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MiG-29A Landing Tutorial | A-10C Outpost | F/A-18C & F-14B Iron Tide

MiG-29A Fulcrum
[h2]Navigation and Landing [/h2][p][/p][p]Our newest DCS: MiG-29A Fulcrum tutorial video focuses on navigation and landing. After a review of the navigation panel and setting up a Data Transfer Cartridge (DTC) navigation program, you’ll learn how to create navigation points that can be assigned as waypoints or aerodromes , in addition to setting up radio navigation (RSBN) beacons. The video also shows off the addition of new Mission Editor landing aid units like the RSBN unit and the PRMG localizer and glideslope units that can be placed on any map and any airfield for navigation and instrument landings. [/p][p]In addition to setting up navigation programs and how to fly an instrument approach, the video also discusses how to create an inertial navigation, in-flight, alignment fix, and how to perform a visual flight rules overhead break landing. Watch the MiG-29A Navigation and Landing video.[/p][p][/p]
A-10C II Outpost
[h2]Campaign by Stone Sky[/h2][p][/p][p]Stone Sky’s DCS: A-10C II OUTPOST Part III campaign chronicles the Syrian War at a pivotal moment: June 2017. The SDF, backed by CJTF-OIR airpower, advanced on the outskirts of Raqqa while Syria became a strategic outpost for both the United States and Russia. You’ll fly as a USAF pilot of the 74th and 163rd Fighter Squadrons, tasked to fight in a complex, shifting battlespace where intelligence gaps, weather, and a rapidly evolving ground situation force you to rethink the OODA cycle in real time.[/p][p]Missions span CAS, CSAR, and PPS, plus special assignments that test everything from fundamentals to multi-ship coordination. The campaign comprises eight large-scale missions, each broken into 60–70 minute segments for tight pacing and steady progression. Expect sudden weather shifts, ground and in-flight emergencies, and richly-voiced radio traffic (more than 1,700 lines) that bring the theater to life. You’ll launch from Incirlik,  Gaziantep, Şanlıurfa in Turkey, King Hussein Air Base in Jordan, and H-4 in Iraq with detailed briefings, mission histories, and background context to ground every sortie.[/p][p]Pilots of DCS: A-10C II Tank Killer will find unique 163rd FS liveries, among others, and the entire experience remains VR-friendly with simple control prompts via spacebar or a mapped button. With 200+ pages of documentation and kneeboard material, OUTPOST Part III is built for seasoned Hawg pilots seeking authenticity and mission variety, while still welcoming newer pilots through adjustable difficulty and clear mission guidance.[/p][p][/p]
F/A-18C & F-14B Iron Tide
[h2]Campaign by Sandman Simulations[/h2][p][/p][p]In Operation Iron Tide, you are not just another pilot; you are the architect of the air war. Following an attack in Haifa, and a wider surge in regional terrorism, the United Nations Security Council authorizes a coalition to dismantle Hezbollah’s operational capability. Collateral damage is unacceptable. Every target you pick and your weaponeering must honor strict rules of engagement while achieving decisive effects on target.[/p][p]You will plan and command a large air component that includes four squadrons of DCS: F-14B Tomcats and six squadrons of DCS: F/A-18Cs. Two carrier strike groups provide sea-based power, while two Marine Corps F/A-18C squadrons operate from airbases. At your discretion, you may step into any cockpit and lead from the cockpit of a Tomcat or F/A-18C.[/p][p]Mission planning is the heart of the experience. Choose from a wide set of taskings that include air superiority, escort, fleet defense, suppression of enemy air defenses, close air support, and strike. Build packages that balance risk and effect. Your tactical choices and strategic sequencing will directly shape the number of missions you fly and the arc of the campaign.[/p][p]Each mission is bookended by detailed briefings and debriefings. You will have 150 pages of tutorials, charts, and briefing material at your disposal for mission planning. The campaign spans roughly ten to forty missions, based on your performance and choices. It features quality voice-overs that bring radio traffic to life.[/p][p]If you want a campaign that includes command-level choices that carry campaign  consequences, Iron Tide is for you. Please stay tuned for these new campaigns in the next update![/p][p]Thank you again for your passion and support, [/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p]

MiG-29A Pre-purchase Steam | South Atlantic Progress | JQvFG Tactical Response

MiG-29A Fulcrum
[h2]Pre-purchase on Steam[/h2][p][/p][p]Secure your DCS: MiG-29A Fulcrum Steam copy today with a 30% off discount. Your Fulcrum on Steam will be available at launch, and it will work seamlessly in multiplayer. Pre-purchase now to be among the first to fly. Please note that the price will increase to $63.99 USD, 20% off, at launch. [/p][p][/p][h2]South Atlantic [/h2][h3]Development Report[/h3][p][/p][p]An update to the DCS: South Atlantic map is in development and planned for inclusion in an upcoming DCS update. Every airfield is receiving an optimization pass to lower video memory usage. Texture fidelity is being improved significantly, with airfield textures quadrupling and building materials doubling. Vegetation across the map will now use a new distribution algorithm for denser and more natural coverage. Snow distribution and tiling issues are also being corrected. Normal maps are getting upgraded and integrated across the Argentina and Chile landmass to improve surface relief and lighting response.[/p][p]Airfield lighting and visual systems will receive a complete refresh. All lighting will use new tech, and airfield lighting will react to takeoffs and landings. Ushuaia PAPI lights are getting properly leveled too. Specter Studios is adding animated airfield radar units where appropriate and replacing all wind turbines with map specific animated models, as well introducing a variety of new airfield objects. [/p][p]A large set of airfields and points of interest are being revamped, including: Port Stanley, Ushuaia, Ushuaia Helo Port, Mount Pleasant, Punta Arenas, Puerto Natales, Mare Harbour, Rio Gallegos, Rio Grande, Provenir, Franco Bianco, O Higgins, Almirante Schroeders, San Julian, Comandante Luis Piedrabuena, and Pampa Guanaco.[/p][p]Mission planning quality of life is also being improved. The F10 map will show country borders and helicopter locations along with additional visual refinements. The Mission Editor default date is now the 1st of October, 2024 so summer textures are selected by default for new missions.[/p][p]Once this update is released the map will be feature complete and exit early access. However, improvements and bug fixes will continue. Please remember that you can purchase now whilst the 20% early access discount is still available. [/p][p]Specter Studios has a DCS Forum Page to discuss their projects.[/p][p]
[/p][h2]2025 Green Balmoral Cup[/h2][h3]Tactical Aviation Simulation Competition[/h3][p][/p][p]Organized by Jianqiao Virtual Flight Group (JQvFG), a member of the DCS China community, this event will be the first simulated flight competition that centers on comprehensive tactical response of aviation forces in multi-factor, complex battlefield environments. We encourage all our Chinese speaking members to check out this fascinating event. [/p][p]The event presents participants with all-encompassing challenges: validating fundamental flight skills to handling adverse weather conditions, mastering individual combat techniques,  executing team tactical coordination, adapting to battlefield variables caused by intelligence errors, and restructuring the OODA (Observe-Orient-Decide-Act) decision-making cycle.[/p][p]All these skills will be integrated into mission scenarios such as:[/p][p]• Offensive/Defensive Counterair (OCA & DCA)[/p][p]• Battlefield Air Interdiction (BAI)[/p][p]• Close Air Support (CAS)[/p][p]• Reconnaissance & Surveillance (R&S)[/p][p]• Air-to-Air Refueling (AAR)[/p][p]The competition will be held from the 3rd of October to the 15th of November, 2025 in a team-based PvE format. For more details please follow JQvFG’s official Bilibili account. [/p][p]Stay tuned for full coverage and live broadcasts of the competition. Generous prizes await the winners, and we look forward to welcoming individuals and organizations who are eager to engage in a clash of intellect and courage![/p][p]Thank you again for your passion and support,[/p][p]Yours sincerely,[/p][p]Eagle Dynamics[/p]

C-130J Preview in Chicago | Iraq Development Progress | Red Flag EU Tournament

Iraq
[h2]Development Progress[/h2][p][/p][p]
We are adding several new airfields to the Iraq North region and making a series of terrain and existing airfield refinements to the DCS: Iraq map. Clipmap adjustments are complete, and ground object settings have been normalized so that all non destructible models are now correctly flagged. This ensures consistent behaviour across the map as we move into the next round of art and performance passes. Please check out the development screenshots and stay tuned for the update coming soon.[/p][p]A key focus of this Iraq North update will be the addition of the H-2, H-3 Main, H-3 Northwest, and H-3 Southwest airfields in western Iraq. These served as critical Iraqi airbases during both Gulf Wars and as the focus on numerous offensive counter air, suppression of air defenses, SCUD-Hunt, and fighter sweep missions.[/p][p]To the north at Mosul, the Mosul Airfield has been added, as well as the surrounding area being improved.[/p][p]The southern portion of this region will see the addition of Al Kut airfield that also saw extensive action during the Gulf Wars and the earlier Iran-Iraq War.[/p][p]Several unique points of interest are also being added; the Kirkuk and Al-Shaab Stadiums, Tomb of the Unknown Soldier, the Grand Festival Square, Mar Mattai Monastery, Baghdad and Babylon palaces, and more.This is in addition to improvements to the existing airfields such as better hangars, control towers, and terminals.[/p][p]Following the release of the Iraq North update (similar to the recent Afghanistan Map update), the full-attention of the Iraq map team will focus on the southern region to include all or portions of southern Iraq, Kuwait, Saudi Arabia, Bahrain, and Qatar. Much of this work has already started, along with the addition of several Iranian airfields to allow Iran-Iraq War scenarios.[/p][p][/p]
Sim Gaming Expo
[h2]Special guests[/h2][p][/p][p]We are excited to announce that DCS will be represented at the inaugural Sim Gaming Expo, a community-driven celebration of simulation taking place in Chicago, Illinois. This event will bring together enthusiasts from across the globe to experience the latest in simulation hardware, meet content creators, and take part in engaging panel discussions with industry leaders.[/p][p]One of the highlights of the show will be the opportunity to fly the upcoming DCS: C-130J by Airplane Simulation Company before its official launch. Campaign and mission developer Baltic Dragon will be there to showcase his specially crafted C-130J missions that demonstrate the full capabilities of this outstanding new module. Visitors will also have the chance to experience DCS on the impressive SimCraft full-motion simulator, flying missions designed by Baltic Dragon.[/p][p]DCS twitch streamer Ultrasaurus, known for sharing her DCS adventures, and Rifle, a real-world Special Forces Operator and JTAC/Instructor who actively uses DCS as a training tool, will be there to connect with fellow DCS pilots and share their experiences. [/p][p][/p]
RED FLAG EU
[h2]Operation Liberty Dawn[/h2][p][/p][p]To mark the 50th Anniversary of Exercise Red Flag, RED FLAG EU will host its final event of the year: Operation Liberty Dawn. This will be a full-scale, multi-squadron, dawn strike against a hostile regime in the Nevada Test Training Range terrain.[/p][p]This large-force exercise will feature:[/p]
  • [p]Joint Task Force Blue executing SEAD, DEAD, OCA, SCAR, CAS, and Strike packages[/p]
  • [p]Player aggressors simulating hostile air opposition[/p]
  • [p]Heavy, layered IADS with realistic SAM placements[/p]
  • [p]Live JTAC, AWACS, ATC, and Range Control provided by Digital Controllers[/p]
  • [p]Aggressor operations provided by Bandit Works[/p]
[p]Squadrons from across the community will come together for a high-threat, contested environment, replicating the complexity and pressure of real world Red Flag exercise.[/p][p]Participation:
This event is primarily for organized squadrons (limited solo pilot slots may be available).
To request access, contact Command via the official Red Flag EU Discord.[/p][p]Thank you again for your passion and support,
[/p][p]Your sincerely
[/p][p]Eagle Dynamics[/p]

MiG-29A Introduction and progress | High Alpha Hooligans Dogfight Tournament

MiG-29A Fulcrum
[h2]Intro video now live[/h2][p][/p][p]We just released the MiG-29A Introduction video for our upcoming DCS: MiG-29A Fulcrum. Also known as project 9-12A, this Soviet light fighter was designed in the 1970s, and entered service in 1983. This episode reviews the Fulcrum’s design and mission and its key features such as twin RD-33 engines, automatic slats, an all-moving tailplane, and 9G capability combined with high angle-of-attack flight. Paired with the Helmet-Mounted Sight and R-73 high off-boresight air-to-air missile, the Fulcrum is a deadly opponent in a dogfight.[/p][p]This video also reviews the planned weapons for our MiG-29A which includes the R-60, R-60M, R-73, R-27R/T, and R-27ER/ET air-to-air missiles and GSh-30-1 cannon. Our Fulcrum can also employ unguided air-to-ground weapons such as bombs and rockets. [/p][p]Although considered a 4th generation fighter, the P-12A does not include multifunction displays, but rather a HUD repeater screen, ‘steam’ gauges, and limited Hand-On Throttle and Stick (HOTAS) functions. Despite this, the MiG-29A is a deadly opponent in Beyond Visual Range (BVR) combat when armed with long-range R-27ER and ET missiles, and when operated by skilled pilots.[/p][p]Keep an eye out for the next chapters where we learn the steps to bring a cold and dark Fulcrum to life, taxi to the runway, and take off.[/p][h2]Development Progress[/h2][p][/p][p]Development progress on the DCS: MiG-29A Fulcrum continues with much of the work focused on completing aircraft systems, the damage model, data transfer cartridge (DTC), skins, content, and bug fixing and tuning. We are also working on a large set of default controller input assignments to support several popular sticks and throttles.[/p][p]A 1st person pilot will also be available at launch; an often requested feature from VR pilots. It will also include ground equipment such as engine, intake, pitot, and louvre covers.[/p][p]We’ve been taking good note of the many MiG-29A skin requests you have made. At launch, we will provide the Soviet Union and Russia, East Germany, Poland, Kazakhstan, North Korea, and Syria. Many more are in the works and will be coming soon. Additional external modelling tasks being worked on, including highly detailed missile and bomb pylons and external fuel tanks.[/p][p]A version of the NS430 navigation system is also being developed for the DCS: MiG-29A as a separate download, and both English and Cyrilic cockpit and HUD options will be available at launch.[/p][p] [/p]
Dogfight Tournament
[h2]High Alpha Hooligans[/h2][p][/p][p]No AMRAAM spam here, just raw skill, nerves of steel, and some serious G-forces. Guns only. One life. No mercy. Only one pilot will emerge as the King of the Merge, but all will earn their wings in the most adrenaline-soaked showdown in DCS. [/p][p]When: It all goes down on this Saturday, the 23rd of August 2025. [/p][p]What to Expect: 1v1 bracket-style dogfights with aircraft pushing their flight envelopes and their pilots' sanity. Look out for legendary merges, insane scissors, and maybe a few flaming lawn darts. Spectator mode thrills and live commentary that’ll have you on the edge of your ejection seat. [/p][p]How to Participate: If you fancy a shot at the crown, then head over and register for one of the 32 spots available. All participants must check in with High Alpha Hooligansdiscord.[/p][p]Prizes: The winner will receive a module or terrain from both Eagle Dynamics and from DCS for Disabilities. That’s TWO prizes for a single winner! In addition, the runner-up will also receive a module or terrain from High Alpha Hooligans.[/p][p]How to Watch: You can head over to the High Alpha Hooligans YouTube channel or head on over to the Discord for updates. [/p][p]Thank you again for your passion and support,[/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p]
[p][/p]

DCS Update Summary | Afghanistan Development Report | Currenthill Pack

DCS Update
[h2]Development Progress[/h2][p][/p][p]DCS Core Updates[/p][p]Core AI logic has been improved for both air and ground units. Fixed aircraft AI issues include the F4U-1D’s zero fuel behavior, improved group rocket attacks, tuned heavy aircraft landing angle of attack errors, and aerial refueling improvements. AI fighters using semi-active homing missiles will  now respect radar gimbal limits, and helicopter traffic jams when landing at Jalalabad AB have been resolved.[/p][p]Ground AI targeting algorithms for SA-11, SA-2, and SA-3 launchers have also been refined, SAM sites now rearm correctly, and collisions between ground units and parked aircraft have been addressed. Tunguska missile accuracy has also been improved.[/p][p]The Mission Editor (ME) gained a search bar for unit lists to assist when creating missions, and range rings for ground units now respect the ‘Hide Units’ setting. Weapon updates include speed limitations, aerodynamic tuning for AGM-84 variants, seeker logic improvements for AGM-88C, and corrected mass and drag parameters for various ordnance. Additional bomb skins expand visual variety, and proximity fuze logic based on battery power has been corrected, and SNEB rocket effectiveness has been increased.
[/p][p]Module-Specific Improvements[/p]
  • [p]F-16C Viper[/p]
    • [p]Numerous AN/AAQ-33 Advanced Targeting Pod improvements and weapon integration fixes ensure more reliable AGM-65, GBU-24, and LGB employment.[/p]
  • [p]F/A-18C[/p]
    • [p]Multi-Sensor Integration (MSI) enhancements bring additional datalink and AWACS track functionality.[/p]
  • [p]AH-64D[/p]
    • [p]Stability improvements for George AI, enhanced target reporting, and new Total Controls keyboard profiles.[/p]
  • [p]JF-17 Thunder[/p]
    • [p]Radar and HUD refinements and an updated RWR database.[/p]
  • [p]OH-58D Kiowa Warrior[/p]
    • [p]Cockpit and menu fixes and crash prevention in multiplayer slot switching.[/p]
  • [p]MiG-21bis[/p]
    • [p]Improved kneeboard data organization for Cold War operations.[/p]
  • [p]F4U-1D Corsair[/p]
    • [p]Multiple art corrections, sound adjustments, and the addition of a WEP Master On/Off switch.[/p]
  • [p]Flaming Cliffs 2024[/p]
    • [p]Su-33 gains new Iraq instant action missions and HS campaign refinements.[/p]
[p][/p]
Afghanistan
[h2]Development progress[/h2][p][/p][p]The Afghanistan map received extensive terrain mesh, normal maps, vegetation, ground texture, and other terrain improvements. In addition to Points of Interest (POI) areas around airfields and urban areas, the entire map has received a significant improvement in accuracy and realism, including from lower altitudes.[/p][p]An important addition has been the inclusion of Forward Operating Bases Clark, Gardez, Thunder, Tellier, Camp Dubs, and Camp Julien. Additionally, the Patrol bases of Khost and Deysie combat outposts have also been added. These are now highlighted on the Mission Editor and F10 Map View with green triangles.[/p][p]Other notable additions include the Mausoleum of Ahmad Shah Durrani, Kabul’s National Assembly, the Babur Garden, and the Kabul National Stadium. Many of the airbases also saw substantial improvement with more small and large object details, improved texture and lighting, and corrections to ramp and taxiway positions and AI logic. For a more detailed video report, please watch Matt “Wags” Wagner’s August 2025 Update video that discusses the update to the Afghanistan map and a dynamic campaign status report. [/p][p][/p]
Currenthill 
[h2]Assets Pack[/h2][p][/p][p]The free Currenthill assets bring a rich lineup of modern and Cold War ground units and aircraft including:[/p][p]The first iteration of the Currenthill Assets Pack will contain:[/p]
  • [p]FV101 Scorpion Light Tank[/p]
  • [p]FV107 Scimitar CRV[/p]
  • [p]T-90A Main Battle Tank (MBT)[/p]
  • [p]T-90M MBT[/p]
  • [p]T-84 Oplot-M MBT[/p]
  • [p]T-64 Bv 2017 MBT[/p]
  • [p]M1130 Stryker Infantry Combat Vehicle[/p]
  • [p]M-ATV MRAP[/p]
  • [p]BMPT Terminator MBT support vehicle[/p]
  • [p]9K720 Iskander SRBM (with 9M723K1)[/p]
  • [p]M142 GMLRS MRL (with M30A1/M31 GMLRS)[/p]
  • [p]M142 ATACMS MRL (with M39A1 ATACMS)[/p]
  • [p]Pantsir S1 SPAAGM (with 57E6)[/p]
  • [p]Tor M2 SHORAD (with 9M338)[/p]
  • [p]TOS-1A MRL (with MO.1.01.04M)[/p]
  • [p]M1083 MTV Truck[/p]
  • [p]IRIS-T SLM LN SAM (with IRIS-T SLM)[/p]
  • [p]IRIS-T SLM STR SAM[/p]
  • [p]IRIS-T SLM CP SAM[/p]
  • [p]Tu-95MS Bomber (with Kh-101 and Kh-555)[/p]
  • [p]Mi-28N Attack Helicopter (with Ataka and Igla)[/p]
  • [p]Project 22160 Patrol Ship with SA-15 (Tor-M2)[/p]
  • [p]Project 22160 Patrol Ship [/p]
[p]Each Asset comes with:[/p]
  • [p]High resolution textures[/p]
  • [p]LODs for both model and destroyed model[/p]
  • [p]Custom sounds[/p]
  • [p]Animations[/p]
  • [p]Summer, desert and winter liveries[/p]
  • [p]FLIR textures[/p]
  • [p]Encyclopedia entries[/p]
  • [p]Combined Arms support except Tor M2 and Pantsir sensor and weapon control[/p]
[p]These new units are part of our ongoing mission to improve the DCS battlefield to facilitate the creation of engaging and realistic missions and campaigns. As always, your feedback plays a critical role in guiding our work.[/p][p]Thank you again for your passion and support, [/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p]