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Peaks of Yore News

Patch 2.1.2 - Force Zones, Invincibility Zones, and Previous Art Entries

[h2]Updates[/h2]
  • [p]Added Force Zones. You can set these to push the player when entering the zone once, or constantly while they're in the zone. For things like jump pads and whatnot, you're best off enabling the Reset Velocity toggle, so the Force Zone won't have to work against your existing velocity. You can find Force Zones under Tools > World. [/p]
  • [p]Added Invincibility Zones. When the player is inside this zone, they cannot be knocked out / fall to death. Can be found under Tools > World.[/p]
  • [p]Added Opaque water. You'll find these under Environment > Water. [/p]
  • [p]Ice Climbables can now be set as slippery friction type.[/p]
  • [p]The Art Contest Painting will now show previous artworks. You can cycle through them with Left and Right when interacting with the painting. Also added the Art Contest painting to the Workshop Outpost.[/p]
[h2]Bugfixes[/h2]
  • [p]Fixed an issue with some runtime objects not getting culled by the Distance Activator in custom levels.[/p]
  • [p]Fixed some bugs with Summit Stamps in a custom level and showing the correct stamps.[/p]
  • [p]Fixed a bug with Collectible Removal Zones visible in the peak page camera.[/p]
  • [p]Fixed some UI input field where it wouldn't automatically set decimal values if you started with a full-stop.[/p]
  • [p]Fixed a bug with Climbable Ledges (for real this time).[/p]
  • [p]Fixed a camera position issue when switching between Quick Playtest mode at large distances.[/p]
  • [p]Fixed a bug with the Lantern not enabling and having collision while used as a tool pickup.[/p]
  • [p]Fixed some issues with the Object Friction toggle not applying to Duplicates.[/p]
  • [p]Fixed some issues with visible UI and certain Zones in the Peak Page Camera.[/p]
[p][/p][h3]2.1.2a Hotfix[/h3]
  • [p]Fixed some Input Field issues.[/p]
[h3]2.1.2b Hotfix[/h3]
  • [p]Reversion of some input changes.[/p]

Patch 2.1.1 - Minor QOL and Bugfixes

[h3]Updates[/h3]
  • [p]Added a Duplicate Offsets options to the Grid Snap menu to offset duplicated objects in X, Y, and Z, based on either Camera Relative or World Relative space.[/p]
  • [p]In Grid Snap options, Scale will now use the defined value as scale increments.[/p]
  • [p]The Pocket Watch will now always show the prompt "interact to use" when open. [/p]
  • [p]Toggling Keep Placing Objects will no longer auto-deselect objects when toggled.[/p]
[h3]Bugfixes[/h3]
  • [p]Fixed a bug where you would get locked out of saving if you deselected while transforming an object.[/p]
  • [p]Fixed a bug with Individual Transformations and navigating them using Tab.[/p]
  • [p]Fixed a bug with reach force not adding proper force until after being grounded atleast once. - Thanks Kaden![/p]
  • [p]Fixed a bug with Climbable Ledges.[/p]
  • [p]Fixed a bug with the Lantern.[/p]
  • [p]Fixed a bug where the Top Texture of a material wouldn't set properly.[/p]
  • [p]Fixed a bug with Hex color input not applying to selected objects.[/p]
  • [p]Fixed a bug where you could enter the Browse and Edit peaks while holding a Compendium.[/p]
  • [p]Other minor fixes.[/p]

Patch 2.1.0 - Lots of Peak Editor QOL & Bugfixes

[p]Hey everyone.[/p][p]This update involves major improvements and bugfixes to the Peak Editor. Lots of user-requested features and fixes are in this patch, so be sure to give it a read. ːwalterSaluteː[/p][p][/p][h2]Updates[/h2]
  • [p]Added a Compendium Library in the Workshop Outpost accessible by the Globe, which can be used to browse New & Extra, Local, and All Compendiums that has been subscribed to through the Steam Workshop. You can now also refresh Subscribed Compendiums from the Workshop Outpost, either by entering the Compendium Library, or by interacting with the small Service Bell on the Globe's table.[/p]
[p][/p]
  • [p]Added Individual Transformation inputs for Position, Rotation, and Scale. [/p][p]Pressing Tab while modifying having an input field selected will switch to the next in the row. This feature should hopefully make precise transformations a bit easier. You can find these in the Tools Context Menu on the right.[/p]
  • [p]Added Transformation Snapping. [/p][p]To snap when modifying transformations, simply press "Left Shift" while dragging an axis in order to move, rotate, or scale in discrete steps. You can now find Grid Snap options at the top next to "Toggle Route Measure". Here you can set your preferred snap steps for both position, rotation, and scale. You can also toggle Auto Snap to automatically use discrete transformations. These will persist between sessions.[/p]
[p][/p]
  • [p]You can now type the name of your Custom Bundle Assets in order to preview / load them on placement. This should work a bit more efficiently than having to duplicate custom assets in order to place them again. Simply fill in the name under the custom assets button / custom collectible button, and place your object. Select on Placement now also works properly with custom assets.[/p]
  • [p]Added an Object Friction Type toggle that appears in the Tool Context Menu when selecting environment assets. You can set the friction type between Default (Standable) and Slippery (Non-standable) surfaces.[/p]
  • [p]You can now toggle to enable the Routing Flag from the start of a custom level. This new toggle is under Tools > Time Attack.[/p]
  • [p]Added a Clouds customization feature. You can now add Clouds with different Density and Speeds. You can find the menu to configure Clouds under Atmosphere & FX > Clouds. A default cloud system will be added to your old level(s). You can delete it and save the file again if you want to remove it.[/p]
  • [p]Added Climbable Ledges under Mountain > Summit. You can place these on floors (Use snap) that encapsulate a hold to make it summitable.[/p]
  • [p]Added Cylinder Primitive variants. Climbable Cylinders under Route and Non-Climbable Cylinders under Environment.[/p]
  • [p]Added Hammer Anchors as an environment placement item. Might be a good idea to place these before tricky jumps to suggest anchoring points to players.[/p]
  • [p]Updated the Peak Page Camera to support post processing.[/p]
  • [p]The Save Warning will now auto-toggle the Time Attack UI and its Reset Zone as enabled to make sure you set up it up. Also added additional guidance to help set up the Reset Zone correctly.[/p]
[p][/p][h2]Bugfixes[/h2]
  • [p]Fixed a bug where doing a drag-select would select objects behind the camera.[/p]
  • [p]Fixed a potential softlock when falling to death in Quick Play test.[/p]
  • [p]Fixed some issues with Editor commands being called when typing.[/p]
  • [p]Fixed a background issue with the Peak Editor Keybindings UI.[/p]
  • [p]Fixed a bug with Crampons giving 10-pt force when only owning 6-pt crampons in the regular game modes.[/p]
  • [p]Fixed a bug where you could still be attached to a wall with Crampons when exiting quick play test.[/p]
  • [p]Fixed a bug with lightning strikes disabling after use in Quick Play Test.[/p]
  • [p]Fixed a selection and zone scaling issue with Sound Zones.[/p]
  • [p]Fixed a bug with Bird Seeds.[/p]
  • [p]Fixed some issues with large levels in Custom Levels.[/p]
  • [p]Fixed a bug with Custom Assets not duplicating.[/p]
  • [p]Fixed some bugs with Idol of Sundown. Should now work much more consistently in custom levels.[/p]
  • [p]Fixed a bug with Crumbling Hold effects playing after exiting quick play test.[/p]
  • [p]Other minor bugfixes.[/p]
[p][/p][p][/p][h3]2.1.0a Hotfix[/h3]
  • [p]Fixed a Scale All axes bug in the Peak Editor.[/p]
  • [p]Fixed a bug with the Lantern that affected regular game modes.[/p]

Patch 2.0.4 - Hotkey Updates and Bugfixes

[h3]Update to Hotkeys[/h3][p]You now have the option to toggle the Keep Placing Objects feature, which replaces Keep Selection (Single/Multi)[/p]
  • [p]With this On, you'll place objects as normal where it keeps the button selected after you place an object.[/p]
  • [p]With it Off, you'll place an object and immediately select it as well as clearing the button.[/p]
  • [p]You can hold Shift to keep the selection of placed objects, regardless of this toggle.[/p]
  • [p]Keep Placing Objects is toggleable with Tab by default. If it doesn't work, you might need to check your Editor Keybinding.[/p]
  • [p]Removed Keep Selection (Single) and (Multi) since this new update streamlines their original purpose.[/p]
[p]There was an issue where the Snap, Align Rotation, and Random Rotation conflicted with the hotkeys for the base game, so the defaults for these have been changed to the defaults found below. If Snap, Align Rotation, and Random Rotation do not match the hotkeys below in your Level Editor Keybindings, please restore them to avoid binding conflicts.[/p]
  • [p]Snap : V[/p]
  • [p]Align Rotation : Shift + R[/p]
  • [p]Random Rotation : Alt + R[/p]
[h3]Bugfixes[/h3]
  • [p]Made the Workshop Outpost's workbench triggerable from the entrance.[/p]
  • [p]Made the Rope, Chalk, and Coffee tool tips refresh when used in quick succession.[/p]
  • [p]Fixed a bug with the body rotating incorrectly in Full Playtest mode.[/p]
  • [p]Fixed a bug where undoing objects and switching between quick play mode and editor would re-enable them.[/p]
  • [p]Fixed a bug with the player camera rotation in Quick Playtest.[/p]
  • [p]Fixxed a bug with the Route showing up in quick playtest.[/p]
  • [p]Fixed a bug with Wind, Snow, and Rain not being saved and loaded properly.[/p]
  • [p]Fixed a bug with Lightning triggers not working.[/p]
  • [p]Fixed a bug causing a hardlock when switching between Quick Play mode and Editor mode if falling to death was triggered.[/p]
  • [p]Fixed a bug when picking up Ice Axes in quick play test.[/p]
  • [p]Fixed a bug with the Smoking Pipe particle.[/p]
  • [p]Fixed a few bugs with Cruxes.[/p]
  • [p]Fixed a host of issues in general with climbing tool collectibles in custom levels.[/p]
  • [p]Fixed a bug with the camera focusing during inputs.[/p]

Patch 2.0.3d - Crampon Hotfix, other bugfixes

  • [p]Fixed a few bugs with Crampons, 6pt / 10pt Crampon Collectibles and their Removal Zones. [/p]
  • [p]Fixed a bug with the Generated Terrain as well as Terrain Templates not getting properly deleted.[/p]
  • [p]Fixed a bug with the player being enabled when editing a level.[/p]
  • [p]Fixed a bug with Falling Rock and Falling Ice not being properly deleted.[/p]
  • [p]Fixed an issue with Time Attack when doing a "Full Playtest".[/p]
  • [p]Fixed some bugs with the Pipe and Rope Collectibles.[/p]
  • [p]Fixed some bugs with the Idols UI not updating.[/p]
  • [p]Other minor fixes.[/p]