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POSTAL 2 News

A Merry Christmas, to all our fans!



Ah, Christmas… I hope you will excuse the rushed nature of this little holiday message, as I am currently at a bus station, waiting for a bus to visit my relatives. I could have just wrote “Merry Christmas, everyone!” and left it at that, but I had some more sincere thoughts on the mind that I wanted to share.

It would be easy to just wish everyone a merry Christmas, and to say that we hope your holidays are filled with nothing but joy and love, but we know it doesn’t always work out that way. While some are finding it easy to cozy up with loved ones, with a big merry feast, others are alone and dealing with hardships. Christmas itself doesn’t magically make everything better for everyone, everywhere. A lot of us still end up having to deal with unfortunate circumstances. Maybe you find yourself alone this year. Maybe you are forced to work, or otherwise spend the evening away from your loved ones. Maybe some recent tragedy has left a painful scar. We know all too well how rough life can treat you, when you're supposed to be given some reprieve, at least once a year.

But ultimately we cannot expect circumstances to carve our happiness for us, can we? Happiness is not something that just happens; it is hard-fought and earned through striving for it, in spite all the gut-punches that life and circumstance may throw our way. It is self-made, through a stubborn desire to not allow things beyond our control to dictate how we should feel and how we should spend our days. We are the masters of our own fate, and we make our own joy when there is none to be found. That is the resilience of the human spirit.

So from the bottom of our hearts, to all our fans, friends, family and loved ones, to all the freaks, NEETs, creeps, loners and weirdos out there, we wish a very Merry Christmas and we sincerely hope that all of you manage to find the will and stubbornness to find some joy and happiness tonight!

New 5023 Update, for POSTAL 2 and Paradise Lost



Phew, this has taken a while! As we just recently finished up our long promised update for POSTAL Redux, we then got to work on finishing up some other overdue promises for everyone’s favorite urination simulator POSTAL 2, and today we are proud to announce that those promises have come to pass. We have just rolled out the new 5023 update for POSTAL 2 and Paradise Lost!

Owners of POSTAL 2 may have been frustrated for quite a while with a bug making them unable to light gasoline trails – well, no more! Throw those matches and watch that pink fluid erupt in a magnificent flame (just be cool about fire safety). But that’s not the only bug we’ve gone back and fixed – we’ve also patched up a bug that would make the user’s mouse cursor appear over the game after using the voting booth, and we’ve also finally lowered the volume of the Napalm Factory cutscene, so that your eardrums don’t get punished every time you do another playthrough. We’ve also added new language options for Spanish, Portuguese and Turkish, and we’ve rolled out the subtitle and voice over language options for Mac and Linux owners so that more and more people can have easy access to the fun of standing in line for that $5 milk. Meanwhile Paradise Lost is finally getting subtitle options of its own, in English, Chinese and Portuguese, in addition to a whole bunch of bugfixes and adjustments.

But hey, that’s just a small overview of some of the more notable changes and fixes. Feel free to scroll down and check out the full patch notes for more deets. We love you all, and we thank you for your patience with us!
Patch Notes


POSTAL 2

[New!]
  • Localized the game into Spanish, Portuguese, Turkish (Interface, Textures, and Subtitles), and Brazilian Portuguese (Subtitles)
  • (Linux and Mac) Added English, Polish, and Russian subtitles (Previously only available on Windows)
  • Added Chinese and Russian voice overs to Linux and Mac versions of POSTAL 2 (Previously only available on Windows)
  • Added two non-cheat commands to manually disable portions of the Halloween event
  • Added in-game video option for switching between DirectX and OpenGL renderers (Windows only)


[Bug Fixes]
  • Fixed gas trails not lighting correctly
  • Fixed RockinCats and BoppinCats cheats
  • Fixed bloody Shovel texture being drawn on top of the Halloween Pitchfork
  • Fixed mouse cursor sometimes appearing on the screen after ‘Vote’ errand in Fullscreen mode
  • Fixed subtitles not appearing in certain scenarios


[Changes]
  • Credits presentation updated
  • Reduced volume of cutscene explosions in Napalm Factory
  • Fixed music playing too loudly in Compound level
  • Fixed spelling mistakes and grammar errors in English, Chinese, and Polish subtitles
  • Adjusted Greenbelt2 telemarketer position in Greenbelt1 to fix players being able to walk backwards and escape the map


Paradise Lost

[New!]
  • Added English, Chinese, and Portuguese subtitles!
  • Added in-game video option for switching between DirectX and OpenGL renderers (Windows only)


[Bug Fixes]
  • Fixed crash that would occur after the intro cutscene for Russian players
  • Fixed Dismemberment Physics checkbox in PL
  • Automated doors in Robot Factory will no longer be able to trap the player
  • Fixed Robot Factory‘s fire testing room not performing damage
  • Fixed incorrect textures on the Snowmen models


[Changes]
  • Adjusted Survivalist spawns in Forest level
  • Added checkpoint save to Compound level
  • Adjusted lighting in Bandit Hideout level
  • Fixed invisible pieces of collision in parts of the final arena

The Big Multi-Language & Subtitle update!

Always on the forefront of the cutting-edge technology & practices of more than a decade ago, us humble folk at Running With Scissors are always looking to improve even our oldest games to make them more accessible and more enjoyable for gamers across the world. Today we are proud to release the version 5022 Windows Update for POSTAL 2 on Steam which, among other changes, takes us two important steps forward in this never-ending journey:
  • Full localization (including spoken audio) in Chinese
  • A system which transcribes all in-game spoken dialogue into English, Russian, Chinese or Polish subtitles.


That's right; if you, or anyone you know is a native Chinese speaker who has had trouble getting into POSTAL 2 because of the language barrier, then now's the time to jump right in! We have brought full Chinese localization to the game, translating both visual elements and spoken in-game audio. Paradise, AZ is breaking down all language barriers, and has never been more accessible, or multi-cultural than it is right now!

In addition to these full localizations, we are also introducing a subtitle system which transcribes the spoken in-game dialogue, during both gameplay and cutscenes, in a nice clean visual form (absolutely not lifted from any pre-existing games by other companies) so that you don't miss a single bit of the wacky humorous musings of the citizens of Paradise, AZ throughout your visit. So if you were someone who is hard of hearing, wants to play the game muted, or simply has trouble understanding the bizarre ancient dialect of these primitive southerners because of additional language barriers, then you may just find this new update a godsend. On the flip side, this definitely makes it more difficult to play the game with other people in the room, if you were hoping to hide the dialogue from them by wearing headphones. Though really, you probably shouldn't be playing the game with your grandma in the room anyway - you should be encouraging her to play it, instead. Subtitles are supported in English, Russian, Chinese and Polish languages.

We won't be stopping with this, either. We are already hard at work, creating new subtitle translations for the game, to make POSTAL 2 more and more accessible to folks around the world, because we want as many people to be able to go postal, from the safety and comfort of their desk chairs, as possible!

The full changelog for version 5022 is as follows:

  • Chinese localization added! To play the game in a different language, select one through Steam from the Languages tab in the game’s Properties.
  • Subtitle system added! At the in-game Audio settings menu, check the “Enable subtitles” option to turn them on. This menu is also where you select your subtitle language and configure the text size.
  • Fix for misaligned icons on the HUD.
  • Fix for missing book texture in that beloved bookcase.
  • Fix for NPCs sometimes not putting away their weapon when done with it.
  • Fixed a bug where certain objects would disappear while in plain sight.
  • Strict Speedrun Timer option implemented. For expert speedrunners, this option makes it so that the in-game timer is always counting, except during loading screens. Even reloading your game counts against you!
  • In-game timer position adjusted to not be blocked by the Steam overlay.
  • In-game timer no longer displays in places it shouldn’t.
  • (POSTAL 2) Fix for missing rooms in the night versions of Greenbelt and Industrial Area.
  • (POSTAL 2) The end of day cutscenes (Monday through Friday) can now be skipped.
  • (POSTAL 2) The beginning of day cutscenes (Tuesday through Friday) can now be skipped.
  • (POSTAL 2) Lowered volume of Uncle Dave bedroom music.
  • (POSTAL 2) Fixed an issue where Uncle Dave would get “stuck” and refuse to accept the player’s gift.
  • (POSTAL 2) Fixed a small audio issue in the ending cutscene.
  • (POSTAL 2/A Week In Paradise) Fixed a bug where finishing a POSTAL 2 game would softlock a new POSTAL 2 or A Week In Paradise game.
  • (Apocalypse Weekend) The intro and pigeon mission movies can be skipped.
  • (POSTAL 2/Apocalypse Weekend/A Week In Paradise/Paradise Lost) Ending cutscenes and credits can be skipped after viewing them at least once.
  • (POSTed) Implemented a fix for selecting actors in Windows 10.
  • (POSTed) Implemented an event line view for actors. “Show Event Lines” to enable (E on keyboard).
  • (POSTed) ACTION_StopMusic can now be used to stop all music in the level with the bStopAllMusic flag.
  • (POSTed) Added a new property to SceneManager, bLetPlayerSkipIfSeen, which allows the player to skip the scene only if they’ve seen it at least once already. (Make sure to set bLetPlayerSkip to False for this to work correctly.)


The update is now available for all owners of POSTAL 2 on Steam (Windows only, for now), so get in there and give it a spin! And don't forget - if you have friends, family or loved ones of another category who don't own the game, then you shouldn't be selfish and keep all this fun to yourself. Do the right thing, and buy them a gift that they will thank you for, for years to come!

The Big Multi-Language & Subtitle update!

Always on the forefront of the cutting-edge technology & practices of more than a decade ago, us humble folk at Running With Scissors are always looking to improve even our oldest games to make them more accessible and more enjoyable for gamers across the world. Today we are proud to release the version 5022 Windows Update for POSTAL 2 on Steam which, among other changes, takes us two important steps forward in this never-ending journey:
  • Full localization (including spoken audio) in Chinese
  • A system which transcribes all in-game spoken dialogue into English, Russian, Chinese or Polish subtitles.


That's right; if you, or anyone you know is a native Chinese speaker who has had trouble getting into POSTAL 2 because of the language barrier, then now's the time to jump right in! We have brought full Chinese localization to the game, translating both visual elements and spoken in-game audio. Paradise, AZ is breaking down all language barriers, and has never been more accessible, or multi-cultural than it is right now!

In addition to these full localizations, we are also introducing a subtitle system which transcribes the spoken in-game dialogue, during both gameplay and cutscenes, in a nice clean visual form (absolutely not lifted from any pre-existing games by other companies) so that you don't miss a single bit of the wacky humorous musings of the citizens of Paradise, AZ throughout your visit. So if you were someone who is hard of hearing, wants to play the game muted, or simply has trouble understanding the bizarre ancient dialect of these primitive southerners because of additional language barriers, then you may just find this new update a godsend. On the flip side, this definitely makes it more difficult to play the game with other people in the room, if you were hoping to hide the dialogue from them by wearing headphones. Though really, you probably shouldn't be playing the game with your grandma in the room anyway - you should be encouraging her to play it, instead. Subtitles are supported in English, Russian, Chinese and Polish languages.

We won't be stopping with this, either. We are already hard at work, creating new subtitle translations for the game, to make POSTAL 2 more and more accessible to folks around the world, because we want as many people to be able to go postal, from the safety and comfort of their desk chairs, as possible!

The full changelog for version 5022 is as follows:

  • Chinese localization added! To play the game in a different language, select one through Steam from the Languages tab in the game’s Properties.
  • Subtitle system added! At the in-game Audio settings menu, check the “Enable subtitles” option to turn them on. This menu is also where you select your subtitle language and configure the text size.
  • Fix for misaligned icons on the HUD.
  • Fix for missing book texture in that beloved bookcase.
  • Fix for NPCs sometimes not putting away their weapon when done with it.
  • Fixed a bug where certain objects would disappear while in plain sight.
  • Strict Speedrun Timer option implemented. For expert speedrunners, this option makes it so that the in-game timer is always counting, except during loading screens. Even reloading your game counts against you!
  • In-game timer position adjusted to not be blocked by the Steam overlay.
  • In-game timer no longer displays in places it shouldn’t.
  • (POSTAL 2) Fix for missing rooms in the night versions of Greenbelt and Industrial Area.
  • (POSTAL 2) The end of day cutscenes (Monday through Friday) can now be skipped.
  • (POSTAL 2) The beginning of day cutscenes (Tuesday through Friday) can now be skipped.
  • (POSTAL 2) Lowered volume of Uncle Dave bedroom music.
  • (POSTAL 2) Fixed an issue where Uncle Dave would get “stuck” and refuse to accept the player’s gift.
  • (POSTAL 2) Fixed a small audio issue in the ending cutscene.
  • (POSTAL 2/A Week In Paradise) Fixed a bug where finishing a POSTAL 2 game would softlock a new POSTAL 2 or A Week In Paradise game.
  • (Apocalypse Weekend) The intro and pigeon mission movies can be skipped.
  • (POSTAL 2/Apocalypse Weekend/A Week In Paradise/Paradise Lost) Ending cutscenes and credits can be skipped after viewing them at least once.
  • (POSTed) Implemented a fix for selecting actors in Windows 10.
  • (POSTed) Implemented an event line view for actors. “Show Event Lines” to enable (E on keyboard).
  • (POSTed) ACTION_StopMusic can now be used to stop all music in the level with the bStopAllMusic flag.
  • (POSTed) Added a new property to SceneManager, bLetPlayerSkipIfSeen, which allows the player to skip the scene only if they’ve seen it at least once already. (Make sure to set bLetPlayerSkip to False for this to work correctly.)


The update is now available for all owners of POSTAL 2 on Steam (Windows only, for now), so get in there and give it a spin! And don't forget - if you have friends, family or loved ones of another category who don't own the game, then you shouldn't be selfish and keep all this fun to yourself. Do the right thing, and buy them a gift that they will thank you for, for years to come!

Recruiting Wannabe Devs for POSTAL Update

Please note that this post refers to POSTAL 1, not POSTAL 2. Why did we post this in the POSTAL 2 announcements? Shameless self-promotion, of course!

If you're a fan of POSTAL with some knowledge and skill in game development, or if you're just someone looking to get your foot in the video game industry and to have something to put in your portfolio, then we have an opportunity that might just interest you.

We're offering the community with the chance to work with us in creating new updates for the original classic POSTAL title. Your work would be included in future updates of the full game, and you would receive full credit. Interested?

Click Here for details