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  3. Patch Notes 7.22

Patch Notes 7.22

[h2]Default Branch Update[/h2][h3]Bug Fixes[/h3]
  • [p]Fixed weapon lock caused by abnormal totem hide animation[/p]
  • [p]Fixed weapon lock caused by abnormal beam weapon damage processing[/p]
  • [p]Fixed weapon state not resetting when entering a new room[/p]
  • [p]Fixed charge bar disappearing after death and revival for charge weapons like PRISM[/p]
  • [p]Fixed the Weight Loss Plan being ineffective[/p]
  • [p]Fixed souls being unable to be eaten and following indefinitely in extreme cases[/p]
  • [p]Fixed eyelid material and color issues in character prefabs[/p]
  • [p]Fixed animation sync issues in the HYPERION Boss fight during multiplayer[/p]
[h3]Mechanics and Balance Adjustments[/h3]
  • [p]Updated configurations for jump-related items[/p]
  • [p]Adjusted drop rates for certain items[/p]
  • [p]Increased damage of mobility devices[/p]
  • [p]Updated VAJRA configurations[/p]
  • [p]Reduced the number of additional resource-consuming doors[/p]
[h3]Optimizations and Adjustments[/h3]
  • [p]Optimized special effects settings in the bar[/p]
  • [p]Improved gameplay experience on high refresh rate screens[/p]
  • [p]Adjusted NPC positions in the Faith Temple[/p]
  • [p]Fixed ELISE's bubble effects appearing too dark in multiplayer mode[/p]
  • [p]Multiple optimizations and adjustments to weapon particle effects[/p]
  • [p]Opening the menu in Challenge Rooms now pauses the game (does not pause in multiplayer mode)[/p]
  • [p]Adjusted the pop-up wait time for reconnection to 5 seconds[/p]
[h3]UI and Localization[/h3]
  • [p]The Soul Stone interface now only shows the dismantle option[/p]
  • [p]Updated multilingual texts; English will be displayed by default if the corresponding language is not found[/p]
[h3]Experience Optimizations[/h3]
  • [p]Opening the menu in Challenge Rooms now pauses the game (does not pause in multiplayer mode)[/p]
  • [p]Adjusted the pop-up wait time for reconnection to 5 seconds[/p]
[hr][/hr][h2]Beta Branch Update[/h2][h3]Bug Fixes[/h3]
  • [p]Fixed eggs and Hatchmons not spawning after reconnection.[/p]
  • [p]Fixed APOLLO's data not updating after clearing higher difficulties.[/p]
  • [p]Fixed retaining one heart due to invincibility detection when dying while holding a gun.[/p]
  • [p]Attempted to fix the issue of repeatedly entering Faith Rooms.[/p]
  • [p]Fixed the ICELUME sound effect bug.[/p]
[h3]Optimizations and Adjustments[/h3]
  • [p]Adjusted the terrain for the weaker version of the GOD OF PACHINKO Boss.[/p]
  • [p]Adjusted the timeout reset for the Lucky Bingo Machine permissions.[/p]
  • [p]Adjusted the layering of Hatchmons.[/p]
  • [p]Adjusted WJI drones to no longer block bullets.[/p]
  • [p]Adjusted the machine claiming animation to allow teleportation and chair color changes.[/p]
[h3]Experience Optimizations[/h3]
  • [p]Added guide interactions for NPC #12.[/p]
  • [p]Converted some Relics into Artifacts.[/p]
  • [p]Faith Temple NPCs can now only be interacted with once.[/p]
  • [p]Updated Faith Room NPC configurations.[/p]
  • [p]Modified the numerical display in the Illusion Layer.[/p]
  • [p]Updated the art for the save interface.[/p]
[hr][/hr][h3]How to Switch to the Beta Branch:[/h3]
  • [p]Right-click "Neon Abyss" in your game library and select "Properties"[/p]
  • [p]Under the "Beta" tab, select "beta - For testing" (Note: The Beta branch currently only supports Windows. We will update the stable version to other platforms as soon as testing is complete.)[/p]
[p]Veewo Games[/p]