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  3. Patch Notes 7.21

Patch Notes 7.21

Hey Agents. Another day and another update for the Abyss.

We’ve been making progress against a lot of the things you’ve been reporting so far, and the first thing we wanted to do today was send a continued thank you for taking the time to come and leave feedback – both constructive and positive. It’s really important for Neon Abyss 2’s continued evolution, and we can’t thank you enough.

There are a few of your pressing issues which we’ve taken steps to fix in 7.21 which have gone live in the default branch. We also wanted to give a reminder that if you’d like to test faster fixes (but maybe a little more disruptive environment) we also have the Beta Branch available!
So, let’s get to it. What’s been changed in the Abyss in 7.21?
Default Branch Updates

[h2]Bug Fixes [/h2]
  • The Error Recovery button now also fixes weapon jamming (being unable to fire)
  • Removed some gremlins which were stopping players from unlocking Lucia
  • Fixed the inaccurate cursor positioning during auto-aiming and manual aiming when using a game pad
  • Fixed an error which caused triggering of the Faith effect while in the Safe Room
  • Fixed the incorrect UI display for the charge bar
  • Fixed a bug stopping the explosive barrel mission from being completed
  • Fixed a but which would show Zero hours played when loading save files
  • Fixed a freeze issue when customisation screens are open while jumping into the Abyss

[h2]Balance Adjustments [/h2]
  • Reduced the health bonus of enemies in Multiplayer mode
  • Reduced the health of enemies in Normal difficulty
  • Increased damage for item – Manoeuvre Gear

[h2]Adjustments and Optimisation [/h2]
  • Once players defeat a Boss, a new bullet-clearing mechanism will remove remaining projectiles
  • Handling of the RAPTOR weapon has been optimised
  • To help reduce clutter, the VAJRA weapon effect layer has been moved to behind the player
  • Judgment of the Flight state has been made more stable

[h2]Art and Localisation [/h2]
  • Roadmap updated in Japanese
Beta Branch Updates


If you’re not already in the Beta branch, this IS available for all players who own Neon Abyss 2. The Beta Branch provides a staging environment for us to test bug fixes (and all of the other bits) a little faster, but bear in mind that this can cause a more disruptive environment.

To access the Beta Branch head to your Steam library, right click Neon Abyss 2, Properties, Betas, and select Beta (no password required). IMPORTANT NOTE: Players in either branch will only be able to play multiplayer with Agents in the same branch.

[h2]Bug Fixes [/h2]
  • Fixed an issue stopping players from pausing challenge rooms in single-player mode
  • Fixed visual issues with character eyelids to avoid colour errors
  • Fixed Elise’s bubble effect being too dark in online mode
  • Fixes issues with visual animation (desynchronisation) in the Hyperion Boss battle
  • Fixed an issue where ray damage may cause abnormal weapon suspension
  • Fixed errors with the Blessing – Piercing Spell
  • Fixed issues with weapon Charge bar disappearing following character death (and not returning on resurrection)
  • Fixed an issue which meant the Soul Stone could not be collected and would follow the player (possibly demanding money with menaces)

[h2]Balance Adjustments [/h2]
  • Changed display time of disconnection pop-up window to 5 seconds
  • When entering a new room the weapon state will now be reset – avoiding the issue of weapon attack jamming

[h2]Adjustments and Optimisation [/h2]
  • Optimised special effects within the Bar scene
  • Adjusted NPC positions in Faith Temples
  • Multiple optimisations and adjustments for various weapon particle effects

[h2]Art and Localisation [/h2]
  • Updated localisation and added new text in multiple areas
  • Soul stone prompt now only shows “disassemble” option.