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Patch 1.8.4a - Map, QOL, and Visuals Update


Few more improvements and modifications on both Castle of the Swan King and Seaside Tribune.

I'm pretty content with the state these maps are in now, so it's unlikely I'll be modifying them any more in the future. In this patch, you'll also find a few QOL as well as visual updates on certain maps, so be sure to check out the changes.


[h3]Cabins[/h3]
  • Idols can now be used in the Northern Outpost cabin. It will not show up unless you have been in the Einvald Valley Alpinist's Cabin first.
  • Idols UI should now properly show up when interacting with the idols.

[h3]Rope Tool[/h3]
  • The rope will no longer become "stuck" when climbing it close the the anchor on the ground. The rope will extend to its full length while grounded, unless you are climbing it.

[h3]Crampons[/h3]
  • 6-Point Crampons slightly boosted in force, but still not so much to make them comparable with 10-Point Crampons.

[h3]Visual Updates[/h3]
  • Towering Vísir can now be seen in the far distance from Seigr Craeg, Ullr's Chasm, Mara's Arch, Ivory Granites, Dunderhorn, and Welkin Pass.
  • Great Silf, The Eldris Wall, and Mount Mhòrgorm can now be seen from Mhòr Druim, and vice versa.
  • Seigr Craeg is now visible from Ullr's Chasm, and vice versa.

[h3]Castle of the Swan King[/h3]
  • Ropes length are now limited to 6 meters (unupgraded ropes) to accommodate the low reset areas.
  • Fixed a few areas to prevent resetting if hanging on a 6 meter rope.
  • Fixed a few places where you could still rope anchor into the brick walls.
  • Fixed some concrete bits that coulden't be rope anchored into.
  • Fixed some issues with a few gutters that couldent be grabbed.
  • Fixed some of the routes still being set up for crampons.
  • Updated the sign post to reflect limitations.
  • Slightly decreased the radius of aggro and moved the crow a bit in the forest area.
  • Added a few holds along the forest area.
  • Added a few extra particle effects near the forest areas.

[h3]Seaside Tribune[/h3]
  • Ropes length are now limited to 6 meters (unupgraded ropes) to accommodate the low reset areas.
  • Rope usages no longer limited to 10.
  • Added a few rotating wheels to limit the number of physics-driven wheels since they are a bit finnicky.
  • Added a split route.
  • Updated the peak image in the journal to reflect changes.

[h3]Quietude[/h3]
  • Crampons limited to 6-Point.
  • Added a sign post to reflect 6-Point Crampon limit.
  • Added a few overhangs to prevent skipping the final crux.

[h3]Bugfixes[/h3]
  • Fixed some ice axe issues with destructible ice.
  • Goats will now pause when browsing the in-game menu.
  • Birds will now pause when browsing the in-game menu.
  • Fixed a bug with the holds on Ymir's Shadow when using Idol of Ice.
  • Fixed a bug with the Item Map in the Alps cabin being pixelated.


[h2]Patch 1.8.4a[/h2]
  • Fixed a bug with the Idol of Sundown in the Northern Outpost cabin.
  • Fixed a rotating wheel that still used physics on Seaside Tribune.
  • Fixed a bug where you could sometimes miss a physics affected climbable when moving downwards at high speed.
  • Fixed a bug where you coulden't use the Rope Tool from the belt on Eljun's Folly.
  • Minor performance improvements on Great Bók Tree.
  • Other minor fixes



Patch 1.8.3a - Castle, Dam, Tribune, and Ice Axes

The Castle and Dam are back to what they were before with a few changes to accommodate both the unique aspects of the climbs, while not trivializing the routes.

Unfortunately, the last patch including crampons completely trivialized the majority of the Castle map, and it was unneeded for maps like Seaside and the Dam where there's plenty of opportunities to place safety ropes.

Sorry for the inconvenience. Ultimately, it's impossible to please everyone.
Hopefully these changes should keep the uniqueness of the climbs while not trivializing anything.

Be sure to check them out below, and in-game.

[h3]Castle of the Swan King[/h3]
- Crampons have been restricted again.
- Ropes remain allowed and are no longer limited to 10. Additionally, there have been added wooden beams with lamp posts around the castle which you can use to anchor to. The concrete bits of the castle can also be used to anchor ropes.

[h3]Almáttr Dam[/h3]
- Crampons have been restricted again.
- The platforms as well as the scaffolding should provide enough safety in case you'd like to play safe, while still offering enough challenge and not trivializing the route with crampons.
- Ropes can now be used on both the scaffolding, and the supporting platforms between each segment.

[h3]Seaside Tribune[/h3]
- Crampons have been restricted again. Ropes can still be used across all non-movable wooden parts.
- Added a few extra poles around the middle section.

[h3]Bugfixes[/h3]
- Fixed an incorrect texture on a signpost for Tutor's Tower.
- Potential fix for ice axes releasing grip randomly sometimes when striking destructible ice.

Patch 1.8.3 - Balance, QOL, and Map Updates

Hey everyone!

This patch adds some much needed QOL changes as well as reworking a couple of things with a few DLC maps. Be sure to check them out below.

[h2]Quality of Life Updates[/h2]

[h3]Monocular[/h3]
  • Can now be used while hanging on a rope.

[h3]Barometer[/h3]
  • Can now be used while hanging on a rope.

[h3]Chalkbag[/h3]
  • You can now chalk both hands while your crampons are secured on the wall.

[h3]Rope Tool[/h3]
  • Hanging on the rope will start regaining Pitch stamina as long as you don't grab a hold.

[h3]Climbing[/h3]
  • Fixed an issue where you could miss a hold grab even if you hit it directly when falling downwards at high speed.


[h2]Map Updates / Changes[/h2]

[h3]Castle of the Swan King[/h3]
  • Crampon usage allowed but limited to 6-point on this map. Will auto-equip if you play the map, so you don't need to switch in the cabin. Will auto-equip your preferred crampons once you play another map.
  • Ropes usage allowed but limited to 10.
  • Routes have been updated in order to accommodate usage of ropes and crampons.

[h3]Seaside Tribune[/h3]
  • Few platforms have been added back while keeping the prior changes.
  • Crampon usage allowed but limited to 6-point on this map. Will auto-equip if you play the map, so you don't need to switch in the cabin. Will auto-equip your preferred crampons once you play another map.
  • Ropes usage allowed but limited to 10.

[h3]Almáttr Dam[/h3]
  • Crampon usage allowed but limited to 6-point on this map. Will auto-equip if you play the map, so you don't need to switch in the cabin.

[h3]Crampons[/h3]
  • 6-Point crampons boost force nerfed as they were still too powerful.

[h3]Idol of Cruelty[/h3]
  • Slightly nerfed the effects.

[h2]Major bugfixes[/h2]


  • Fixed a bug with the Routing Flag not saving the usage state.
  • Fixed a bug with the Pocketwatch not being visible after enough progress for it in You Fall You Die and Free Solo.
  • Fixed an issue with the default score for time attack in every 3rd map at every category in the Great Gales.
  • Fixed an issue with new game slots not saving DLC values.

[h2]Minor bugfixes[/h2]


  • Fixed a bug with Seigr Craeg showing 1 rope as part of the default time attack score.
  • Fixed a bug with 1-handed volumes spamming the sound effect when using both hands on it.
  • Fixed some out of bounds skip on Mara's Arch.
  • Fixed a some collision and material issues on Great Bók Tree.
  • Minor route tweaks on Great Bók Tree and Old Rekkja.
  • Fixed an issue where you coulden't pick up the rope tool from the belt on Old Rekkja and Dunderhorn.
  • Fixed some lighting issues Ullrs Chasm when using Idol of Sundown.
  • Fixed some out of bounds sections on Ullrs Chasm.
  • Minor visual tweaks on Quietude.
  • Other minor fixes.

Patch 1.8.2a


[h2]Hold Updates[/h2]

[h3]Chalkbag[/h3]
  • Chalking while grounded will now chalk both hands.

[h3]Pinches[/h3]
  • Micro boost to chalk power on pinches
  • UI now grays out when grabbing a normal hold while also grabbing a pinch.

[h3]Volumes[/h3]
  • Increased how quicky the pitch meter drains slightly.
  • Grabbing a 2-handed volume with both hands will slow down the drain significantly.
  • Added a small force boost upwards when you "touch down" on the volume from high up to halt your downwards momentum very slightly. Using chalk while touching down on the volume will increase the effect.
  • Reduced the power of chalk slightly.

[h3]Pitch Meter[/h3]
  • Lowered the time it takes to regain hand usage after losing grip on a pitch-affected rock.


[h2]Map Updates[/h2]

[h3]Great Bók Tree[/h3]
  • Few performance optimisations.

[h3]Castle of the Swan King[/h3]
  • Added a few holds along the new route to make the path clearer.
  • Fixed a few vine collision issues.
  • Fixed an issue with crows chasing you across the map.

[h3]Mhòr Druim[/h3]
  • Added a few holds on the platform where you need to perform a crampon jump to prevent you from getting underneath the platform.

[h3]Eljuns Folly[/h3]
  • Fixed some out of bounds locations.
  • Added a few extra holds along the path to the collectible.

[h3]Towering Vísir[/h3]
  • Fixed some ice holds appearing bright in with Idol of Sundown active.

[h3]Visuals[/h3]
  • Darkened the ambient lighting on maps with the Idol of Sundown enabled.


[h2]Bugfixes[/h2]


  • Fixed a bug with postprocesesing effects (dithering, etc) getting applied after receiving items in the Alps cabin.
  • Fixed a bug with some maps not loading after applying Idol modifiers.
  • Fixed a bug with holds on Lighthouse and Almáttr Dam when using the Ice idol.
  • Fixed an issue with Alps progress UI display carried over when switching between modes.
  • Removed Free Solo stamps counting towards overall progress percentage.
  • Potential fix for issues with not being able to place or teleport to routing flags.
  • Other minor bugfixes.

Patch 1.8.2 - Balancing

Hey everyone!

This patch should balance out the new holds as well as a couple of maps. I am still working on balancing so I will be monitoring how these changes affect everyone.

Regarding achievements, I am not looking to implement additional Steam Achievements as they would be locked behind purchasing the DLC.
I am not opposed to creating more in-game achievements though, so I will be looking into that.

Remember, if you are struggling on the holds, chalk should help quite a bit.

[h2]Updates[/h2]

[h3]Volumes[/h3]
  • You can now grab volumes properly. Volume holds can't be grabbed safely if your momentum is going downwards, or too fast.
  • Pitch stamina has been added to volumes to prevent staying on them for too long.
  • Boosted the power of chalk on volumes.

[h3]Cracks[/h3]
  • Nerf to both palm and finger cracks with how quickly they fill up the balance meter.
  • Boosted the power of chalk on cracks.

[h3]Pinches[/h3]
  • Nerfed the hold drain a bit.
  • Nerfed the pitch stamina drain.
  • Boosted the power of chalk on pinches.

[h3]Alps Progress[/h3]
  • Added a visual indicator in the main menu to signify the amount of progress made in the Great Alps.

[h3]Idols[/h3]
  • Boosted the ability of the Idol of Greater Balance slightly on Volumes and Cracks.
  • Fixed a sundown visual issue on Cromlech.

[h3]Visuals[/h3]
  • Changed the Ambient Occlusion on a few map to improve hold visibility.

[h2]Map Updates[/h2]

[h3]Tutor's Tower[/h3]
  • Added a few holds to improve the route.
  • Added a few hint sign posts on Tutor's Tower.

[h3]Seaside Tribune[/h3]
  • Jumping platforms have been removed and replaced with other climbing challenges.

[h3]Castle of the Swan King[/h3]
  • Removed bricks that can pop out.
  • Moved the collectible from Oswalds area to another part of the castle.
  • Improved hold visibility.
  • Added a few more routes.

[h2]Other bugfixes[/h2]
  • Fixed some issues in the Northern Outpost cabin.
  • Potential fix for being soft-locked when setting a score on a peak.
  • Fixed some minor typos.