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DCS World Steam Edition News

DCS Core Progress | F/A-18C Artic Thunder | Pimax Promotional

[h2]DCS Core[/h2]
[h3]Development Progress[/h3]



Mission Editor Select Tool
Coming soon to the Mission Editor is the ability to group together units, objects, trigger zones, and drawings into a larger group that can be moved as a whole using ‘click and drag’. You can also copy, paste, delete, and rotate them. This makes the process of creating missions in DCS much easier and faster, particularly when using hot keys.

Planned Improvements to DCS Updater
  • The amount of disk space required for an update will be reduced to the size of new files with no additional space for intermediate processing. This will assist those of you with little remaining disk space.
  • Parallel unpacking and checking of large files. This aims to drastically reduce the unpacking time and the time for verification of files.

Please note that the updater downloads and unpacks all new files before deleting the replaced ones to keep DCS in an operable state as long as possible and to reduce the update installation time. This allows updates to be paused or cancelled without breaking the game. For restricted disk space scenarios, it is possible to create an update mode where old files are deleted before downloading new ones. However, you will not be able to run DCS until the update is completed. With the upcoming integration of the DCS Updater into the launcher, downloading of updates in the background while running the game will be possible.

[h2]F/A-18C Arctic Thunder[/h2]
[h3]Campaign by Baltic Dragon[/h3]



Coming Q4 2024
February, 2024. Finland is on the verge of joining NATO when the unthinkable happens: Russian armed forces push through the border while cruise missiles rain down on the country. Several western allies immediately join the conflict to fight alongside their Finnish brothers in arms.

Baltic Dragon has created a fictional Kola map scenario based on real life events and tactics. Strap into a Finnish DCS: F/A-18C, take off from a hidden road base. Take part in study level, highly realistic missions such as CAP, CAS, SEAD and precision strikes. Follow real life procedures in unprecedented detail.

Launching simultaneously, a companion F-16C Viper campaign by Reflected Simulations will be available that is woven into the same storyline. Now is an excellent time to purchase the Kola map! Experience what it would be like to fly as a fighter pilot in a large-scale air war today.

Key Features:
  • 10 immersive missions with a variety of different tasks: CAS, X-CAS, CAP, escort, pre-planned strikes, and more.
  • An interactive intro mission that guides the player through the most important aspects of the campaign.
  • Operations from road bases in Finland.
  • Over 2,200 lines of dialogue with voice-overs.
  • Custom ATC interaction for all the missions.
  • Optional use of air-to-air refuelling or the choice to skip it.
  • Detailed documentation, flight plans, maps, and target information available in both PDF format and from within each mission as part of the kneeboard.


[h2]Pimax Crystal Light[/h2]
[h3]Promotional Advert[/h3]



Why Choose The Pimax Crystal Light?
Starting from just $799, the Crystal Light offers the highest clarity available in consumer VR in a lighter and more affordable package than the original Crystal:
  • 8.3 million pixels per eye and a 120Hz refresh rate for incredibly sharp visuals.
  • Glass aspheric lenses with QLED panels, and local dimming provide vivid colors and deep contrasts.
  • Inside-out tracking with 6 Degrees-of-Freedom means no need for external base stations.
  • Foveated Rendering (static, non-eye-tracking), delivers performance gains by rendering full resolution only in the centre of your vision.
  • Weighing just 815g (1.8lb), the Crystal Light has been designed for maximum comfort, even during extended gaming or simulation sessions.

To receive 15,000 ED Miles with your purchase of a Pimax Crystal Light, follow this link and use code DCS2024 during checkout.

If you have already purchased your Crystal Light and wish to receive your ED Miles credit, you will soon receive a unique code from Pimax that should be entered into the My Miles section of the DCS website.

Visit the Pimax area of the DCS Forum for dedicated Pimax VR support, including a dedicated section with suggestions for the best settings per GPU.

[h3]Pimax Dogfight 1v1[/h3]



Pimax Dogfight 1v1 2024
Organised by DCS Competitive and cast by Cap from the Grim Reapers, the dogfight competition will run from the 16th till the 24th of November, 2024. Sign up for a chance to win a Pimax Crystal Light in the Pimax Dogfight 1v1 2024 competition.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS Update 2.9.9.2474

[h2]DCS Core[/h2]
  • Fixed: crash that was induced by some modules using custom effect presets. (This crash was top in our crash reporting track system. Please keep sending crashes when able, it helps us determine and prioritise fixes, Thank you!)

DCS Update 2.9.9.2406

[h2]DCS - Core Game[/h2]
Fixed: Crash instigated by invalid zip file used in mods
FIxed: Syria map crash instigated with problem of ground AI navigating through some of the road junctions

[h2]Campaigns[/h2]
[h3]DCS: Mi-24P Outpost Campaign by Stone Sky[/h3]
Mission 2. A bug caused by a change in the height of the helipad has been fixed

DCS Update | Afghanistan Progress | F-16C Dragon's Fury Campaign

[h2]DCS Update[/h2]
[h3]Development Progress[/h3]



DCS Core
In the latest update, weapon systems received valuable optimizations including to the AIM-120 guidance system. Further enhancements focus on a long list of AI improvements, air defence unit effectiveness, as well as various needed bug fixes. We sincerely extend our gratitude to the Closed Beta Test members and the community for their valuable contributions. Other improvements include an Arleigh Burke class weapon selection panel and a general air defence unit update that avoids unrealistic identification and engagement without clear line of sight to target.

DCS: F-16C Viper
The F-16C Viper now features independent MFD brightness controls, saved master modes for Missile Override, and fixes for TMS/FCR functionality and CCIP steering. Automatic steerpoint sequencing now functions correctly, and the 152nd livery typo is corrected. Several radar improvements are also included. Work progresses on the Sniper ATP, Flight Model, and FLCS tuning.

DCS: F/A-18C
The F/A-18C receives the ability to dual-rack carriage of GBU-32s and various fixes for radar and navigation functions. Radar tuning and Multi-Sensor Integration (MSI) enhancements are ongoing, aiming to elevate its combat performance and versatility.

DCS: AH-64D
Air Targeting Mode of the Fire Control Radar was introduced, along with updates to mission and fuel functionality. Avionics and targeting bugs continue to be tuned, and we continue to improve stability and yaw control.

DCS: CH-47F
Updates include automatic turn coordination, Longitudinal Cyclic Trim (LCT), and initial Differential Air Speed Hold (DASH). These all greatly enhance stability and control. Significant improvements to radios and cockpit functionalities, along with AFCS tuning, are underway.

DCS: WWII Asset Pack & Other Aircraft Modules
New animations for WWII soldiers, damage model fixes, and aircraft adjustments across modules enhance immersion and realism. Notable updates include fixed brakes and visuals on aircraft such as the Fw 190 and Bf 109, and improved Yak-52 lighting for night flights.

DCS: Supercarrier
Airboss view fixes and logic for AoA repeater lights, with new deck crew animations approaching launch.


[h2]Afghanistan [/h2]
[h3]Development Report[/h3]



Work continues on both the Afghanistan Southwest region and the entire Afghanistan map. The ground mesh resolution across Afghanistan has been improved along with optimisation and bug fixes across the Southwest. The road network has been enhanced, especially the mountain roads. Additionally, ground geometry artefacts have been corrected.
Object model inaccuracies have been fixed and unique airfield objects have been added to diversify the scenery. We are also pleased to inform you that the Normal Map textures across the entire Afghanistan map have been refined for improved low-altitude visuals.
Our team is mainly focused on finalising the East region of the Afghanistan map. Work on the airfields of Bagram, Bamiyan, Gardez, Ghazni, Jalalabad, Kabul, Khost, Sharana, and Urgun is going well and the final stages of creating unique scenes for these airfields and their operational logic within the DCS Core is underway.
We have achieved significant progress on new roads, rivers, and lakes, as well as unique object models for the capital city of Kabul. We look forward to your feedback.


[h2]F-16C Dragon’s Fury[/h2]
[h3]Campaign by SorelRo[/h3]



In this 15 missions campaign you will fly the DCS: F-16 Viper as part of the 23rd Fighter Squadron at Andersen AFB in Guam. You will take part in an escalating conflict between US forces and Chinese PLN and PLA forces that are attacking the Mariana Islands under the pretext of helping the Chamorro Nation gain independence.

https://store.steampowered.com/app/3258440/DCS_F16C_Dragons_Fury_Campaign_SorelRo/

The campaign is designed around large strike packages, and you’ll fly alongside F-15Cs, F-15Es, F/A-18Cs, B-52Hs, E-3As, and KC-135 while trying to repel Chinese forces.

Key Features:
  • 15 story-driven missions
  • Over 4000 voiceovers
  • Large variety of missions: CAP, SEAD/DEAD, CAS, and Precision Strikes
  • Detailed briefings, kneeboard files, and supporting documentation for each mission

We hope you enjoy the new DCS: F-16C Dragon’s Fury and AH-64D Outpost campaigns!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS Update

[h2]Introduced new campaigns:[/h2]
[h3]DCS: AH-64D Outpost Campaign by Stone Sky[/h3]
https://store.steampowered.com/app/3253870/DCS_AH64D_Outpost_Campaign_by_Stone_Sky/

[h3]DCS: F-16C Dragon's Fury Campaign by SorelRo[/h3]
https://store.steampowered.com/app/3258440/DCS_F16C_Dragons_Fury_Campaign_SorelRo/

[h3]DCS Core Game[/h3]
Spotting dots size in VR adjusted to be smaller in certain cases based on feedback. We are still working on different preset logic for VR. (Please be advised that setting “Improved spotting dots” does not affect presence of spotting dots in VR, please read the setting tooltip).
Fixed: Memory leak connected to a ship water trail effect accumulating over the time in mission.
Fixed: AI SAM track targets without line of sight in some cases. This will improve air defense units engaging aircraft behind cover.
Fixed: In some cases, AI EWR is not responding on the client side in MP.
Fixed: AI wingmen collisions during landing on the ship in some cases.
Fixed. AI aircraft “Horizontal AAA Evade” advanced waypoint reaction to threat action not working.
Fixed: AI aircraft sometimes ignore bombing waypoint action.
Fixed: AI wingman starts taxiing before leading Player moves.
Fixed: AI delay in initial ground units column start moving.
Fixed. AI Vehicles will not go to the first WP when Go To Waypoint is used.
Fixed: AI Ground unit deviation from route if route is looped.
Fixed: AI Wingman collision when executing a command Go Pincer Right.
AI Improvement: Aircraft AI attack logic with Anti-Radiation missiles changed to use the appropriate number of missiles per target depending on missile gen.
AI Improvement: Aircraft AI added loft attack maneuver (example is case with F-4E lofting Shrike missiles)
Fixed: AI F-4E is able to independently guide multiple AGM-12s simultaneously.
Fixed: AI F-4E will not engage with AGM-65 in some cases.
Weapons: AIM-120 constant lead angle guidance added to avoid missile twitching when it has not enough velocity to retain target within gimbal limits.
Weapons: Legacy schema missiles were tweaked with more adequate speedgate bandpass, radial velocity calculation and probability of target change.
Weapons: Adjusted AIM-7 reaction to ECM+ chaff exploit.
Weapons: R-24 and RGM-84D missiles control surface animation correction.
Weapons: Fixed AGM-84H sometimes fails to guide without DL13 pod.
Weapons: Added the ability to restrict proximity fuze functioning to negative closure rates only.
Weapons: SM missiles guidance and aerodynamics tweaked, decreased random distance error, adjusted DLZ.
Weapons: FFG Oliver Hazard Perry class changed SAM SM-2MR missile with SM-1MR RIM-66.
Weapons: SAM SM-1 cannot effectively engage KH-22.
Weapons: Added new 3D models for SM family and booster jet effect.
Weapons: HARM boost and sustain duration tweak.
Weapons: Fix for SA-19 - 9M311 missile wild oscillations.
Weapons: Added GBU-8 HOBOS bomb (F-4E pending switch to it).
Fixed: First data link transmission causing short (10ms) stutter.
Fixed: AWACS line of sight check for datalink does not work over long distances (approx. >100 nm).
Fixed: Wind makes aircraft AI make erratic turns to waypoints.
Fixed. F-117A and Ka-27 new collisions added to fix corrupted, olderer damage model.
Fixed: Several other aircraft models are fixed to address “Corrupt damage model” errors in logs.
Fixed: 1135M Rezky frigates disappear when viewing from a great distance, before other ship types.
Fixed: TZ-22(Kraz-258B1) and S-75(ZIL-131) take no damage, new collisions added.
Fixed. ChinaAssetPack. Gyrocopter no weapon hit collision.
Fixed: “Group Alive Less Than” trigger not working.
Fixed: Transport.dll crash related to BTR-80, BTR-82 destruction.
Fixed: Excessive static noise on all FM radio transmissions.
Fixed: Contrails visible in IR view.
Fixed: Set “F4” view camera usage distance restriction as for “F2” view camera.
Fixed: Effects initialized on inactive aircrafts.
Fixed: API: onPlayerDisconnect() and onGameEvent('disconnect') do not provide the correct error code.
Fixed: Not showing VR mask at certain graphical settings.
Fixed: AI MQ-9. Removed unrealistic four points AGM-114 payload.
Fixed: Uncontrolled helicopter trying to fulfill trigger tasks.
Fixed: Performance drop when looking at exhaust smoke effect.
Fixed: NASAMS launch pad legs lowered.
Fixed: B-52H gear tires have very little contact with ground.
Fixed: User can't connect to server with direct IP and password if incorrect server IP was previously entered.
Fixed: AI S-3B after parking dismount crew with wrong skins.
Fixed: Graphical glitches on destroyed parked “uncontrolled” aircraft.
Fixed: Trigger.action.markupToAll only shades in freeform shapes if drawn clockwise. Thanks to the Closed Beta Team!
Fixed: ME. Zone radius is displayed incorrectly after moving the mark.
Fixed: Next icon selection under cursor in the map units layer.
Fixed: Freeze when use unhook near cargo on the ship in MP.
Fixed: “S_EVENT_LAND” is not triggered for player aircraft landing for carriers in some cases.
Fixed: Radio messages not playing audio files from mission.
Fixed: All airfield icons are aligned in the same direction in the select role MP screen.
Added. ChinaAssetPack. 3 PLANAF J-15 Skin for Su-33 (Made by Wyvern).
Added: AI SH-60B added to list of units for Brazil.
Added: New Zealand country added.
Improvement: Effects. Optimization of the cluster munitions effects: fixed stuck effects in some cases and added LOD's technique for clustered emitters.
Improvement: ME. Static units auto link to the ship if they are placed over the ship deck.
Improvement: ME. DDG Arleigh Burke class weapon selection panel added.
Improvement: Unpacking trigger sounds to the dedicated server is removed, it does not need to play them like a client.
Improvement: Added 'Restart Later' option instead of an automatic restart after major menu settings change.
Launcher:
Fixed. DCS button on the Social media page
Fixed. Links to changelog
Fixed. Login data saved in local log files (not saving anymore)
Fixed. Updater silently loops, preventing update when out of disk space.

Known Issue: At the moment of spawn in cockpit initial camera position may rotate slightly (minor)

Thank you to all Closed Beta Test members and community members for your time and effort to identify and create reports that helped make this update possible.

[h3]DCS: F-16C Viper by Eagle Dynamics[/h3]
Fixed: MFD Brightness setting independent between pages.
Fixed: Missile Override will now save master modes.
Fixed: TMS Up flow with FCR and WPN error.
Fixed: Missing WPT number on some pages on DED.
Fixed: CCIP post designate steering line does not work.
Fixed: TMS with FCR as SOI is not operating correctly.
Fixed: FLCS Pitch commands cap out at ~65% - Pitch has ~35% dead zone at the end of the axis.
Fixed: Lessons. Improve spelling of RU texting.
Fixed: Automatic steerpoint sequencing not disabled in A-G, FIX, or manual A-CAL.
Fixed: FCR is not breaking FTT or MTT when steerpoint or sighting point is changed.
Fixed: TNDL Track altitude rounds differ between HSD and HAD.
Fixed: Viper -152nd livery has typo on title.
Fixed: TWS hands-on cursor scan option is not working correctly.

NOTE: Work continues on the Sniper ATP, Flight Model and FLCS tuning, and DTC.

[h3]DCS: F/A-18C by Eagle Dynamics[/h3]
Added carriage of 2x GBU-32 on BRU-55.
Fixed: Track memory timer issue.
Fixed: HACQ and LACQ stop working.
Fixed: STT lock takes longer and can't be achieved if maneuvering.
Fixed: Unable to TDC depress on a jamming target symbol.
Fixed: Radar very low Pd at any range.
Fixed: NCTR data seems to be retained after aircraft unlock.
Fixed: All ACM modes reverting to previous non-ACM search mode after breaking lock.
Fixed: Bump Acquisition deletes the original trackfile.
Fixed: ACM modes inconsistency - "Ghost Locks”.
Fixed: Cannot interact with false targets.
Fixed: AACQ and Spotlight don't work correctly together.
Fixed: Hot start aircraft set default waypoint units to meters.
Fixed: Range-resolved trackfiles and bricks go through the AOT dugout.
Fixed: Rockeye and CBU-99 Mk339 MFUZ shows VT2 instead of OFF.
Fixed: STT from VS no target information is displayed.

NOTE: Most of the current F/A-18 work revolves around the DTC, flight performance, radar tuning, and Multi-Sensor Integration (MSI).

[h3]DCS: AH-64D by Eagle Dynamics[/h3]
Added Air Targeting Mode. DCS: AH-64D | Radar Air Targeting Mode (COMING SOON)
Updated AH-64D Early Access Guide.
Please refer to the two most recent entries on the Latest Changes page (which can be found after the Table of Contents) for updates that have been included in the latest version of the guide.
Fixed: Crash in avionics Hellfire.
Fixed: AGM-114L cannot lock onto static units placed via ME.
Fixed: Instant Action mission: SA-5 Elimination.
Fixed: SCUD Busters Mission Kneeboard coord.
Fixed: IAFS fuel incorrect on rearm. When installed, the IAFS will be correctly refueled along with the main fuel tanks.
Fixed: C-Scope symbols not displayed for FCR data received via datalink.
Fixed: Model glitches in the FCR items.

NOTE: Work continues on the Flight Model and SCAS with focus on stability and yaw control.

[h3]DCS: A-10C II Tank Killer by Eagle Dynamics[/h3]
Fixed. Position of the air refueling connector.
Fixed. Flaps behavior in the Autostop sequence.

[h3]DCS: CH-47F by Eagle Dynamics[/h3]
Added. Longitudinal Cyclic Trim (LCT) functionality in automatic and manual modes. LCT reduces fuselage nose down attitude as speed increases by tilting the rotors according to airspeed between 60 and 150 knots. This allows the fuselage to remain level for cargo and troops.
Added. Differential Air Speed Hold (DASH) functionality (WIP). As you increase speed, the DASH, (a long tube in the flight controls with an actuator on each end) will increase in length. If you move the cyclic back to center, the aircraft will still maintain airspeed. This allows you to keep the cyclic in a more natural, centered position when flying at higher airspeeds.
Added. ARC-201D and ARC-220 radios (WIP).
Fixed. Picture on the refuel/rearming screen.
Fixed. Thrust control lever animations.
Fixed. 3D model. Some elements of the thrust control lever are not connected to the lever itself.
Fixed. Radalt dimmer not working.
Fixed. RWR symbols are black when signal is lost instead of dashed.
Fixed. White marks on the RWR screen become black in some situations.
Fixed. Gunners desync in multicrew.
Fixed. Master caution light is not synchronized in multicrew.
Fixed. The Trimmer Reset function is no longer working.
Fixed V3 has incorrect correct freq range.
Fixed. Local and Zulu time are equal on CDU.
Fixed. Incorrect active radio shows in the Voice Chat panel.
Fixed. Flare firing barely audible in external view.
Fixed. Engines do not start without boost pumps on.
Fixed. Ball moves in the incorrect direction when flying the ball.
Fixed. No force feedback option.
Fixed. Logbook not registering any data.
Fixed. Rotor blade and fuselage physics corrected. Pitch angle at different speeds.
Improvements to many MFD and CDU pages.
Continue working on synchronization (WIP).

NOTE: Great progress has been made on the Advanced Flight Control System (AFCS) and is undergoing testing and tuning. Among other things, it will provide automatic turn coordination and several auto-pilot modes.

[h3]DCS: Mi-24P Hind by Eagle Dynamics[/h3]
Added: Mi-24P Afghanistan Weapons practice mission.
Fixed: Rearming causes the side door to be visually closed if it was open before that but logically it stays open and triggers cabin seal warning if not closed.
Fixed: Radio source selector tooltip: R-828 and JADRO positions in wrong order.
Improved: Refactor of hit detection logic for Petrovich AI to more correctly report target miss.

Known Issue: we are aware about sporadic gun shooting lag if the pilot is trying to shoot a gun while there are two human crew members present. We are working on isolating the issue and fixing the issue.
NOTE: Progress made on the full manual and its English translation is in its proofreading and editing phase. RI-65 audio warning system has new audio phrases recorded for the English version and we are working on their integration.

[h3]DCS: Supercarrier by Eagle Dynamics[/h3]
Fixed: Airboss: player can't return to Boss view after Select Role window.
Fixed: S-3B - incorrect AoA indexer repeater lights logic.

NOTE: Programming of the new deck crew logic and animations is complete and undergoing final tests. While not quite ready for this update, it is around the corner.

[h3]DCS: WWII Asset Pack by Eagle Dynamics[/h3]
Fixed. EWR FuSe-65 Würzburg-Riese has no DM
Fixed. Ju88 A-4 flap intersects with LTF5b during landing
Fixed. Infantry walking and running animations
Added. WW2 British Soldier for Canada and Australia

[h3]DCS: Fw 190 A-8 by Eagle Dynamics[/h3]
Fixed: Adjustable Stabilizer can be seen through
Fixed: Double application of brakes

[h3]DCS: Fw 190 D-9 by Eagle Dynamics[/h3]
Fixed: Range Scale wrong on the EZ 42 Gun Sight
Fixed: Double application of brakes
Fixed. High RPM engine’s sound

[h3]DCS: Bf 109 K-4 by Eagle Dynamics[/h3]
Fixed: Double application of brakes
Fixed. Broken texture on the damaged wing
Fixed. Wrong broken wing part

[h3]DCS: P-47D by Eagle Dynamics[/h3]
Fixed: Double application of brakes

[h3]DCS: P-51D by Eagle Dynamics[/h3]
Brakes Tuned (too weak)

[h3]DCS: TF-51D by Eagle Dynamics[/h3]
Fixed. Exhaust flames
Fixed: Double application of brakes

[h3]DCS: Yak-52 by Eagle Dynamics[/h3]
Added. AChS-1 clock glows at night
FIxed. Bort numbers

[h3]DCS Mirage F1 by Aerges[/h3]
Systems:
Fixed NWS high sensitivity being not enabled at first start of a mission.
Fixed NWS having excessive effect on steering.
F1BE: Rear seat NWS high sensitivity button is initialized now in the pressed position at hot ground start (same like at the forward seat).
Fixed the wheel brakes light randomly flashing at the first launch of a mission with cold ground start.
Fixed oscillating behavior in FFB introduced in the previous patch for some FFB configurations.
Increased lower limit for FFB force to 20%.
Radar:
Now, when APS (TWS) mode is entered, the radar automatically switches to 60 degrees, one line scan. Previously it was not entering APS until those scan parameters were selected in the cockpit.
Fixed the inability to automatically lock a target in auto acquisition modes - TEL/BZ.
Transitions between 30 and 60 degrees areas, and between 1 line and 4 lines scans now don't cause the radar screen to be cleared.
Input:
Added "Telemeter/zone scanning switch - BPZ (BZ)" default assignment to inputs.
Added missing input command for 'Fuel quantity reset thumbwheel' decrease action.
F1BE: rear seat TACAN channel selectors and VOR/ILS frequency selectors now work with axis input.
F1BE: fuel system and VOR/ILS now correctly handle keyboard and axes input - previously when an action was activated from the rear seat, it also went to the forward seat.
F1BE: Fuel Quantity Reset Thumbwheel now can be controlled by keys input at the rear seat.
Fuel Quantity Reset Thumbwheel is now accelerated with time when controlled by keys.
'VOR/ILS-OFF-TACAN' and 'Omnibearing' keyboard/joystick inputs will work only when the player is at the front seat.
Fixed TACAN and VOR/ILS channel/frequency knobs animation, when those are controlled by a joystick axis.
The 'Fuel quantity reset thumbwheel' is now correctly animated when keys are used to increase/decrease fuel amount.
F1BE: The following switches can't be activated from the rear seat anymore with keyboard/joystick: 'Radar BZ/OFF/TL' switch, 'Fuel dipper' switch.
Sound:
Added canopy fracturing sound.
F1BE: Fuel counter 'click' sound will now not be constantly heard anymore, when forward and rear seat readings are different.
F1BE: Added missing fuel counter 'click' sound in the rear seat.
Textures and liveries:
Added mipmaps to all liveries textures to gain refresh rate at different distances (LODs).
Fixed Jordan Air Force (DDA) livery.
Improved gear textures (WIP).
General:
Minor edits in Special Options visual layout.

[h3]DCS: C-101 Aviojet by AvioDev[/h3]
Fixed wingspan value. It affects the ability to set the aircraft at some start positions on some airdromes.
Fixed self-oriented nose wheel yaw animation.
Fix in first training mission. Detailed description of step 36 (audio panel setting).
HM knob on the Audio Control Panel is now initialized in 'ON' (pulled) position.
HOT MIKE (Hot Mic) and CALL functions in Voice Chat have been reworked:
When CALL is selected at another seat, it will override INT and HM volumes of the current seat. Master Volume knob will be used for crewmember voice volume control.
When PTT is pressed with INT mode selected at another seat, it will override HM volume of the current seat. INT volume knob will be used for crewmember voice volume control.
Otherwise when HM is selected at another seat, it will enable HM volume knob for crewmember voice.

[h3]DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations[/h3]
Fixed. LOD issue: MB339 cockpit disappears if you are a certain distance/zoomed out enough
Fixed. CTD during mission loading
Fixed. Gunsight Depression Settings
Fixed. Rear pilot not visible in external view
Fixed. IFR hood not visible in external view
Fixed. Rear canopy glass not broken after a rear pilot eject
Added. Flight Director System
Removed. gunsight depression tables from kneeboard (no longer applicable)
Updated Flight manual:
Fixed. Missing translations
Added. Special Option description
Added. Flight Director System description
Improved suspension behavior
Improved coloured smokes (red and green)

[h3]DCS: JF-17 by Deka Ironwork Simulations[/h3]
Fixed. HSD radar TWS/RWS contact should not show heading without trackfile
Fixed. HSD radar contact without IFF identification should appear as yellow square
Fixed. A-G radar SPI placement bug when in narrow (30 or 60 deg) FOV
Fixed. Remove DST page debug info
Fixed. Training 02 subtitles for brake pressure
Fixed. Training 03 take-off runway direction
Fixed. Training 04 story no longer continues after too-quick landing
Updated. HSD can show radar contact without joining datalink
We will further update HSD page and its OSB functions later
Updated. MFCD DATA-NAV page info
Add L5 to toggle baro-alt reference source (QNH/QFE)
Baro knob will adjust the value for selected source (QNH or QFE)
Baro knob clickable type changed (need rebind for your control device)
QNH will be automatically set to match mission brief only if born in air.

[h3]DCS: Combined Arms by Eagle Dynamics[/h3]
Fixed gearbox Leopard 1A3 (added second reverse gear, gear ratios adjusted).


[h2]Terrains[/h2]
[h3]DCS: South Atlantic Map by RAZBAM[/h3]
New:
New custom Helo Pads around main cities and in popular areas (a lot more to come)
Added extra low detail grass for improved low level visuals
Fixed:
Normals not showing correctly in tree'd areas (error from last update)
Optimisations across road networks
Corrected FLIR on some traffic vehicles
Corrected texture mismatch on different road merging junctions
Various models Z-fighting fixed
Removed model errors from logs
South West side fields at Punta Arenas have been adjusted

[h3]DCS: South Atlantic Assets Pack[/h3]
New -
- Added L118_Unit Field Artillery Gun Default Green and Desert Livery Available
- Added Atlantic Conveyor (Known Issue with AI Spawns)
- San Carlos fortification

Updated -
- All Frigates now have decreased turn radius
- Frigates now Roll in the turn.
- Frigates Now use ship smoke particle system

Fixed -
- Seacat returns to home position to reload all missiles simultaneously reload period set to 5 minutes.
- Frigates Increased Distance of finding Obstacles
- Larc-V Naming on F10 Map
- Castle Class Main Gun sound
- Castle Class SAM RWR
- Santafe LOD 1 set to 20Km

[h3]DCS: Kola Map by orbx[/h3]
New:
Added ENAN Andoya Airfield
Added RU59 Alakourtti Airfield
Added new towns and villages around each airfield
Added some missing rivers and lakes
Added missing islands East of Kallax Airfield

Fixed:
Vector data cleanup
Kemi Tornio: AI updated to prevent planes blocking passage by moving towards each other
Smoothed forest borders
Artifact clean up under the bridge in Severomorsk

[h3]DCS: Syria Map by Ugra Media[/h3]
New:
New airfields: Ben Gurion, Hatzor, Palmashim, Tel Nof.
New models for airport terminals, notably Ben Gurion tower.
Added Airbus A300 and An-26 airplanes in the airfield scenes of Deir ez-Zor, Latakia, Marj Ruhayyil, Nejrab, Beirut, Damascus, Tabqa, Ben Gurion.
Added destruction models for original objects: Bank of Cyprus, Beirut SkyGate, Limassol KEAN Factory, Paphos Terminal, Sheraton Adana Hotel, Dam Ataturk, Dam Tishrin, Ben Gurion terminal.

Improved:
Optimized models of small objects.
Improved models of Airbus A300 and An-26 airplanes.
Improved min textures on the texture of the ground and objects.
Improved two military bases with helipads.
Improved refinery scene south of Palmashim.

Fixed:
Fixed bugs in Akrotiri and Paphos airfields
Fixed bugs in terrain and vector data.
Fixed bugs in common scenes and scenes of military bases.
Fixed a bug with the collision of helipads on the roofs of the Bank of Cyprus and Sheraton Adana Hotel.
Fixed license plates on cars and inscriptions on buildings.

[h3]DCS: Normandy Map by Ugra Media[/h3]
New:
New airfields: Eastchurch, Headcorn and Hawkinge
Added three original sites: Basilica Sacré Coeur, Palace of Versailles and Hampton Court Palace.
Added high flags at forts and major cities.

Improved:
Optimization of models and scenes.
Improved the scene of the bridge near the Palace of Westminster.
Improved Notre-Dame de Paris model.

Fixed:
Fixed bugs in airfields with the same call signs.
Fixed bugs in terrain, vector data and common scenes.




[h2]Campaigns[/h2]

[h3]DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking[/h3]
Added bonus mission "Operation Redeemer," available as Mission 16 in the campaign menu.
Added "Operation Redeemer" coop version - fly it with your friends! (UH-1, CH-47, and AH-64 client slots available) - You can find the mission in the campaign folder, subfolder "coop."
Moved UN Camp Tyre to a new location due to the Syria map update (applies to all missions).
Adjusted "Quest" message format for better appearance with GUI scaling and on lower resolutions.
Mission 01. Updated location and trigger zones for Camp Tyre in accordance with the latest map update.
Mission 02.Repaired Checkpoint Foxtrot VHF beacon.
Mission 03. Updated hospital landing location and trigger zones to reflect the latest Syria map update.
Mission 04. Removed debug message.
Mission 07. Adjusted cutscene to fit the new layout of Naqoura following the latest Syria map update.
Mission 09. Made all weapon loadouts available at the FARP.
Mission 13. Adjusted cutscene to fit the new layout of Naqoura after the latest Syria map update.

[h3]DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations[/h3]
Multiple versions of Agile Spear showing in the Campaign menu of DCS World. - Fixed. My bad. Thank you Nineline.
Mission 7 - Unable to score 100 points. Scoring fixed.
Mission 8 - Unable to complete the entire mission. Fixed. Thanks PheonixFC3.
Mission 10 - Pig Flight not starting and following. Fixed. Thank you CptJocco
Mission 11 - JTAC not lasing, Pigs not attacking when ordered. Fixed. Thank you ornitus.

[h3]DCS: P-51D Debden Eagles Campaign by Reflected Simulations[/h3]
Mission 3 scripting error workaround
Frequencies and coalitions updated due to map update

[h3]DCS: P-47D Wolfpack Campaign by Reflected Simulations[/h3]
Mission 3 added a few safeguard triggers

[h3]DCS: Spitfire IX The Big Show Campaign by Reflected Simulations[/h3]
Frequencies and coalitions updated due to map update

[h3]DCS: Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations[/h3]
Frequencies and coalitions updated due to UGRA's map update