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The Elder Scrolls III: Morrowind News

Elder Scrolls 6 will keep Skyrim's approach to levelling and "traces" of its magic, says former Starfield designer


The Elder Scrolls 6 is going to be a mixture of new ideas and RPG systems that go all the way back to The Elder Scrolls 4: Oblivion, according to Bethesda's former design director Bruce Nesmith, who was lead designer on The Elder Scrolls 5: Skyrim and senior designer on Starfield. In particular, Nesmith reckons it will "absolutely" continue with Skyrim's approach to levelling and progression, whereby you improved skills by performing the associated actions. He also thinks the game will "probably" retain elements of the magic system he designed for Skyrim, which broke away from Oblivion and Morrowind in being simpler to understand and more immediately powerful, at the price of flexibility and inventiveness.


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'Coups, schisms, near-death experiences': The scarcely believable 22-year development of a Morrowind mod older than the game itself




Not many mod projects have 122-page chronicles of their own history, but then not many mod projects are Tamriel Rebuilt, a mod for The Elder Scrolls 3: Morrowind whose aim is to, well, build Morrowind. The rest of it, I mean. Because in spite of the name, Morrowind doesn't actually contain its entire titular province...
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If Bethesda are remastering Oblivion and Fallout 3, why not Morrowind?

According to leaked documents, Microsoft are/were remastering Oblivion and Fallout 3. This is boring. The past decade of innumerable remasters has been boring enough, but remastering these two games is particularly boring. When even bother when all Bethesda have made since Oblivion is Oblivion remakes with added spacesuits or yelling? Boring. But while I think the torrent of remasters is a miserable sign of big publishers just giving up, if they're going to do it anyway: why not Morrowind?


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The Elder Scrolls Morrowind 'rebuilt' as a Starfield-esque retro FPS

The Elder Scrolls Morrowind engine might seem outdated by now, superseded by Skyrim, Fallout 4, and of course the vibrant new visuals of Starfield. But the Bethesda RPG game remains a reliable old workhorse, capable of surprising us more than 20 years after it first launched. We've seen mods, overhauls, and even a full Morrowind remake, but the tech underlying Bethesda's beautiful beast is useful for much, much more. Enter RoboWind Construct, a new shooter with hints of System Shock, Deus Ex, Half-Life, and maybe a glimpse of an alternate universe where Starfield was built as an FPS in the '90s. And it's all, somehow, built on the same systems as The Elder Scrolls Morrowind.


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Starfield's "are planets planets" debate recalls the amazingly weird cosmology of Elder Scrolls


You may have noticed a mounting squabble between Starfield fans and detractors concerning the game's planetary maps, triggered by some leaks or fake leaks over the past week. Said skirmish has now escalated to "-gate" status, with "Tilegate" doing the rounds on forums and even creeping into search results, presumably much to the alarm of innocent, unaligned ceramics company Tilegate Trading Llc in Florida. The nub of the dispute seems to be thus: some people claim the procedurally generated tiles that comprise many Starfield environments actually glue together into complete globes, so that you can see and walk from one to the other and, indeed, all around the equator, while others claim they're discrete maps with invisible walls, similar to those of the astonishing "dreamable" space sim Noctis.



Who knows, we might have an under-embargo Starfield review in the works that will lay matters to rest. In the short term, the uncertainty about whether Starfield's planets are actually planets puts me in mind of comparable celestial angst in Bethesda's Elder Scrolls games, where planets are more properly described as planes of existence, conjured by immortal beings, which sort of orbit the mortal world of Tamriel. I've been revisiting how Bethesda's mainstay fantasy games thought about outer space in the run-up to Starfield, and while I'm intrigued by the new game's portrayals of celestial mechanics (latest discovery: the Starfield starmap represents stellar and planetary gravity as dimples on a kind of galactic tarpaulin, as in old Stephen Hawking documentaries), I'll be very surprised if it offers anything quite as wonderfully bizarre.


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