Patch Notes 7.21
Hey Agents. Another day and another update for the Abyss.
We’ve been making progress against a lot of the things you’ve been reporting so far, and the first thing we wanted to do today was send a continued thank you for taking the time to come and leave feedback – both constructive and positive. It’s really important for Neon Abyss 2’s continued evolution, and we can’t thank you enough.
There are a few of your pressing issues which we’ve taken steps to fix in 7.21 which have gone live in the default branch. We also wanted to give a reminder that if you’d like to test faster fixes (but maybe a little more disruptive environment) we also have the Beta Branch available!
So, let’s get to it. What’s been changed in the Abyss in 7.21?
[h2]Bug Fixes [/h2]
[h2]Balance Adjustments [/h2]
[h2]Adjustments and Optimisation [/h2]
[h2]Art and Localisation [/h2]
If you’re not already in the Beta branch, this IS available for all players who own Neon Abyss 2. The Beta Branch provides a staging environment for us to test bug fixes (and all of the other bits) a little faster, but bear in mind that this can cause a more disruptive environment.
To access the Beta Branch head to your Steam library, right click Neon Abyss 2, Properties, Betas, and select Beta (no password required). IMPORTANT NOTE: Players in either branch will only be able to play multiplayer with Agents in the same branch.
[h2]Bug Fixes [/h2]
[h2]Balance Adjustments [/h2]
[h2]Adjustments and Optimisation [/h2]
[h2]Art and Localisation [/h2]
We’ve been making progress against a lot of the things you’ve been reporting so far, and the first thing we wanted to do today was send a continued thank you for taking the time to come and leave feedback – both constructive and positive. It’s really important for Neon Abyss 2’s continued evolution, and we can’t thank you enough.
There are a few of your pressing issues which we’ve taken steps to fix in 7.21 which have gone live in the default branch. We also wanted to give a reminder that if you’d like to test faster fixes (but maybe a little more disruptive environment) we also have the Beta Branch available!
So, let’s get to it. What’s been changed in the Abyss in 7.21?
Default Branch Updates
[h2]Bug Fixes [/h2]
- The Error Recovery button now also fixes weapon jamming (being unable to fire)
- Removed some gremlins which were stopping players from unlocking Lucia
- Fixed the inaccurate cursor positioning during auto-aiming and manual aiming when using a game pad
- Fixed an error which caused triggering of the Faith effect while in the Safe Room
- Fixed the incorrect UI display for the charge bar
- Fixed a bug stopping the explosive barrel mission from being completed
- Fixed a but which would show Zero hours played when loading save files
- Fixed a freeze issue when customisation screens are open while jumping into the Abyss
[h2]Balance Adjustments [/h2]
- Reduced the health bonus of enemies in Multiplayer mode
- Reduced the health of enemies in Normal difficulty
- Increased damage for item – Manoeuvre Gear
[h2]Adjustments and Optimisation [/h2]
- Once players defeat a Boss, a new bullet-clearing mechanism will remove remaining projectiles
- Handling of the RAPTOR weapon has been optimised
- To help reduce clutter, the VAJRA weapon effect layer has been moved to behind the player
- Judgment of the Flight state has been made more stable
[h2]Art and Localisation [/h2]
- Roadmap updated in Japanese
Beta Branch Updates
If you’re not already in the Beta branch, this IS available for all players who own Neon Abyss 2. The Beta Branch provides a staging environment for us to test bug fixes (and all of the other bits) a little faster, but bear in mind that this can cause a more disruptive environment.
To access the Beta Branch head to your Steam library, right click Neon Abyss 2, Properties, Betas, and select Beta (no password required). IMPORTANT NOTE: Players in either branch will only be able to play multiplayer with Agents in the same branch.
[h2]Bug Fixes [/h2]
- Fixed an issue stopping players from pausing challenge rooms in single-player mode
- Fixed visual issues with character eyelids to avoid colour errors
- Fixed Elise’s bubble effect being too dark in online mode
- Fixes issues with visual animation (desynchronisation) in the Hyperion Boss battle
- Fixed an issue where ray damage may cause abnormal weapon suspension
- Fixed errors with the Blessing – Piercing Spell
- Fixed issues with weapon Charge bar disappearing following character death (and not returning on resurrection)
- Fixed an issue which meant the Soul Stone could not be collected and would follow the player (possibly demanding money with menaces)
[h2]Balance Adjustments [/h2]
- Changed display time of disconnection pop-up window to 5 seconds
- When entering a new room the weapon state will now be reset – avoiding the issue of weapon attack jamming
[h2]Adjustments and Optimisation [/h2]
- Optimised special effects within the Bar scene
- Adjusted NPC positions in Faith Temples
- Multiple optimisations and adjustments for various weapon particle effects
[h2]Art and Localisation [/h2]
- Updated localisation and added new text in multiple areas
- Soul stone prompt now only shows “disassemble” option.