hr]
[h3]Stay tuned for more updates...[/h3]
Feel free to comment your suggestions below.

🎮 Playtest New Stars: discord.io/adamjr.
⭐ Wishlist New Stars to support development.

This page is intended to be a development preview, which may not reflect the final state of the game.

Credits:
- Star satellites icon by Lorc under CC BY 3.0

1.0.6 'META' [23.12.2023]

1.0.6 'META' [23.12.2023]
Hotfix fixing saving system bugs players encountered.

[h2]Fixed[/h2]
  • Fix: Load game -> Map does not generate correctly -> "Saved games will not work" -> The game was not generating the correct map size to load the save from.
  • Fix: Load save -> Resource counts do not always update and show negative values.


View changes from previous updates: newstarsgame.com/changelog.

1.0.5 'META' [22.12.2023]

1.0.5 'META' [22.12.2023]
Bug fixes.

[h2]Fixed[/h2]
  • Fix: Colony -> Planet composed entirely of farmers is not producing enough food.
  • Fix: Colony -> Population does not grow with 0 food, even though it is not starving.
  • Fix: Star system -> Cannot colonize void world if a broken world is spawned before it.


[h2]Balanced[/h2]
  • Balance: Colony -> Capital buildings now produce 2 energy to offset deficits.


View changes from previous updates: newstarsgame.com/changelog.

1.0.4 'META' [22.12.2023]

1.0.4 'META' [22.12.2023]
More fixes and UI tweaks.

[h2]Added[/h2]
  • Add: Bug reporting interface -> Save files are now sent with bug reports, to make it easier to reproduce bugs.

[h2]Improved[/h2]
  • Improve: Colony panel -> Updated summary icons.

[h2]Possible Fix[/h2]
  • Possible fix: Game -> Game boots into windowed mode by default (default was set to windowed and 720p in player settings).

[h2]Fixed[/h2]
  • Fix: Create subject -> Does not update empire borders.
  • Fix: Bug reporting interface -> Send button was missing tooltip info.
  • Fix: Subject -> Subjects should join union when overlord forms union, as they are still subjects.
  • Fix: Main menu -> Loading screen, load menu, etc., were not visible when opened.

[h2]Tweaked[/h2]
  • Tweak: Game event -> Colony extreme polar regions -> First option now gives `90` science instead of `100`.


View changes from previous updates: newstarsgame.com/changelog.

1.0.3 'META' [21.12.2023]

1.0.3 'META' [21.12.2023]
Some fixes.

[h2]Fixed[/h2]
  • Fix: Create empire -> Empire name and colours are randomly changed when creating a game -> "Unable to choose EU flag background colour as primary colour."
    • Also added official EU colours to colour picker.
  • Fix: Animated combat -> Hyper-janky turrets when time is at 2x speed (turrets fire extremely fast).
    • Now turret firing speed is constant on all timescales.
  • Fix: Ubiquity -> Planet name appears in tooltip instead of "Unknown" for unknown systems.
  • Fix: Ubiquity -> Having around 20 ships in one system causes lag spikes every in-game day [optimize].
  • Fix: Solace ship builder -> Hologram turrets are not affected by master volume or ambient volume.
  • Fix: Ubiquity -> Ships often jump around when moving, especially in animated combat, especially at 2x time speed [happens after winning battle].
  • Fix: Animated combat -> Ships continue shooting after destroyed.
  • Fix: Silent state -> Stealth fleets should not meet players in system.
  • Fix: Ubiquity -> When move fleet into Ubiquity hyperlane that is neutral, war confirmation does not show, leading to nothing happening.
  • Fix: Fleet panel -> Fleet capacity UI adds up ship count instead of ship size.
  • Fix: Game event panel -> Selecting option is not disabled when reopening the ping, allowing options to be selected multiple times.
  • Fix: Occupy colony -> Sets colony of `22` population to `1`.
  • Fix: Settings -> Vsync is not applied in-game when set in main menu.
  • Fix: Animated combat -> Beam turrets beams are not visible.
  • Fix: Solace ship builder -> Ship stats -> Some costs overflowed the ship stats UI.
  • Fix: Fleet panel -> Fleet capacity for civilian ships (i.e., builders) shows 2/1.

[h2]Possible Fix[/h2]
  • Possible Fix: Crashing bug after playing game for "half an hour", then game does not re-open (may be device-specific).

[h2]Improved[/h2]
  • Improve: Ubiquity -> Hyperlane -> Improve tooltip to indicate whether borders are closed or not.

[h2]Tweaked[/h2]
  • Tweak: Game events -> Colony dangerous wildlife -> First option gives 120 instead of 100 food on standard speed.
  • Tweak: Ion flux -> Changed icon for turret to not be a duplicate of ion stream.




View changes from previous updates: newstarsgame.com/changelog.