Fire Support - Major Update is Live
Major Update: Fire Support
[p][/p][p]- [p]The New Blackdog Patch System – allowing players to pick a starter build to jump in with, following failure in the Abyss[/p]
- [p]Weapon Fixes and Balancing – we’ve been listening to your feedback and have a huge list of weapon tweaks and fixes[/p]
- [p]Visual optimisation and improvements – for multiple visual effects and artwork[/p]
- [p]New Items! – adding a little more spice to the Abyss[/p]
[/p][h3]The Blackdog Patch System[/h3][p]This all-new system lends a hand to players after a losing run in the Abyss (and we know there are a few of you out there! Sadly, me included). This new ability can be unlocked within the first page of the Evolution Tree, allowing a little leg up for those that fancy it. After losing a run, players will be thrown a random weapon / item bundle, specially bolted together by our Abyss Architects.[/p][p]Agents who complete an Abyss run with their random item bundle from the Blackdog Patch will unlock it to be able to select in future – meaning that you can choose to select that again (after failure in the Abyss), or get another random Patch to try out a new combination and try and unlock that one, too.[/p][p]
The (Blackdog) Patch notes[/h2][p]So. That’s the narrative. But if you’re the type of Nerd that likes a bullet point list, we’ve got your back. Here it is in all it’s stunning glory. The Patch Notes for our first major patch, the Fire Support Update.[/p][h3]Additions[/h3]
- [p]New Blackdog Patch Mechanics[/p]
- [p]New Damage System[/p]
- [p]New items[/p]
- [p]VOLTEDGE - Mechanic Change: Charge time no longer decreases continuously, but each slash's damage increases progressively.[/p]
- [p]VAJRA - Greatly reduced guardian cooldown. Guardian attack range scales with damage growth. New mechanic: Landing normal attacks during cooldown reduces cooldown time.[/p]
- [p]RAGNAROK - Optimised charge time and reduced axe recall difficulty. Increased flame gauntlet attack speed and damage.[/p]
- [p]AVALANCHE - Fixed a bug causing double damage (sorry!) and reduced weapon charge time.[/p]
- [p]OBLIVION - Reduced charge time and added piercing effect.[/p]
- [p]CATALYST - New mechanic: Enemies marked beyond 9 layers detonate immediately.[/p]
- [p]COGDRIVE - Greatly reduced all charge times. Fixed a bug where damage could be taken during third-stage dash attacks.[/p]
- [p]WILDSHIFT - Fixed a bug where weapon damage wasn't affected by egg count. Significantly increased mark duration.[/p]
- [p]RED WIDOW - New mechanic: More eggs extend the reload window.[/p]
- [p]LOONG - Optimized dragon behaviour for better player control.[/p]
- [p]JADEWEAVE - Optimised orb behaviour and fixed orbs not attacking enemies (because, honestly, what’s the point if they don’t).[/p]
- [p]ZANSHIN - Fixed a bug where damage could be taken during dash attacks.[/p]
- [p]FLUORESCENT - Increased weapon damage and attack speed.[/p]
- [p]JINGU BANG - Fixed a bug where spell damage didn't scale. Increased staff swing range.[/p]
- [p]PULSEARC - Fixed missing damage bug. Optimised lightning strike mechanics and fixed tracking logic errors.[/p]
- [p]EUPHONY - Greatly increased soundwave range and weapon attack speed. Removed combo mechanics.[/p]
- [p]NIRVANA - Mechanic optimization: Not attacking no longer interrupts combos. Greatly increased soundwave range and damage.[/p]
- [p]SWEETALK - Weapon attacks changed to soft lasers. Super Hatchmons now generate additional homing bullets.[/p]
- [p]TOPSPIN - Fixed a bug where tennis balls could disappear (new balls, please!)[/p]
- [p]YOKO - Increased Hatchmon absorption speed.[/p]
- [p]SUNDER - Adjusted to key-themed weapon. Fixed critical-hit chance bug.[/p]
- [p]ASCEND - Increased Wisp absorption speed and spirit sword damage/flight speed.[/p]
- [p]PURGE - Fixed a bug where homing bullets couldn't deal multi-hit damage. Increased Wisp absorption speed.[/p]
- [p]CACKLE - Increased sound ring speed damage, and Wisp absorption speed. Sound rings no longer trigger "Popcorn" explosions.[/p]
- [p]VERDICT - Increased weapon range. Optimised light spear logic to prevent missed targets.[/p]
- [p]TEMPEST - Increased storm cloud movement speed. Fixed a bug where bullets hitting clouds generated marks.[/p]
- [p]STEEL TEETH - tack speed bonuses now extend sawblade duration.[/p]
- [p]CHAMPION - New mechanic: More jump marks reduce Frenzy loss when hurt.[/p]
- [p]XUAN's skill now grants invincibility frames.[/p]
- [p]Fishing Room and Zen Room no longer display as Arcade Room icons (ever visited a Zen Arcade room?).[/p]
- [p]GOD OF ENTERTAINMENT (HYPERION) Phase 2 superheroes now appear in random order, much like sound balancing on entertainment streaming services.[/p]
- [p]Task system now displays progress for clarity.[/p]
- [p]Reduced plugin display time and boss transformation duration for better pacing.[/p]
- [p]Fixed weapon raise state persisting after upgrading in Soul Room.[/p]
- [p]Fixed potential errors when generating relics.[/p]
- [p]Fixed errors when collecting Null Sample with gauntlet weapons.[/p]
- [p]Fixed relic sync errors.[/p]
- [p]Fixed blue screen on Continue.[/p]
- [p]Fixed enemy teleportation anomalies.[/p]
- [p]Fixed relic "Ark Reactor" not converting Hearts properly.[/p]
- [p]Fixed boss transformation logic errors.[/p]
- [p]Fixed hotkey issues in bar evolution interface.[/p]
- [p]Fixed progression blocks in certain rooms (Arcade Room).[/p]
- [p]Fixed occasional XUAN skill failures.[/p]
- [p]Fixed NIRVANA error when switching weapons during sound ring activation.[/p]
- [p]Fixed Debt not clearing after maxing Smiley Privilege (Coin suit).[/p]
- [p]Fixed attack anomalies during weapon swaps.[/p]
- [p]Fixed YOKO anomalies when hit during Hatchmon absorption.[/p]
- [p]Fixed unresponsive evolution interface.[/p]
- [p]Fixed duplicate Hatchmon bug after Continue with Dr. Blue items.[/p]
- [p]Fixed bombs detonating immediately on barriers (though, this one WAS funny for friends if you’re playing multiplayer).[/p]
- [p]Fixed barrier items (e.g., Hybrid Doctrine, Microphone) detonating Bouncing Bettys.[/p]
- [p]Fixed Spinal Fluid bug after Continue.[/p]
- [p]Fixed "HORUX" Magic Eyes not auto-targeting enemies.[/p]