1. DCS World Steam Edition
  2. News

DCS World Steam Edition News

Screenshot Competition 2024 Results

[h2]Screenshot Competition 2024[/h2]
[h3]Showcasing our talented contenders[/h3]

These screenshots and many others stood out for their beauty, narrative, and technical excellence, making our selection process both challenging and immensely rewarding. We cannot express enough gratitude to our community for your continued support and passion. It is your commitment to the art and science of flight simulation that drives us to continually improve and expand the DCS experience.



First place: Rasboy. $100 of ED Miles




Second place: Golden JAMMER. $50 ED Miles




Third place: Kino_67. $25 ED Miles




Here are the top 20 runners up. $5 ED Miles each.

Thank you to all who participated, we are blown away by your talent and creativity! Please join us in congratulating the winners and all the participants of the DCS Screenshot Competition 2024 and make sure to join us in the next one!

Stay tuned for more events, updates, and community features. Blue skies and safe landings to all!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

Through the Inferno Server | Dynamic Cargo Fun

[h2]Through the Inferno[/h2]
[h3]User Files[/h3]



Through The Inferno (TTI) by deadlyfishes is a dynamic, open-world PvE experience designed for DCS, offering endless aerial combat missions that cover all DCS aircraft.

Players can choose from different eras of aerial combat, such as World War II, the Korean War, the Cold War, and Modern times. Each mission is tailored to the chosen era, with appropriate enemy units and logistical support. The missions can be adjusted for difficulty, mission type, and time of day, providing a highly personalized experience.

TTI offers extensive in-mission tools, such as the "Zeus" real-time spawning system, AIRBOSS Carrier Ops, and AI traffic customization. The F10 menu provides access to these tools, enabling you to shape their missions as you see fit. Additionally, it’s possible to configure random events, such as enemy reinforcements and air traffic, which adds unpredictability and challenge.

Designed primarily for single-player, TTI supports private co-op play but is not intended for public multiplayer servers. The mission is continually updated, with detailed guides and tutorials available to help players optimize their experience.

For more information, support, or to join the TTI community, visit their official website and join their Discord. TTI is compatible with all DCS modules, offering a versatile and engaging combat experience. Enjoy!

[h2]Dynamic Cargo[/h2]
[h3]New Functionality[/h3]



The launch of the DCS: CH-47F introduced our new cargo and logistics functionality. This Dynamic Cargo feature is still work in progress and is therefore not enabled by default but can be activated on the ‘full info page’ in the warehouse interface. If you are having issues with the system please check out the Cargo System Guide.

We are working towards enabling the feature for other transport capable helicopters, including DCS: UH-1H Huey, DCS: Mi-8MTV2 Magnificent Eight and DCS: Mi-24P Hind. We are in the process of creating many additional cargo loads, so don’t hesitate to inform us if you have good ideas to enhance the logistics game play!

https://store.steampowered.com/app/1593360/DCS_Mi24P_HIND/

Troop movements and animations in and around your helicopter are some of the biggest requests we have received. This is in progress but does require some major re-work to infantry models and animations.

https://store.steampowered.com/app/2943690/DCS_CH47F/

‘Fat Cow’ and dynamic FARP operations will certainly make the DCS: CH-47F a more capable asset on the battlefield. We are currently working to ensure this feature is available soon and will update you as things progress.

Finally, dynamic cargo mass accounting, weight/balance and operational restrictions are being worked on too.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS 2.9.7.59263 Update

[h3]DCS World[/h3]
  • User Crash Reporting Tool. CTD related to animation of network client-phantom - fixed
  • User Crash Reporting Tool. CTD triggered by aircraft unloading cargo - fixed
  • Multiplayer text chat window not responsive until player spawns in aircraft cockpit - fixed
  • Visual glitches if GUI scale set to more than 1 - fixed
  • Using TAB key while Route Tool is active disables some other commands and input - fixed


[h3]DCS: CH-47F by Eagle Dynamics[/h3]

Tornado 50th Anniversary | Tornado Progress | Screenshot Competition Final

[h2]Tornado[/h2]
[h3]50th Anniversary[/h3]



On the 14th of August 1974, in Manching, Germany, the airfield roared to life with the sound of the Tornado taking to the skies for the first time. This marked the culmination of years of rigorous design and engineering efforts by three European nations: The United Kingdom, Germany, and Italy. The Panavia Tornado was destined to redefine modern warfare and aviation for decades.



The 50th anniversary of the Tornado's first flight was not just a celebration of a remarkable aircraft, but a commemoration of spirit, innovation, and resilience. It was a reminder that when nations come together with a shared vision, they can achieve extraordinary things.

[h3]Development Report[/h3]



The last 18 months of work on the flight model has seen the inaccuracies of the transonic aerodynamics resolved. Aviastorm has worked on fully simulating the unique flight characteristics of all wingsweep positions. The module’s aerodynamic model is matched with a detailed recreation of the mighty RB-199 engines which also power the electrical and hydraulic systems. The team have also simulated the generator electrical loads and the hydraulic pressures required to move the flight control surfaces and other mechanical systems.



The modelling of the complex flight controls and Control And Stability Augmentation Systems (CSAS) is now the biggest task still remaining to ensure correct aircraft handling, ready for comprehensive flight testing. Accuracy is important to mimic the unique flight performance and characteristics of this complex variable geometry aircraft.
The 3D model is also nearing completion and we are delighted to share these work in progress screenshots of the “First flight” Livery. For more updates visit the Aviastorm discord.


[h2]Screenshot Competition[/h2]
[h3]Last chance[/h3]



This is your last chance to enter our DCS Screenshot Competition 2024. Don't miss out on the opportunity to showcase your skill and creativity with the DCS community and win fantastic prizes. Good luck! We look forward to seeing your incredible work.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS 2.9.7.59074 Update

New campaign - DCS: F-4 MIG Killers Campaign by Reflected Simulations

[h2]DCS World[/h2]
  • Rearm Refuel weights do not update correctly in the interface window - fixed
  • Weapons. Incorrect bomb fuze visuals being displayed in some cases - fixed
  • Weapons. AGM-86D almost indestructible - fixed
  • Launcher. Modules card, non-format screenshots- fixed
  • Launcher. Files page refactoring
  • GUI. Lag and Performance issues in certain cases at “Select Role” screen - optimisations are added we expect it to mitigate the issue and we are working on more fixes for it
  • Cargo. If a player despawns while carrying cargo, cargo then do not drop on the ground - fixed
  • Cargo. Dynamic cargo can be created when in flight - fixed
  • SP. Loading Debriefing Error “Can not open debriefing file” if player name has single quote in it - fixed
  • Aircraft qty is not returned to warehouse if taken through dynamic slot and user closed DCS without releasing slot - fixed
  • Player score in SP Missions not being registered - fixed
  • EVENT_KILL and onGameEvent('kill') are doubling - fixed
  • Controls input being active while user work with text field in Select Role screen or Route Tool resulting in controls input bindings being registered - fixed
  • MP. Regular slot not being released on server side if user switched from it straight to dynamic slot - fixed
  • MP network protocol changed


Known issues:
DCS window can blink in simulation when GUI scale 1.25 is used (also for example ESC menu or Input assignment window)

Known issues:
  • DCS window can blinks in simulation when used GUI scale 1.25 and more and screen overlay called (for example ESC menu or Input assignment window)


[h3]DCS: F-16C Viper by Eagle Dynamics[/h3]
  • Fixed: RWS target symbols no longer show altitude when cursor is hovering over it


[h3]DCS: UH-1H Huey by Belsimtek[/h3]
  • Corrected rockets placement in XM158 launcher


[h3]DCS: CH-47F by Eagle Dynamics[/h3]
  • CH-47 Crash while entering ICAO code in DIR mode CDU - fixed
  • IA missions update


[h3]DCS: Sinai Map by OnReTech[/h3]
  • Northern Israel returned
  • Fixed airfield model LOD
  • Fixed viaduct near Cairo