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Mi-24P New Campaign and Pilot Model | AGM-45 Shrike Development | VIRPIL STT 23

[h2]Mi-24P Hind[/h2]
[h3]New Campaign[/h3]



In the DCS: Mi-24P Hind "Revenge" campaign, you will participate in similar events to the DCS: Su-25 campaign of the same name, this time as an army aviation pilot.

According to intelligence reports, there is evidence of a Georgian military ground force concentration on the south-eastern side of Enguri River along KAHAT - OIREME - BASHI - RIKE. They are attempting to create a striking echelon, consisting of the 2th MIB and reinforcing units. Enemy radiocommunication and the number of radio checks has also been increased.

In order to withstand the imminent threat in the region, the necessary reinforcements of friendly troops have been undertaken including; the shift of an extra pair of DCS: Mi-24P Hind attack helicopters to the advance position 2 km west of ACHIGVARA (callsign "Skala").

The “Revanche” campaign for the Hind and the brand new 3D pilot model are slated to be included in the next DCS 2.9 open beta update. Stay tuned!

Recently we announced that we have been reviewing new information about the differences between Mi-24V and Mi-24P swash plate movement limits. After thorough additional checks with our SME, we've got more factual information from the real aircraft. The current implementation still stands correct as a result of that research and in the end we've concluded that currently no changes are needed.


[h2]AGM-45 Shrike[/h2]
[h3]Development Progress[/h3]



As many aviation weapons experts know, the first generation of anti-radiation missiles that appeared in the 1960s, such as the AGM-45 Shrike, had interchangeable seekers tuned to different frequency bands. At that time, it was not possible to make one broadband universal seeker, so seekers were mounted on missiles before flight in accordance with the target type it was planning to strike. The Shrike has 10 interchangeable seekers tuned to different frequency bands that overlap each other. Wider bands are suitable for attacks on a family of similar radars, whereas narrower ones are for hitting specific types of radio-emitting equipment.



The AGM-45 Shrike missiles were widely used in the US Air Force by many tactical aircraft since the Vietnam War. In fact, they were the main ARM of both the multi-role F-4E Phantom aircraft and the specialized F-4G Wild Weasel. In DCS, you will be required to select the seeker from a special weapon settings panel in the Mission Editor.


[h2]Shadow’s Trophy 23[/h2]
[h3]VIRPIL Controls Competition[/h3]



The Shadow’s Trophy Tournament 2023 has started! This year, organizers have increased the number of groups to match all the helicopter modules available in DCS! 6 groups — 6 podiums — 18 winners! This tournament features automated selection of the finalists. Hurry! Qualification runs until November 26th, 2023. Read the regulations.

🥇1st Place:
— VPC MongoosT-50CM2 Grip
— VPC MongoosT-50CM3 Base
— VPC Rotor TCS Base
— VPC SharKa-50 Collective Grip or VPC Hawk-60 Collective Grip at the pilot's choice.
-------
— OR €800 VIRPIL Controls Webstore Voucher

The Сhampions in each group receives 1 module for DCS developed by Eagle Dynamics!

🥈2nd Place:
— VPC Rotor TCS Base
— VPC SharKa-50 Collective Grip or VPC Hawk-60 Collective Grip at the pilot’s choice.
-------
— OR €350 VIRPIL Controls Webstore Voucher

🥉3rd Place:
— €100 Coupon valid in any official online store of VIRPIL Controls.

For all pilots who complete the course at least once during the Qualification stage:
— Coupon for €5 valid in any online store of VIRPIL Controls!

Please kindly note that this competition requires DCS 2.9 Open Beta. Qualification is open until the 26th of November and the most experienced pilots will battle on for the podium in the Finals on the 2nd of December, 2023! Good luck pilots and see you on the race track! Check out the VIRPIL Control’s tournament page for more information and join the VIRPIL Discord now!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS: F-4E Phantom II Coming soon!

[h2]F-4E Phantom II [/h2]
[h3]Coming Soon[/h3]



The F-4 Phantom II is an American two-seat, twin-engine, all-weather, long- range supersonic jet interceptor and fighter-bomber originally developed by McDonnell Aircraft for the United States Navy. After entering service with the Navy in 1961, it became adopted by the United States Marine Corps and United States Air Force. Due to its high adaptability, versatility and for its time, unparalleled capabilities, it quickly turned into the main workhorse for all 3 branches and spread beyond the borders of the United States, going on to serve and protect 12 nations across the world, with Phantoms still in operation today. Its production ran from 1958 to 1981, and with nigh 5200 Phantoms built, it became the most produced supersonic US military aircraft in the history, solidifying its place as one of the most recognizable and well known aircraft of the cold war era.

https://store.steampowered.com/app/2518950/DCS_F4E_Phantom_II_by_Heatblur_Simulations/

It truly was an iconic and phabulous aircraft that enjoyed unrivaled power and capabilities at the time. It instilled a sense of wonder with unmatched character and left its pilots with a deep sense of respect and love. Both an interceptor and potent air to air fighter, it proved its multirole capabilities as a highly effective air to ground workhorse which packed a serious punch. This unprecedented mission agility and reliability is reflected in the type’s operational lifetime which spanned well over six decades, continuing even today.



Some of the important features of the aircraft are the two General Electric J- 79 turbofan engines which generated an impressive dry thrust of 23,810 lbs and a max afterburner thrust of 35,690 lbf; a crew of two; the powerful AN/APQ-120 Radar; the Digital Scan Converter Group (DSCG); the Weapons Release Computer Set (WRCS); the Aircraft Weapons Release Unit (AWRU) and an Altitude Reference and Bombing Computer Set (ARBCS). The DSCG version of the F-4E also comes with the AN/AVQ-23 Pave Spike targeting pod, allowing for precision strikes and the (self-)-employment of laser guided ammunition. Additionally the F-4E can carry the AGM-65 Maverick, a wide array of iron bombs as well as TV and laser guided bombs, plus the capability to carry out Wild Weasel (SEAD) tasks in a limited capacity with the AGM-45 Shrike.
Unlike previous Phantom variants, the -E comes equipped with an integrated M61 Vulcan cannon that can be used both in an air to ground and air to air role. It has an optical sight that allows for lead computing optical sighting (LCOS) in air to air, as well as the ability to carry additional Vulcan cannon pods. It benefits from the ALR-46 Radar Warning Receiver, the AN/ALE-40 countermeasures suite, the AN/ALQ-131 ECM pod, KY-28 encryption equipment and employs a range of early to modern era AIM-9 Sidewinder and AIM-7 Sparrow missiles for aerial combat that can be also used through the additional specialized CAGED and computer automatic acquisition (CAA) modes.
The Heatblur Simulations F-4E Phantom II aims to simulate this iconic aircraft as a high-fidelity module for DCS, being the culmination of several years of research, coding and modeling.
Special points to highlight are the extensive use of laser scanning and photogrammetry from real Phantoms at various museums, the detailed External Flight Model (EFM) developed over the past several years and verified by F-4 pilots and WSOs, the detailed modeling of the AN/APQ- 120 radar, the various complex onboard systems, and the ability to fly as a two- crew aircraft in multiplayer in addition to the proprietary JESTER-AI assisting you as your AI-WSO in singleplayer.



Key features of the Heatblur Simulations DCS: F-4E Phantom II include:
  • The simulation of both the DSCG and DMAS equipped -E variants, the DMAS version following later during the Early Access period.
  • Highly-detailed external model that is built using laser scanning and photogrammetry taken of real F-4 Phantoms across the globe.
  • New weapon models for some of the F-4 Phantom payloads like the AGM-45 Shrike, the AGM-12 Bullpup, the AGM-62 Walleye, and AN/AVQ-23 Pave Spike targeting pod.
  • Highly-detailed and accurate 6-DOF (Degrees of Freedom) cockpit that is also built using photogrammetry from the F-4 Phantoms preserved at museums, including Heatblur FORGE elements to be added later during Early Access.
  • Highly-detailed and accurate pilot and WSO models that will eventually match the many liveries and different nations. Later, during early access, a full character customization system will allow you to customize your pilot and pick and match various equipment to stylize your crew.
  • Highly-accurate, F-4 pilot and WSO verified, External Flight Model (EFM) based on real performance data.
  • Accurate aircraft systems simulation featuring:
    - The Automatic Flight Control System (AFCS).
    - Detailed electrical system that accurately simulates sources, current, and consumption. It includes realistic circuits and power draw for every connected device.
    - Detailed Hydraulic System that simulates the flow of hydraulic liquid. This ultimately moves the hydraulics which in turn move the various flight surfaces, etc.
    - Detailed and accurate oil and fuel system.
    - Mass based physics system, allowing for unprecedented simulation of moving surfaces, with realistic behavior according to their mass and properties.
  • Fully functional multi crew that allows a two-seat functionality in multiplayer. This allows a player as pilot to team up with another player as the Weapon Systems Officer, WSO.
  • JESTER AI 2.0: Heablur’s new and improved lifelike AI that fills the role of the WSO when flying in singleplayer or multiplayer without a human WSO. JESTER AI 2.0 expands functionality, dialogue options, and more.
  • A simulated Crew Chief for a more immersive and complete startup procedure.
  • Later during early access, a brand new walkaround mode allows you to do pre-flight checks on your aircraft.
  • A new versatile set of UI features, that allows for live in-cockpit viewing of the manual and the ability to interact with the various settings and options pertaining to your mission and flight. This feature will be continually expanded during Early Access.
  • Introducing Heatblur Interactive Tooltips that provide the ability to click on a switch and be directly taken to the relevant manual part without ever leaving your cockpit.
  • New and improved effects like advanced overwing vapors, new procedural animation systems, and more.
  • Detailed and highly accurate simulations of the AN/APQ-120 radar and ALR-46 RWR.
  • A detailed simulation of the AN/AVQ-23 Pave Spike targeting pod that allows the WSO to guide laser guided munitions dropped by the pilot or other aircraft (buddy-lasing).
  • A comprehensive digital manual, both as a PDF and as a continually updated online manual. It is directly accessible from within the cockpit at any time via Interactive Tooltips and/or the EBAG.
  • A complete set of interactive and voiced tutorials.
  • A comprehensive set of missions and campaigns to be gradually released during Early Access and beyond.

NOTE: Some features may not be available immediately. The later F-4E DMAS equipped variant, including Pave Tack and TISEO, will follow during the early access period and the tutorials and campaigns will be implemented and expanded as well.



Please remember you can save -25% whilst pre-purchasing the DCS: F-4E Phantom II on our E-Shop now! This discount will not be available once the module is released to early access.

Thank you again for your passion and support,

Yours Sincerely,

Eagle Dynamics

Steam Halloween Sale | Radar Development Report | WWII Missions

[h2]Spooky Season[/h2]
[h3]Halloween Sale 2023[/h3]



Get ready to save big on the most popular aircraft, terrains, tech packs and campaigns in the DCS Halloween Sale 2023. Hurry! The massive 50% discounts will end on the 5th of November at 23:59 GMT on our Shop. But wait, there's more! We are equally thrilled to be offering you with a Steam sale as well, where you can find the same incredible deals until the 2nd of November at 15:00 GMT.
 

[h2]Radar Search Modes[/h2]
[h3]Development Report[/h3]



Over the past several months, we have been developing a realistic radar-model of search mode operations. This White Paper describes the features and how they are accounted for in our model. The focus of the paper is the target detection process, its probability-based nature, and the reasons for that randomness. We will also briefly discuss detection performance of our AN/APG-73 and AN/APG-68(V)5 radar models and related features. For more details, we have specially prepared a white paper document for you to enjoy. Please, read the White Paper Radar Phase 2.

 
[h2]WWII Missions[/h2]
[h3]New Free Content[/h3]



As a fearlessly skilled pilot of the Bf-109 Kurfurst, Fw-190 A8 Anton, and Fw-190 D9 Dora, brace yourself for the 'Beauvais - Close Air Support' mission, the daunting 'Caen Rail Hub - Bomber Intercept' mission, and the Defend Amiens-Glisy Airfield mission. For all valiant allies, take control of the Spitfire Mk IX, P-47D Thunderbolt, P-51D Mustang, and Mosquito FB VI to engage in the high-stake Harbour Bombing Raid, and experience the 'Train Strafe’ mission, where you'll unleash devastating blows to enemy convoys.  

We truly hope that you can take advantage of Halloween Sale 2023 for Steam extension! We also hope that the radar improvements are to your satisfaction and we kindly await your feedback. Please make sure to also check out the new WWII missions now available in 2.9.  

Thank you again for your passion and support, 

Yours sincerely, 

Eagle Dynamics

DCS 2.9.0.47168 Open Beta

[h3]DCS World[/h3]
  • ME. Resource manager. Supplier arrow from previous mission remains in some case - fixed
  • MP. Ships livery does not match livery specified in mission - fixed
  • AI aircraft. S-3B. Wrong animation of refueling - fixed
  • AI aircraft. S-3B. Incorrect pylons are displayed in simulation - fixed
  • AI aircraft. S-3B. Arresting hook sinks in to deck at wire release - fixed
  • Stennis CVN-74 is not available for spawn and landing without the SC module - fixed
  • MP. Aircraft and missiles in flight "jitter" back and forwards - fixed
  • AI aircraft. IL-76MD middle section can endure too many hits - fixed
  • MP. TACAN range stuck at 20 nm whenever Voice Chat is disabled - fixed
  • Graphics. Some graphical options can be changed in the simulation without affect to picture: Anti-Aliasing, Flat Shadows Blur, SSS - fixed
  • Graphics. Screen Space Shadows with DLSS cause Shadow issues - fixed
  • MP. The new rotor wash effect is not visible other clients - fixed
  • Graphics. DLSS. FC3 aircraft HUD blurs with rapid movement - fixed
  • The scripting function coalition.getPlayers() doesn't return CA controlled objects. Only aircraft set to player/client that are occupied are returned. As a result it is impossible to know which units are directly being controlled by Combined Arms players - fixed.
  • MP. Net protocol changed, so old version servers will not be shown into server list.

[h3]DCS: F-16C Viper by Eagle Dynamics[/h3]
  • Fixed: TDOA in MP causes severe server lag and 100% CPU usage on server.
  • Fixed: TDOA generates frozen target
  • Fixed: AA FCR is detecting ground units (Ground targets are displayed if they have radial velocity more or equal MTR value).
  • Fixed: Performing the BIT test will remove lock tones from the RWR
  • Fixed: TDOA generates frozen target


[h3]DCS: F/A-18C by Eagle Dynamics[/h3]
  • Added New pilot model from first person (Work in progress). Known issues: The salute command doesn't work when using option Afterburner detent.
  • Fixed: Jamming Symbology Missing from RDR ATTK Page
  • Fixed: Crash in missions with more than 1000 units
  • Fixed: Sensor Control Switch aft inoperable in ACM bore mode
  • Fixed: External fuel tanks do not MASK ATFLIR correctly


[h3]DCS: AH-64D by Eagle Dynamics[/h3]
  • Fixed: Attitude Hold sub-modes are causing occasional oscillations in pitch and roll.
  • Fixed: Crash on Datalink BDA Send
  • Fixed; Throttle Levers not syncing in Multicrew
  • Fixed: Circular pattern appearing in CPG monitor in certain conditions


[h3]DCS: Mi-24P Hind by Eagle Dynamics[/h3]
  • Improved: Petrovich AI targets detection tuning. Now Petrovich will take into account more factors like:
  • If target moving then detection is faster
  • If target is on road then detection is faster
  • If Petrovich already detected this target before and scanning same area again same target will take much less time to detect
  • Added: Petrovich AI now scan for targets routinely from his cockpit when he is not using ATGM aiming sight. Petrovich will report contacts clock wise if he will detect anything. Contacts report if remembered and not spammed constantly, he only warns commander ones then some time should pass before he warns commander about same contacts again. Only subtitles for now.


[h3]DCS: A-10C by Eagle Dynamics[/h3]
  • Fixed: wrong radio for the voice chat instead of ARC-210 (A-10C II only)
  • Fixed: SADL: changing ID's only affects own aircraft (fixed duplicate entries in TM and Donor lists after multiple pressing dtc upload button)
  • Fixed: GBU-31/38/54 do not align


[h3]DCS: Yak-52 by Eagle Dynamics[/h3]
  • Added: LODs to the aircraft
  • Fixed: too small trigger zone in the take-off training mission


[h3]DCS: Supercarrier by Eagle Dynamics[/h3]
  • Fixed: Stennis CVN-74 is not available for spawn and landing without the SC module


[h3]DCS Mirage F1 by Aerges[/h3]
  • Fixed the inability to communicate with radios (not heard in a hot start mission unless function selector is cycled off and on).
  • Fixed incorrect fuel quantities initialization in a second, and subsequent starts of missions with different F1 versions being selected in each.
  • The detotalizer will now display correct values during mission progress.
  • Fixed the radar scan slowing down sometimes.
  • Fixed F1BE not reacting to ground crew actions: 'ground power on/off', 'weapons rearm and refuel' and 'repair'.
  • Fixed rear cockpit ladder animation.
  • Fixed rear cockpit parking brake inputs not working.
  • Rear cockpit right brake animation is now independent from left brake.
  • Fixed throttle (C + M or SW)R button that was not moving with throttle.
  • Fixed ejection seat pin, it now disappears when fully removed).
  • Added Mirage F1 BE Single and Quick Start missions for Nevada and Syria maps.


[h3]DCS: SA-342 Gazelle by Polychop Simulations[/h3]
  • Fixed: VOIP radio selection


[h3]DCS: C-101 Aviojet by AvioDev[/h3]
  • The radio for transmission is correctly selected now at hot start, before the Intercom mode selector is touched


[h3]DCS: M-2000C by RAZBAM Simulations[/h3]
  • Added: IFF Transponder.

DCS 2.9 Out Now | Two New Campaigns!

[h2]DCS 2.9[/h2]
[h3]Open Beta[/h3]



Over the past weeks, we have discussed a number of the new features coming to DCS 2.9. This update is an important milestone for DCS that is designed to improve your experience across a broad range of areas and is heavily influenced by your feedback and requests. Thank you for your patience and commitment. We also want to thank our external testers for the long hours that they have contributed to proofing this update.

Once we are satisfied with the state of the 2.9 Open Beta, we will move to the DCS stable version.

What to expect in DCS 2.9 Open Beta and later in no particular order:
  • New Voice Chat features and immersive radio sound effects
  • Datalink improvements for F-16C, F/A-18C, A-10C II, and AH-64D
  • Radar improvements for the F-16C and F/A-18C
  • Mirage F1 BE variant
  • Updated camera view controls allowing you to use the WASD and QE keys to position the camera on any unit
  • Improved Track Replay System, W.I.P.
  • Improved “spotting dots” that change with resolution and are not affected by zoom, W.I.P.
  • Colour grading option
  • New 3D models that include the B-1B, B-52H, S-3B, C-RAM, and SA-10
  • Transport troops using player-controlled ground vehicles with Combined Arms
  • Nvidia DLSS 3.5 support
  • Rotor wash visual effect W.I.P
  • Airflow effect on vegetation W.I.P
  • New Spitfire Mk. IX cockpit textures and improved details
  • Mission updates for all Warbirds
  • AIM-9 family update
  • R-13M, R-60, R-3R, and R-3S missiles refactor
  • Custom payloads



We are thrilled to launch these improvements and trust they will enhance your DCS experience and we look forward to your feedback! Read the full changelog.



[h2]Weasels Over Syria[/h2]
[h3]F-16C Viper Campaign[/h3]



Strap into the mighty F-16C Viper and enter the world of the Wild Weasel! Taking place over Syria, you will fly head-on into the enemy air defences. This campaign features 12 thrilling and immersive missions in which you are tasked with SEAD, DEAD, search and destroy, strike and escort missions. Included are 75 pages of scenario intelligence reports, 22 pages of SPINS, and over 200 pages of detailed briefing and kneeboards. A custom Air Traffic Control (ATC) system has also been created for your home airfield. Buy the DCS: F-16C Weasels over Syria Campaign now!

https://store.steampowered.com/app/2635860/DCS_F16C_First_in_Weasels_Over_Syria_Campaign_by_Ground_Pounder_Sims/

This campaign, along with DCS: MAD Black Shark, are now available in the latest Open Beta! Please ensure you update to DCS Open Beta 2.9.

https://store.steampowered.com/app/2635100/DCS_MAD_Black_Shark_Campaign_by_Stone_Sky/

Thank you again for your passion, patience and support. You make our dreams come true!

Yours sincerely,

Eagle Dynamics