1. Neon Abyss 2
  2. News

Neon Abyss 2 News

Patch Notes 9.25

September 25th Update Announcement
[p]Note: Updating the version may cause errors in saved game data. Please complete your current gameplay session before updating.[/p]
Default Branch Update
[hr][/hr][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where R7's damage bonus would carry over to the next Abyss run[/p]
  • [p]Fixed missing icons for Ark canisters[/p]
[h3]New Features[/h3]
  • [p]Added 6 new Blackdog patch sets[/p]
Beta Branch Update
[hr][/hr][h3]New Weapons[/h3]
  • [p]SENTINEL: Sacrifices some performance for tracking modules. More weapon resources consumed = more bullets fired[/p]
  • [p]SUPPRESS: Fires shotgun pellets. Every 4th Attack fires enhanced rounds. More resources = more pellets and higher damage[/p]
  • [p]SPLASH: Launches paint rounds that deal AoE damage. Every 4th shot fires enhanced paint. More resources = more enhanced paint rounds[/p]
  • [p]JIMMY: Fires fishbones that split into bone spikes. More resources = more bone spikes[/p]
  • [p]FAMINE: Fires homing Piercing bullets. More resources = larger magazine capacity[/p]
  • [p]THUNDERBOLT: Periodically fires enhanced lightning arrows. More resources = higher attack speed and damage[/p]
[hr][/hr][h3]How to Switch to the Beta Branch[/h3][p]Steam Library >>> Neon Abyss 2 >>> Right-click >>> Properties >>> Betas >>> Beta (no password required)[/p][p]Please note that multiplayer between different branches is unavailable due to version differences.[/p][p]Veewo Games[/p]

Patch Notes 9.24

September 24th Update Announcement
[p]Note: Updating the version may cause errors in saved game data. Please complete your current gameplay session before updating.[/p][p][/p]
Default Branch Update
[hr][/hr][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where weapons might occasionally disappear when switching[/p]
  • [p]Fixed an issue where interacting with fishing room machines during jump would automatically reel in and deduct money upon landing[/p]
  • [p]Fixed an issue where getting Hurt by the Outsider Heart would cause instant death[/p]
  • [p]Fixed an issue where continuing gameplay would cause weapon enhancement effects from resources to become ineffective[/p]
  • [p]Fixed an issue where depositing/withdrawing resources in Blackdog rooms would accidentally trigger Faith[/p]
[hr][/hr][h3]How to Switch to the Beta Branch[/h3][p]Steam Library >>> Neon Abyss 2 >>> Right-click >>> Properties >>> Betas >>> Beta (no password required)[/p][p]Please note that multiplayer between different branches is unavailable due to version differences.[/p][p]Veewo Games[/p]

Patch Notes 9.23

September 23rd Update Announcement
[p]Note: Updating the version may cause errors in saved game data. Please complete your current gameplay session before updating.[/p][p][/p]
Default Branch Update
[hr][/hr][h2]New Features[/h2]
  • [p]Added "Exit to Desktop" button in system interface[/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed an issue where players would remain stuck in "Busy" status when the host leaves during multiplayer sessions[/p]
  • [p]Fixed an interaction between Death's Door set and Fate system causing additional Shield loss when hurt[/p]
  • [p]Fixed UI display issues in bounce rooms during multiplayer[/p]
  • [p]Fixed disappearing active skill icon issue when Lucia performs quick restarts[/p]
[h2]Optimizations & Adjustments[/h2][h3]Relic Adjustments[/h3]
  • [p]Faceless Coin: Can now substitute for any number of required containers in Ares' Temple[/p]
[h3]Artifact Adjustments[/h3]
  • [p]Trauma VIP: Can now revive using Coins (max 100 Coins consumed)[/p]
  • [p]Sand Thumper: Guaranteed to drop small bugs when killing enemies (may drop golden bugs)[/p]
  • [p]Time Aquarium: When collected by R7, drops one Shield at the start of each new Level[/p]
  • [p]Family Portrait: Now triggers effects at Death's Door state and joins Death's Door set[/p]
[h3]Hatchmon Adjustments[/h3]
  • [p]Dr. Blue: Now drops Shield after collecting two Hearts (including Moldy Hearts) - doesn't require full Hearts[/p]
  • [p]Boxie: Can now transform opened regular Chests into special Chests[/p]
  • [p]Geekie: Can continue to Unlock after being Awakened[/p]
[hr][/hr][h3]How to Switch to the Beta Branch[/h3][p]Steam Library >>> Neon Abyss 2 >>> Right-click >>> Properties >>> Betas >>> Beta (no password required)[/p][p]Please note: Players on different branches cannot play together due to version differences.[/p][p]Veewo Games[/p]

★ Rule Changer

[p][/p]What up, Agents! We’ve got some great news for you today with a few drops and a few confirmations coming your way:
  • The new Ban System is now live
  • We’ve confirmed that R-6 is sadly broken beyond repair and will be permanently retired from the Neon Abyss 2 Agent Pool (R.I.P. They Will Be Missed. Sorry not sorry. Funeral sometime soon™?)
  • Our new Co-Op battle style options are in place
  • More bug fixes and optimisations
  • We already dropped part of the update early (Blackdog Patch) to make you nerds happy
  • [p]A new Normal Boss, God of Nuclear[/p]
  • [p]New Enhancement Items: Bosses now only drop items that directly boost agent attributes.[/p]
  • Many item effects have been optimized and enhanced to make their functions and impact more distinct.

[h3]The Ban System[/h3]
Starting today in general release, the Ban System allows Agents even more control over your experience. You can now disable things which you’re not vibing with. If there’s a faith, weapon, item, relic or even a room type which you don’t love, yeet it into the Abyss. Well. Further into the Abyss. Out of the Abyss. You get what I mean.

The Ban System is designed to make sure you get more fun out of the Abyss. We know the different weapons and items mean different things to different Agents and this is out way of trying to make everybody happy. A thankless task (but you can thank us if you want. Really, we’re fine with that).

So, make your run your own. Put a nix on the stuff you don’t want or like, or even just set yourself some new challenges. Up to you. Nerd.

[p]
[h3]A New Agent[/h3]
Way up at the top of the list we brough up the sad news that our fan-favourite robot R-6 will not be returning to the Abyss for Neon Abyss 2. While that’s incredibly sad (big tears all around) we DO have a brand new Agent, which we think you’ll love.

We’d like you all to meet R-7, and we promise he’s not just R-6 with a fake moustache and a big hat! He’s more like two R-6s in a trench coat, if anything). OGs of the Neon Abyss may find this sparky individual awfully familiar…is this a “grim” return?[/p][p]

[/p]

Co-op Resource Optimization
[p][/p][p]To address resource distribution issues in co-op play, we’ve added three new allocation strategies, allowing every player to find a team style that best fits their play.[/p][p]Players can choose one of the following team strategies in the co-op menu:[/p]
  • [p]Fight Alone: In game power is drawn fully from personal resources, ideal for independent play.[/p]
  • [p]Balanced: Weapon damage bonus is split evenly between personal and team resources, perfect for guiding newcomers.[/p]
  • [p]United Front: Strength shared entirely through team resources for a more fully unified experience.[/p]
[p][/p]
New Normal Boss: God of Nuclear
[p][/p][p][/p]
Added Numerous Enhancement Items
[p]We've heard your voices! Now defeating bosses will only drop items that directly boost agent attributes, such as increasing damage, attack speed, range, projectile count, heart containers, etc. The progression experience in the game will receive clearer and more intuitive feedback.[/p][p][/p]
New Hairstyles
[p]Zapbit has stocked up! A new batch of hairstyles is now available, and agents can draw them from the Zapbit Machine.[/p][p][/p]
Item Effect Optimization
[p]We've optimized and enhanced a large number of items to make their functions and effects more noticeable. Here are the specific updates:[/p][h3]Weapons[/h3]
  • [p]PAYLIGHT: Increased damage, reduced reload time[/p]
  • [p]AVALANCHE: Reduced charge time, decreased spread angle of multiple laser trajectories[/p]
[h3]Artifacts[/h3]
  • [p]Lipstick: No longer increases prices after restocking[/p]
  • [p]Whetstone: Effect now halves when hurt[/p]
  • [p]Legendary Jersey and Aura Harp: Damage now increases with jump count[/p]
  • [p]Hunter Queen: Guaranteed to trigger Safe Explosion when killing enemies, removed bomb drops[/p]
  • [p]Shore Network: Now generates Chain Lightning when Jump Marks disappear[/p]
  • [p]Insect Net: Guaranteed to spawn bugs with a chance for golden bugs; bugs no longer collide with bullets[/p]
  • [p]Dragon Statue, Blank Shell, Scream Soda, Mistpeak Token: Now affects all friendly explosions[/p]
  • [p]Exothermic Charge: Only affects bombs thrown by the player[/p]
  • [p]Shark Grenade: Adjusted so your explosions can awaken all unconscious Hatchmons[/p]
  • [p]Dragonlord Scale: Now drops Coin Sacks instead[/p]
  • [p]Digital Shrine: Increased Soul Shard drop quantity[/p]
  • [p]Agent Pen: Returns bomb if it doesn't hit any obstacles[/p]
  • [p]Digital Torch: Now drops one Blackdog Chest per level[/p]
  • [p]Mockingbird: Increased Ancient Chest spawn rate; guaranteed to spawn one Ancient Chest when descending levels[/p]
  • [p]Forgotten Hourglass: Crystal Chests now drop either Ancient Chests or Keys[/p]
  • [p]Snake Hairpin: Fully restores Crystals when eggs hatch[/p]
  • [p]Grandma's Basket: Drops extra eggs when using bombs if you have fewer than 10 eggs; consumes eggs first if you have more than 10[/p]
  • [p]Final Vault: Drops more Coins[/p]
[h3]Relics[/h3]
  • [p]Strange Cloak: Recovers 1 Crystal every 5 seconds during Boss Room battles[/p]
  • [p]Skyforge Shard: Now recovers Crystals after just 1 second of use[/p]
  • [p]Retro Fridge: Trigger chance increased to 100%, only activates once per room[/p]
  • [p]Green Beret: Explosion effect changed to Bouncy Bomb[/p]
  • [p]Overexposed Film: Trigger chance increased to 100%, damage changed to homing heart bullets[/p]
  • [p]Safety Helmet: Adjusted mechanics - can now block the following damage sources: floor spikes, trap balls, floor flamethrowers, falling spikes, laser gates, hallucination butterflies from Faith effects, and Moldy Heart damage[/p]
[h3]Curios[/h3]
  • [p]Pirate Flag: Using it transforms regular Chests into random Ancient Chests[/p]
  • [p]Ogre Club: Projectile effects now persist until combat ends[/p]
  • [p]Laser Goggles: Increased laser damage[/p]
  • [p]Training Whistle: Using it grants 5 Wild Hatchmons[/p]
  • [p]Repair Ticket: Now only consumes 1 Crystal[/p]
  • [p]Voodoo Doll: Now triggers hurt status once[/p]
[h3]Hatchmons[/h3]
  • [p]Sorcie: Immediately refreshes Wisp Shades when awakened[/p]
  • [p]Boxie: Can transform opened Chests into Special Chests[/p]
[h3]Sets[/h3]
  • [p]Wisp Set effect optimized: Purple Wisps now automatically combine into blue, blue into gold[/p]
  • [p]Death's Door Set effect optimized: Added effect to maintain Death's Door status permanently while allowing Heart collection to increase Life count. Now properly allows Shield collection.[/p]
Mechanics & Balance Adjustments
[h3]New Features[/h3]
  • [p]After defeating GOD OF HACKERS for the first time, you'll wake up in Blackdog Tech's office upon returning to the bar, unlocking the Lockout system[/p]
  • [p]Fishing QTE now displays directional indicators for clearer operation[/p]
  • [p]Added one-click claim function for quests[/p]
  • [p]Added weapon genre icon prompts[/p]
  • [p]New Jump-type chests added to Shop Rooms[/p]
[h3]Gameplay Optimizations[/h3]
  • [p]Improved APOLLO boss fight: Flight is no longer disabled, and invincible duration has been shortened[/p]
  • [p]Meditation room reward system overhaul: Rewards now scale with weapon level, successful meditation grants 50% of souls needed for current weapon upgrade[/p]
  • [p]Hexjars now display detailed info when approached[/p]
  • [p]Set progress display improved: Progress indicators appear after collecting the 4th set item[/p]
  • [p]Sacrifices at Treasure Faith now require Keys[/p]
  • [p]Faith reset machines now deduct all resources at once[/p]
  • [p]Optimized weapon attributes and damage items dropped by Bosses[/p]
  • [p]Improved Egg consumption logic - prioritizes Eggs with less experience[/p]
  • [p]Adjusted Portal Stone placement in Faith Temples[/p]
  • [p]Enhanced cosmetic configurations for Hats, Hair, and item Skins[/p]
  • [p]Improved APOLLO boss fight: Flight is no longer disabled, and invincible duration has been shortened[/p]
  • [p]Meditation room reward system overhaul: Rewards now scale with weapon level, successful meditation grants 50% of souls needed for current weapon upgrade[/p]
  • [p]Hexjars now display detailed info when approached[/p]
  • [p]Set progress display improved: Progress indicators appear after collecting the 4th set item[/p]
  • [p]Sacrifices at Treasure Faith now require Keys[/p]
  • [p]Faith reset machines now deduct all resources at once[/p]
  • [p]Optimized weapon attributes and damage items dropped by Bosses[/p]
  • [p]Improved Egg consumption logic - prioritizes Eggs with less experience[/p]
  • [p]Adjusted Portal Stone placement in Faith Temples[/p]
  • [p]Enhanced cosmetic configurations for Hats, Hair, and item Skins[/p]
Bugs fixes
[p]Due to the extensive list of bug fixes, we won't enumerate them one by one. If agents need details, please check the daily update logs within the game.[/p][hr][/hr][p]Veewo Games[/p][p]Discord: [/p][p]http://discord.gg/veewo[/p][p][/p]

Patch Notes 8.27

[p]This default branch update incorporates content previously tested in the beta branch.[/p][p]Note: Updating may cause data errors when continuing gameplay. Please complete your current run before updating.[/p][p][/p]
Default Branch Updates
[hr][/hr][h3]Bug Fixes[/h3]
  • [p]Fixed unresponsive "Continue" button on death screen[/p]
  • [p]Fixed inability to interact with Key Faith drops due to Natural Decay[/p]
  • [p]Fixed Fate Data Pollution allowing collection of others' coins[/p]
  • [p]Fixed missing teleportation animations[/p]
  • [p]Fixed Wildshift switching errors during multiplayer[/p]
  • [p]Fixed negative key count issue[/p]
  • [p]Fixed Golden Dice anomalies in shops[/p]
  • [p]Fixed Alien Poster/Rooster Head not triggering when collected in near-death state[/p]
  • [p]Fixed missing portals in Black Dog safe rooms[/p]
  • [p]Fixed abnormal flight state[/p]
  • [p]Fixed Dull and Dreary not affecting Zen Rooms[/p]
  • [p]Fixed Overflare energy bar displaying on other clients[/p]
  • [p]Fixed potential invincibility glitch after revival[/p]
  • [p]Fixed certain weapons continuing to attack after death[/p]
  • [p]Fixed consumable Silver Egg issue[/p]
  • [p]Fixed JAMES melee weapon switching errors with JEDON[/p]
  • [p]Fixed players becoming unable to attack after multiple soulshift states[/p]
  • [p]Fixed PulseArc and other laser weapons failing to trigger Popcorn effect[/p]
  • [p]Fixed Hatchmon Converter prompt errors[/p]
[h3]Experience Improvements[/h3]
  • [p]Optimized REBEL and TOPSPIN weapon mechanics[/p]
  • [p]Improved REBEL ammo counter display[/p]
  • [p]Enhanced AVALANCHE: Reduced charge time and laser spread angle[/p]
  • [p]Improved jumping room experience[/p]
  • [p]Adjusted Portal Stone placement in Faith Temples[/p]
  • [p]Changed Key Faith sacrifice machine to deduct resources instantly[/p]
  • [p]Added key icons to Treasure Temple altars[/p]
  • [p]Optimized egg consumption priority (uses lower-experience eggs first)[/p]
[h3]New Features[/h3]
  • [p]Added UI indicators for active Egg Set/Death's Door Set effects[/p]
[h3]Other Updates[/h3]
  • [p]Updated Archive configurations[/p]
  • [p]Revised Wisp Set: 10 Purple Wisps now auto-combine into 1 Golden Wisp[/p]
  • [p]Adjusted Fox Spirit enhancement duration[/p]
  • [p]Updated Death's Door Set heart shield acquisition effect[/p]
  • [p]Reduced Tech Wave visual effects[/p]
[p][/p]
Beta Branch Updates
[hr][/hr][h3]Bug Fixes[/h3]
  • [p]Fixed hand-clipping through one-way platforms while flying[/p]
  • [p]Fixed ghost state unable to descend through one-way platforms[/p]
[h3]Experience Improvements[/h3]
  • [p]Enhanced Hunter Queen: Always triggers Safe Explosion on kill, removed bomb drops[/p]
  • [p]Improved Insect Net: Guaranteed insect spawn (chance for golden), no bullet collision[/p]
  • [p]Optimized Lipstick: No price increase after restocking[/p]
  • [p]Revised Repair Ticket: Now consumes only 1 crystal[/p]
  • [p]Enhanced Turkey Theory item[/p]
  • [p]Improved Mistpeak Token, Dragon Statue, Blank Shell, Scream Soda: Affects ally explosions[/p]
  • [p]Refined Exothermic Charge: Only affects player-thrown bombs[/p]
  • [p]Adjusted God of Card transformation duration[/p]
  • [p]Balanced Data Pollution and Supply Fracture probabilities[/p]
  • [p]Upgraded Shark Grenade: Revives all Hatchmon in recovery rooms[/p]
  • [p]Revised Whetstone Halves effect when hurt[/p]
  • [p]Enhanced Legendary Jersey and Aura Harp: Damage scales with jump count[/p]
  • [p]Improved Dragonlord Scale: Now drops Coin Sacks[/p]
[h3]New Features[/h3]
  • [p]Improved suit progress display: Shows progress after collecting 4th suit item[/p]
[h3]Other Updates[/h3]
  • [p]Modified APOLLO level transition:[/p]
[p]• Can enter regular Psychedelic Level without Faith[/p][p]• Only requires Psychedelic Token for Dark Psychedelic Level[/p][hr][/hr][h3]How to Switch to Beta Branch[/h3][p]Steam Library >>> NEON ABYSS 2 >>> Right-click >>> Properties >>> Betas >>> Beta (no password required)[/p][p]Note: Different branches cannot play together due to version differences.[/p][p]Veewo Games[/p]