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DCS World Steam Edition News

DCS 2.9.7.59074 Update

New campaign - DCS: F-4 MIG Killers Campaign by Reflected Simulations

[h2]DCS World[/h2]
  • Rearm Refuel weights do not update correctly in the interface window - fixed
  • Weapons. Incorrect bomb fuze visuals being displayed in some cases - fixed
  • Weapons. AGM-86D almost indestructible - fixed
  • Launcher. Modules card, non-format screenshots- fixed
  • Launcher. Files page refactoring
  • GUI. Lag and Performance issues in certain cases at “Select Role” screen - optimisations are added we expect it to mitigate the issue and we are working on more fixes for it
  • Cargo. If a player despawns while carrying cargo, cargo then do not drop on the ground - fixed
  • Cargo. Dynamic cargo can be created when in flight - fixed
  • SP. Loading Debriefing Error “Can not open debriefing file” if player name has single quote in it - fixed
  • Aircraft qty is not returned to warehouse if taken through dynamic slot and user closed DCS without releasing slot - fixed
  • Player score in SP Missions not being registered - fixed
  • EVENT_KILL and onGameEvent('kill') are doubling - fixed
  • Controls input being active while user work with text field in Select Role screen or Route Tool resulting in controls input bindings being registered - fixed
  • MP. Regular slot not being released on server side if user switched from it straight to dynamic slot - fixed
  • MP network protocol changed


Known issues:
DCS window can blink in simulation when GUI scale 1.25 is used (also for example ESC menu or Input assignment window)

Known issues:
  • DCS window can blinks in simulation when used GUI scale 1.25 and more and screen overlay called (for example ESC menu or Input assignment window)


[h3]DCS: F-16C Viper by Eagle Dynamics[/h3]
  • Fixed: RWS target symbols no longer show altitude when cursor is hovering over it


[h3]DCS: UH-1H Huey by Belsimtek[/h3]
  • Corrected rockets placement in XM158 launcher


[h3]DCS: CH-47F by Eagle Dynamics[/h3]
  • CH-47 Crash while entering ICAO code in DIR mode CDU - fixed
  • IA missions update


[h3]DCS: Sinai Map by OnReTech[/h3]
  • Northern Israel returned
  • Fixed airfield model LOD
  • Fixed viaduct near Cairo

CH-47F Launch

[h2]CH-47F[/h2]
[h3]Out Now[/h3]



The CH-47 has been a cornerstone of U.S. and allied military aviation logistics since its introduction. Its ability to handle multiple mission profiles with speed and agility has made it a valuable asset in modern warfare. The CH-47F’s design reflects a perfect blend of technological advancements and practical battlefield experience, proving its worth time and time again under the most demanding conditions.

Airframe and Design
The CH-47F features a fully integrated digital cockpit management system, which is a significant upgrade over its predecessors. This modern cockpit enhances operational efficiency by allowing pilots to manage onboard systems more effectively. It is equipped with the Common Avionics Architecture System (CAAS), which improves navigation and battlefield survivability too. The damage resistant structure itself is designed to withstand small arms fire and shell fragments.

Performance
Powered by two Honeywell T55-GA-714A engines, the CH-47F can reach speeds of over 175 miles per hour (282 km/h), which makes it one of the fastest helicopters in the U.S. Army. The maximum payload capacity is around 21,000 pounds with an external load, meaning it can carry artillery and vehicles, underslung. The range and fuel efficiency allow the CH-47F to fly missions over 400 nautical miles (460 mi, 741 km) and operate with a fuel efficient cruise speed.

Missions Versatility
The CH-47F is capable of multitasking roles including troop movement, artillery emplacement and battlefield resupply. The triple hook cargo system can also be used for evacuation missions. It also has an impressive set of advanced countermeasures and armour protection for operating in high threat environments.

Early Access features

3D models
- Highly detailed external and internal modelling, including cockpit and cargo hold.
- Fully interactive, VR-ready cockpit.
- Highly detailed pilots and animations (3rd person view).
- U.S. Army Paint Schemes.
Avionics and other features
- Unmatched helicopter flight dynamics that only DCS can provide.
- Basic trim system and AI helper.
- High-level Multi-Function Displays (MFD)
- VSD page
- HSD full/half pages with digital map support
- Engine and Power Train full/half pages
- Fuel full/half pages
- Flight plan summary page
- WCA
- Radar Warning Receiver (RWR) and pilot-controlled Countermeasures Dispenser System with chaff and flares.
- Common Missile Warning System (CMWS)
- Integrated ARC-186 radio with Voice Chat.
- Base Night Vision Goggles.
Multi-crew
- AI-side gunners equipped with M60D machine guns.
- Base multi-crew for online games including pilot, co-pilot and two side gunners stations
Cargo
- Ability to load and unload cargo from the internal bay based on weight and volume.
- Single-point sling loading.
- Supporting the new DCS warehouse to warehouse cargo transfering feature
Early Access Manual.
Quick action missions
Training missions
Features to do during Early Access

3D models
- Pilot and co-pilot models for first person view
- More Paint Schemes.
- Avionics and other features
- DAFCS trim system and force trim.
- Autopilot Hold Modes.
- Completed MFD pages.
- Full support of the Night Vision Goggles.
- Heads Up Display System.
- Engine fire extinguishers and EAPS system.
Multi-crew
- A second crew member can be another player or the AI.
- Flight engineer functionality on different stations.
- Gunner on the ramp.
- Different machine gun models for side and ramp gunners.
Cargo
- Multi-point sling loading.
- Extended range fuel system (ERFS II).
Full manual.
Extra training Missions.
Additional Missions.

During the past few weeks, we have spent our time improving visuals and functionality for early access launch. We have also been able to provide training and instant actions aimed to help get you in the air in record time!

https://store.steampowered.com/app/2943690/DCS_CH47F/

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS 2.9.7.58923


Introduced new helicopter module - DCS: CH-47F (Early Access features list is available below)


New campaign - DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

[h2]Special Notes on CH-47F Early Access features[/h2]

  • 3D models

    • Highly detailed external and internal modelling, including cockpit and cargo hold.
    • Fully interactive, VR-ready cockpit.
    • Highly detailed pilots and animations (3rd person view).
    • U.S. Army Paint Schemes.


  • Avionics and other features

    • Unmatched helicopter flight dynamics that only DCS can provide.
    • Basic trim system and AI helper.
    • High-level Multi-Function Displays (MFD)

      • VSD page
      • HSD full/half pages with digital map support
      • Engine and Power Train full/half pages
      • Fuel full/half pages
      • Flight plan summary page
      • WCA


    • Radar Warning Receiver (RWR) and pilot-controlled Countermeasures Dispenser System with chaff and flares.
    • Common Missile Warning System (CMWS)
    • Integrated ARC-186 radio with Voice Chat.
    • Base Night Vision Goggles.


  • Multi-crew

    • AI-side gunners equipped with M60D machine guns.
    • Base multi-crew for online games including pilot, co-pilot and two side gunners stations


  • Cargo

    • Ability to load and unload cargo from the internal bay based on weight and volume.
    • Single-point sling loading.
    • Supporting the new DCS warehouse to warehouse cargo transfering feature


  • Early Access Manual.
  • Quick action missions
  • Training missions

Features to do during Early Access[h2][/h2]

  • 3D models

    • Pilot and co-pilot models for first person view
    • More Paint Schemes.


  • Avionics and other features

    • DAFCS trim system and force trim.
    • Autopilot Hold Modes.
    • Completed MFD pages.
    • Full support of the Night Vision Goggles.
    • Heads Up Display System.
    • Engine fire extinguishers and EAPS system.


  • Multi-crew.

    • A second crew member can be another player or the AI.
    • Flight engineer functionality on different stations.
    • Gunner on the ramp.
    • Different machine gun models for side and ramp gunners.


  • Cargo

    • Multi-point sling loading.
    • Extended range fuel system (ERFS II).


  • Full manual.
  • Extra training Missions.
  • Additional Missions.

[h3]Known issues[/h3]

  • If B/U Power is turned on before the APU Generator, Engines will NOT Start.
  • Not all MFD and CDU pages are fully functional now.
  • SFDs are not fully functional now.
  • Crash while entering ICAO code in DIR mode CDU.
  • Not all data on MFDs and CDUs are synchronised properly between crew members in multiplayer.
  • ARC-186 radio uses AM instead of FM to support chatting with ATC.This will be changed when AM radio is integrated.
  • DAFCS controlled flight regimes and Cyclic trim are not integrated yet
  • Pilot rear-view mirror can't be turned off to black state. It has a static picture instead

[h2]DCS World[/h2]

  • New cargo and logistics system update adding internal cargo loading/unloading and dynamic cargo features currently available in DCS: CH-47F. More details here. WIP
  • New route tool added for “select role” and F10 map view screens that allows users to edit flight plan waypoints before spawning. Check the more detailed guide here.
  • AI aircraft. AI aircraft group behaviour when defending attack by radar guided weapons is tuned so reaction would be responding to radar illumination and not the fact of locking of specific aircraft. Aircraft within radar lock cones react to attack instead of only aircraft that were locked and tracked reacting alone. WIP we will watch the feedback.
  • AI aircraft. A-10C wingmen do not engage ground vehicles - fixed.
  • AI aircraft. C-130/KC-130 has difficulty climbing to altitude - fixed.
  • AI aircraft. Corrected helicopter behaviour with one gear touching the surface while hovering.
  • AI aircraft. F-4E aircraft not engaging with LGBs - fixed.
  • AI aircraft. If the cargo is destroyed during a task Cargo transportation, the helicopter remains in place and doesn't continue on route - fixed.
  • AI aircraft. Incorrect AI behaviour after receiving a task during refuelling - fixed.
  • AI aircraft. OH-58D external lights are always off when doors are removed - fixed.
  • AI aircraft. When F-14s are set to uncontrolled, they flash their wings open and can damage aircraft near them - fixed.
  • AI Ground. Roland can be hit with 0 damage inflicted - fixed.
  • AI Ground. When taking control of the vehicle, the column of vehicle stops - fixed.
  • AI ships. Exhaust of Kilo submarine smokes underwater - fixed.
  • CTD. A helicopter with the task of following stationary vehicles, when the plane approaches this group, a crash occurs - fixed.
  • CTD. Crash occurs when taking off the player's helicopter with the AI wingman from the ground - fixed.
  • CTD. Crash when a player's helicopter transporting cargo explodes - fixed.
  • CTD. Crash when a vehicle is destroyed during a (dis)embarking - fixed.
  • CTD. Crash when ship and group are destroyed during embarking - fixed.
  • CTD. Crash when unloading on a ship during Cargo transportation - fixed.
  • Dynamic Spawn. Way to circumvent weapons restrictions in certain scenario - fixed.
  • Graphics. Engine heat blur effect not showing on some aircraft if air start - fixed.
  • Graphics. High altitude clouds are hidden when the camera altitude is negative - fixed.
  • Graphics. Moon has a strange glow under specific conditions - fixed.
  • Graphics. Moon is oversized - fixed.
  • Graphics. Over-wing vapour with missing wings - fixed.
  • Graphics. Ship smoke has a missing texture - fixed.
  • ME. Afghanistan is available as a country in DCS World now.
  • Scripting. getCategoryEx on helicopters returns wrong value - fixed.
  • Scripting. Take-off and landing events are different for the host/client - fixed.
  • Su-25T. LLTV Mercury pad doesn't work - fixed.
  • Su-25T. Shkval TV screen image is too high contrast - fixed.
  • VR. ST. Oculus. OpenVR. Controllers. Fixed controllers position.
  • Weapons. AGM-88C autopilot tune.
  • Weapons. AIM-7 misses almost every time on the first shot - fixed.
  • Weapons. Incorrect bomb nose fuse after rearming - fixed.
  • Weapons. Kh-58U missile aerodynamics adjusted, DLZ recalculated.
  • Added multiplayer server list sorting to be saved between sessions.
  • Spotting Dots: Tuning and fix of blurring of spotting dots by TAA and DLAA. We are looking at the feedback and this change may improve some things. Current feedback is overall balanced and we will be looking further into this to make new adjustments.


Known issue: Performance drop in some populated multiplayer servers when the “Select Role” window is displayed. We’ve determined several optimization steps we are working on currently.

[h2]DCS: F/A-18C by Eagle Dynamics[/h2]

  • Fixed: Bomb fuse settings do not work in old missions.
  • Fixed: AGM-84D crossed out.
  • Fixed: AGM-88 TOO does not hit SAM.
  • Fixed: TNDL unusable with dynamic spawns - cannot add member or donor.
  • Fixed: Bombs re-armed in air with unlimited ammo option DUD.
  • Fixed: Poor accuracy in Automatic Bombing Mode.
  • Fixed: Litening TGP tracking mode name text overlap.
  • Fixed: ATFLIR shows M WARN all the time on the DDI page.
  • Fixed: ASE in GUN mode (If you launch a weapon that brings up ASE on HUD, and then go into guns, you will still have ASE being displayed on the HUD until weapon impacts).
  • Fixed: FMU-143 setup is incorrect.
  • Fixed: Unable to enter uncaged WACQ mode.
  • Fixed: Fake DL contact on HUD centre if HMD blanking is disabled and have L&S.
  • Fixed: VS radar mode is not selectable in A2G by push button.
  • Fixed: Uncaged WACQ mode - slewing.
  • Fixed: Rockeye and CBU-99 should not have EFUZ in the SMS.
  • Fixed: AZ/EL Scan outline vertical limits.
  • Fixed: AG target diamond wrong location on HUD for Maverick

[h2]DCS: F-16C Viper by Eagle Dynamics[/h2]

  • Fixed: Crash during rearming in some cases.
  • Fixed: Freeze/CTD when selecting STN field in TNDL page, from dynamic spawn only
  • Fixed: FCR is detecting targets ignoring scan volume.
  • Fixed: HYD OIL PRESS and TO/LDG CONFIG lamp housing.
  • Fixed: Typo on throttle RNC - RNG.

[h2]DCS: AH-64D by Eagle Dynamics[/h2]

  • Added RMAP Mode. Please see.
  • Fixed: AG radar contacts are not shown on TEDAC and HMCS displays in C-Scope mode.
  • Fixed: Datalink does not work if Cold Start is performed.
  • Fixed: FCR Near bar, Far bar, and Elevation control corrections.
  • Fixed: Image Auto Track (IAT) errors.
  • Fixed: TADS optics mode indication is missing.
  • Fixed: NTS and ANTS targets are being designated before the first FCR scan is complete.
  • Fixed: Datalink acknowledgements not processed if DL protocols are not enabled on VHF radio.
  • Fixed: Gun not firing if CPG sight is HMD and range source is laser.
  • Fixed: RFHO selection menu not closing.

[h2]DCS: F-86F Sabre by Eagle Dynamics[/h2]

  • Fixed:  incorrect gun sound

[h2]DCS: Supercarrier by Eagle Dynamics[/h2]

  • Fixed: Airboss and LSO roles unavailable.
  • Fixed: AirBoss option available for non-supercarrier ships.
  • Fixed: Airboss and LSO slots cannot be used when external views are disabled.
  • Fixed: An airboss player can use tactical commander tools in F10 view to control all friendly ships and ground units.

[h2]DCS: F-4E Phantom II by Heatblur Simulations[/h2]

  • CTD: Fixed potential crash when loading the homebase TACAN.
  • CTD: Fixed possible crash when ejecting.
  • CTD: Fixed potential CTD on spawn. 
  • CTD: Fixed CTD when reading compiled Jester LUA files.
  • JESTER-AI: Removed distance-limit for "nearby-airfields."
  • JESTER-AI: Taught JESTER to click the laser code faster.
  • JESTER-AI: Fixed bad locks when attempting a lock during a radar range change. 
  • JESTER-AI: Added JESTER Boresight Mode and Aspect Controls for Flood Shots:

    • Jester now supports regular Boresight mode (not just CAGE/BORESIGHT), selectable from the Jester Wheel. 
    • He now also supports Aspect Controls for Sparrow flood-shots in regular BORESIGHT and CAGE/BORESIGHT modes, accessible either via Jester Wheel or via Context Action SHORT.


  • HBUI: Increased the bombing table font weight for more contrast.
  • HBUI: Added support for unicode characters in install-path and savedgames-path
  • HBUI: Fixed a potential crash in the browser.
  • Crew Chief: NEW: Crew Chief will now reload the start cartridges if you request him to load new ones while still having the old ones.
  • Crew Chief: Added Crew Chief commands to the WSO seat.
  • Systems: Fixed Pave Spike BIT 3 not working (never fully reaching its test position).
  • Systems: Made engine response faster in the upper RPM range.
  • Systems: Corrected countermeasures weight and drag.
  • Systems: Added logic for TANK 7 warning lamp (tank7 valve stuck despite low fuel).
  • Systems: Fixed countermeasures "continuous" modes (now the countermeasures will dispense as long as the dispense button is held).
  • Systems: Added automatic speedbrake retraction on power loss.
  • Systems: Fixed a bug with the AAR door connection to the utility hydraulic line.
  • Systems: Adjusted autostart procedure to follow checklists correctly.
  • Systems: Fixed ECM pod not being warmed up during hot starts.
  • RWR: Fixed RWR handoff (diamond) audio being stuck sometimes.
  • Inputs: Made DSCG Night Filter (red) a 2-pos bind to match the clickable.
  • Inputs: Changed IFF mode switches initialization to the middle position.
  • Inputs: Fixed bugs with some clickables being accessible from the wrong cockpit.
  • Inputs: Corrected various input names.
  • Inputs: Added 2nd stage trigger keybinds.
  • Inputs: Added antenna elevation relative-axis keybinds.
  • Inputs: Fixed Radio/TACAN command light brightness binds wrong order.
  • Inputs: Added Slow/Fast variants for Target Latitude/Longitude knobs (WSO).
  • Inputs: Added UHF Repeater brightness control.
  • Inputs: Fixed Jester Scan Elevation (relative) binds being reversed.
  • Inputs: Fixed afterburner detent option text and tooltip.
  • Inputs: Fixed show pilot body keybind.
  • Inputs: Added some missing TOGGLE and AXIS binds:

    • Antenna Switch
    • Anti-Skid
    • Pilot & WSO Emergency Gear
    • Pilot Hook Handle
    • Pilot & WSO Emergency Flaps/Slats


  • Multicrew: Allow PILOT AUTOSTART command also from WSO seat.
  • Weapons: Added BDU-33 to inner wing pylons.
  • Weapons: Fixed bombing table not always updating when the aircraft weight changed.
  • Navigation: Fixed VOR showing true instead of magnetic bearings.
  • Navigation: Fixed INS Reset alignment problems.
  • Navigation: Fixed INS aligning to a wrong heading with the nav comp off- now only gyros are heat-up but the gyros erection does not happen until proper Nav Comp signal is provided
  • Navigation: Fixed wrong wind direction initialization in the Navigation Computer.
  • Visuals: Improved controls indicator background.
  • Visuals: Fixed navigation lights mesh clipping problem.
  • Missions: Updated Training Missions. 
  • Missions: Updated several missions by Sedlo and Reflected (thank you!)
  • Mission Editor: Adjusted the description of TGP laser code setting in ME (this setting doesn’t affect weapons settings, only the default TGP code).
  • Mission Editor: AGM-12C, replaced GBU31 Pictogram with AGM-12 Pictogram.
  • Mission Editor: Support absolute pitch trim (iCommandPlaneTrimPitchAbs):

    • Mostly meant for mission makers
    • Send values -1 to +1 for -5 to +5 units nose trim, i.e. -0.4 to -0.6 for takeoff trim
    • Can in theory also be used for user made custom binds


  • Localization: l10n fix for missing special options section TIP labels.
  • Liveries: TuAF-67-0285-SEA updated by Aqil - thank you!
  • Liveries: Added fictional Spanish Air Force livery by Reise_Caparzo - thank you!

[h2]DCS: F-14 Tomcat by Heatblur Simulations[/h2]

  • NEW: Part 2 of the sound overhaul, including several tweaks to gains and levels for an improved overall sound mix:

    • Improved rear aspect high power exhaust sound.
    • Improved overall mix and distant sound blending.
    • Improved flyby and landing approach audio.


  • Increased static directional stability in mid AOA range.
  • Fixed bug with some components not detecting throttle was in MIL position or higher.
  • Fixed AB deadzone slider special option.
  • Fixed and improved afterburner detent sliders.
  • Added a new Afghanistan BFM instant action mission by Sedlo (thank you!).
  • Implemented new DCS bomb fuzing options for the Mission Editor and rearm window.
  • Updated Chinese Localization.

[h2]DCS: AJS-37 Viggen by Heatblur Simulations[/h2]

  • Fixed rare CTD when pressing “Fly”.
  • Fixed a crash when making a fix on LS. 
  • Added missing aircraft to RWR library.
  • Updated airfield database for Kola.
  • Changed radio preset assignments for the real bases on Kola.
  • Improved and cleaned up kneeboard page for airfields.
  • Fixed Runway search.
  • Added waypoint coordinates to the kneeboard.
  • Show one more decimal on radio frequencies in the kneeboard.
  • Showing mach number next to IAS in kneeboard.
  • Improved autopilot disengage logic.
  • Fix to show coords of LS/L1 (in REF-LOLA) if the user has defined it with coords.
  • Fix to enable the "plausibility check" on the ground.
  • Improved Rb15's descent after target lock-on (with target jamming) to be more consistent across the different search area sizes.
  • Added target LOS check for Rb04 and Rb15.
  • Improved "automatic" Bx6-9 placement.
  • Fixed several issues with weapons jettisoning.

[h2]DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations[/h2]

  • Added: Special options: Trim Sensitivity and Anti-Ice Simplifications
  • Fixed: Repair does not replace used/overheated/broken battery

[h2]DCS: JF-17 by Deka Ironwork Simulations[/h2]

  • Status: still working on WMD7 issues reported on forum

[h2]DCS: Flaming Cliffs 2024 by Eagle Dynamics[/h2]

  • Su-27. Exterior model ejection seat texture/clipping issue - fixed
  • Su-27. Replaced old non-pbr textures of liveries: Chkalovsk AFB (689 GvIAP), Lypetsk AFB (Shark), Ozerne AFB (9th brigade)
  • F-5E FC. Gun sound corrected
  • F-5E FC. F-5E is displayed as 'U' in RWR - fixed
  • J-11. HUD color filter is too transparent - corrected
  • Su-33. Added training missions
  • ATC is not responding if mission started with aircraft in active pause - fixed

[h2]DCS: South Atlantic Map by RAZBAM[/h2]

Updated:


  • Redone Port Stanley Airfield
  • Minor model fixes across the library


Improved:


  • Slightly reduced the video memory requirement for Min Textures

DCS: Kola Map by orbx

New:


  • Added new airfields:

    • ESPA Kallax Airfield
    • ENKR Kirkenes Airfield
    • ESPE Vidsel Airfield


  • Added infrastructure around new airfields and various other places in Sweden
  • Added enhanced imagery around new airfields


Updated:


  • Renamed Bas100 to Vuojarvi
  • Updated Vuojarvi textures
  • Reduction in map space requirement


Fixed


  • Fixed BODO ILS corrected
  • Adjusted tree placement at UMOE, XLMV, BAS100 (Vuojarvi)
  • Jokkmokk no longer abandoned, with rudimentary parking until airfield is redone

DCS: Sinai Map by OnReTech

New:


  • Added 15 Airfields and unique scenes:

    • Quwaysina
    • Birma/Tanta Air Base
    • Al Rahmaniyah
    • Borg-el-Arab/Intl
    • Jiyanklis New
    • Gebel el Basur
    • Al Khatatbah
    • Kom Awshim
    • Beni Suef
    • Wadi Abu Rish
    • El Minya
    • Hurghada
    • Wadi Abu Shihat
    • Ramon International airport
    • Sharm El Sheikh


  • Added military installations of Egypt (northern and southern camp) and military bases on Israel
  • Added Unique objects and architectural monuments, industrial facilities - more than 100 pieces
  • Added more typical scene objects like yacht, ndb tower etc.
  • Added 2 types of acacia bushes for the south of Israel
  • Added Vector data in zones of new airfields, places under unique objects.
  • Added Oil Platforms


Improved:


  • Improved city textures and assets
  • New more realistic seabed texture
  • Added parking slots for F-35 and hangar for Israel airfields
  • Improved scenes for helipads
  • Improved night illumination of unique objects
  • Improved the Pyramids of Giza and the tombs around the pyramids
  • Improved trees on mountains in Israel
  • Improved ground textures (more color variety)


Fixed:


  • Fixed bugs from users and beta testers (more than 100)

[h2]DCS: Persian Gulf Map by Eagle Dynamics[/h2]

  • Fixed ground radar return for different seasons

[h2]Campaigns[/h2]

DCS: P-51D Debden Eagles Campaign by Reflected Simulations


  • M10 taxi bug fixed


DCS: UH-1H Paradise Lost Campaign by Reflected Simulations


  • Complete revamp with Massun's asset pack
  • Performance optimization
  • Old F-4 model replaced with the new Heatblur model
  • AI pathfinding issue fixes


DCS: F-14A Zone 5 Campaign by Reflected Simulations


  • M3 - Added the option to choose a gameplan
  • Old F-4 model replaced with the new Heatblur model
  • already g-warm selected for airstart missions


DCS: F-14 Speed & Angels Campaign by Reflected Simulations


  • already g-warm selected for airstart missions
  • Mission 12 - trigger safeguard added for players that don't follow procedures
  • Mission 15 - AI MIG-21s tuned down a bit


DCS: F/A-18C Operation Green Line Campaign by Badger 633


  • Printable mission briefs updated for missions 1 & 5 .
  • Missions 1, 2, 3 & 5: Briefs updated.
  • Missions 4, 6, 9 & 10: Dud bombs (new fuzing) fixed.
  • Mission 7: Dud bombs (new fuzing) fixed, fail zone around Pala increased.
  • Mission 12: Dud bombs (new fuzing) fixed. Aircraft blocking on Carrier fixed.
  • Mission 11: Dud bombs (new fuzing) fixed. SEAD breaking mission fixed.


DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger 633


  • Missions 4 & 6 all variants: Refuel bug fix. Aircraft blocking on Carrier fixed. Dud bombs (new fuzing) fixed.
  • Missions 9B & 10 all variants: Dud bombs (new fuzing) fixed.
  • Missions 11 & 13: Aircraft blocking on Carrier fixed.
  • Missions 8 & 9A all variants: Dud bombs (new fuzing) fixed, Aircraft blocking on Carrier fixed. 


DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633


  • Missions 8 all variants: 410 not landing fixed.
  • Missions 7 & 12 all variants: Dud bombs (new fuzing) fixed.
  • Mission 15 all variants: Dud bombs (new fuzing) fixed. Refuel bug fix added.
  • Missions 1, 9 & 13 all variants: Refuel bug fix. 


F/A-18C - The Serpent's Head 2 Campaign by Badger 633


  • Mission 9 & 10. Dud bombs (new fuzing) fixed.


DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations


  • All missions: Static Hornets liveries were messed up fixed. Formation flight requirements slightly eased. Bug related to new fuzes fixed.
  • All missions with JTAC: Added player confirmation of target in sight
  • Mission 1: Typos fixed; AI flying adjusted to be bit smoother
  • Mission 4: Tiger 5 engagement adjusted
  • Mission 5: Hornets stuck on the deck – fixed
  • Mission 8: Flight lead waits for player after AAR
  • Mission 11: Callouts for Maverik and GBU missing the target fixed
  • Mission 12: Flight lead not intercepting enemies - fixed


DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations


  • Added Documents folder
  • Fixed broken CPG radio frequency setting by Foghorn
  • Time acceleration reset trigger added at important times
  • Remounted Apache Longbow Radar
  • M2 – Fixed bad CH-47D trigger on pick-up
  • M6 – Fixed incorrect trigger zone positioning
  • M7 – Fixed bad trigger for mission continuation
  • M8 – Fixed broken GR4s and triggers
  • M11 – Fixed broken CH-47Ds and triggers


DCS: UH-1H The Huey Last Show Campaign by SorelRo


  • Mission 5.1: Trigger for troops embarking fixed


DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations


  • Mission 11: Mission not proceeding if SAR helo doesn’t land – fixed

CH-47F Progress | Sinai Development | New Route Tool | F-4 MiG Killers

[h2]CH-47F[/h2]
[h3]Development Progress[/h3]



Over the last few weeks, we have made significant enhancements to the DCS: CH-47F module, focusing on visual and functional improvements as well as mission updates. Below is a concise summary of the recent progress.

Visual and Functional Enhancements
  • Overhead panels visual improvements and fixes
  • Improved rotor blade rendering and improvements to their damage model.
  • The internal views have been improved by hiding unnecessary panels, adding gunner radio panels, improved radio control heads, and enhanced animations for buttons, levers, and switches.
  • Lighting and Animation: Improved cockpit lighting, added 4th Level of Detail ( LOD), adjusted heater start button connector, and changed mainboard lighting from white to green. Enhanced back-lit text, throttle handle connectors, FLIR maps, Power Distribution Panel (PDP) lamps animation, Multi-Function Display (MFD) rockers animation, and transparency of the stick position indicator glass.
  • Night Vision Goggles have been added.
  • The Countermeasures and Warning System (CMWS) has been moved from post Early Access release to Early Access release.
  • The load and unload cargo system has also seen further refinements and additional functionality.


Mission Updates
  • Added numerous instant action missions across multiple maps.
  • Additional training missions that cover primary mission procedures.


Flight Model and Flight Control System
  • Refined Automatic Flight Control System scheduling for authentic take off behaviour.
  • Adjusted flight modelling in conjunction with flight control system for correct forward flight behaviour without Longitudinal Cyclic Trim (LCT) scheduling. Note: at early access release, manual pedal input will be required for coordinated turns. Further refinements to the LCT and Digital Advanced Flight Control System (DAFCS) will come during the early access period.


Multicrew
  • Pilot and Copilot Multi Crew have been further refined, particularly with synchronisation of controls and displays.


Please stay tuned as we diligently prepare the DCS: CH-47F for early access launch.


[h2]Sinai[/h2]
[h3]Development Report[/h3]



We're excited to update you on the status of the upcoming DCS: Sinai map update. This update is packed with new features and enhancements. You can look forward to 15 new, highly detailed airfields that include Quwaysina, Borg-el-Arab International, and Sharm El Sheikh. The update also introduces over 100 unique objects and architectural monuments, improved city textures, more realistic seabed textures, and enhanced scenes for helipads. You can also expect night illumination for unique objects, upgraded Giza Pyramids, military installations in Egypt and Israel, and new acacia bushes for southern Israel. Additionally, new oil platforms will be presented.


[h2]Route Tool[/h2]
[h3]New feature[/h3]



The new Route Tool will allow you to create your own flight routes for multiplayer. It allows you to edit and to create preset waypoints/steerpoints routes before spawning into the mission. This includes being able to set elevations, MSL or AGL election, and dynamic ETAs.

You will also be able to save route presets for each terrain. Once a route has been created, you can select it from the PRESET list prior to spawning. This is a general multiplayer route tool for all DCS aircraft, and it’s especially useful for the Flaming Cliffs 2024 aircraft. This tool is not related to upcoming Data Transfer Cartridge (DTC) functionality, which we will update you on at a later date. Stay tuned!


[h2]F-4 MiG Killers[/h2]
[h3]Campaign by Reflected[/h3]



By 1969, the US Navy faced a critical challenge in the skies over North Vietnam. Their kill to loss ratio had plummeted to a dismal 2 to 1. In response, a select group of Naval aviators crafted a groundbreaking graduate-level training program to reclaim aerial dominance.

You will join the inaugural class of the Top Gun course starting on March 3, 1969, and master the art of dogfighting in your DCS: F-4E Phantom. The F-4 MiG Killers Campaign will offer 12 meticulously crafted missions based on the real-life syllabus, totalling 45 missions. You'll encounter heavily randomised and re-playable scenarios, advanced AI tactical behaviour, and a study-level simulation of real-life procedures.

Get ready for a rich narrative with thousands of custom voice-overs, detailed briefings complete with chalkboard diagrams, and extensive documentation. Enjoy historically accurate custom skins, true-to-life kneeboard and briefing images, and custom DCS UI backgrounds. Look out for the campaign in the next update.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

Screenshot Competition | Dynamics Campaigns Progress | UH-1H Peacekeeper Lebanon

[h2]Dynamic Campaign[/h2]
[h3]Development Progress[/h3]



The DCS Dynamic Campaign (DCSDC) has been a massive undertaking, but we are making steady progress in both the strategic and tactical elements. Here is an outline of our development tasks.

Work continues to configure ground AI forces command and control. There are three main systems: The border and frontline system, navigation based on terrain and surface-type, and a multi-level formation system. These are combined into one code for the final fine-tuning of ground combat. The decision-making system for ground force objectives is being tested and refined as a function of force size, unit locations, and the general objectives of the coalitions.

To improve ground forces movement calculations, a mechanism was created for the DCSDC engine that optimally analyses routes between points, whilst taking into consideration roads, terrain, and potential travel speeds across different types of surfaces. A navigation mesh editor is also being developed to allow campaign creators to modify old terrains to suit their needs. We believe these components can be applied not only within Dynamic Campaigns, but also for non-dynamic DCS missions and campaigns.

Testing of the integrated air force ‘command and control’ of DCSDC into DCS continues This includes both the creation and functioning of the missions and optimization of different mission task flight profiles. Looking ahead, there will be tests made for all components of the strategic AI troop control and player participation.

Testing of Dynamic Campaigns has resulted in a new tracking system that allows a detailed accounting of actions and behaviours. This is critical to the debugging process of such a complex task. The current DCS track file system has also been expanded with the ability to store RTS layer information. The resulting systems will allow you to review campaign events and provide a DCSDC active save system. This active save system will allow you to resume saved games and rewind time to replay an unsuccessful episode of a campaign.



[h2]Screenshot Competition [/h2]
[h3]Capture the action![/h3]



All winners will receive a feature to showcase their winning screenshots to the community. To reward your artistic and piloting prowess, we have some prizes lined up:

- 1st Place: $100 in ED Miles
- 2nd Place: $50 in ED Miles
- 3rd Place: $25 in ED Miles

Eligibility:
Participants must use an official copy of DCS and any relevant modules for the screenshot they submit. The competition is open to all. Please register here.

How to participate:
To register, simply reply to this forum post with your DCS username and include your screenshot.

Screenshot Requirements:
- Resolution: Screenshot must be in high resolution (minimum 1920x1080). File format should be JPEG or PNG. Maximum file size is 9 (nine) Megabytes.
- Content: Only in-sim content. No external software or post-processing enhancements.
- Originality: Must be your own work and not previously published or submitted in other contests.

Uploading Instructions:
- Reply to the DCS Screenshot Competition 2024 forum post and attach your screenshot.
- Include your DCS username in the reply.

Deadline:
- Your entry must be submitted by the 23rd of August, 2024 at 15:00 GMT.

Judging Criteria:
- Visual Appeal: Clarity, composition, and impact.
- Creativity: Originality and story.
- Relevance: How well it represents DCS.

Terms and Conditions:
- DCS may use your screenshots in promotional materials.
- Selection will be done by hand in-house.
- You require a DCS forum account to participate.
- You will be contacted via the forum to claim prizes.
- Stay tuned for the winners announcement.


[h2]Peacekeeper Lebanon[/h2]
[h3]UH-1H Campaign by Flying Cyking[/h3]



The UH-1H Peacekeeper Lebanon campaign immerses players in a series of challenging missions set against the backdrop of Lebanon. Developed by Flying Cyking, this campaign features a compelling narrative, detailed mission planning, and diverse objectives that will test your piloting skills and tactical acumen. From troop insertions and extractions to close air support and reconnaissance, each mission is designed to provide a realistic and engaging experience. This campaign is a must-have for all UH-1H enthusiasts, and is planned for the next DCS update!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics