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Update 7.29 Patch Notes

Hey Agents! We're back once again for another daily patch. As we plaster the walls of the Abyss with changes, we wanted to send another thank you for the tireless efforts that you've been putting in yourselves. You've left some incredible feedback so far, and the team here are working to get as much of it into the Abyss as possible.

We can't get to everything straight away, but the team has been working to make sure we're answering the constructive feedback in-game, and not just here with words. We're got a light touch on the Default branch today, but we've also moved a good number of bug fixes over into the Beta branch for testing. A fair amount of this focus has been directed towards the (multiple, sorry) issues related to the "Continue Game" feature, and networking connectivity.

We hope you'll continue to live, laugh, level your way through the Abyss. Here's what's been deployed in today's patch.[hr][/hr][h2]Default Branch Update[/h2][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where the Continue Game feature would reset badge levels to 1.[/p]
  • [p]Fixed issues related to picking up blank badges and badge upgrades.[/p]
[hr][/hr]
Beta Branch Update
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue with the "Continue Game" feature where the level of Foundry Badges was incorrect and set effects would grant rewards repeatedly. (you probably liked that, but we're still taking it away)[/p]
  • [p]Fixed an issue where James' inventory was incorrect after continuing a game.[/p]
  • [p]Fixed an issue where weapon badge levels were not correctly synced when continuing a game.[/p]
  • [p]Fixed an issue where force-quitting the game with a full Faith bar could cause an abnormal Faith status after continuing the game.[/p]
  • [p]Fixed a bug where gambling machines would still incorrectly deduct money.[/p]
  • [p]Fixed an issue where purchasing items from the shop would fail when carrying the "Festival Red Packet" relic.[/p]
  • [p]Fixed an issue where the QTE UI would freeze if the input device (keyboard/controller) was switched while the QTE prompt was on screen.[/p]
  • [p]Fixed an error in the shield acquisition order of the Dawn System.[/p]
  • [p]Fixed an issue where rapidly clicking the "Continue" button on the results screen could cause the character to disappear after returning to the bar. (wouldn't be the first time I'd ghosted my friends at the bar)[/p]
  • [p]Fixed an issue in multiplayer mode where the loading screen would get stuck if a teammate disconnected while entering the next level.[/p]
  • [p]Fixed an issue where the flying ability would be lost after quickly entering and leaving a shop room.[/p]
  • [p]Fixed other potential issues that could cause game errors, improving overall stability.[/p]
[h3]Optimizations & Adjustments[/h3]
  • [p]Added a network region system. Players will now connect to corresponding servers based on their geographical location (Asia, Europe, Americas) for a more stable online experience. Cross-region matchmaking will not be available.[/p]
[hr][/hr]
So that's all we're deploying today, but we hope you continue to have a great time in the Abyss. "Oh, but how do I join the Beta Branch", you ask? well I'm GLAD you asked because I've already typed it and it would be a shame to waste it.
[h2]How to Switch to the Beta Branch:[/h2]
  • [p]Right-click "Neon Abyss" in your game library and select "Properties"[/p]
  • [p]Under the "Beta" tab, select "beta - For testing" (Note: The Beta branch currently only supports Windows. We will update the stable version to other platforms as soon as testing is complete.)[/p]